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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post Jun 1 2018, 10:42
Post #121
sickentide



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i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
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post Jun 1 2018, 11:11
Post #122
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(sickentide @ Jun 1 2018, 10:42) *

i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response

take you time. and thank you for all your work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 8 2018, 19:47
Post #123
ALL_MIGHT



Becoming addicted to LN and WN
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(IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by ALL_MIGHT: Jun 8 2018, 23:59
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post Jun 8 2018, 22:26
Post #124
Noni



Hataraku Noni-sama
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QUOTE(ALL_MIGHT @ Jun 8 2018, 19:47) *

Played as mage with Monsterbation 1.2.4.0

I am Missing nearly all of the Channelling (IMG:[invalid] style_emoticons/default/cry.gif)

By the time i move cursor away from top of monsters, Channelling gets expired (IMG:[invalid] style_emoticons/default/cry.gif)

(IMG:[invalid] style_emoticons/default/rolleyes.gif)


We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.

More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!

This post has been edited by DJNoni: Jun 8 2018, 22:33
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post Jun 8 2018, 23:55
Post #125
ALL_MIGHT



Becoming addicted to LN and WN
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QUOTE(DJNoni @ Jun 9 2018, 01:56) *

We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.

More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!

Thanks
Oops, i remember now that it was banned by admin.
(My bad, I forgot about that). (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by DJNoni: Jun 9 2018, 08:10
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post Jun 9 2018, 00:27
Post #126
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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customize to do what? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 8 2018, 08:44
Post #127
KitsuneAbby



Curse God of the Hentai Shrine
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Dunno how you're doing. I never mis any Channeling for my part, unless it's on purpose because fuck it.
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post Jul 14 2018, 12:35
Post #128
_LMF_



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QUOTE(decondelite @ Jul 8 2018, 14:44) *

Dunno how you're doing. I never mis any Channeling for my part, unless it's on purpose because fuck it.

For most of the time I am relying on the background color alert for "channelling", so sometimes I do miss it when both "channelling" and "expiring" are to happen at the same time. It seems "expiring" has a higher priority and will 'cover' the one of "channelling" if they pop up together.

Try 1
Setting "expiring" to "transparent"
Result: Nothing changed

Try 2
Setting "expiring" to "false" to disable
Result: It works for most of the time but strange things can happen when two alerts appear at the same time. Below:
I. Background color does not change
II. After using a spell to use up "channelling", the alert color of "channelling" stays until "expiring" expires.
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post Jul 15 2018, 23:52
Post #129
Drksrpnt



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I can't seem to disable using Alt for Cure. Every time I change it to False it just makes it so hovering in general doesn't work, and every time I change it to Nothing it doesn't actually change it.
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post Jul 16 2018, 00:36
Post #130
_LMF_



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QUOTE(Drksrpnt @ Jul 16 2018, 05:52) *

I can't seem to disable using Alt for Cure. Every time I change it to False it just makes it so hovering in general doesn't work, and every time I change it to Nothing it doesn't actually change it.

[attachembed=119696]
This is my way to disable unused stuff, not a proper way to do it i guess but it works.

Edit: Add // in front

This post has been edited by monkey_lmf: Jul 16 2018, 00:37
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post Jul 16 2018, 02:22
Post #131
Drksrpnt



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QUOTE(monkey_lmf @ Jul 15 2018, 18:36) *

[attachembed=119696]
This is my way to disable unused stuff, not a proper way to do it i guess but it works.

Edit: Add // in front


Thank you! I was looking in completely the wrong place.
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post Jul 20 2018, 09:13
Post #132
Maharid



The Sleeper
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Someone know if there is a way to set Orbital Friendship Cannon "active" at a certain overcharge amount?

Normally is usable at 200 but i like to use it on 210-220 only, before this value i normally use Vital Strike but somtime i will make OFC instead for some overcharge point.
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post Jul 20 2018, 16:19
Post #133
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(Maharid @ Jul 20 2018, 09:13) *

Someone know if there is a way to set Orbital Friendship Cannon "active" at a certain overcharge amount?

Normally is usable at 200 but i like to use it on 210-220 only, before this value i normally use Vital Strike but somtime i will make OFC instead for some overcharge point.

parsing real-time datas is definitely forbidden, so no way.
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post Jul 31 2018, 17:57
Post #134
sickentide



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all right, i'm back. looks like things have passed without incident in my absence, and here's a small update: Attached File  HVCrunkJuice.1.2.1.3.user.js.zip ( 6.76k ) Number of downloads: 536
i fixed the small oversight of toggleDT not working with the default font, and with some recent versions of firefox i've been getting a bug where the feeders skip over monsters. it took me a while to find the cause but the fix was in fact quite simple and hopefully won't introduce any more boohbahs
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post Aug 7 2018, 14:46
Post #135
RoadShoe



Press any key to continue... Where's the any key?
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This part:

Attached Image


I can't seem to find the code in monsterbation that varies the 60 days for this to turn red.

Is it a variable?

I want to change it to like 25 days. Possible?
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post Aug 7 2018, 14:57
Post #136
_LMF_



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QUOTE(RoadShoe @ Aug 7 2018, 20:46) *

This part:

Attached Image
I can't seem to find the code in monsterbation that varies the 60 days for this to turn red.

Is it a variable?

I want to change it to like 25 days. Possible?

Line 59 for me: scanTime = 62, // monsters that haven't been scanned in this number of days will be highlighted

Edit
Actually not sure about the part you screen captured :/

This post has been edited by monkey_lmf: Aug 7 2018, 15:01
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post Aug 7 2018, 19:29
Post #137
sickentide



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QUOTE(monkey_lmf @ Aug 7 2018, 14:57) *

Line 59 for me: scanTime = 62, // monsters that haven't been scanned in this number of days will be highlighted

this is it, yes
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post Aug 10 2018, 21:06
Post #138
pooaa



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Some questions
1. Is there anyway to disable the blink of expiring buff and debuff?
2. Which line should i edit to adjust the hight of raised gem?
3. I set edConfirm = true, will it works out of battle?
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post Aug 10 2018, 23:08
Post #139
sickentide



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QUOTE(pooaa @ Aug 10 2018, 21:06) *

Some questions
1. Is there anyway to disable the blink of expiring buff and debuff?
2. Which line should i edit to adjust the hight of raised gem?
3. I set edConfirm = true, will it works out of battle?

1. after line 461, the one starting with "(effectsAboveMonsters", insert this:
CODE
'#pane_effects > img, .btm6 > img { opacity: 1 !important; }' +

2. the coordinates can be edited in line 894:
CODE
div.setAttribute('style', 'position: absolute; top: 50px; left: 622px');

3. no, this is what the edConfirm option in crunk juice is for
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post Aug 11 2018, 02:02
Post #140
pooaa



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QUOTE(sickentide @ Aug 11 2018, 05:08) *

1. after line 461, the one starting with "(effectsAboveMonsters", insert this:
CODE
'#pane_effects > img, .btm6 > img { opacity: 1 !important; }' +

2. the coordinates can be edited in line 894:
CODE
div.setAttribute('style', 'position: absolute; top: 50px; left: 622px');

3. no, this is what the edConfirm option in crunk juice is for


Attached Image
doesn't work
maybe i did it wrong?
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