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> [Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script

 
post May 13 2018, 12:26
Post #107
pureyang



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QUOTE(sickentide @ May 11 2018, 06:07) *

make sure to set it to false without the quotes and not to 'false'
raiseGem will put the next item in the list in the gem's former place, so put whatever you want there after the 1 in quickbarExtend or insert a 0 to leave that spot blank

Thank you for clarifying.

This post has been edited by mrttao: May 13 2018, 12:26
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post May 17 2018, 04:29
Post #108
sickentide



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QUOTE(plam412 @ Apr 26 2018, 07:44) *

Is it possible to mod the Monsterbation script to make to make it game controller friendly.

done, and there's damage and usage logging now too. thanks to these new features, the code now contains the lovely phrase "taken.shit++"

the hit counter counts each monster hit while the usage counter counts each use once only, so don't expect the numbers to add up. counters add to the hit counter while strikes, explosions, spike shields and dot effects do not

direct and shielded damage are counted separately in the physical/magical breakdown and combined in the total. if you need to process the data in a different way or do some fancy maths, there is an option to dump the logs to the console in machine-readable form
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post May 17 2018, 04:31
Post #109
igs88



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Nice..
Great update..
1st download (IMG:[invalid] style_emoticons/default/tongue.gif)

Thank you very much..

Edit :
I like this... (IMG:[invalid] style_emoticons/default/biggrin.gif)

Attached Image

This post has been edited by igs88: May 17 2018, 06:15
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post May 17 2018, 14:17
Post #110
yami_zetsu



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I love the damage tracker! I can see now I get tons of crushing damage coming my way (IMG:[invalid] style_emoticons/default/sad.gif) I should upgrade a bit my equipment in that regard; others will see their weak points as well, nicely done man
Now, a bit of a petition of mine...
have you seen the left UI script? sadly I can't find the script for you to examine it further, it was an old script that stopped working once the 0.86 version came out, all I have is a comment with screenshot of mine from almost a year ago, it rearranged the position of the item and monster boxes to the left, reducing the space needed in the screen for playing, so you could watch videos on 3/4ths to the left side of the screen while having a separate window with HV on the remaining 1/4th to the right
I was wondering if you could implement something like that into monsterbation's next update
.
.
.
I might have the script somewhere maybe, I'll look for it

I think it was this one
Attached File  left_UI.txt ( 12.18k ) Number of downloads: 67



This post has been edited by yami_zetsu: May 17 2018, 14:29
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post May 17 2018, 19:56
Post #111
Noni



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I would like to requrest as few additional features as possible. Can we keep the script fast, and not too complicated for non-English speakers?
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post May 17 2018, 20:09
Post #112
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I just installed the script and I'm a bit confused.
I don't need healing on hoverAltAction because I'm used to Alt-number hotkeys, so I set it to Nothing (I tried false too). However, pressing Alt still casts Cure if it's available.
Also, pressing W (trying to open the skill page) seems to use a draught and I can't find any way to disable it.
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post May 17 2018, 20:11
Post #113
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QUOTE(worldendDominator2 @ May 17 2018, 21:09) *

I just installed the script and I'm a bit confused.
I don't need healing on hoverAltAction because I'm used to Alt-number hotkeys, so I set it to Nothing (I tried false too). However, pressing Alt still casts Cure if it's available.
Also, pressing W (trying to open the skill page) seems to use a draught and I can't find any way to disable it.

Remove/comment out lines 252 & 257
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post May 17 2018, 20:14
Post #114
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QUOTE(yami_zetsu @ May 17 2018, 14:17) *

I was wondering if you could implement something like that into monsterbation's next update

this is an interesting idea and i have to consider how to best realise it. when i want to watch something while playing, i set the player to "always on top" and place it over the log, so my question would be: is it better to move everything over to one side or to spread it along two edges and leave a large rectangle in the middle?

