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> HentaiVerse 0.3.4, Keep up, will you

 
post Sep 3 2009, 05:57
Post #201
Thanos008



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QUOTE(D.D.D. @ Aug 31 2009, 11:11) *
Thanks, Tenboro! You are God.
How DARE you say that to that self-professed "Godless Liberal?"


Don't you know that he is skeptical of his own existence?!?!


Me?? I'm agnostic as to whether or not Tenboro actually exists; I've just not seen enough evidence either way. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Sep 3 2009, 06:02
Post #202
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QUOTE(Red_Piotrus @ Aug 31 2009, 16:46) *
Correct me if I am wrong, but only legendaries use the soul attacks, so why do the normal mobs even have that? Random magic starting point is nice, but I was looking at their random soul starting point and wondering - so what...? (IMG:[invalid] style_emoticons/default/smile.gif)

And yay again as this update means we are just two steps before another bazaar revamp (some time before that last update Ten mentioned he had about two things planned before coming back to the bazaar... (IMG:[invalid] style_emoticons/default/biggrin.gif) ).
Actually, even though they suck as Attacks, many of the normal Monsters DO use Spirit Attacks, but they for approximately the same or lesser damage than their usual special attacks. (And they are usually listed with the same color for the special, but an altered name -so, for example, Sperm Whale's Bukkake has an alter ego attack called "Ambergris Alert;" Cockatrice has "Spirit Kick.")



Heaven help us all when and if Ten ever decides to "fix" that and make those things really hurt.


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post Sep 3 2009, 06:55
Post #203
Alpha 7



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QUOTE(DemonEyesBob @ Sep 2 2009, 13:18) *

You aren't listening. It looked like the Peacock's MP gauge when down when it used its spirit attack. This question had absolutely nothing to do with absorb.


Actually it does. Absorb does two things when triggered -- blocks the magic/spirit attack and steals MP.

So, against Spirit Peck, it blocks the Spirit-based attack and then steals MP, thereby making the Peacock's MP bar go down, even though it used no MP on its Spirit Attack.

QUOTE

23 9 Spirit Peck hits you for 0 soul damage. <-- Absorb Part 1
23 8 The hostile spell is drained. You gain 29 Magic Points. <-- Absorb Part 2
23 7 Mutant Peacock casts Spirit Peck


Yes, I know it says "hostile spell" but, it is referring to Spirit Peck.

This post has been edited by Alpha 7: Sep 3 2009, 06:56
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post Sep 3 2009, 09:26
Post #204
sayber



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装備品をゲットする為grindfestでがんばっているのですが
難易度を上げた方が、より良い装備品が出やすくなるのでしょうか?
私は一番難易度の低い「cake」で戦っています
しかし「normal」だと長い間戦っていられません (IMG:[invalid] style_emoticons/default/anime_cry.gif)

みなさんは、どの難易度でgrindfestを戦っていますか?
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post Sep 3 2009, 10:07
Post #205
Forth_Lancer



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QUOTE(sayber @ Sep 3 2009, 14:26) *

装備品をゲットする為grindfestでがんばっているのですが
難易度を上げた方が、より良い装備品が出やすくなるのでしょうか?
私は一番難易度の低い「cake」で戦っています
しかし「normal」だと長い間戦っていられません (IMG:[invalid] style_emoticons/default/anime_cry.gif)

みなさんは、どの難易度でgrindfestを戦っていますか?

Most of them play at cake level since it's the easiest one, we can earn some credits with the chance to get one or two equipment not mentioning the exp you will get.

If you have a lot of credits I think the shop is the best way to get equipments.
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post Sep 3 2009, 13:29
Post #206
sayber



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QUOTE
If you have a lot of credits I think the shop is the best way to get equipments.


そうですね
装備品は買ってしまうのが一番楽なのかもしれませんね
ただ、自分でゲットした方がなんとなく愛着がわくんですよね~
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post Sep 3 2009, 14:21
Post #207
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What I don't understand is how people are getting more than 10 rounds on cakefest. even using all godly potions, I still have never gotten thru more than round 23 or 24.

