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> HentaiVerse 0.3.4, Keep up, will you

 
post Aug 31 2009, 19:54
Post #81
icetea101



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i think what he means is a round number displayed somewhere where it doesnt get buried by logs
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post Aug 31 2009, 19:57
Post #82
foxhound



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Hmm but you usualy check what round you're in at the start of a round, well at least I do, before it's burried at the bottom of the battle log.
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post Aug 31 2009, 20:03
Post #83
Lunatic2



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QUOTE(foxhound @ Aug 31 2009, 19:57) *

Hmm but you usualy check what round you're in at the start of a round, well at least I do, before it's burried at the bottom of the battle log.


OH
I never noticed that little thingy down there (IMG:[invalid] style_emoticons/default/blink.gif)
and i am not tolking about my.... ah never mind (IMG:[invalid] style_emoticons/default/laugh.gif)

Tenb: Could you maybe move the round count to some more visible spot?
Maybe above the message You are Victorious! afrer vinning the round?

Thanks.

still hoping someone can answer this:
QUOTE
Regarding Ring of Blood and monsters in general.
What is the difference in strenght/life/damage for Mini-bosses, Bosses and Legendary monsters?
I would like to try Blazing Field but i am frightened of the boss cause i don't know what am i getting myself into.


Big Thanks.

This post has been edited by Lunatic2: Aug 31 2009, 20:04
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post Aug 31 2009, 20:06
Post #84
valjeans



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QUOTE(Tenboro @ Aug 31 2009, 02:38) *

GUI Tweaks
- Dead monsters are now faded out.


For my play experience, it's added about 5 awesome units. Thank you!
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post Aug 31 2009, 20:09
Post #85
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The Quickcast bar is pretty damn helpful I have to admit. So far this update has been almost nothing but awesome.

...But is it just me, or are bosses spawning way more often in the grindfest? I just had the unfortunate luck of three rounds in a row running into first a manthra, then a mind raper and a hedgehog, and then another manthra.
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post Aug 31 2009, 20:11
Post #86
D.D.D.



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Thanks, Tenboro! You are God.
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post Aug 31 2009, 20:21
Post #87
20200



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If you are going to make a hotkey for next round, make it the space bar not enter.
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post Aug 31 2009, 20:39
Post #88
greatavatar



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QUOTE(Boggyb @ Sep 1 2009, 02:21) *

If you are going to make a hotkey for next round, make it the space bar not enter.

Ya you're right. You should make the hotkey for next round, Tenboro.
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post Aug 31 2009, 20:41
Post #89
icetea101



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QUOTE(Boggyb @ Aug 31 2009, 11:21) *

If you are going to make a hotkey for next round, make it the space bar not enter.


so you can play one handed better?
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post Aug 31 2009, 20:53
Post #90
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QUOTE(icetea101 @ Aug 31 2009, 14:41) *

so you can play one handed better?

That depends on which hand you're talking about. I prefer using the numpad, so I went and remapped some of the built-in hotkeys with AHK to over there.
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post Aug 31 2009, 20:55
Post #91
icetea101



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with the rest of the new hotkeys, space is placed better for maximum lazy. although it is possible to make both do the same thing
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post Aug 31 2009, 21:23
Post #92
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Tenboro: Can he Token of Blood be played at any difficulty?

If not, could you make it so? with reward for each difficulty? like 1/4 reward for cake, 1/2 for easy, .......?
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post Aug 31 2009, 21:37
Post #93
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QUOTE(icetea101 @ Aug 31 2009, 11:41) *

so you can play one handed better?

Yes though not for the reason you are implying.
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post Aug 31 2009, 23:33
Post #94
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Great update Tenboro (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)
Thanks (IMG:[invalid] style_emoticons/default/laugh.gif) You the best (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 31 2009, 23:41
Post #95
D.D.D.



