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post Aug 28 2009, 21:15
Post #381
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QUOTE(cmal @ Aug 27 2009, 20:00) *

So I just leveled to 54 and now I'm sitting on 3 AP that I have no idea what to do with. Losing those credit bonuses freed up several points and now I'm just sitting on them. Not sure of going for the SP-Overcharge line is gonna be worth it -- its a lot of AP for minor gains. Although hito, I think it was, said that the Overcharge bonus to attack would be the bread and butter for melee.

I'm not sure I'm the best example, but I have 30 points in OC boost and it is awesome.
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post Aug 28 2009, 21:49
Post #382
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But to get those 30 points in OC Boost, don't you need to put 18 points in spirit tank? Seems like a lot of points. I personally would rather have em in hp/xp increasers.
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post Aug 28 2009, 21:53
Post #383
JonG829



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I wouldn't spend a single AP in EXP tanks, unless you train for AP points ton. You're probably better off getting things that will make you stronger, so you can kill mobs more efficiently.
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post Aug 28 2009, 22:00
Post #384
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Well, except for the generic things that's useful for everyone (HP tanks, support spells, aura/item slots), there really isn't much that helps a fighter character. A good chunk of the ability tree is spells for mages. I already have all of my XP/HP/MP tanks maxed, I have Cure/Shield/Barrier, and I have all my aura/item slots. Except for SP-Overcharge, there really isn't anywhere else for me to go. Right now, I'm charging through levels to get to Regen before I slow down, so XP boosts are useful.
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post Aug 28 2009, 22:14
Post #385
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I hope Tenbo starts to make abilities for warriors / fighters, since I only have up to level 8 or 9 for my wisdom and intelligence...

Oh yeah, and he should also make dual wielding weapons stronger since they're pretty pathetic as it is now. I know because I'm using one and still getting my ass kicked even though my strength and endurance are level 24.
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post Aug 28 2009, 22:33
Post #386
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I know this is more in relation to a previous update, but seriously, how fucking rare is it to run into a Legendary now? I've been actively seeking one out for like a week now in Normal Grindfests and I cannot for the life of me come across one. I seriously want a crack at one of those fuckers, even if I get wiped out I just want to see how I stack up now.
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post Aug 28 2009, 22:37
Post #387
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Yeah. Fighters need Overcharge Boost simply for the extra damage and because nothing else works for them. I've got 90.2 Interference, so there's no way I'm casting any non-support spell.

Oh and Johnny. Level up your INT and WIS. They influence MP, barrier rating, MP regen, resist chance, spirit regen and SP. You may not think you need those, but having some extra defense and magic never hurts when that magic can be turned into HP and more defense.
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post Aug 28 2009, 22:44
Post #388
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QUOTE(Blutkaefer @ Aug 28 2009, 16:37) *

Yeah. Fighters need Overcharge Boost simply for the extra damage and because nothing else works for them. I've got 90.2 Interference, so there's no way I'm casting any non-support spell.

Oh and Johnny. Level up your INT and WIS. They influence MP, barrier rating, MP regen, resist chance, spirit regen and SP. You may not think you need those, but having some extra defense and magic never hurts when that magic can be turned into HP and more defense.

Focus on WIS. INT gives you more Magic Rating, but isn't used or weighed less in Barrier and MP ratings. Unless you're counting on being able to cast Weaken/Silence/Poison, you really don't need the Magic Rating as badly as loads of MP to cast Cure/Regen/Shield/Barrier.
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post Aug 28 2009, 23:00
Post #389
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QUOTE(johnstobbart @ Aug 28 2009, 14:14) *

I hope Tenbo starts to make abilities for warriors / fighters, since I only have up to level 8 or 9 for my wisdom and intelligence...

Oh yeah, and he should also make dual wielding weapons stronger since they're pretty pathetic as it is now. I know because I'm using one and still getting my ass kicked even though my strength and endurance are level 24.



Don't you mean 2handed weapons?
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post Aug 28 2009, 23:18
Post #390
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QUOTE(Blutkaefer @ Aug 28 2009, 14:37) *

Yeah. Fighters need Overcharge Boost simply for the extra damage and because nothing else works for them. I've got 90.2 Interference, so there's no way I'm casting any non-support spell.

Oh and Johnny. Level up your INT and WIS. They influence MP, barrier rating, MP regen, resist chance, spirit regen and SP. You may not think you need those, but having some extra defense and magic never hurts when that magic can be turned into HP and more defense.


Every time I get together enough EXP to raise WIS, I end up grinding a bit more and putting it into END. You get so much from even a single point. In fact, it's way better for barrier rating than WIS.

Though, since raising END costs twice as much for me as WIS right now, it's pretty even.

This post has been edited by JonG829: Aug 28 2009, 23:19
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post Aug 28 2009, 23:30
Post #391
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QUOTE(cptkleenex @ Aug 28 2009, 22:33) *

I know this is more in relation to a previous update, but seriously, how fucking rare is it to run into a Legendary now? I've been actively seeking one out for like a week now in Normal Grindfests and I cannot for the life of me come across one. I seriously want a crack at one of those fuckers, even if I get wiped out I just want to see how I stack up now.


