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> HentaiVerse 0.3.4, Keep up, will you

 
post Aug 31 2009, 14:27
Post #61
Third_Reighn



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QUOTE(Tenboro @ Aug 31 2009, 13:55) *

Never actually thought about that (IMG:[invalid] style_emoticons/default/smile.gif) I added a shuffle to the monster generator.


i was hitting on that radom mob in the middle and thinking "why the hell isnt it dying in three hits" when i noticed it was a manthra.

guess i'll have to pay a bit more attention starting now ^^

im loving the changes.
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post Aug 31 2009, 14:29
Post #62
dlhmmr



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Hey Tenboro, any news about when we'll be opening the Mysterious Box?
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post Aug 31 2009, 14:49
Post #63
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Yes! Random MP/SP! Better stats for Two-handed weapons! Defend option! Whoo!

Now to actually test these additions.
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post Aug 31 2009, 14:52
Post #64
Tenboro

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QUOTE(Spectre @ Aug 31 2009, 14:26) *

I guess I'll be staying away from 2h weapons... I can't afford to be waking up slept mobs with my regular attack. XD


As if two-handers have the finesse to use sleep. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 31 2009, 15:23
Post #65
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and finally Tenboro, was it your intention to make mantage so uncomfortable for use(eg i can use only 1 time a day for 6 hours when i sleep beacause it's cooldown lasts during my been in lab & when it overs i already can access HV (IMG:[invalid] style_emoticons/default/sad.gif) )? It'll be really more usefull to limit it by fixed number of usage a day(eg 2 times for 5-6 hours)

it's the 3rd time i suggest it, but both previous suggestions wasn't answered

edit: hmm... with monster shuffle minibosses sometimes become a greate surprise... it it possible to highlight them somehow?

This post has been edited by PandAGruel: Aug 31 2009, 15:49
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post Aug 31 2009, 15:49
Post #66
Actraiser



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Awesome update Tenboro.
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post Aug 31 2009, 16:09
Post #67
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QUOTE(PandAGruel @ Aug 31 2009, 15:23) *

and finally Tenboro, was it your intention to make mantage so uncomfortable for use(eg i can use only 1 time a day for 6 hours when i sleep beacause it's cooldown lasts during my been in lab & when it overs i already can access HV (IMG:[invalid] style_emoticons/default/sad.gif) )? It'll be really more usefull to limit it by fixed number of usage a day(eg 2 times for 5-6 hours)


I usually don't bother with two-letter replies. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE
edit: hmm... with monster shuffle minibosses sometimes become a greate surprise... it it possible to highlight them somehow?


Maybe? I'll add it to my list.
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post Aug 31 2009, 16:11
Post #68
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QUOTE(Tenboro @ Aug 31 2009, 16:09) *

I usually don't bother with two-letter replies. (IMG:[invalid] style_emoticons/default/smile.gif)

you are cruel a person (IMG:[invalid] style_emoticons/default/cool.gif)

edit: one more question: what value possibility of gaining shield proficiency is equial now? it's going up veeery slow

This post has been edited by PandAGruel: Aug 31 2009, 16:35
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post Aug 31 2009, 16:17
Post #69
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QUOTE
Added the battle action: Defend


Fuck year, thanks Tenboro, it was getting tedious skipping turns with the "Item attack" method.

QUOTE
Hotkeys


OH WOW

I know you probably made icetea101 sad, but god damn, grinding and fighting in general is so easy now.
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post Aug 31 2009, 16:20
Post #70
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QUOTE(JonG829 @ Aug 31 2009, 16:17) *

I know you probably made icetea101 sad, but god damn, grinding and fighting in general is so easy now.


Credit where credit is due, but I don't think he minds. Mine is better anyway since I could make real hooks for it in the HTML. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 31 2009, 16:23
Post #71
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10 8 Your attack procs the effect Bleeding Wound on Blue Hedgehog.
10 7 Your attack procs the effect Bleeding Wound on Rabid Hamster.
10 6 You crit Rabid Hamster for 96 slashing damage.
10 5 Your attack procs the effect Bleeding Wound on Mutant Peacock.
10 4 You hit Mutant Peacock for 42 slashing damage.
10 3 Your attack procs the effect Bleeding Wound on Giant Panda.
10 2 You hit Giant Panda for 71 slashing damage.
10 1 You hit Blue Hedgehog for 81 slashing damage.

