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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Aug 19 2018, 23:40
Post #147
sickentide



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greasemonkey stopped working so well some browser updates ago, so i would recommend using tampermonkey over it, which is what i use for testing and development
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post Aug 20 2018, 00:25
Post #148
Honeycat



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Pale Moon updated to 28 and I tried your Monsterbation 1.2.4.0 but it doesn't work so I reinstalled Monsterbation 1.2.1.0 and it's giving me the error:
(Hentaiverse Monsterbation) Could not parse the script: Ignoring @match pattern *://*.hentaiverse.org/* because: Error: @match:Could not parse the pattern: http://*.hentaiverse.org/*

There's no Tampermonkey for Pale Moon, it tells you to use Guerilla Scripting which doesn't wok, it sucks. Everything was working well after Pale Moon updated a day or two ago but now Monsterbation is messing up. My Color Changer script is still OK. After Firefox Quantum came out, Monsterbation never worked right in it so that's why I switched to Pale Moon.

EDIT: I got Monsterbation working in both browsers now with my EcchiVerse image showing up again. Battles are slow as hell in Pale Moon and not only slightly better in Firefox.

This post has been edited by Sesshomaru Moon: Aug 20 2018, 00:41
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post Aug 20 2018, 20:44
Post #149
sickentide



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QUOTE(Sesshomaru Moon @ Aug 20 2018, 00:25) *

EDIT: I got Monsterbation working in both browsers now with my EcchiVerse image showing up again. Battles are slow as hell in Pale Moon and not only slightly better in Firefox.

all right... latest versions of firefox & tampermonkey should run smoothly, so you could try checking the usual suspects: switching between default and alt domains, checking the console for errors, checking if something else is slowing down your system...
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post Aug 21 2018, 01:28
Post #150
Honeycat



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QUOTE(sickentide @ Aug 20 2018, 08:44) *

all right... latest versions of firefox & tampermonkey should run smoothly, so you could try checking the usual suspects: switching between default and alt domains, checking the console for errors, checking if something else is slowing down your system...

Nothing ever worked well in Firefox Q for me but Monsterbation is working in both browsers again and I'm back in Pale Moon because it's the better of the two. The slight slowness might be caused by internet/computer issues. But I'm so spoiled with the Monsterbation hovering and EcchiVerse pic, I was actually panicking and thought the world was going to end. But all is well for now, crisis averted.

Note: Actually, now that I can play HV again, I don't really want to. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Sesshomaru Moon: Aug 21 2018, 01:30
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post Aug 24 2018, 09:59
Post #151
Railander



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can we have debuff stacks work the same way they do in HVStat?

the bold border is very unreadable.
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post Aug 24 2018, 20:28
Post #152
sickentide



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i don't know how hvstat does it, but have you tried stackBorder = false ?
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post Aug 27 2018, 12:57
Post #153
RoadShoe



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I really love monsterbation. This script rocks to the ultimate of all rockness.

I've been scanning monsters older than 25 days to the database like a madman.

I've noticed that if there is any dot (breached defense, etc) icon next to the monster, it will not scan.

If there is merely damage to the monster, it's hit or miss if it scans.

I've gotten around this by pulling my mouse away quickly as the monster list dies, and then quick snaps in and out for any stragglers.
This starts the new round fresh, and then I go down the line for any "red" monsters.

Are these scan failures due to extra strings attached, and the database rejects it?
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post Aug 27 2018, 13:25
Post #154
_LMF_



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Line 58 submitScans = true, // automatically submit data to jenga's database when scanning. requires scanned monster to be unaffected by mitigation reduction

So yea stuff like imperil, breached defense, spike shields will do that

QUOTE(RoadShoe @ Aug 27 2018, 19:42) *

Ahhh! Right there in the comments. I missed that!

Thank you! (IMG:[invalid] style_emoticons/default/smile.gif)

Welcome. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by monkey_lmf: Aug 27 2018, 13:46
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post Aug 27 2018, 13:42
Post #155
RoadShoe



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QUOTE(monkey_lmf @ Aug 27 2018, 04:25) *

Line 58 submitScans = true, // automatically submit data to jenga's database when scanning. requires scanned monster to be unaffected by mitigation reduction

So yea stuff like imperil, breached defense, spike shields will do that


Ahhh! Right there in the comments. I missed that!

Thank you! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 2 2018, 08:33
Post #156
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Is there any way to disable Mana potions from interrupting hover? I like health potions doing it but I don't like mana potions to do it.
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post Sep 2 2018, 16:42
Post #157
Noni



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QUOTE(Drksrpnt @ Sep 2 2018, 08:33) *

Is there any way to disable Mana potions from interrupting hover? I like health potions doing it but I don't like mana potions to do it.


if you want the hover to stop when a potion is available: you can't, that is a forbidden action that would be considered botting.

if you want to prevent the hover to stop at low mana, you can adjust the hover stop threshold, probably a negative value will fix that.
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post Sep 2 2018, 20:56
Post #158
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QUOTE(DJNoni @ Sep 2 2018, 16:42) *

if you want to prevent the hover to stop at low mana, you can adjust the hover stop threshold, probably a negative value will fix that.

hmm... for safety's sake i'd go with either 0 or a very low one like 1
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post Sep 2 2018, 23:55
Post #159
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the default is set to prevent innate arcana from expiring, but you can set it to -1 to disable
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post Sep 3 2018, 04:45
Post #160
Drksrpnt



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I meant when my mana potion duration goes to 1 turn left, I have to click manually instead of continuing to hover. And I want to keep it from interrupting me to make me use one again.

