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> HentaiVerse 0.3.3

 
post Aug 26 2009, 10:44
Post #61
Tenboro

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QUOTE(hitokiri84 @ Aug 26 2009, 10:37) *

Wow, I'm starting to get pissed off more and more at these changes. Second Wind restores less than half the MP it used to do, and I'm getting completely reamed by regular monster attacks because my armor and weapon proficiencies aren't at least half of my level. A freakin' panda crit me twice for over 800 damage twice in a row, which is about as strong as Toddlerguro was before. I guess three weeks was a completely reasonable amount of time for me to gain 85 proficiency in everything.


That doesn't actually have anything to do with proficiencies, but more likely with changes in monster scaling that was to offset some equipment bonuses that were later changed. See if it's more like normal now.
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post Aug 26 2009, 10:46
Post #62
gillian



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I've been forced to stop using dual weld and pick up a shield because I was getting raped by everything.

At least the Overwhelming Strike buff makes 1h fun
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post Aug 26 2009, 10:46
Post #63
Lunatic2



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QUOTE(Tenboro @ Aug 26 2009, 10:09) *

You only have one Luck of the Draw showing up in your credit logs, so you've never started training the second level.


Oops, sorry, it was actualy Scavenger and that one did finish.


Along the line about credits: This is realy too much. How are we now supposed to gain credits for training and buying stuff? Considering i have a gold star that gives me 400C and do some hourlies, arenas and grindfesting ill be lucky if i earn 1000C a day. Now if i want to train something, instead of taking day or 2 to get the credit, it will take week or 2.
At least before with my 30% credit bonus i could earn some 2000C daily from the first 8-9 arena battles, which was probably the only available source of income for most of us and now you have taken that avay.
Now that is 0% i get like 100C and it is not even worth risking losing more credit on higher arenas if you happen to lose the battle.

And sorry, but the 1/2/4/6/8/10% compensation with Hath perks for this is laughable even with the other bonuses and it will be 100 times more profitable if i just sell all the hath that the perk would cost me as the gain from it is pretty much 0 in comparison. This is absolutely unbalanced because it would probably take years before the investment to those perks would start returning.

I am glad i didn't buy any of those auras yet, otherwise now i would totaly regret it.

Well that is just how i see it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 26 2009, 10:47
Post #64
killa



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tenboro theres a broken link in user cp for training
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post Aug 26 2009, 10:47
Post #65
Tenboro

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Fixed the training link.

QUOTE(cptkleenex @ Aug 26 2009, 10:31) *

Nothing says "no" like a non-response (IMG:[invalid] style_emoticons/default/dry.gif)


Reseting hath perks would actually be a real bitch since it stores some of it in a cookie to allow the site to use them without doing a full authentication. So yeah, I'm going to go with no.

QUOTE(Galdric @ Aug 26 2009, 10:38) *

I thought one of the earlier changes was to reduce the chance off all the monsters casting at once? (In one of the 3.* changelogs.)


Actually this chance was reduced even further.

QUOTE(Galdric @ Aug 26 2009, 10:38) *

Anyways, funny thing, if you refresh the Montage page you'll gain an extra 0 infront of the time remining for about half a second before it disapears. (It doesnt last a full second.) So for me if I refresh it goes 07:15:00 and then half a second later it shows 7:15:00.


Yea I never got around to sprintfing that in the JS. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 26 2009, 10:52
Post #66
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QUOTE(Tenboro @ Aug 26 2009, 09:47) *

Actually this chance was reduced even further.

Ahh, so I guess Third_Reighn was just incredibly unlucky then (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 26 2009, 10:52
Post #67
killa



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QUOTE(Lunatic2 @ Aug 26 2009, 04:46) *

Oops, sorry, it was actualy Scavenger and that one did finish.
Along the line about credits: This is realy too much. How are we now supposed to gain credits for training and buying stuff? Considering i have a gold star that gives me 400C and do some hourlies, arenas and grindfesting ill be lucky if i earn 1000C a day. Now if i want to train something, instead of taking day or 2 to get the credit, it will take week or 2.
At least before with my 30% credit bonus i could earn some 2000C daily from the first 8-9 arena battles, which was probably the only available source of income for most of us and now you have taken that avay.
Now that is 0% i get like 100C and it is not even worth risking losing more credit on higher arenas if you happen to lose the battle.

