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> HentaiVerse 0.3.4, Keep up, will you

 
post Sep 2 2009, 09:36
Post #161
Sonic



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QUOTE(bbgr @ Sep 2 2009, 03:05) *

BTW except for the Crazy-Monster-Regen are there any other changes? (IMG:[invalid] style_emoticons/default/huh.gif)

Some mobs (if not all) now have Spirit Attacks.
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post Sep 2 2009, 09:59
Post #162
grumpymal



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Spirit Attacks can be blocked. Don't think they can be dodged, but they may be evadable. Probably can't be parried.

Mobs with Spirit Attacks FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF


BTW:
QUOTE(Tenboro @ Sep 2 2009, 02:26) *

Heheh.. fixed the bug that caused the database to overload, and accidentally included one my "debug" changes as well.

Would this overload have caused the forums to not load at all and hiccups in HV at intermittent times over the last few days?

This post has been edited by cmal: Sep 2 2009, 10:07
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post Sep 2 2009, 10:44
Post #163
masquepiph



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QUOTE(Sonic @ Sep 2 2009, 03:36) *

Some mobs (if not all) now have Spirit Attacks.

You want to specify which ones?

@Tenb: you weren't supposed to take Alpha seriously!!! We didn't want all mobs to use spirit :o Personally, given how ridiculously much damage jiggle does to me, I'd think Green Slime was secretly using it already :(

Please tell me there was some change made to balance the new spirit wielding mobs :\

This post has been edited by DemonEyesBob: Sep 2 2009, 10:44
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post Sep 2 2009, 11:02
Post #164
Tenboro

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QUOTE(cmal @ Sep 2 2009, 09:59) *

Spirit Attacks can be blocked. Don't think they can be dodged, but they may be evadable. Probably can't be parried.


The same rules apply as for the other monster skills. They're just a bit more powerful, they need to burn a full spirit bar, and it's usually of a different element.

QUOTE
Would this overload have caused the forums to not load at all and hiccups in HV at intermittent times over the last few days?


Shouldn't have, except for last night.

QUOTE(DemonEyesBob @ Sep 2 2009, 10:44) *

You want to specify which ones?

@Tenb: you weren't supposed to take Alpha seriously!!! We didn't want all mobs to use spirit (IMG:[invalid] style_emoticons/default/ohmy.gif) Personally, given how ridiculously much damage jiggle does to me, I'd think Green Slime was secretly using it already (IMG:[invalid] style_emoticons/default/sad.gif)

Please tell me there was some change made to balance the new spirit wielding mobs :\


Sure you wanted it, you just don't know it yet.

Besides (IMG:[invalid] style_emoticons/default/smile.gif) they're not powerful spirit attacks. It's a bit stronger than their usual skills, but can be used much less frequently. And I need to get spirit-based skills tested and balanced anyway.
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post Sep 2 2009, 11:43
Post #165
Alpha 7



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QUOTE(Forth_Lancer @ Sep 1 2009, 08:47) *

I'm sure it's work.
(IMG:[gannonman.com] http://gannonman.com/image/SA_765517803.jpg)
Perfectly.


While trying to update mine, it either clipped off the last character(s) or the more usual [ Invalid character sequence ] white page appeared.

I finally got something better but, still not what I want. I need a few more characters, and a cure for InvCS.
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post Sep 2 2009, 11:51
Post #166
Eab1990



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I'm pretty sure I dodged Ambergris Alert several times before it finally hit me.
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post Sep 2 2009, 12:01
Post #167
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QUOTE(Tenboro @ Sep 2 2009, 05:02) *

The same rules apply as for the other monster skills. They're just a bit more powerful, they need to burn a full spirit bar, and it's usually of a different element.

... yet another element to consider when choosing armor and ratings...

QUOTE(Tenboro @ Sep 2 2009, 05:02) *

Besides :) they're not powerful spirit attacks. It's a bit stronger than their usual skills, but can be used much less frequently. And I need to get spirit-based skills tested and balanced anyway.

I hope you put limits on them like with the regular skills. Like no more than 2 spirit attacks per turn, and no more than 3 special attacks (2 spirit + 1 skill OR 2 skill + 1 spirit) per turn. Or even better, no more than 2 special attacks (2 of each OR 1 of both) per turn. Something like that. Lowering the overall skill usage chance would be nice too lol ;)

Also, will absorb work against them and will silence prevent their use (I assume the 2nd question is a yes since it still requires magic)?
It can definitely be absorbed.
QUOTE

23 9 Spirit Peck hits you for 0 soul damage.
23 8 The hostile spell is drained. You gain 29 Magic Points.
23 7 Mutant Peacock casts Spirit Peck

@Tenb, using this shit should eat up at least half their mp bar - not just 1/8 of it. The peacock should not be able to use spirit peck and immediately use peck afterward.
edit: I got spirit peck'd but the peacock did not seem to use up any MP casting it. In fact, its MP bar increased during the same turn (I'm quite sure the previous use of spirit peck drained some of its MP). Does this mean silencing them won't work? Or was that the whole point - to prevent weakened+silenced mobs from being totally helpless (ignoring the fact that weakened Manthras still hit like a freight train).