Errrr.... I meant draught, not potion. Sorry.

This post has been edited by Drksrpnt: Sep 3 2018, 04:47
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post Sep 3 2018, 05:07
Post #161
sickentide



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QUOTE(Drksrpnt @ Sep 3 2018, 04:45) *

Errrr.... I meant draught, not potion. Sorry.

in that case, remove manapot.png from alertBuffs
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post Sep 3 2018, 05:24
Post #162
Drksrpnt



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QUOTE(sickentide @ Sep 2 2018, 23:07) *

in that case, remove manapot.png from alertBuffs


Thank you so much!
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post Sep 3 2018, 08:25
Post #163
Late for work :(



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I love this script and love you for it.
HVStat is such an unnecessarily complicated turd compared to this, I don't even want to think about it.

EDIT: I regret the HVStat comment. HVStat is bloated af but is also the work of many enthusiasts collaborating to improve something they love. My comment was pretty disrespectful and dismissive of that work.
Still stand by what I said about this script though, love it.

Anyway, here's a little addition I made for CrunkJuice because the functionality of how random encounters are activated annoyed me.
Based on the code, I assume this was an unintended quirk of the timer script, but I've made it a setting because some people probably like how it functions now.
As the script is, if you have the RE timer setting on, if a random encounter is detected you're automatically taken to the hentaiverse on that tab rather than the popup you'd usually get.
This re-enables the pop-up functionality.

Add these after the reAlt setting:
CODE
    rePop = false,            // toggles the default "popup" style of random encounters/hentaiverse. pop-up blockers will try to block (default: false)
    reAuto = true,           // toggles whether or not to automatically activate random encounters (default: true)

Replace:
CODE
    if ( reTimer && document.URL.indexOf('e-hentai') > -1 ) {
        if ( (re = document.querySelector('#eventpane a')) )
            window.location = reAlt ? re.href.replace('https://hentaiverse', 'http://alt.hentaiverse') : re.href;
        return; }

With:
CODE
    if ( reAuto && document.URL.indexOf('e-hentai') > -1 ) {
        if ( (re = document.querySelector('#eventpane a')) ) {
            if ( reAlt )
                re.href.replace('https://hentaiverse', 'http://alt.hentaiverse');
            if ( rePop ) {
                window.open(re.href,'_hentaiverse','toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=1250,height=720,left='+((screen.width-1250)/ 2)+',top='+((screen.height-720)/2));
                document.getElementById('eventpane').style.display='none'; }
            else
                window.location = re.href;
        }
        return; }


EDIT 2: Just to cover my ass, I haven't added any "automation" that wasn't already present. If the automation is found to be rule breaking, I'd be happy to explain why I feel it wasn't added intentionally/maliciously, and why it shouldn't truly be considered automation.

This post has been edited by GaryMcNabb: Sep 9 2018, 15:17
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post Oct 4 2018, 17:01
Post #164
tox01



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sickentide,
script is incorrectly determines the action, if it starts with "Spirit Stance Exhausted".
It should skip that line/row and take the next one ( script's variable: regexp.action ).

HTML (no stance):
QUOTE
<tr><td class="tl">You cast Gale.</td></tr><tr><td class="tls">

script's action = You cast Gale

HTML (with stance):
QUOTE
<tr><td class="tl">You cast Gale.</td></tr><tr><td class="tlb">Spirit Stance Exhausted</td></tr><tr><td class="tls">

script's action = Spirit Stance Exhausted

Thank you

This post has been edited by tox01: Oct 4 2018, 17:02
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post Oct 5 2018, 16:59
Post #165
sickentide



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QUOTE(tox01 @ Oct 4 2018, 17:01) *

script is incorrectly determines the action, if it starts with "Spirit Stance Exhausted".

fixed, thank you Attached File  HentaiverseMonsterbation.1.2.4.1.user.js.zip ( 22.09k ) Number of downloads: 805


This post has been edited by sickentide: Oct 9 2018, 17:05
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post Oct 8 2018, 19:27
Post #166
KamuiSeph



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Can I turn the auto-hit off?


Is there a settings menu for this script? Or do I have to edit stuff directly?

Like this:
change background or quickbar colour according to alert conditions
hoverplay, both for melee and spell rotation, with option to stop under conditions like spark



This post has been edited by (Cheater) KamuiSeph: Oct 8 2018, 20:36
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