And sorry, but the 1/2/4/6/8/10% compensation with Hath perks for this is laughable even with the other bonuses and it will be 100 times more profitable if i just sell all the hath that the perk would cost me as the gain from it is pretty much 0 in comparison. This is absolutely unbalanced because it would probably take years before the investment to those perks would start returning.

I am glad i didn't buy any of those auras yet, otherwise now i would totaly regret it.

Well that is just how i see it. (IMG:[invalid] style_emoticons/default/smile.gif)

you could always sell some infusions
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post Aug 26 2009, 10:55
Post #68
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QUOTE(Lunatic2 @ Aug 26 2009, 10:46) *

Oops, sorry, it was actualy Scavenger and that one did finish.
Along the line about credits: This is realy too much. How are we now supposed to gain credits for training and buying stuff? Considering i have a gold star that gives me 400C and do some hourlies, arenas and grindfesting ill be lucky if i earn 1000C a day. Now if i want to train something, instead of taking day or 2 to get the credit, it will take week or 2.
At least before with my 30% credit bonus i could earn some 2000C daily from the first 8-9 arena battles, which was probably the only available source of income for most of us and now you have taken that avay.
Now that is 0% i get like 100C and it is not even worth risking losing more credit on higher arenas if you happen to lose the battle.

And sorry, but the 1/2/4/6/8/10% compensation with Hath perks for this is laughable even with the other bonuses and it will be 100 times more profitable if i just sell all the hath that the perk would cost me as the gain from it is pretty much 0 in comparison. This is absolutely unbalanced because it would probably take years before the investment to those perks would start returning.

I am glad i didn't buy any of those auras yet, otherwise now i would totaly regret it.

Well that is just how i see it. (IMG:[invalid] style_emoticons/default/smile.gif)

Have to agree on this. Its really hard for ppl to gain any credit whatsoever with like 0 credit bonuses.

Is it just me but doesnt the mobs use alot more skills then usual?

This post has been edited by Eutopia: Aug 26 2009, 10:56
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post Aug 26 2009, 10:56
Post #69
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Got a question about 2 handed weapons. Can the special effect be changed to skip a dead monster?

Now it's like this:

monster1: target
monster2: alive, ocasionally gets hit
monster3: safe

But in a situation like this:
monster1: target
monster2: dead
monster3: safe

The special has no chance of actually doing anything. Coupled with the low accuracy, not so overwhelming extra damage of 2 handeds, I honnestly am starting to doubt if 2handed weaponry is actually worth it compared to dual wielding or 1handed+shield.

In terms of general difficulty up, i'm noticing it too, have trouble getting to round 10 of grindfest on cake. Not that much of a difference though as before I had trouble getting to round 15.
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post Aug 26 2009, 10:58
Post #70
killa



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QUOTE(Eutopia @ Aug 26 2009, 04:55) *

Have to agree on this. Its really hard for ppl to gain any credit whatsoever with like 0 credit bonuses.

Is it just me but doesnt the mobs use alot more skills then usual?

you could always get a cosigner and if you pay your bills on time that helps build up credit
I'm sorry you set me up for that one

And yes i think there spamming attacks as often as they can
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post Aug 26 2009, 10:59
Post #71
Tenboro

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QUOTE(Lunatic2 @ Aug 26 2009, 10:46) *

How are we now supposed to gain credits for training and buying stuff?


Try uploading some galleries. Run a H@H client. Do some bounties. Create torrents for something. There are plenty of ways to make some credits, the site isn't limited to the HentaiVerse minigame. It was never intended to be a way to print money.

As for your gold star, I suppose you can also sell the daily Hath that comes with. That should fetch you 1000-1200 C a day.
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post Aug 26 2009, 11:06
Post #72
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QUOTE(Eutopia @ Aug 26 2009, 10:55) *

Have to agree on this. Its really hard for ppl to gain any credit whatsoever with like 0 credit bonuses.

Is it just me but doesnt the mobs use alot more skills then usual?


Looks like everything has been tweaked a bit to be harder to get.

I just did some gringfesting and apart from the fact that they hit a bit more than before, it seems to me that the credit bonus is now actualy higher in grindfest than in Arena, and monsters in Arena hit a lot more than monsters in gringfest. (IMG:[invalid] style_emoticons/default/blink.gif) Arena kinda lost its point.

