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post Aug 26 2009, 11:43
Post #81
eushully



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Better yet, even normal mobs does that but they would sell for pity amount.

Edit: Of course aside from potions and scrolls.

This post has been edited by eushully: Aug 26 2009, 11:44
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post Aug 26 2009, 11:44
Post #82
Dlaglacz



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You can't succeed in this game, because it has to go on forever. If you reach visible end, you just make Tenboro spend time putting up the next barrier. You might love [progressquest.com] http://progressquest.com ...

I also noticed Arenas only make me lose money, and I'm not overly concerned in my rate of gaining Exp, so I guess I should start using money for DoggieBags for a change. Also, will start selling Hath I was buying for Credits Perks - I don't plan to stay here for so many years...

@Tenboro: I noticed you're using 'staffs' as plural for 'staff' in HV Equipment shop, and here:

QUOTE(Tenboro @ Aug 26 2009, 09:18) *

You can now find staffs that proc the effect Ether Theft. This proc will drain a small fraction of the target's current mana and feed it back to the caster.


According to Wikipedia: [en.wikipedia.org] http://en.wikipedia.org/wiki/Staff_%28stick%29
QUOTE
The plural form of staff was originally staves (compare wolf, wolves and knife, knives), and in British and International English this is still preferred. In American English the usual plural form has become staffs, except in fantasy literature.


Then again, it's only wikipedia...
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post Aug 26 2009, 11:47
Post #83
nick321



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This is a nightmare.

So not even white or black aura give credit bonus?

Man I wished I exchanged before this! Now even with a reduced GP rate we end up getting less credits!!
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post Aug 26 2009, 11:48
Post #84
insomnia



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QUOTE(Lunatic2 @ Aug 26 2009, 04:35) *

I never expected to hear this from anyone else and i agree with you.
It looks like every time tenboro makes an update he does something to make it extremly harder and discourage people from playing the game.

As for me, if i wasn't sorry that i paid for my gold star i would have stopped already.



if he wants to make it more challenging and harder,

then i'm game

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post Aug 26 2009, 11:49
Post #85
Tenboro

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QUOTE(Sonic @ Aug 26 2009, 11:40) *

The game is supposed to be harder as you go along. It isn't something that you should easily and quickly finish, its supposed to keep on going with the goal always out of arms reach.

@Tenboro: Since the credit bonuses are gone, how about having boss+ mobs you run into random encounters have a chance to drop a valuable object that can't be used, but sold to the bazaar for a good amount of credits (or GP). On my earlier suggesting about having a chance at the end of a round for a instant use power-up drop have a drop that boosts the credit gain for the rest of the arena/grindfest match by 25%.


There's always artifacts and trophies, but of course, those will actually have a use so it's a bit of a risk to actually get rid of them.
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post Aug 26 2009, 11:57
Post #86
mayuri9



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After update...the game are seem harder.Now I 'm lv 19.I just lose in the second mob of grindfest -[]-''' .Monster often use a skill and it do a lot of damage than before.Equipment is useless with 0.1 or 0.2 bonus stat....and less of multiplier,so equiqment and weapon system maybe useless.Who want to pay 1500 credit for 0.2 str bonus stat and 6 attack multipiler.

For dropping rate in arena,I have train a skill that + 5 equiqment drop rate but I didn't see any equiqment are drop yet after I beat an arene in level 1-5 =w='??

this is my first post ,so if any thing wrong,I'm very sorry. >.<''
Anyway...thanks for the great game that you have done^w^
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post Aug 26 2009, 11:58
Post #87
kit-kat



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@tenboro: does the montage and training work together or does montage interrupt the other?
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post Aug 26 2009, 11:58
Post #88
NoNameNoBlame



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You're making me like you less and less.

QUOTE(Tenboro @ Aug 26 2009, 09:18) *
-- Removed the credit bonuses from all auras

I was going to convert at level 50. Damn it all! I'm not going to bother with this anymore.
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post Aug 26 2009, 11:59
Post #89
eushully



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and what's +1 monster slot ??
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post Aug 26 2009, 12:05
Post #90
hitokiri84



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I've you're going to effectively half the amount of credits earned by removing the bonuses, then the Healer costs should at least be scaled back by the same amount.
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post Aug 26 2009, 12:06
Post #91
nick321



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QUOTE(eushully @ Aug 26 2009, 19:59) *

and what's +1 monster slot ??

Where is that?

QUOTE(hitokiri84 @ Aug 26 2009, 20:05) *

I've you're going to effectively half the amount of credits earned by removing the bonuses, then the Healer costs should at least be scaled back by the same amount.

More like reducing them by infinity or something.

This post has been edited by nick321: Aug 26 2009, 12:06
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post Aug 26 2009, 12:14
Post #92
Forth_Lancer



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QUOTE(eushully @ Aug 26 2009, 16:59) *

and what's +1 monster slot ??

This.

QUOTE(nick321 @ Aug 26 2009, 17:06) *

Where is that?