This is exactly what I mean,
on cake, used 3 health & 2 mana potions. only one second wind & still only got thru round 7 before I had to flee from 5 mob.

1 8 You have escaped from the battle.
1 7 You dodge the attack from Green Slime.
1 6 Cookie Monster hits you for 7 slashing damage.
1 5 You dodge the attack from Fire Fox.
1 4 Blue Hedgehog hits you for 19 crushing damage.
1 3 You dodge the attack from Mutant Peacock.
1 2 Flee procs the effect Fleeing on yourself.
1 1 You use Flee.
0 6 Spawned Monster E: MID=25 (Mutant Peacock) LV=43 HP=408 MP=29 SP=24 NA=92 Type=hostile
0 5 Spawned Monster D: MID=6 (Fire Fox) LV=44 HP=390 MP=21 SP=6 NA=93 Type=hostile
0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=43 HP=363 MP=43 SP=2 NA=94 Type=hostile
0 3 Spawned Monster B: MID=14 (Blue Hedgehog) LV=45 HP=870 MP=44 SP=4 NA=92 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=40 HP=332 MP=18 SP=4 NA=95 Type=hostile
0 1 Initializing Grindfest (Round 8) ...
0 0 Battle Start!


This post has been edited by dlhmmr: Sep 3 2009, 14:49
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post Sep 3 2009, 15:01
Post #208
foxhound



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QUOTE(dlhmmr @ Sep 3 2009, 06:21) *

What I don't understand is how people are getting more than 10 rounds on cakefest. even using all godly potions, I still have never gotten thru more than round 23 or 24.

This is exactly what I mean,
on cake, used 3 health & 2 mana potions. only one second wind & still only got thru round 7 before I had to flee from 5 mob.

1 8 You have escaped from the battle.
1 7 You dodge the attack from Green Slime.
1 6 Cookie Monster hits you for 7 slashing damage.
1 5 You dodge the attack from Fire Fox.
1 4 Blue Hedgehog hits you for 19 crushing damage.
1 3 You dodge the attack from Mutant Peacock.
1 2 Flee procs the effect Fleeing on yourself.
1 1 You use Flee.
0 6 Spawned Monster E: MID=25 (Mutant Peacock) LV=43 HP=408 MP=29 SP=24 NA=92 Type=hostile
0 5 Spawned Monster D: MID=6 (Fire Fox) LV=44 HP=390 MP=21 SP=6 NA=93 Type=hostile
0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=43 HP=363 MP=43 SP=2 NA=94 Type=hostile
0 3 Spawned Monster B: MID=14 (Blue Hedgehog) LV=45 HP=870 MP=44 SP=4 NA=92 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=40 HP=332 MP=18 SP=4 NA=95 Type=hostile
0 1 Initializing Grindfest (Round 8) ...
0 0 Battle Start!


I'm faced with pretty much the same problem. I switched from 2handed to 1handed+shield and that seemed to add another 5 to 10 rounds to my cakefest. The rest I think is either by very high endurance, very good armor, or a high evade.
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post Sep 3 2009, 15:36
Post #209
dlhmmr



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@Tenboro, Question, at what level does Loot quatity need to be in order to stop getting crude & lesser draughts?
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post Sep 3 2009, 16:04
Post #210
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QUOTE(sayber @ Sep 3 2009, 18:29) *

ただ、自分でゲットした方がなんとなく愛着がわくんですよね~

I agree. My first equipment I got is my current main weapon and I'm not sure if I can get another one that better or at least as good as it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 3 2009, 17:53
Post #211
marcho



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QUOTE(dlhmmr @ Sep 3 2009, 07:21) *

What I don't understand is how people are getting more than 10 rounds on cakefest. even using all godly potions, I still have never gotten thru more than round 23 or 24.

This is exactly what I mean,
on cake, used 3 health & 2 mana potions. only one second wind & still only got thru round 7 before I had to flee from 5 mob.