Tenb: With this comes a suggestion.
Could you maybe put permanent 20ish % bonus for already won arena battles to compensate for the lost credit bonuses? This would make the arenas worth playing again.
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post Aug 26 2009, 11:06
Post #73
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Will credits bonus disable influrence "diary earn"?
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post Aug 26 2009, 11:08
Post #74
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you mean influence daily earn?
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post Aug 26 2009, 11:11
Post #75
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QUOTE(Tenboro @ Aug 26 2009, 10:59) *

Try uploading some galleries. Run a H@H client. Do some bounties. Create torrents for something. There are plenty of ways to make some credits, the site isn't limited to the HentaiVerse minigame. It was never intended to be a way to print money.

As for your gold star, I suppose you can also sell the daily Hath that comes with. That should fetch you 1000-1200 C a day.


I am uploading galleries, but sofar i have invested all the earnings from that into Hath which has now become absolutely useless for me.
Yes, i will sell all of them.

Unfortunately can't Run a H@H client.
And i know there are plenty of ways to make some credits, but i don't have all the time in the world to do all of them, co i was very happy to have the credit bonuses, which i spend a lot of Credit for AP points to have them. (IMG:[invalid] style_emoticons/default/dry.gif)
Mow my happiness is out of the window. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Aug 26 2009, 11:13
Post #76
Tenboro

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QUOTE(Lunatic2 @ Aug 26 2009, 11:06) *

Looks like everything has been tweaked a bit to be harder to get.

I just did some gringfesting and apart from the fact that they hit a bit more than before, it seems to me that the credit bonus is now actualy higher in grindfest than in Arena, and monsters in Arena hit a lot more than monsters in gringfest. (IMG:[invalid] style_emoticons/default/blink.gif) Arena kinda lost its point.


Except for the 10%+ equipment drop chance. And the higher EXP bonus.

QUOTE(Lunatic2 @ Aug 26 2009, 11:06) *

Could you maybe put permanent 20ish % bonus for already won arena battles to compensate for the lost credit bonuses? This would make the arenas worth playing again.


Nope. That bonus was already added with equips.
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post Aug 26 2009, 11:22
Post #77
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QUOTE(Tenboro @ Aug 26 2009, 03:44) *

That doesn't actually have anything to do with proficiencies, but more likely with changes in monster scaling that was to offset some equipment bonuses that were later changed. See if it's more like normal now.

Damage received seems to me more or less back to what it was before the update.

And I think I hate the credit change overall now that I realize I can't gain any credits from the initial daily arena challenges. Before, the credit boosts gave enough to cover losses from the Healer (over 1000C for full HP & MP) and the occasional freak loss. Now I pretty much lose credits overall even when I win every single challenge thanks to the Healer cost. And don't tell me that the increased regens make up for it, because it already takes hours and hours to go through the arena using the Healer. If I sat around waiting on the regen, I'd end up spending the entire day just waiting to play arena by arena for no credit gain.

Did you really have to jack up training to impossible prices and remove the credit bonuses so close together? There's been so many hard and fast changes since I've been here that it seems like you don't really want anyone to truly succeed in your game...

This post has been edited by hitokiri84: Aug 26 2009, 11:23
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post Aug 26 2009, 11:33
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@Tenboro: maybe the credit bonus training like exp bonus training must be available for this change. It really hard to earn it after the update, selling Hath is out of my option since I need it... don't make me donate more money now. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(hitokiri84 @ Aug 26 2009, 16:22) *

Did you really have to jack up training to impossible prices and remove the credit bonuses so close together? There's been so many hard and fast changes since I've been here that it seems like you don't really want anyone to truly succeed in your game...

Should I blame you for this change? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 26 2009, 11:35
Post #79
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QUOTE(hitokiri84 @ Aug 26 2009, 11:22) *

it seems like you don't really want anyone to truly succeed in your game...


I never expected to hear this from anyone else and i agree with you.
It looks like every time tenboro makes an update he does something to make it extremly harder and discourage people from playing the game.

As for me, if i wasn't sorry that i paid for my gold star i would have stopped already.

This post has been edited by Lunatic2: Aug 26 2009, 11:39
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post Aug 26 2009, 11:40
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The game is supposed to be harder as you go along. It isn't something that you should easily and quickly finish, its supposed to keep on going with the goal always out of arms reach.

@Tenboro: Since the credit bonuses are gone, how about having boss+ mobs you run into random encounters have a chance to drop a valuable object that can't be used, but sold to the bazaar for a good amount of credits (or GP). On my earlier suggesting about having a chance at the end of a round for a instant use power-up drop have a drop that boosts the credit gain for the rest of the arena/grindfest match by 25%.
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