Unrelated edit: Did you happen to simply increase the base stats of the different difficulties? Playing easy mode feels like I'm on normal, at least.

------------

I also have a more general question/issue about reducing magic skill damage received. I have 28% elemental ratings on wind and holy, 24 points of magic absorption, 10% magic mitigation, and an at least respectable barrier stat. Yet jiggle and bouip still fucking hit me for several hundred points of damage on normal. If I didn't have nearly maxed out hp tanks, they'd probably kill me in one go. I think there's something wrong here :\

This post has been edited by DemonEyesBob: Sep 2 2009, 12:58
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post Sep 2 2009, 12:47
Post #168
Tenboro

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QUOTE(DemonEyesBob @ Sep 2 2009, 12:01) *

... yet another element to consider when choosing armor and ratings...
I hope you put limits on them like with the regular skills. Like no more than 2 spirit attacks per turn, and no more than 3 special attacks (2 spirit + 1 skill OR 2 skill + 1 spirit) per turn. Or even better, no more than 2 special attacks (2 of each OR 1 of both) per turn. Something like that.


Well, monsters really have just two action paths, "attack" and "skill", so the same rules apply. Monsters have about a 20% chance of using a skill if they have sufficient MP/SP, and every monster that does use one reduces this chance by 7%.

QUOTE
FUCKING YES!! It requires magic to cast so silence should work on it. It can definitely be absorbed.


Like other monster skills, some spirit attacks are magical, other are physical.

QUOTE
@Tenb, using this shit should eat up their whole MP bar, not 1/8 of it.


Absorb doesn't actually do any math on how much MP the monster spell cost, it just pretends to. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE
edit: Did you happen to simply increase the base stats of the different difficulties? Playing easy mode feels like I'm on normal, at least.


Haven't touched them. I don't actually need to update the code to add more monsters or skills.

QUOTE
edit: I hate to say it, but besides that one time when the debug was still in effect, I have yet to be hit by a spirit attack by regular mobs (and actually, that was from the whale, so not quite a regular mob anyway). I've even let their spirit recharge, and hit defend for like 20 turns, and just waited. Instead I get blasted by regular magic (for quite enough damage, thank you).


I never said all normal monsters had spirit attacks, only the Peacock and Whale do per right now, but the rest will get one soon. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
I also have a more general question/issue about reducing magic skill damage received. I have 28% elemental ratings on wind and holy, 24 points of magic absorption, 10% magic mitigation, and an at least respectable barrier stat. Yet jiggle and bouip still fucking hit me for several hundred points of damage on normal. If I didn't have nearly maxed out hp tanks, they'd probably kill me in one go. I think there's something wrong here :\


So what do they hit you for without all that stuff?
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post Sep 2 2009, 13:15
Post #169
masquepiph



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QUOTE(Tenboro @ Sep 2 2009, 06:47) *

Well, monsters really have just two action paths, "attack" and "skill", so the same rules apply. Monsters have about a 20% chance of using a skill if they have sufficient MP/SP, and every monster that does use one reduces this chance by 7%.

Doesn't feel like 20% (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
Like other monster skills, some spirit attacks are magical, other are physical.

Will keep that in mind. Both the peacock and the whale have soul based spirit attacks. I take it that's either for testing purposes or just for the hell of it, and not the general rule.

QUOTE
Absorb doesn't actually do any math on how much MP the monster spell cost, it just pretends to. (IMG:[invalid] style_emoticons/default/smile.gif)

I actually meant the amount of MP the mob uses in casting it (IMG:[invalid] style_emoticons/default/tongue.gif) I said that because I thought the peacock required MP to use spirit peck, but now I'm not so sure. It seems like sometimes it uses MP to cast it and other times it doesn't (IMG:[invalid] style_emoticons/default/ohmy.gif)

QUOTE
Haven't touched them. I don't actually need to update the code to add more monsters or skills.

Cool ^^. Guess it's just my luck then.

QUOTE
I never said all normal monsters had spirit attacks, only the Peacock and Whale do per right now, but the rest will get one soon. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Joy.

QUOTE
So what do they hit you for without all that stuff?

Shittons more (IMG:[invalid] style_emoticons/default/rolleyes.gif) Still feels unreasonably high given my defenses...

This post has been edited by DemonEyesBob: Sep 2 2009, 13:16
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post Sep 2 2009, 13:23
Post #170
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heh, hitting the monsters is getting harder now. my level, agi, and dex are at 28, 85% hit chance on character screen, and plus 18 hit chance from my weapon. but guess what happen. i met sperm whale and i missed 6 times consecutively! it took me about 20 turn until i finally beat it. and for other monsters it feels like i only had 50% hit chance. is there something wrong??
by the way tenb, what about my suggestion (consumable items goes directly to item slot if it was empty)?
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post Sep 2 2009, 13:29
Post #171
Tenboro

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QUOTE(DemonEyesBob @ Sep 2 2009, 13:15) *

Will keep that in mind. Both the peacock and the whale have soul based spirit attacks. I take it that's either for testing purposes or just for the hell of it, and not the general rule.


