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> HentaiVerse 0.3.4, Keep up, will you

 
post Aug 31 2009, 10:01
Post #41
hitokiri84



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Were there any adjustments to equipment drops? The high-end arenas have suddenly started dropping equipment again after many days of nothing (I'm going to guess it was about a week...)

This post has been edited by hitokiri84: Aug 31 2009, 10:01
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post Aug 31 2009, 10:12
Post #42
Tenboro

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QUOTE(hitokiri84 @ Aug 31 2009, 10:01) *

Were there any adjustments to equipment drops? The high-end arenas have suddenly started dropping equipment again after many days of nothing (I'm going to guess it was about a week...)


Nope.
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post Aug 31 2009, 10:49
Post #43
Honeycat



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The Quickcast Bar is nice, but do those empty boxes have to be there on the battle page if we don't fill them all up? Can it just display what spells we choose and not the empty boxes?

And that white milky film over the dead monsters is kinda yucky. It looks like cataracts, or there's egg white or dried up jizz on them.

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post Aug 31 2009, 10:56
Post #44
Zero Hour



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Rd 90 cake and I wasn't even trying at all! Now I have a goal in life... get to rd 100 cake before a nerf bat beats on my ass!

The possibilities are limitless. LIMITLESS!

Nice build!
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post Aug 31 2009, 11:24
Post #45
Dndestroy



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I actually like the monsters being greyed out, though for aesthetics it would be nice to be able to chance the color in settings....but that's just something minor :X
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post Aug 31 2009, 11:25
Post #46
cptkleenex




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Just black it out entirely or maybe put a tombstone there (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 31 2009, 11:30
Post #47
uth



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ya the grey out on monsters is nice nothing like getting killed by a monster that you thought you killed but it actually had that last sliver of health left.
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post Aug 31 2009, 11:33
Post #48
Tenboro

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Hmm color? There's no color, it's just faded. Unless of course you're using a browser that doesn't support opacity. Which at this point is pretty much IE and only IE.
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post Aug 31 2009, 11:53
Post #49
icetea101



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QUOTE(uth @ Aug 31 2009, 02:30) *

ya the grey out on monsters is nice nothing like getting killed by a monster that you thought you killed but it actually had that last sliver of health left.


ive been attacked by monsters that have 0 hp left according to battle buddy
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post Aug 31 2009, 11:54
Post #50
raitoryuulk



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just a suggestion.. how does getting consumable items straight to our item slot automatically after finishing a round sounds? for example, say i got 4 item slot, and I bring 3 potions with me. after i finished a round, the monsters dropped an artifact, a weapon, and 2 whatever potions/scrolls. the artifact and weapon of course go to our inventory, but the consumable items go to our item slot, and which of it goes to our slot depend on which monster that defeated first, and the other item goes to our inventory.
i think it will be quite helpful when grindfesting, and even more in the arena.
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post Aug 31 2009, 11:58
Post #51
uth



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QUOTE(Tenboro @ Aug 31 2009, 05:33) *

Hmm color? There's no color, it's just faded. Unless of course you're using a browser that doesn't support opacity. Which at this point is pretty much IE and only IE.


guess greyed is a bad choice of words faded would be more appropriate
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post Aug 31 2009, 12:54
Post #52
Nande



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hm it seems like I can only use some of my spells

atm I can only select to cast magic missile, snowstorm and cure...
although ice strike, fireball and inferno are also skilled

do I have to use a skillreset to use all of my spells again?
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post Aug 31 2009, 12:55
Post #53
Eab1990



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No slot machine? (IMG:[invalid] style_emoticons/default/sad.gif)

Well, I'm not high enough to take on the RoB, but I guess I'll hold onto my one token.

Loving the faded out and the Defend/Focus system though. Quickbar's a nice touch too.

And the random enemy magic bars, while it can potentially screw you over, it gave me enough initiative to finally be able to beat Road Less Traveled (though the heavy armor I finally got as an equipment drop yesterday sure helped).
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post Aug 31 2009, 13:00
Post #54
Sayo Aisaka



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Yet more stuff to get my head round...

QUOTE(Tenboro @ Aug 31 2009, 07:38) *

Keyboard Hotkeys

- The buttons for Attack, Magic, Spirit, Items, Skill, Defend and Focus are now bound to keyboard keys Q, W, E, A, S, D and F, respectively.