Thank you upgraded two-handers.
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post Aug 31 2009, 17:02
Post #72
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QUOTE(Tenboro @ Aug 31 2009, 08:52) *

As if two-handers have the finesse to use sleep. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I was doing just fine until I ran into a manthra that kept on waking up. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Or do you mean the users themselves that choose 2h'd weapons? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 31 2009, 17:16
Post #73
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I like the Update^^
The Quickcast Bar is really, really useful ... although I was stupid enough to klick right between two icons, casted the wrong spell and got myself killed in an arena because of that (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Aug 31 2009, 17:29
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Possible to make the monsters have numbers instead of letters? makes it easier to use hotkeys.

This post has been edited by Eutopia: Aug 31 2009, 17:31
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post Aug 31 2009, 17:48
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@Tenb: Liking the changes so far. Makes being blasted by magic not quite so debilitating, but doesn't make things so easy I can mindlessly click through it (still need lots of 2nd winds to beat the middle arenas >.<). Is it possible to make Defend/Focus double click required? I keep hitting them by accident (defend is where items used to be) and most self-applied stuff (cure, haste etc.) requires double clicking anyway.

Edit: And I agree with some form of highlighting for bosses/minibosses.

Edit: For showing the scaling on armor/weapons, how about parens just for stats that actually change?

This post has been edited by DemonEyesBob: Aug 31 2009, 17:57
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post Aug 31 2009, 18:34
Post #76
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Finally an update in which I have nothing to complain about. At least nothing to complain about as of now...
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post Aug 31 2009, 19:23
Post #77
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QUOTE(Boggyb @ Sep 1 2009, 00:34) *

Finally an update in which I have nothing to complain about. At least nothing to complain about as of now...

Same here. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 31 2009, 19:37
Post #78
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QUOTE(Tenboro @ Aug 31 2009, 07:20) *

Credit where credit is due, but I don't think he minds. Mine is better anyway since I could make real hooks for it in the HTML. (IMG:[invalid] style_emoticons/default/smile.gif)


not at all, yours are way better, it had been turning into a stat tracker slowly anyways
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post Aug 31 2009, 19:41
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QUOTE(Boggyb @ Aug 31 2009, 18:34) *

Finally an update in which I have nothing to complain about. At least nothing to complain about as of now...

LOL (IMG:[invalid] style_emoticons/default/biggrin.gif) Very true.

Regarding Ring of Blood and monsters in general.
What is the difference in strenght/life/damage for Mini-bosses, Bosses and Legendary monsters?
I would like to try Blazing Field but i am frightened of the boss cause i don't know what am i getting myself into.
(IMG:[invalid] style_emoticons/default/anime_cry.gif)
Big Thanks.

Tenb:Also 1 suggestion.

As you go further in Arena, it gets a bit difficult to follow what round you are in.
Could you add a round counter on Arena battles? Its much better if you see how much is still ahead.

Thanks.

And if it wouldn't be too much bother it would be very nice to have a round counter for grindfest too.
I already see a new thread "Highes round count in Grindfest" (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 31 2009, 19:48
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QUOTE(Lunatic2 @ Aug 31 2009, 11:41) *

LOL (IMG:[invalid] style_emoticons/default/biggrin.gif) Very true.

Regarding Ring of Blood and monsters in general.
What is the difference in strenght/life/damage for Mini-bosses, Bosses and Legendary monsters?
I would like to try Blazing Field but i am frightened of the boss cause i don't know what am i getting myself into.
(IMG:[invalid] style_emoticons/default/anime_cry.gif)
Big Thanks.

Tenb:Also 1 suggestion.

As you go further in Arena, it gets a bit difficult to follow what round you are in.
Could you add a round counter on Arena battles? Its much better if you see how much is still ahead.

Thanks.

And if it wouldn't be too much bother it would be very nice to have a round counter for grindfest too.
I already see a new thread "Highes round count in Grindfest" (IMG:[invalid] style_emoticons/default/biggrin.gif)


Erh doesn't that already exist? :x
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