1 8 You have escaped from the battle.
1 7 You dodge the attack from Green Slime.
1 6 Cookie Monster hits you for 7 slashing damage.
1 5 You dodge the attack from Fire Fox.
1 4 Blue Hedgehog hits you for 19 crushing damage.
1 3 You dodge the attack from Mutant Peacock.
1 2 Flee procs the effect Fleeing on yourself.
1 1 You use Flee.
0 6 Spawned Monster E: MID=25 (Mutant Peacock) LV=43 HP=408 MP=29 SP=24 NA=92 Type=hostile
0 5 Spawned Monster D: MID=6 (Fire Fox) LV=44 HP=390 MP=21 SP=6 NA=93 Type=hostile
0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=43 HP=363 MP=43 SP=2 NA=94 Type=hostile
0 3 Spawned Monster B: MID=14 (Blue Hedgehog) LV=45 HP=870 MP=44 SP=4 NA=92 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=40 HP=332 MP=18 SP=4 NA=95 Type=hostile
0 1 Initializing Grindfest (Round 8) ...
0 0 Battle Start!


your doing something wrong. i dont know what it was, but something.

On 3 crude mana draughts and 3 crude health draughts i can go 150+ rounds. if the second winds are being agreeable i don't even need the potions.

What are your survivability based stats on the equip screen? ie. i'm at 14 points physical absorb, 3% evade, 21.4% block, 6.2% parry, 59 burden
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post Sep 3 2009, 18:07
Post #212
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QUOTE(tenkicks @ Sep 2 2009, 20:16) *

Ahh...well I'm in Australia, not in a major city...there is a 1-2 second lag between clicking attack and it happening.

There's a lag when I do my arena battles. When I do them on hard there's a lag or when I do them on normal and get a lot of monsters at once the further on I go in my rounds during a battle, there's always that annoying lag between clicking and it doing anything, and I live in a major city and have a good connection so I dunno what that is. It really gets to be time consuming.
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post Sep 3 2009, 18:18
Post #213
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QUOTE(dlhmmr @ Sep 3 2009, 14:21) *

What I don't understand is how people are getting more than 10 rounds on cakefest. even using all godly potions, I still have never gotten thru more than round 23 or 24.

This is exactly what I mean,
on cake, used 3 health & 2 mana potions. only one second wind & still only got thru round 7 before I had to flee from 5 mob.

1 8 You have escaped from the battle.
1 7 You dodge the attack from Green Slime.
1 6 Cookie Monster hits you for 7 slashing damage.
1 5 You dodge the attack from Fire Fox.
1 4 Blue Hedgehog hits you for 19 crushing damage.
1 3 You dodge the attack from Mutant Peacock.
1 2 Flee procs the effect Fleeing on yourself.
1 1 You use Flee.
0 6 Spawned Monster E: MID=25 (Mutant Peacock) LV=43 HP=408 MP=29 SP=24 NA=92 Type=hostile
0 5 Spawned Monster D: MID=6 (Fire Fox) LV=44 HP=390 MP=21 SP=6 NA=93 Type=hostile
0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=43 HP=363 MP=43 SP=2 NA=94 Type=hostile
0 3 Spawned Monster B: MID=14 (Blue Hedgehog) LV=45 HP=870 MP=44 SP=4 NA=92 Type=hostile
0 2 Spawned Monster A: MID=1 (Green Slime) LV=40 HP=332 MP=18 SP=4 NA=95 Type=hostile
0 1 Initializing Grindfest (Round 8) ...
0 0 Battle Start!


Used to have the same problem. 10ish rounds was considered "great" by me. But that's when I was wearing leather and cloth and trying to make by being a battlecaster. Sacked the (pretty much useless) magic, picked up some heavy plate and I'm consistently doing 40+ rounds (and this is only with 4 pieces of plate, haven't yet replaced some of my other pieces due to the huge stat regressions I'd face and the fact the store doesn't have anything worthwhile at my level). All of the above with no items.