Is it worth pointing out that you got two of them the wrong way round? (IMG:[invalid] style_emoticons/default/tongue.gif)

Anyway, I have a little request for you. The hotkeys are quite handy, but it would be a lot nicer if everything could be keyboard controlled. I find it isn't terribly useful to be able to open Items or Magic or whatever with a key press, but then still have to use the mouse to select something. If that's too complicated, I'd really appreciate one simple addition: press Enter to proceed to the next round. Please?

QUOTE

- Two-Handed now has a wider range. It can now also hit monsters two slots away from your target. However, in order to do so the monster in between must also be hit.

Well, this makes deciding which monster to hit a bit more interesting. I noticed something that looked a bit odd though: I managed to hit the monster two slots away when the one in between was dead, or dodged my attack. I can see that it might be working as intended, but it doesn't quite square with the description.
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post Aug 31 2009, 13:02
Post #55
Dndestroy



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It sometimes also hits the one in between, though it only happened one time when I tried it out...and considering I'm dw and don't wanna train 2h too much I stopped checking it out at around round 11 or so (IMG:[invalid] style_emoticons/default/tongue.gif) Also, it seemed to wrap around to the top mob when I hit the bottom in a group of around 5 mobs...though it coulda been my eyes playing a trick on me >_>

Edit: Also, my luck with armor prof gains is kinda wierd...went 400 rounds against a cockatrice and for the first 300 I only got 3 gains and the last 100 I got another 7 (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by Dndestroy: Aug 31 2009, 13:12
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post Aug 31 2009, 13:12
Post #56
Tenboro

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QUOTE(Eab1990 @ Aug 31 2009, 12:55) *

No slot machine? (IMG:[invalid] style_emoticons/default/sad.gif)


Na, I just forgot to update the description on the tokens. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Sayo Aisaka @ Aug 31 2009, 13:00) *

Yet more stuff to get my head round...
Is it worth pointing out that you got two of them the wrong way round? (IMG:[invalid] style_emoticons/default/tongue.gif)


Not really. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
Anyway, I have a little request for you. The hotkeys are quite handy, but it would be a lot nicer if everything could be keyboard controlled. I find it isn't terribly useful to be able to open Items or Magic or whatever with a key press, but then still have to use the mouse to select something. If that's too complicated, I'd really appreciate one simple addition: press Enter to proceed to the next round. Please?


Yeah I'm going to look into adding that one at least.

QUOTE
Well, this makes deciding which monster to hit a bit more interesting. I noticed something that looked a bit odd though: I managed to hit the monster two slots away when the one in between was dead, or dodged my attack. I can see that it might be working as intended, but it doesn't quite square with the description.


It's working as intended, the wording might be a little off. It actually rolls for domino before it knows if a monster is dead or not, but even if it's dead you still get a roll for the next one as well.

QUOTE(Dndestroy @ Aug 31 2009, 13:02) *

Also, it seemed to wrap around to the top mob when I hit the bottom in a group of around 5 mobs...though it coulda been my eyes playing a trick on me >_>


That it shouldn't do. Think it had to be an eye trick, but if you can confirm it let me know. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 31 2009, 13:23
Post #57
Forth_Lancer



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So when we have the trading system? Or you still have something to add before implementing it? I still curious about the +1 slot monster I saw at trainer. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

About the monster position, can you modify it so legendary or mini-boss not always positioned at the lowest position so 2 handed weapons mass hit can be more effective and more helping the player who not use AoE spells as their mass hitter. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 31 2009, 13:55
Post #58
Tenboro

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QUOTE(Forth_Lancer @ Aug 31 2009, 13:23) *

About the monster position, can you modify it so legendary or mini-boss not always positioned at the lowest position so 2 handed weapons mass hit can be more effective and more helping the player who not use AoE spells as their mass hitter. (IMG:[invalid] style_emoticons/default/smile.gif)


Never actually thought about that (IMG:[invalid] style_emoticons/default/smile.gif) I added a shuffle to the monster generator.
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post Aug 31 2009, 14:23
Post #59
Panuru



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QUOTE(Tenboro @ Aug 31 2009, 01:38) *

- Monsters now start out with a random amount of Magic and Spirit. In many cases monsters will therefore have to regen some before they can fire off skills.

Nothing like this to make someone check the forums for an update. It's gonna be great not being blasted by everything's special attacks right at the start.

QUOTE(Tenboro @ Aug 31 2009, 01:38) *

- The equipment floater now displays gear stats scaled to your level after the max-level gear stats. If your level is equal to or higher than the equipment level, these won't show up.

So that's what the gear level does. Very helpful.
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post Aug 31 2009, 14:26
Post #60
Spectre



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I guess I'll be staying away from 2h weapons... I can't afford to be waking up slept mobs with my regular attack. XD
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