Spirit attacks will probably be soul all around.

QUOTE
I actually meant the amount of MP the mob uses in casting it (IMG:[invalid] style_emoticons/default/tongue.gif) I said that because I thought the peacock required MP to use spirit peck, but now I'm not so sure. It seems like sometimes it uses MP to cast it and other times it doesn't (IMG:[invalid] style_emoticons/default/ohmy.gif)


Peck uses 25% mana, Spirit Peck on the other hand uses 100% spirit. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(raitoryuulk @ Sep 2 2009, 13:23) *

by the way tenb, what about my suggestion (consumable items goes directly to item slot if it was empty)?


Previously suggested, previously rejected. Go for a search if you're curious why.
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post Sep 2 2009, 13:40
Post #172
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QUOTE(sayber @ Sep 1 2009, 14:27) *

装備品の能力値の横に()が・・・・
自分のレベルより高いレベルの装備品だと
マイナス補正がかかるようになったのかな?


Attempt at translation:

Regarding the side of the equipment stats
If the stat's are higher then your level
It's the negtive ajustment I think...

Not so sure on the かかる ようになった

私の返事: 日本語をわかったら。。。 はい そうです

This post has been edited by nick321: Sep 2 2009, 13:41
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post Sep 2 2009, 14:15
Post #173
Tenboro

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Correct me if I'm wrong, but I think he asked about the "negative" stats like burden and interference. And yes those are also affected if the equipment is higher level. While it may not make completely sense that something is less of a burden if you're a lower level, that's how the scaling works. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 2 2009, 14:41
Post #174
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QUOTE(Tenboro @ Sep 2 2009, 12:15) *

Correct me if I'm wrong, but I think he asked about the "negative" stats like burden and interference. And yes those are also affected if the equipment is higher level. While it may not make completely sense that something is less of a burden if you're a lower level, that's how the scaling works. (IMG:[invalid] style_emoticons/default/smile.gif)


Ahhh that makes more sense. Honestly the last sentance had me pretty ???. Damn 月語.
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post Sep 2 2009, 14:50
Post #175
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QUOTE
Attempt at translation:

Regarding the side of the equipment stats
If the stat's are higher then your level
It's the negtive ajustment I think...

Not so sure on the かかる ようになった

私の返事: 日本語をわかったら。。。 はい そうです


QUOTE
Correct me if I'm wrong, but I think he asked about the "negative" stats like burden and interference. And yes those are also affected if the equipment is higher level. While it may not make completely sense that something is less of a burden if you're a lower level, that's how the scaling works.



やっぱりそうだったんですね
ありがとう


しかし昨日も今日もthe arenaで装備品はゲットできず (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 2 2009, 15:42
Post #176
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QUOTE(sayber @ Sep 2 2009, 19:50) *

しかし昨日も今日もthe arenaで装備品はゲットできず (IMG:[invalid] style_emoticons/default/sad.gif)

Well, you can try the grindfest to get it it's free but still you need to spend a lot of time there to get one equipment (Your own luck will be the important factor for this) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 2 2009, 16:03
Post #177
uth



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QUOTE(DemonEyesBob @ Sep 2 2009, 07:15) *


I actually meant the amount of MP the mob uses in casting it (IMG:[invalid] style_emoticons/default/tongue.gif) I said that because I thought the peacock required MP to use spirit peck, but now I'm not so sure. It seems like sometimes it uses MP to cast it and other times it doesn't (IMG:[invalid] style_emoticons/default/ohmy.gif)


your probably mistaking your absorb stealing mp from it for it using mp on the spirit pecks.
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post Sep 2 2009, 17:09
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It seems that the vitamins have finished their effect. (IMG:[invalid] style_emoticons/default/laugh.gif)

Tenb, you really scare me this morning... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Sep 2 2009, 19:06
Post #179
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QUOTE(Tenboro @ Sep 2 2009, 05:02) *

The same rules apply as for the other monster skills. They're just a bit more powerful, they need to burn a full spirit bar, and it's usually of a different element.

So Spirit Attacks for mobs is different from ours? Because in the Primary -> Derived Stats post, it says Spirit always hits (as opposed to phys and magic where hit-miss ratings play into effect). So I take that when cast, it will always "make contact" and then do calcs for a "no damage" scenario (blocked/evaded/parried) since a dodge is basically a miss. The language is kinda vague. Or maybe my english isn't good enough.

Can Skills even be parried, regardless of their damage type?
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post Sep 2 2009, 19:18
Post #180
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QUOTE(uth @ Sep 2 2009, 10:03) *

your probably mistaking your absorb stealing mp from it for it using mp on the spirit pecks.

You aren't listening. It looked like the Peacock's MP gauge when down when it used its spirit attack. This question had absolutely nothing to do with absorb.

This post has been edited by DemonEyesBob: Sep 2 2009, 19:18
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