I'm sure once I pick up a full set I'll be walking through battles like Christopher Walken in Weapon of Choice.
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post Sep 3 2009, 18:47
Post #214
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I've been trying to replace some of the not so great heavy armor i have with some great light armor to get the evade bonus. Also went to shield + dagger for parry and block and that's bringing me a lot farther along grindfest. Still far from round 100 though, but I think by boosting endurance from here I might be able to get that far.
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post Sep 3 2009, 19:08
Post #215
uth



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I think certain level ranges have it a little rougher on grindfest then others, it was significantly harder for me to get past 15 around 50-60, now I can basically go endlessly, most I've done was 350 still had full mana and hp just from second winds. Although that might be to the huge improvement in gear I've gotten lately. But for endless grindfest plate is the way to go.
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post Sep 3 2009, 19:26
Post #216
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QUOTE(Tenseigamoon @ Sep 4 2009, 02:07) *

There's a lag when I do my arena battles. When I do them on hard there's a lag or when I do them on normal and get a lot of monsters at once the further on I go in my rounds during a battle, there's always that annoying lag between clicking and it doing anything, and I live in a major city and have a good connection so I dunno what that is. It really gets to be time consuming.

I'm not a programmer but I wonder if a downloadable client could help out a bit, instead of reporting to the server every attack maybe it could send a packet at the beginning/end of each round giving the fight details collecting the calculated reward and getting the new list of monsters.

It would be much easier to take a slightly longer load at the end of each round compared to an annoying lag between every click.
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post Sep 3 2009, 19:37
Post #217
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QUOTE(tenkicks @ Sep 3 2009, 19:26) *

I'm not a programmer but I wonder if a downloadable client could help out a bit, instead of reporting to the server every attack maybe it could send a packet at the beginning/end of each round giving the fight details collecting the calculated reward and getting the new list of monsters.

It would be much easier to take a slightly longer load at the end of each round compared to an annoying lag between every click.


Oh yes, because client-side games are so impervious to manipulation and cheating. There's no getting around the roundtrip delay, but there are ways to camouflage the delay. It's not a priority at this point of time though.
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post Sep 3 2009, 19:55
Post #218
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Anything change to the bloody token droprate? Got like 2 in half an hour.
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post Sep 3 2009, 20:04
Post #219
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I haven't found any, it looks like you just got the luck of the draw.
Grats on that
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post Sep 4 2009, 04:37
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QUOTE(tenkicks @ Sep 3 2009, 13:26) *

I'm not a programmer but I wonder if a downloadable client could help out a bit, instead of reporting to the server every attack maybe it could send a packet at the beginning/end of each round giving the fight details collecting the calculated reward and getting the new list of monsters.

It would be much easier to take a slightly longer load at the end of each round compared to an annoying lag between every click.

QUOTE(Tenboro @ Sep 3 2009, 13:37) *

Oh yes, because client-side games are so impervious to manipulation and cheating. There's no getting around the roundtrip delay, but there are ways to camouflage the delay. It's not a priority at this point of time though.

This made me smile.

Server initializes round:
1. Real Life, HP: 250,000, MP: 500, SP: 150

Client Starts.

gdb sets variables: user->strength = 10,000, user->shield = 10,000, user->barrier = 10,000, user->evade = 10,000, user->resist = 10,000, user->sp = 10,000, user->main_hand->dmg_type = soul.

...
3 4 You are Victorious!
3 3 Real Life has been defeated.
3 2 You hit Real Life with haxorz for 1,000,000 damage.
3 1 You crit Real Life for 110,000 soul damage.
2 3 You dodge the attack from Real Life.
2 2 Your attack procs the effect Overwhelming Strikes on yourself.
2 1 You hit Real Life for 50,000 soul damage.
1 2 You dodge the attack from Real Life.
1 1 You hit Real Life for 50,000 soul damage.
----
Client Sends Results to Server.
The End.

It wouldn't be _quite_ that simple, but essentially that's how worthless a client for this game would be.

You _could_ make a client that simply holds the images and other objects and still sends the requests the way it's done now, but that's also essentially worthless since 99.99% of people have a browser cache big enough to hold that stuff anyway.

This post has been edited by DemonEyesBob: Sep 4 2009, 04:37
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