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> HentaiVerse 0.3.4, Keep up, will you

 
post Sep 5 2009, 06:55
Post #241
marcho



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thats... odd.
yes you would have 191.34 base spirit, and at 3% ya should be getting 5.7 per turn.


From this I am going to assume that your base spirit does not include any bonuses from power, only your raw spirit from your HV stats.



edit: yeah... yeah i think thats right.if you take the ~127 points you get from your power away (based on the 1/7 ratio in the karma thread), you end up regening 1.9 points per turn based on your base spirit

This post has been edited by marcho: Sep 5 2009, 07:00
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post Sep 5 2009, 07:14
Post #242
Alpha 7



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QUOTE(Tenboro @ Sep 4 2009, 04:15) *

Gecko seems to be creaking at the seams at my heavy font layout code, but switching to downloadable fonts should make it much faster.


I tried the downloadable fonts and they are horrible looking. (IMG:[invalid] style_emoticons/default/ohmy.gif) The use of simple but boring Times New Roman for the battle log might help Fire Fox.

QUOTE(Tenboro @ Sep 4 2009, 04:15) *

You do know that with all these statements, when the pendulum swings it's bound to swing harder than usual. (IMG:[invalid] style_emoticons/default/smile.gif)


Yay! Having been a Power Mage with maxed out AoEs, I'll be ready for the swing back. For now, the massive EXP boost from Cake Grinding has gotten me to Flare and might get me to next second tier magic before the swing back. I do pity all of the "I am going to be a tank" from day one people when magic rises again.

QUOTE(Tenseigamoon @ Sep 4 2009, 23:36) *

Yeah, I tried one of my arena battles in IE and it looked really terrible so I tried Opera. There was a lag but it wasn't as bad as Firefox and it was quicker and a bit more tolerable so I got through my arena battles in a fair amount of time. The only thing it did was blip every so often and everything on the page would go blank and then reappear but that was just something minor.

Thanks for the help on that, Alpha. (IMG:[invalid] style_emoticons/default/smile.gif)


Hito gets the credit for his earlier mention somewhere.

I am using IE 7 for Grinding. IE 8 is a major resource hog compared to IE 7. I did say there were graphics issues. However, having to choice between better graphics and better speed, I'll take the speed and suffer the graphic failures.
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post Sep 5 2009, 07:22
Post #243
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QUOTE(marcho @ Sep 5 2009, 00:55) *

thats... odd.
yes you would have 191.34 base spirit, and at 3% ya should be getting 5.7 per turn.
From this I am going to assume that your base spirit does not include any bonuses from power, only your raw spirit from your HV stats.
edit: yeah... yeah i think thats right.if you take the ~127 points you get from your power away (based on the 1/7 ratio in the karma thread), you end up regening 1.9 points per turn based on your base spirit


Oh fuck. When did it become 1/7, I thought it was 1/4!!!

Also, I now think that 'base spirit' should mean after being influenced by power (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 5 2009, 07:26
Post #244
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QUOTE(Alpha 7 @ Sep 4 2009, 22:14) *

Hito gets the credit for his earlier mention somewhere.

He doesn't get credit for squat.

Oh, and speaking of which, if there's karma exhaustion to keep people from leveling too quickly through the Saint ranks and beyond then why isn't there any exhaustion in HV to keep certain people from leveling too quickly with that? Just wondering.
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post Sep 5 2009, 07:30
Post #245
marcho



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its listed as 1/4 in the stats thread and 1/7 in the karma thread.

`\(o_O)/`




I'll check the numbers later based on my stats see what i come up with.

edit: yes its 1/7.

Spirit Points: (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier listed in the attribute thread accurately represents my current SP.

This post has been edited by marcho: Sep 5 2009, 07:40
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post Sep 5 2009, 07:33
Post #246
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QUOTE(Tenseigamoon @ Sep 5 2009, 01:26) *
Oh, and speaking of which, if there's karma exhaustion to keep people from leveling too quickly through the Saint ranks and beyond then why isn't there any exhaustion in HV to keep certain people from leveling too quickly with that? Just wondering.
Probably because HV levelling is done by the user him/herself, while karma is raised from others.
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post Sep 5 2009, 07:40
Post #247
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QUOTE(marcho @ Sep 5 2009, 01:30) *

its listed as 1/4 in the stats thread and 1/7 in the karma thread.

`\(o_O)/`
I'll check the numbers later based on my stats see what i come up with.

edit: yes its 1/7.

Spirit Points: (1 + POWER / 7 + (STR + DEX + AGI + END + INT + WIS) / 10) * SP Tank Modifier listed in the attribute thread accurately represents my current SP.

Damn. Thanks for the explanation.

QUOTE(EvolutionKing @ Sep 5 2009, 01:33) *

Probably because HV levelling is done by the user him/herself, while karma is raised from others.

Also, because MOST people will be slowed by needing millions of EXP for the next level. In the end, there's nothing (fair) you can do to stop people who spend their entire day playing the game from leveling faster than everyone else.