Trainer at bazaar.
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post Aug 26 2009, 12:16
Post #93
Dndestroy



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See, I looked there after it was first mentioned and I didn't see it...wonder why that is.

Edit: Oh, and WTB better internet...Suddencrap = fail >_>

This post has been edited by Dndestroy: Aug 26 2009, 12:17
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post Aug 26 2009, 12:18
Post #94
killa



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QUOTE(Dndestroy @ Aug 26 2009, 06:16) *

See, I looked there after it was first mentioned and I didn't see it...wonder why that is.

Edit: Oh, and WTB better internet...Suddencrap = fail >_>

same and now im in montage so i cant check ohh well
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post Aug 26 2009, 12:20
Post #95
nick321



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It's not there for me.

Also getting absolutly raped in grindfest now.

Good in a way though, going to waste a lot less time bothering with HV now

This post has been edited by nick321: Aug 26 2009, 12:20
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post Aug 26 2009, 12:24
Post #96
killa



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my results so far for 2 hours and 40 mins of montage

heavy armor proficiency +0.0276

light armor proficiency +0.0375

shield proficiency +0.0664

one-handed weapon proficiency +0.0216
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post Aug 26 2009, 12:29
Post #97
greatavatar



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QUOTE(Dlaglacz @ Aug 26 2009, 17:44) *

You can't succeed in this game, because it has to go on forever. If you reach visible end, you just make Tenboro spend time putting up the next barrier. You might love [progressquest.com] http://progressquest.com ...

Lol. I have that so called "game" too. Used to "play" it while browsing the internet last time.
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post Aug 26 2009, 12:37
Post #98
bbgr



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QUOTE(Tenboro @ Aug 26 2009, 09:18) *

...
So Long, Credit Bonuses

- Because of some unintended feedback loops, credit bonuses have been reduced severely:
-- Removed the credit bonuses from all auras
-- The ability tree credit bonuses have been removed entirely. The AP for these have been returned, so you don't need to reset.

- The Penny Pincher hath perks have been revamped. The base credit gain bonus has been reduced to 1/2/4/6/8/10%. However, it now also has the following effects:
-- Increases sale value of items and equipment in the HentaiVerse Bazaar by 2/4/8/12/16/20%
-- Decreases the purchase cost of items and equipment in the HentaiVerse Bazaar by 2/4/8/12/16/20%
-- Reduces training cost by 2/4/8/12/16/20%
-- Reduces healing cost by 2/4/8/12/16/20%

...

Aura Revamps

Primary Aura bonuses have been revamped. Yes, again.
-- The old EXP/Credit/Power bonuses have been removed. All primary auras now add a +7% EXP modifier and a +7% Power modifier for the first rank.
-- Flipped the INT and WIS bonus from blue/indigo auras. All other primary attribute bonuses remain the same.
-- Elemental bonuses have been tweaked. Violet Aura now increases Soul Rating by 1/3/5% instead of giving a bonus to all elements. The Rainbow Aura also increases Soul Rating by 2%.
-- Added a number of other bonuses for each aura. All these bonuses count as if you were wearing it as equipment.
--- Red Aura increases Physical Attack Damage by 2.0% per rank.
--- Orange Aura increases Physical Hit Chance by 5.0 per rank.
--- Yellow Aura increases Evade by 1.0% per rank.
--- Green Aura increases Physical Absorb by 2.0 points per rank.
--- Blue Aura increases Magical Absorb by 2.0 points per rank.
--- Indigo Aura increases Magical Attack damage by 2.0% per rank.
--- Violet Aura increases Magical Hit Chance by 5.0 per rank.

- Because Primary Auras have changed so significantly since they were last reset, they have been, well, reset. You can reassign your Aura Points from the aura screen to choose the combination you desire.

- Spectral Aura bonuses have been revamped.
-- The white and black auras now both give +50% EXP and +25% Power, while the Rainbow Aura gives +77% EXP and +77% Power.
-- White Aura gives +10% HP
-- Black Aura gives +10% MP
-- Rainbow Aura increases all regen rates by 50%

- Having a Gold Aura or higher now increases all regen rates by 50%.
...


NOOOOO my credit... (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

All very nice but don't touch my daily credit, my almost 100% bonus is gone... (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)



I've only a question (for the moment):

QUOTE
--- Indigo Aura increases Magical Attack damage by 2.0% per rank.


Cure and Regen are affected by this stat? (IMG:[invalid] style_emoticons/default/huh.gif)

*I hope not*
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post Aug 26 2009, 12:43
Post #99
Forth_Lancer



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QUOTE(Dndestroy @ Aug 26 2009, 17:16) *

See, I looked there after it was first mentioned and I didn't see it...wonder why that is.

Weird... it must be the god who play with us (IMG:[invalid] style_emoticons/default/rolleyes.gif) but I'm sure it was there before.
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post Aug 26 2009, 12:46
Post #100
killa



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by god you mean tenboro and by playing you mean putting something in from a future update in there on accident?
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