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> HentaiVerse 0.3.4, Keep up, will you

 
post Sep 1 2009, 02:44
Post #101
D.D.D.



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How long y'think it'll be before someone asks for random HP starting points? lol
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post Sep 1 2009, 03:07
Post #102
Alpha 7



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QUOTE(Red_Piotrus @ Aug 31 2009, 19:46) *

Correct me if I am wrong, but only legendaries use the soul attacks, so why do the normal mobs even have that? Random magic starting point is nice, but I was looking at their random soul starting point and wondering - so what...? (IMG:[invalid] style_emoticons/default/smile.gif)


All monsters have Spirit Attacks. It's just that the lesser mobs had theirs deactivated early on in the Beta, while it was still closed.
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post Sep 1 2009, 04:18
Post #103
Panuru



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Gah, I clicked "focus" when I wanted to click "spirit," Things are getting crowded.
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post Sep 1 2009, 04:20
Post #104
JonG829



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QUOTE(Panuru @ Aug 31 2009, 20:18) *

Gah, I clicked "focus" when I wanted to click "spirit," Things are getting crowded.


Hence Hotkeys.

QWE
ASDF

Defend and Focus even start with the corresponding letter.
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post Sep 1 2009, 04:24
Post #105
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Whereas Attack and Spirit (or Skill) could, but don't. How confusing is that?
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post Sep 1 2009, 04:25
Post #106
Panuru



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If I can't remember that far-right is no longer spirit, I'm certainly not going to remember the hotkeys. Just getting senile.
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post Sep 1 2009, 04:26
Post #107
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It's been a while since that had been discussed, but weren't weakened mobs supposed to be unable to crit?

Also I think it's a bit weird that monsters can double attack with a spell either on the first attack or second... I doubt it would be because I'm too slow..
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post Sep 1 2009, 04:28
Post #108
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I do like the new options. Not that I will ever have a use for focus being a fighter type with massive interference, but i have a feeling defend will come in handy for me at some point.

The quickbar is just too damn handy (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 1 2009, 04:35
Post #109
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QUOTE(Actraiser @ Aug 31 2009, 22:28) *

I do like the new options. Not that I will ever have a use for focus being a fighter type with massive interference, but i have a feeling defend will come in handy for me at some point.

The quickbar is just too damn handy (IMG:[invalid] style_emoticons/default/smile.gif)

Silence might be helpful when you feel like tackling a Legendary. Getting one-shot by a magic attack ain't cool because all the plate in the world can't stop magic.
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post Sep 1 2009, 05:10
Post #110
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I use focus when I see Manthra. Instead of casting 6-7 times weaken, have the damn spell getting resisted and getting my ass beaten while trying now it only takes 1 focus and 1 cast. Usually.

This post has been edited by eushully: Sep 1 2009, 05:12
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post Sep 1 2009, 05:29
Post #111
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QUOTE(cmal @ Aug 31 2009, 21:35) *

Silence might be helpful when you feel like tackling a Legendary. Getting one-shot by a magic attack ain't cool because all the plate in the world can't stop magic.


It is definitely something to think about. I am not high enough level for silence yet, but maybe I'll train a few more points into ability boost and save them for silence.

QUOTE(eushully @ Aug 31 2009, 22:10) *

I use focus when I see Manthra. Instead of casting 6-7 times weaken, have the damn spell getting resisted and getting my ass beaten while trying now it only takes 1 focus and 1 cast. Usually.


another good tip to consider. Weaken would come in handy as well. Looks like I'll be training the crap out of ability boost for a while (IMG:[invalid] style_emoticons/default/tongue.gif)


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post Sep 1 2009, 05:35
Post #112
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Actually yeah I pretty much weaken every mini except Mind Raper. If I see him I unleases my spirit attack. That guy needs to die on the spot.
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post Sep 1 2009, 08:36
Post #113
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Is there a hotkey to click "Continue" during an arena/grindfest?
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post Sep 1 2009, 08:56
Post #114
Tenboro

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QUOTE(D.D.D. @ Sep 1 2009, 02:44) *

How long y'think it'll be before someone asks for random HP starting points? lol


Of course you do realize that would come with HP regeneration, which I don't think people would enjoy as much. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Alpha 7 @ Sep 1 2009, 03:07) *

All monsters have Spirit Attacks. It's just that the lesser mobs had theirs deactivated early on in the Beta, while it was still closed.