@Tenb: A suggestion: Somewhere on "The Arena" page, could you put our current difficulty setting. Just a simple little marker somewhere. Maybe above "Highest Clear" it could say "Currently: <insert current difficulty here>"

This post has been edited by DemonEyesBob: Sep 5 2009, 07:41
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post Sep 5 2009, 07:46
Post #248
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QUOTE(DemonEyesBob @ Sep 5 2009, 01:40) *

@Tenb: A suggestion: Somewhere on "The Arena" page, could you put our current difficulty setting. Just a simple little marker somewhere. Maybe above "Highest Clear" it could say "Currently: <insert current difficulty here>"
I would rather have it on the side bar instead, as a constant reminder of what difficulty is it.
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post Sep 5 2009, 07:56
Post #249
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QUOTE(EvolutionKing @ Sep 5 2009, 01:46) *

I would rather have it on the side bar instead, as a constant reminder of what difficulty is it.

I don't particularly care where on the page, as long as I don't have to go back to settings every time I want to check it.

But I like your idea.

This post has been edited by DemonEyesBob: Sep 5 2009, 07:56
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post Sep 5 2009, 10:16
Post #250
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is there a limit for hentai verse i'm having this message from it
" You have exceeded the number of Grindfests you can start in one day."
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post Sep 5 2009, 10:18
Post #251
Tenboro

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QUOTE(DemonEyesBob @ Sep 5 2009, 06:11) *

Giving me two points of SP per turn implies either it thinks my base SP is much less than 190, or the draught is set to actually give back less than 3% of base SP per turn.


Hmm. Yeah, it's not taking karma power into account when calculating the base. How could no one notice this before now? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Fixing for next release.

QUOTE(cheapman @ Sep 5 2009, 10:16) *

is there a limit for hentai verse i'm having this message from it
" You have exceeded the number of Grindfests you can start in one day."


It was added to prevent automated grindfesting, but you'd need to do grindfest for about six hours straight while constantly failing on early rounds to get it.
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post Sep 5 2009, 10:29
Post #252
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QUOTE(Tenboro @ Sep 5 2009, 16:18) *

It was added to prevent automated grindfesting, but you'd need to do grindfest for about six hours straight while constantly failing on early rounds to get it.


o.O i stopped for a hour or 2 and started again but this happen weird
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post Sep 5 2009, 17:35
Post #253
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QUOTE(Tenboro @ Sep 5 2009, 04:18) *

It was added to prevent automated grindfesting, but you'd need to do grindfest for about six hours straight while constantly failing on early rounds to get it.

By constantly failing, do you mean getting killed or fleeing?

LOL, I guess this fills in the exploits of jumping into Cake to heal instead of using the Healer and spamming Defend/Magic, fleeing, and coming back after recharging.
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post Sep 5 2009, 18:06
Post #254
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QUOTE(cmal @ Sep 5 2009, 08:35) *

By constantly failing, do you mean getting killed or fleeing?

LOL, I guess this fills in the exploits of jumping into Cake to heal instead of using the Healer and spamming Defend/Magic, fleeing, and coming back after recharging.


if you have enough hp/mp you could just do arena #1 over and over. Or does it keep going up in price?
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post Sep 5 2009, 18:11
Post #255
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how many grindfests can you start in one day?

should we be milking our grinds out to the hundreds of rounds or is going to 75-100 sufficient so we can hop out, heal and start over. aside from a limit on the number of times you can enter the grind, before there was never really found a reason to go past 100, you tended to miss out on hourlies.

Do grinds count against your total only if you go under a certain number of rounds?
Grinding on normal rather than cake tends to last more in the 15-30 range. no good?

Also, i've been semi-automating my grind. is that allowed? Since hotkeys were added I just have ahk loop through regular attacks on monsters. Its somewhat less efficient but I can get some work done between having to break the loop and heal myself up. So it's not like I'm setting it overnight and afk'ing... just makes in hands free for 10-20 mins.

cuts down on carpal tunnel, but i still have to babysit it to go more than 50 or so rounds

This post has been edited by marcho: Sep 5 2009, 20:02
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post Sep 5 2009, 20:02
Post #256
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QUOTE(Tenboro @ Sep 5 2009, 04:18) *

Hmm. Yeah, it's not taking karma power into account when calculating the base. How could no one notice this before now? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Fixing for next release.

I have no fucking idea. I bought the amount of SP items needed to recover my full bar, and then when I was done using them it was only 50% full, and I was like wtf (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Can't wait for the fix (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 5 2009, 20:37
Post #257
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QUOTE(Tenboro @ Sep 5 2009, 04:18) *

Hmm. Yeah, it's not taking karma power into account when calculating the base. How could no one notice this before now? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Fixing for next release.


I had noticed but dismissed it as you changing base to pure primary stats. Perhaps you should share your formulas with me more often. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Sep 5 2009, 21:34
Post #258
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I've searched around and couldn't really find anything so...
does anyone know how bleeding wounds damage is calculated? I had one weapon (avg iron long sword of slaughter) with 4 turns wounds, doing 60 dmg per tick, and i found and upgraded to the same weapon but steel (avg steel long sword of slaugher), also 4 turns at a higher %, but it did 53 per tick.

any insight on the mechanics of this proc? is the bleeding wounds tick damage randomly and uniquely generated on spawn for each weapon?
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post Sep 5 2009, 21:45
Post #259
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i think it has something to do with weapon level and possibly the damage multiplier. my bleeding does like 113 damage and its lv 90 weapon

its also going up in damage slowly

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post Sep 5 2009, 21:57
Post #260
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i noticed the damage slowly rise, but what i couldn't figure out was that the weapon with the higher level and damage multiplier had lower bleed. they were the same quality, same weapon type, just one had higher stats (and higher level) but lower bleed.
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