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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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Jun 1 2018, 10:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
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Jun 1 2018, 11:11
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Cleavs
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(sickentide @ Jun 1 2018, 10:42)  i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
take you time. and thank you for all your work (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 8 2018, 22:26
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Noni
Group: Catgirl Camarilla
Posts: 13,313
Joined: 19-February 16

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QUOTE(ALL_MIGHT @ Jun 8 2018, 19:47)  Played as mage with Monsterbation 1.2.4.0 I am Missing nearly all of the Channelling (IMG:[ invalid] style_emoticons/default/cry.gif) By the time i move cursor away from top of monsters, Channelling gets expired (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/rolleyes.gif) We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script. More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude! This post has been edited by DJNoni: Jun 8 2018, 22:33
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Jun 8 2018, 23:55
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(DJNoni @ Jun 9 2018, 01:56)  We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.
More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!
Thanks Oops, i remember now that it was banned by admin. (My bad, I forgot about that). (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by DJNoni: Jun 9 2018, 08:10
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Jul 8 2018, 08:44
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Dunno how you're doing. I never mis any Channeling for my part, unless it's on purpose because fuck it.
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Jul 14 2018, 12:35
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_LMF_
Group: Gold Star Club
Posts: 1,034
Joined: 6-December 14

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QUOTE(decondelite @ Jul 8 2018, 14:44)  Dunno how you're doing. I never mis any Channeling for my part, unless it's on purpose because fuck it.
For most of the time I am relying on the background color alert for "channelling", so sometimes I do miss it when both "channelling" and "expiring" are to happen at the same time. It seems "expiring" has a higher priority and will 'cover' the one of "channelling" if they pop up together. Try 1 Setting "expiring" to "transparent" Result: Nothing changed Try 2 Setting "expiring" to "false" to disable Result: It works for most of the time but strange things can happen when two alerts appear at the same time. Below: I. Background color does not change II. After using a spell to use up "channelling", the alert color of "channelling" stays until "expiring" expires.
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Jul 15 2018, 23:52
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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I can't seem to disable using Alt for Cure. Every time I change it to False it just makes it so hovering in general doesn't work, and every time I change it to Nothing it doesn't actually change it.
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Jul 16 2018, 00:36
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_LMF_
Group: Gold Star Club
Posts: 1,034
Joined: 6-December 14

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QUOTE(Drksrpnt @ Jul 16 2018, 05:52)  I can't seem to disable using Alt for Cure. Every time I change it to False it just makes it so hovering in general doesn't work, and every time I change it to Nothing it doesn't actually change it.
[attachembed=119696] This is my way to disable unused stuff, not a proper way to do it i guess but it works. Edit: Add // in front This post has been edited by monkey_lmf: Jul 16 2018, 00:37
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Jul 16 2018, 02:22
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(monkey_lmf @ Jul 15 2018, 18:36)  [attachembed=119696] This is my way to disable unused stuff, not a proper way to do it i guess but it works.
Edit: Add // in front
Thank you! I was looking in completely the wrong place.
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Jul 20 2018, 09:13
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Maharid
Group: Catgirl Camarilla
Posts: 2,398
Joined: 27-April 10

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Someone know if there is a way to set Orbital Friendship Cannon "active" at a certain overcharge amount?
Normally is usable at 200 but i like to use it on 210-220 only, before this value i normally use Vital Strike but somtime i will make OFC instead for some overcharge point.
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Jul 20 2018, 16:19
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Cleavs
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(Maharid @ Jul 20 2018, 09:13)  Someone know if there is a way to set Orbital Friendship Cannon "active" at a certain overcharge amount?
Normally is usable at 200 but i like to use it on 210-220 only, before this value i normally use Vital Strike but somtime i will make OFC instead for some overcharge point.
parsing real-time datas is definitely forbidden, so no way.
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Jul 31 2018, 17:57
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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all right, i'm back. looks like things have passed without incident in my absence, and here's a small update:
HVCrunkJuice.1.2.1.3.user.js.zip ( 6.76k )
Number of downloads: 536 i fixed the small oversight of toggleDT not working with the default font, and with some recent versions of firefox i've been getting a bug where the feeders skip over monsters. it took me a while to find the cause but the fix was in fact quite simple and hopefully won't introduce any more boohbahs
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Aug 7 2018, 14:46
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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This part: I can't seem to find the code in monsterbation that varies the 60 days for this to turn red. Is it a variable? I want to change it to like 25 days. Possible?
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Aug 7 2018, 14:57
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_LMF_
Group: Gold Star Club
Posts: 1,034
Joined: 6-December 14

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QUOTE(RoadShoe @ Aug 7 2018, 20:46)  This part: I can't seem to find the code in monsterbation that varies the 60 days for this to turn red. Is it a variable? I want to change it to like 25 days. Possible? Line 59 for me: scanTime = 62, // monsters that haven't been scanned in this number of days will be highlighted Edit Actually not sure about the part you screen captured :/ This post has been edited by monkey_lmf: Aug 7 2018, 15:01
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Aug 7 2018, 19:29
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(monkey_lmf @ Aug 7 2018, 14:57)  Line 59 for me: scanTime = 62, // monsters that haven't been scanned in this number of days will be highlighted
this is it, yes
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Aug 10 2018, 21:06
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pooaa
Group: Gold Star Club
Posts: 659
Joined: 20-July 14

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Some questions 1. Is there anyway to disable the blink of expiring buff and debuff? 2. Which line should i edit to adjust the hight of raised gem? 3. I set edConfirm = true, will it works out of battle?
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Aug 10 2018, 23:08
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(pooaa @ Aug 10 2018, 21:06)  Some questions 1. Is there anyway to disable the blink of expiring buff and debuff? 2. Which line should i edit to adjust the hight of raised gem? 3. I set edConfirm = true, will it works out of battle?
1. after line 461, the one starting with "(effectsAboveMonsters", insert this: CODE '#pane_effects > img, .btm6 > img { opacity: 1 !important; }' + 2. the coordinates can be edited in line 894: CODE div.setAttribute('style', 'position: absolute; top: 50px; left: 622px'); 3. no, this is what the edConfirm option in crunk juice is for
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Aug 11 2018, 02:02
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pooaa
Group: Gold Star Club
Posts: 659
Joined: 20-July 14

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QUOTE(sickentide @ Aug 11 2018, 05:08)  1. after line 461, the one starting with "(effectsAboveMonsters", insert this: CODE '#pane_effects > img, .btm6 > img { opacity: 1 !important; }' + 2. the coordinates can be edited in line 894: CODE div.setAttribute('style', 'position: absolute; top: 50px; left: 622px'); 3. no, this is what the edConfirm option in crunk juice is for doesn't work maybe i did it wrong?
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