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> HentaiVerse 0.3.4, Keep up, will you

 
post Sep 2 2009, 00:48
Post #141
bbgr



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QUOTE(Cyriel @ Sep 1 2009, 20:33) *

So whats with reintroducing the flying spaghetti monster and the invisible unicorn ?

And why for gods sake ?! (IMG:[invalid] style_emoticons/default/tongue.gif) Do they drop goodies? And can we have a rare monster again like forum troll ? except a pinata ish monster that always gives you something nice ^^

I would like this, for it is my bday haha


I support Pinata idea!
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post Sep 2 2009, 04:00
Post #142
marcho



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man down, man down!

(IMG:[img7.imageshack.us] http://img7.imageshack.us/img7/898/hver.jpg)


... sadpanda
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post Sep 2 2009, 04:04
Post #143
xWKx



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QUOTE(marcho @ Sep 1 2009, 22:00) *

man down, man down!

... sadpanda

Getting the same thing here. Was just about to beat a Mantitcore to death too. (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by xWKx: Sep 2 2009, 04:04
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post Sep 2 2009, 04:06
Post #144
Panuru



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Quit breaking it.

Let's give it a few minutes. I'm sure there's something else you can do with your time.
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post Sep 2 2009, 04:15
Post #145
Hairs Fan



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At least the main page loads for me.
QUOTE(Tenboro @ Aug 31 2009, 09:50) *

Bit tricky without using AJAX, which I might at some point, but not yet. As for your second problem, you can just hit F11.

BTW, why didn't you design the whole game with AJAX ? It would have avoided the slow webpage reloading (it's so 20th century (IMG:[invalid] style_emoticons/default/rolleyes.gif)), and might have helped code hackers with writing scripts.

Oh and of course, thanks for the appreciated gameplay improvements (IMG:https://forums.e-hentai.org/index.php?act=Attach&type=post&id=2806&.png)
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post Sep 2 2009, 04:16
Post #146
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maybe the next update it's coming (IMG:[invalid] style_emoticons/default/ohmy.gif)
or it's just maintence time ^^
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post Sep 2 2009, 07:57
Post #147
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Ummmmmm...

(IMG:[gannonman.com] http://gannonman.com/image/page1_936743094.png)

(IMG:[gannonman.com] http://gannonman.com/image/page2_890337221.png)
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post Sep 2 2009, 07:58
Post #148
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Monsters start with random mp and sp on the 1st turn and it fills up with the next turn.
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post Sep 2 2009, 07:59
Post #149
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QUOTE(Warren @ Sep 2 2009, 01:58) *

Monsters start with random mp and sp on the 1st turn and it fills up with the next turn.

They are fully (or close to it) regenerating every turn actually!

This post has been edited by Sonic: Sep 2 2009, 08:03
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post Sep 2 2009, 08:06
Post #150
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QUOTE(Sonic @ Sep 2 2009, 01:59) *

They are fully (or close to it) regenerating every turn actually!

Yup, found that out when I was hit with multiple jiggles in a row, not fun
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post Sep 2 2009, 08:06
Post #151
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That's what's been killing me on arena. DID NOT EXPECT FULLY REGEN MONSTERS! :zomg:

That, and I'm getting noticeably one less MP on every drought I use per turn. Screenie later.

This post has been edited by bullpup: Sep 2 2009, 08:10
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post Sep 2 2009, 08:08
Post #152
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like it better when they had to wait for their mp, now it just

plain wrong
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post Sep 2 2009, 08:11
Post #153
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I wasn't sure what was going on, so I went into Cakefest to see what the problem was. What the...? Sure, monsters can't whale on you first turn with spells, but this is nuts.
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post Sep 2 2009, 08:12
Post #154
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Obviously a bug. I hope.
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post Sep 2 2009, 08:20
Post #155
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i hope its a bug, and not a 'feature'
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post Sep 2 2009, 08:26
Post #156
Tenboro

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Heheh.. fixed the bug that caused the database to overload, and accidentally included one my "debug" changes as well. Was tired of waiting 20 turns for some monster to recharge its spirit. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

But I can leave it in if you want, I don't mind.

QUOTE(DemonEyesBob @ Sep 1 2009, 23:57) *

@Tenb: Can you update The Primary Attribute Thread? Attack/Magic hit chances aren't correct, and nothing incorporates weapon/equip stats, though I doubt you'd give us such detailed info (IMG:[invalid] style_emoticons/default/tongue.gif)


Updated.
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post Sep 2 2009, 08:31
Post #157
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QUOTE(Tenboro @ Sep 2 2009, 02:26) *

Heheh.. fixed the bug that caused the database to overload, and accidentally included one my "debug" changes as well. Was tired of waiting 20 turns for some monster to recharge its spirit. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

But I can leave it in if you want, I don't mind.

Updated.

No thanks. Feel free to apply that debug change to us though.

Edit: Thanks for updating the page.

This post has been edited by DemonEyesBob: Sep 2 2009, 08:32
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post Sep 2 2009, 08:32
Post #158
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Monsters take some vitamin this moring... give me some of those pills. (IMG:[invalid] style_emoticons/default/biggrin.gif)

I prefer all like 4 hours and 30 minuts ago. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 2 2009, 08:33
Post #159
Tenboro

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QUOTE(Hairs' Fan @ Sep 2 2009, 04:15) *

BTW, why didn't you design the whole game with AJAX ? It would have avoided the slow webpage reloading (it's so 20th century (IMG:[invalid] style_emoticons/default/rolleyes.gif)), and might have helped code hackers with writing scripts.


Because it takes longer to write. I'll sprinkle some AJAX on it eventually, at least on the battle system.
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post Sep 2 2009, 09:05
Post #160
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BTW except for the Crazy-Monster-Regen are there any other changes? (IMG:[invalid] style_emoticons/default/huh.gif)
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