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HentaiVerse 0.3.4, Keep up, will you |
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Sep 2 2009, 00:48
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(Cyriel @ Sep 1 2009, 20:33)  So whats with reintroducing the flying spaghetti monster and the invisible unicorn ? And why for gods sake ?! (IMG:[ invalid] style_emoticons/default/tongue.gif) Do they drop goodies? And can we have a rare monster again like forum troll ? except a pinata ish monster that always gives you something nice ^^ I would like this, for it is my bday haha I support Pinata idea!
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Sep 2 2009, 04:04
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xWKx
Group: Members
Posts: 209
Joined: 16-August 08

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QUOTE(marcho @ Sep 1 2009, 22:00)  man down, man down!
... sadpanda
Getting the same thing here. Was just about to beat a Mantitcore to death too. (IMG:[ invalid] style_emoticons/default/mellow.gif) This post has been edited by xWKx: Sep 2 2009, 04:04
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Sep 2 2009, 04:06
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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Quit breaking it.
Let's give it a few minutes. I'm sure there's something else you can do with your time.
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Sep 2 2009, 04:15
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Hairs Fan
Group: Members
Posts: 859
Joined: 15-September 08

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At least the main page loads for me. QUOTE(Tenboro @ Aug 31 2009, 09:50)  Bit tricky without using AJAX, which I might at some point, but not yet. As for your second problem, you can just hit F11.
BTW, why didn't you design the whole game with AJAX ? It would have avoided the slow webpage reloading (it's so 20th century (IMG:[ invalid] style_emoticons/default/rolleyes.gif)), and might have helped code hackers with writing scripts. Oh and of course, thanks for the appreciated gameplay improvements (IMG: https://forums.e-hentai.org/index.php?act=Attach&type=post&id=2806&.png)
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Sep 2 2009, 07:57
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Sep 2 2009, 07:58
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Warren
Group: Members
Posts: 1,874
Joined: 8-February 08

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Monsters start with random mp and sp on the 1st turn and it fills up with the next turn.
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Sep 2 2009, 07:59
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(Warren @ Sep 2 2009, 01:58)  Monsters start with random mp and sp on the 1st turn and it fills up with the next turn.
They are fully (or close to it) regenerating every turn actually! This post has been edited by Sonic: Sep 2 2009, 08:03
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Sep 2 2009, 08:06
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Warren
Group: Members
Posts: 1,874
Joined: 8-February 08

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QUOTE(Sonic @ Sep 2 2009, 01:59)  They are fully (or close to it) regenerating every turn actually!
Yup, found that out when I was hit with multiple jiggles in a row, not fun
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Sep 2 2009, 08:06
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bullpup
Group: Gold Star Club
Posts: 234
Joined: 28-April 09

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That's what's been killing me on arena. DID NOT EXPECT FULLY REGEN MONSTERS! :zomg:
That, and I'm getting noticeably one less MP on every drought I use per turn. Screenie later.
This post has been edited by bullpup: Sep 2 2009, 08:10
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Sep 2 2009, 08:08
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insomnia
Group: Members
Posts: 530
Joined: 7-December 08

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like it better when they had to wait for their mp, now it just
plain wrong
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Sep 2 2009, 08:11
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I wasn't sure what was going on, so I went into Cakefest to see what the problem was. What the...? Sure, monsters can't whale on you first turn with spells, but this is nuts.
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Sep 2 2009, 08:12
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Obviously a bug. I hope.
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Sep 2 2009, 08:20
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icetea101
Group: Members
Posts: 251
Joined: 31-January 09

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i hope its a bug, and not a 'feature'
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Sep 2 2009, 08:26
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Tenboro

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Heheh.. fixed the bug that caused the database to overload, and accidentally included one my "debug" changes as well. Was tired of waiting 20 turns for some monster to recharge its spirit. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But I can leave it in if you want, I don't mind. QUOTE(DemonEyesBob @ Sep 1 2009, 23:57)  @Tenb: Can you update The Primary Attribute Thread? Attack/Magic hit chances aren't correct, and nothing incorporates weapon/equip stats, though I doubt you'd give us such detailed info (IMG:[ invalid] style_emoticons/default/tongue.gif) Updated.
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Sep 2 2009, 08:31
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Sep 2 2009, 02:26)  Heheh.. fixed the bug that caused the database to overload, and accidentally included one my "debug" changes as well. Was tired of waiting 20 turns for some monster to recharge its spirit. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) But I can leave it in if you want, I don't mind. Updated. No thanks. Feel free to apply that debug change to us though. Edit: Thanks for updating the page. This post has been edited by DemonEyesBob: Sep 2 2009, 08:32
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Sep 2 2009, 08:33
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Tenboro

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QUOTE(Hairs' Fan @ Sep 2 2009, 04:15)  BTW, why didn't you design the whole game with AJAX ? It would have avoided the slow webpage reloading (it's so 20th century (IMG:[ invalid] style_emoticons/default/rolleyes.gif)), and might have helped code hackers with writing scripts. Because it takes longer to write. I'll sprinkle some AJAX on it eventually, at least on the battle system.
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Sep 2 2009, 09:05
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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BTW except for the Crazy-Monster-Regen are there any other changes? (IMG:[ invalid] style_emoticons/default/huh.gif)
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