QUOTE(DJNoni @ May 17 2018, 19:56) *

I would like to requrest as few additional features as possible. Can we keep the script fast, and not too complicated for non-English speakers?

it's still fast if you turn off all the features you don't need, and the condensed view in particular would only add a bunch of css when the script loads, so the performance impact would be minimal even if you enable it. i think the best way to solve this is when the configuration interface comes around to offer an advanced mode and a simple mode that leaves the advanced features hidden and set to sane values
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post May 18 2018, 01:12
Post #115
yami_zetsu



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QUOTE(sickentide @ May 17 2018, 13:14) *

this is an interesting idea and i have to consider how to best realise it. when i want to watch something while playing, i set the player to "always on top" and place it over the log

Well since I play on firefox and like to watch youtube videos meanwhile I can't just make one of the windows "always on top" this is my how I usually play
Attached Image
the battle log takes too much of the screen, if I reduce the size of HV then I can't play/see well, when left UI was usable I only left the monster boxes on screen
QUOTE(sickentide @ May 17 2018, 13:14) *
so my question would be: is it better to move everything over to one side or to spread it along two edges and leave a large rectangle in the middle?

You could make a poll about how people play and how they'd like the arrangement of the boxes, I already stated my preferences. Maybe many play like me, maybe not.
btw, thanks for taking my suggestion into consideration!
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post May 18 2018, 03:37
Post #116
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i take it you're using windows or somesuch? in ubuntu you can set any window to appear on top, including a browser displaying youtube. if windows can't do that i'll have to work around it
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post May 24 2018, 22:58
Post #117
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I have a few suggestions for the new damage tracking thing.

A counter for each spell/item/skill used
Average damage per spell/skill/attack
Average turns per round, and average number times each spell/skill/item is used per round
Effective evade/accuracy/resist etc as a percentage

These would be a big help in optimizing builds
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post May 26 2018, 14:31
Post #118
sickentide



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QUOTE(LogJammin @ May 24 2018, 22:58) *

A counter for each spell/item/skill used
Average damage per spell/skill/attack
Average turns per round, and average number times each spell/skill/item is used per round
Effective evade/accuracy/resist etc as a percentage

first one is already there in form of the usage counter. averages i don't know how i feel about, since they are just a different representation of the data that's already there, but i'll consider it. evade/miss/resist for non-damaging spells i can see me adding in the future
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post May 26 2018, 19:46
Post #119
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How to disable all types of hovering entirely?
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post May 26 2018, 20:42
Post #120
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QUOTE(Violentin @ May 26 2018, 19:46) *

How to disable all types of hovering entirely?

set hoverAction = false, and remove all bindings containing HoverAction
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post Jun 1 2018, 10:42
Post #121
sickentide



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i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
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post Jun 1 2018, 11:11
Post #122
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QUOTE(sickentide @ Jun 1 2018, 10:42) *

i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response

take you time. and thank you for all your work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 8 2018, 19:47
Post #123
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(IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by ALL_MIGHT: Jun 8 2018, 23:59
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post Jun 8 2018, 22:26
Post #124
Noni



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QUOTE(ALL_MIGHT @ Jun 8 2018, 19:47) *

Played as mage with Monsterbation 1.2.4.0

I am Missing nearly all of the Channelling (IMG:[invalid] style_emoticons/default/cry.gif)

By the time i move cursor away from top of monsters, Channelling gets expired (IMG:[invalid] style_emoticons/default/cry.gif)

(IMG:[invalid] style_emoticons/default/rolleyes.gif)


We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.

More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!

This post has been edited by DJNoni: Jun 8 2018, 22:33
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post Jun 8 2018, 23:55
Post #125
ALL_MIGHT



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QUOTE(DJNoni @ Jun 9 2018, 01:56) *

We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.

More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!

Thanks
Oops, i remember now that it was banned by admin.
(My bad, I forgot about that). (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by DJNoni: Jun 9 2018, 08:10
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post Jun 9 2018, 00:27
Post #126
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customize to do what? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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