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Focus > Poison 1st target > Defend 'til it dies > Health Draught if necessary > Focus > Poison 2nd target > Defend 'til it dies > Etc., etc. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 31 2009, 23:49
Post #96
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QUOTE(Forth_Lancer @ Aug 31 2009, 13:23) *

So when we have the trading system? Or you still have something to add before implementing it? I still curious about the +1 slot monster I saw at trainer. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
...


Where? (IMG:[invalid] style_emoticons/default/huh.gif) What? (IMG:[invalid] style_emoticons/default/mellow.gif)



QUOTE(Forth_Lancer @ Aug 31 2009, 13:23) *

...
About the monster position, can you modify it so legendary or mini-boss not always positioned at the lowest position so 2 handed weapons mass hit can be more effective and more helping the player who not use AoE spells as their mass hitter. (IMG:[invalid] style_emoticons/default/smile.gif)


QUOTE(Tenboro @ Aug 31 2009, 13:55) *

Never actually thought about that (IMG:[invalid] style_emoticons/default/smile.gif) I added a shuffle to the monster generator.


I was about to ask the opposite thing! (IMG:[invalid] style_emoticons/default/tongue.gif)



QUOTE(PandAGruel @ Aug 31 2009, 15:23) *

and finally Tenboro, was it your intention to make mantage so uncomfortable for use(eg i can use only 1 time a day for 6 hours when i sleep beacause it's cooldown lasts during my been in lab & when it overs i already can access HV (IMG:[invalid] style_emoticons/default/sad.gif) )? It'll be really more usefull to limit it by fixed number of usage a day(eg 2 times for 5-6 hours)

it's the 3rd time i suggest it, but both previous suggestions wasn't answered
...


QUOTE(Tenboro @ Aug 31 2009, 16:09) *

I usually don't bother with two-letter replies. (IMG:[invalid] style_emoticons/default/smile.gif)
Maybe? I'll add it to my list.


Nice news, also me have some problem with time.

Thanks.



QUOTE(D.D.D. @ Aug 31 2009, 23:41) *

Focus > Poison 1st target > Defend 'til it dies > Health Draught if necessary > Focus > Poison 2nd target > Defend 'til it dies > Etc., etc. (IMG:[invalid] style_emoticons/default/heh.gif)


Is not this quite boring? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 31 2009, 23:57
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Hmm... Time to test this baby out~
Edit:
The Pseudo pop up bit is a little distracting for me, but The Fade out out effect is nice (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by cowpies: Aug 31 2009, 23:59
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post Sep 1 2009, 01:04
Post #98
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QUOTE(bbgr @ Aug 31 2009, 14:49) *
Is not this quite boring? (IMG:[invalid] style_emoticons/default/huh.gif)
Yes, I know: It's terribly boring, other than being an interesting process--an experiment to test the new functions' prospects.

This post has been edited by D.D.D.: Sep 1 2009, 01:07
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post Sep 1 2009, 01:46
Post #99
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Correct me if I am wrong, but only legendaries use the soul attacks, so why do the normal mobs even have that? Random magic starting point is nice, but I was looking at their random soul starting point and wondering - so what...? (IMG:[invalid] style_emoticons/default/smile.gif)

And yay again as this update means we are just two steps before another bazaar revamp (some time before that last update Ten mentioned he had about two things planned before coming back to the bazaar... (IMG:[invalid] style_emoticons/default/biggrin.gif)).
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post Sep 1 2009, 02:05
Post #100
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QUOTE(Red_Piotrus @ Aug 31 2009, 19:46) *

Correct me if I am wrong, but only legendaries use the soul attacks, so why do the normal mobs even have that? Random magic starting point is nice, but I was looking at their random soul starting point and wondering - so what...? (IMG:[invalid] style_emoticons/default/smile.gif)

For now. Also, Mutant Peacock and Sperm Whale use a small amount of SP when they use their Skill attack. Its a tiny amount, doesn't actually reflect as Soul Damage (except buckcake, that actually does do soul damage). That's why these two monsters hit so hard.
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