So what you're saying is that you want spirit attacks for all monsters? (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Sayo Aisaka @ Sep 1 2009, 04:24) *

Whereas Attack and Spirit (or Skill) could, but don't. How confusing is that?


Having Defend and Focus on D/F wasn't by accident, but I wanted to keep the mental mapping of the button positions. But it's possible I'll flip Skill and Item, just so I can laugh at people misclicking them for the next few weeks. In my first mapping, Attack was actually A, but the entire thing was moved a row down on the keyboard, seeing as A/S/D/Z/X more closely resembled the upside-down triange the buttons formed. However, because of the two new buttons and the fact that it would be more travel distance to hit the number keys, I changed it to what it is now.
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post Sep 1 2009, 09:22
Post #115
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Any chance of having Defend and Focus just do there desired effect for the next round instead of taking up a round to charge thus wasting a chance to hit back in order to use it.

Honestly Bing a int/wis primary caster i couldn't be bothered with focus if the mobs going to hit me i am sure going to hit it back i don't like wasting a turn for a buff that just ups the chance but doesn't make it always land.
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post Sep 1 2009, 09:25
Post #116
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Any azerty support planned? :3
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post Sep 1 2009, 10:36
Post #117
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QUOTE(Tenboro @ Sep 1 2009, 02:56) *

So what you're saying is that you want spirit attacks for all monsters? (IMG:[invalid] style_emoticons/default/smile.gif)

God Fucking No. Alpha, be careful what you say. The peacock and whale already do massive damage with spirit AND don't need to use half their mp bar to do it, let's keep it to those two. Actually, Tenb, that kinda bugs me. The peacock shouldn't be able to use peck with only 1/4 or 1/8 of its mp, and use spirit for the rest... except then they'll just use one massive peck instead... arg....

QUOTE

Having Defend and Focus on D/F wasn't by accident, but I wanted to keep the mental mapping of the button positions. But it's possible I'll flip Skill and Item, just so I can laugh at people misclicking them for the next few weeks. In my first mapping, Attack was actually A, but the entire thing was moved a row down on the keyboard, seeing as A/S/D/Z/X more closely resembled the upside-down triange the buttons formed. However, because of the two new buttons and the fact that it would be more travel distance to hit the number keys, I changed it to what it is now.

You're cruel >_>

@Tenb:
QUOTE(DemonEyesBob @ Aug 31 2009, 11:48) *

@Tenb: Is it possible to make Defend/Focus double click required? I keep hitting them by accident (defend is where items used to be) and most self-applied stuff (cure, haste etc.) requires double clicking anyway.

Edit: For showing the scaling on armor/weapons, how about parens just for stats that actually change?


This post has been edited by DemonEyesBob: Sep 1 2009, 10:37
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post Sep 1 2009, 10:57
Post #118
Tenboro

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QUOTE(DemonEyesBob @ Sep 1 2009, 10:36) *

God Fucking No. Alpha, be careful what you say. The peacock and whale already do massive damage with spirit AND don't need to use half their mp bar to do it, let's keep it to those two. Actually, Tenb, that kinda bugs me. The peacock shouldn't be able to use peck with only 1/4 or 1/8 of its mp, and use spirit for the rest... except then they'll just use one massive peck instead... arg....
You're cruel >_>


Mwahaha..

QUOTE

@Tenb:


Possible sure, but I don't really see the point of that extra click since those aren't really skills that need a "safety".
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post Sep 1 2009, 13:14
Post #119
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Is there any way you can make the spirit attack name field a little longer? Kenshin has plenty of cool attacks, but most of them are longer than 20 characters...
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post Sep 1 2009, 14:03
Post #120
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QUOTE(hitokiri84 @ Sep 1 2009, 18:14) *

Is there any way you can make the spirit attack name field a little longer? Kenshin has plenty of cool attacks, but most of them are longer than 20 characters...

Use the kanji. Amakakeru Ryu no Hirameki = 天駆ける龍の閃き (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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