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[Script] Monsterbation 1.4.1.2, A comprehensive hovering script for HentaiVerse and ISK. Including CrunkJuice 1.3.0, an out-of-battle script |
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May 13 2018, 12:26
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(sickentide @ May 11 2018, 06:07)  make sure to set it to false without the quotes and not to 'false' raiseGem will put the next item in the list in the gem's former place, so put whatever you want there after the 1 in quickbarExtend or insert a 0 to leave that spot blank
Thank you for clarifying. This post has been edited by mrttao: May 13 2018, 12:26
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May 17 2018, 04:29
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(plam412 @ Apr 26 2018, 07:44)  Is it possible to mod the Monsterbation script to make to make it game controller friendly.
done, and there's damage and usage logging now too. thanks to these new features, the code now contains the lovely phrase "taken.shit++" the hit counter counts each monster hit while the usage counter counts each use once only, so don't expect the numbers to add up. counters add to the hit counter while strikes, explosions, spike shields and dot effects do not direct and shielded damage are counted separately in the physical/magical breakdown and combined in the total. if you need to process the data in a different way or do some fancy maths, there is an option to dump the logs to the console in machine-readable form
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May 17 2018, 14:17
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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I love the damage tracker! I can see now I get tons of crushing damage coming my way (IMG:[ invalid] style_emoticons/default/sad.gif) I should upgrade a bit my equipment in that regard; others will see their weak points as well, nicely done man Now, a bit of a petition of mine... have you seen the left UI script? sadly I can't find the script for you to examine it further, it was an old script that stopped working once the 0.86 version came out, all I have is a comment with screenshot of mine from almost a year ago, it rearranged the position of the item and monster boxes to the left, reducing the space needed in the screen for playing, so you could watch videos on 3/4ths to the left side of the screen while having a separate window with HV on the remaining 1/4th to the right I was wondering if you could implement something like that into monsterbation's next update . . . I might have the script somewhere maybe, I'll look for it I think it was this one
left_UI.txt ( 12.18k )
Number of downloads: 67This post has been edited by yami_zetsu: May 17 2018, 14:29
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May 17 2018, 19:56
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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I would like to requrest as few additional features as possible. Can we keep the script fast, and not too complicated for non-English speakers?
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May 17 2018, 20:09
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worldendDominator2
Group: Members
Posts: 107
Joined: 17-October 13

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I just installed the script and I'm a bit confused. I don't need healing on hoverAltAction because I'm used to Alt-number hotkeys, so I set it to Nothing (I tried false too). However, pressing Alt still casts Cure if it's available. Also, pressing W (trying to open the skill page) seems to use a draught and I can't find any way to disable it.
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May 17 2018, 20:11
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(worldendDominator2 @ May 17 2018, 21:09)  I just installed the script and I'm a bit confused. I don't need healing on hoverAltAction because I'm used to Alt-number hotkeys, so I set it to Nothing (I tried false too). However, pressing Alt still casts Cure if it's available. Also, pressing W (trying to open the skill page) seems to use a draught and I can't find any way to disable it.
Remove/comment out lines 252 & 257
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May 17 2018, 20:14
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(yami_zetsu @ May 17 2018, 14:17)  I was wondering if you could implement something like that into monsterbation's next update
this is an interesting idea and i have to consider how to best realise it. when i want to watch something while playing, i set the player to "always on top" and place it over the log, so my question would be: is it better to move everything over to one side or to spread it along two edges and leave a large rectangle in the middle? QUOTE(DJNoni @ May 17 2018, 19:56)  I would like to requrest as few additional features as possible. Can we keep the script fast, and not too complicated for non-English speakers?
it's still fast if you turn off all the features you don't need, and the condensed view in particular would only add a bunch of css when the script loads, so the performance impact would be minimal even if you enable it. i think the best way to solve this is when the configuration interface comes around to offer an advanced mode and a simple mode that leaves the advanced features hidden and set to sane values
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May 18 2018, 01:12
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yami_zetsu
Group: Gold Star Club
Posts: 2,691
Joined: 25-February 13

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QUOTE(sickentide @ May 17 2018, 13:14)  this is an interesting idea and i have to consider how to best realise it. when i want to watch something while playing, i set the player to "always on top" and place it over the log
Well since I play on firefox and like to watch youtube videos meanwhile I can't just make one of the windows "always on top" this is my how I usually play the battle log takes too much of the screen, if I reduce the size of HV then I can't play/see well, when left UI was usable I only left the monster boxes on screen QUOTE(sickentide @ May 17 2018, 13:14)  so my question would be: is it better to move everything over to one side or to spread it along two edges and leave a large rectangle in the middle? You could make a poll about how people play and how they'd like the arrangement of the boxes, I already stated my preferences. Maybe many play like me, maybe not. btw, thanks for taking my suggestion into consideration!
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May 18 2018, 03:37
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i take it you're using windows or somesuch? in ubuntu you can set any window to appear on top, including a browser displaying youtube. if windows can't do that i'll have to work around it
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May 24 2018, 22:58
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LogJammin
Group: Catgirl Camarilla
Posts: 598
Joined: 11-October 14

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I have a few suggestions for the new damage tracking thing.
A counter for each spell/item/skill used Average damage per spell/skill/attack Average turns per round, and average number times each spell/skill/item is used per round Effective evade/accuracy/resist etc as a percentage
These would be a big help in optimizing builds
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May 26 2018, 14:31
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(LogJammin @ May 24 2018, 22:58)  A counter for each spell/item/skill used Average damage per spell/skill/attack Average turns per round, and average number times each spell/skill/item is used per round Effective evade/accuracy/resist etc as a percentage
first one is already there in form of the usage counter. averages i don't know how i feel about, since they are just a different representation of the data that's already there, but i'll consider it. evade/miss/resist for non-damaging spells i can see me adding in the future
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May 26 2018, 19:46
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Violentin
Newcomer
  Group: Members
Posts: 52
Joined: 5-July 11

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How to disable all types of hovering entirely?
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May 26 2018, 20:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Violentin @ May 26 2018, 19:46)  How to disable all types of hovering entirely?
set hoverAction = false, and remove all bindings containing HoverAction
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Jun 1 2018, 10:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
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Jun 1 2018, 11:11
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(sickentide @ Jun 1 2018, 10:42)  i'm taking a bit of a break from HV to have more time for some of my other projects. i may still roll out updates when i find the time, but i probably won't be checking this thread as often, so don't be alarmed if you don't get a quick response
take you time. and thank you for all your work (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 8 2018, 22:26
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Noni
Group: Catgirl Camarilla
Posts: 13,518
Joined: 19-February 16

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QUOTE(ALL_MIGHT @ Jun 8 2018, 19:47)  Played as mage with Monsterbation 1.2.4.0 I am Missing nearly all of the Channelling (IMG:[ invalid] style_emoticons/default/cry.gif) By the time i move cursor away from top of monsters, Channelling gets expired (IMG:[ invalid] style_emoticons/default/cry.gif) (IMG:[ invalid] style_emoticons/default/rolleyes.gif) We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script. More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude! This post has been edited by DJNoni: Jun 8 2018, 22:33
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Jun 8 2018, 23:55
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(DJNoni @ Jun 9 2018, 01:56)  We won't allow scripts here that bring HV players to risk of getting their account terminated, so that means that we can't automate that in a script.
More people play mage. I always cast the Arcane Focus with channeling. Use the gems, dude!
Thanks Oops, i remember now that it was banned by admin. (My bad, I forgot about that). (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by DJNoni: Jun 9 2018, 08:10
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