About one in 10000 mobs in normal encounters - provided you're above level 80 and playing on normal or higher. They don't spawn in the grindfest. But they are featured in the Arenas starting with "To Kill a God".
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post Aug 28 2009, 23:52
Post #392
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So it appears I won't be going toe to toe with one for a long... long time.
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post Aug 29 2009, 00:07
Post #393
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QUOTE(Tenboro @ Aug 28 2009, 17:30) *

About one in 10000 mobs in normal encounters - provided you're above level 80 and playing on normal or higher. They don't spawn in the grindfest. But they are featured in the Arenas starting with "To Kill a God".

Really? I saw a Mithra, Manbearpig, and a Dalek in normal grindfest, but I think that was two updates ago. Haven't seen any since then, but then again, I haven't gotten past round 20 in normal grindfest for a really long time...
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post Aug 29 2009, 00:08
Post #394
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Yeah damn, I'm so glad I didn't get any 2hander drops until I'd been using duals for a while.
2 handers need some more damage I'm seeing iron 2h that do less damage than my bronze 1h shortsword...with 5X the burden penalty.
Not right.

Also, when will we see some rings? and belts mebbe? (IMG:[invalid] style_emoticons/default/biggrin.gif)
It's fun watching everything slowly roll in, though.
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post Aug 29 2009, 00:08
Post #395
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QUOTE(Tenboro @ Aug 28 2009, 16:30) *

About one in 10000 mobs in normal encounters - provided you're above level 80 and playing on normal or higher. They don't spawn in the grindfest. But they are featured in the Arenas starting with "To Kill a God".
So all those Soul Stones and Bubble-Gum I purchased will actually come in handy some day. Good to know.

QUOTE(xWKx @ Aug 28 2009, 17:07) *

Really? I saw a Mithra, Manbearpig, and a Dalek in normal grindfest, but I think that was two updates ago. Haven't seen any since then, but then again, I haven't gotten past round 20 in normal grindfest for a really long time...

Those aren't Legendaries, they're bosses. The Legendaries are Konata, Mikuru, Yuki, Ryouko, and Real Life.

This post has been edited by hitokiri84: Aug 29 2009, 00:10
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post Aug 29 2009, 00:31
Post #396
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QUOTE(hitokiri84 @ Aug 29 2009, 00:08) *

Those aren't Legendaries, they're bosses. The Legendaries are Konata, Mikuru, Yuki, Ryouko, and Real Life.


In that case could anyone who knows this stuff update Wiki?
Right now they are all as Legendaries and there might also be some missing. Thanks.
http://ehwiki.org/wiki/HentaiVerse_Bestiary

In other news.
Tenboro: Could you pls take a look at the shield effect? I just had a talk with Peck and instead of lowering damage, the shield seems to have no effect, rather it seems to increase monster damage. (IMG:[invalid] style_emoticons/default/blink.gif)
I have only 9.7 supportive prof. but that should still give me something right?
I have excluded all other actions.

2 2 Mutant Peacock hits you for 49 piercing damage.
10 4 Mutant Peacock hits you for 48 piercing damage.
7 3 Mutant Peacock hits you for 46 piercing damage.
6 3 Mutant Peacock hits you for 46 piercing damage.
6 2 Mutant Peacock hits you for 34 piercing damage.
5 3 Shield procs the effect Shield on yourself.
5 2 You cast Shield.
5 1 You gain 0.02 points of supportive magic proficiency.
4 3 Mutant Peacock crits you for 86 piercing damage.
3 4 Mutant Peacock hits you for 33 piercing damage.
3 2 Mutant Peacock hits you for 35 piercing damage.
2 2 Mutant Peacock hits you for 54 piercing damage.
1 2 Mutant Peacock hits you for 47 piercing damage.
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post Aug 29 2009, 00:39
Post #397
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QUOTE(Tenboro @ Aug 28 2009, 16:30) *

About one in 10000 mobs in normal encounters - provided you're above level 80 and playing on normal or higher. They don't spawn in the grindfest. But they are featured in the Arenas starting with "To Kill a God".

Any chance of removing the level requirements for arena challenges? I mean with the credit leak closed it wouldn't be a huge deal to have access to that next arena if you can beat the one before it right? COME ON!!!
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post Aug 29 2009, 00:46
Post #398
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QUOTE(Lunatic2 @ Aug 29 2009, 00:31) *

In that case could anyone who knows this stuff update Wiki?
Right now they are all as Legendaries and there might also be some missing. Thanks.
http://ehwiki.org/wiki/HentaiVerse_Bestiary

In other news.
Tenboro: Could you pls take a look at the shield effect? I just had a talk with Peck and instead of lowering damage, the shield seems to have no effect, rather it seems to increase monster damage. (IMG:[invalid] style_emoticons/default/blink.gif)
I have only 9.7 supportive prof. but that should still give me something right?
I have excluded all other actions.



And what's your supportive proficiency? Unless it's relatively high there won't be any noticeable effect.
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post Aug 29 2009, 01:02
Post #399
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QUOTE(cptkleenex @ Aug 28 2009, 13:33) *

I know this is more in relation to a previous update, but seriously, how fucking rare is it to run into a Legendary now? I've been actively seeking one out for like a week now in Normal Grindfests and I cannot for the life of me come across one. I seriously want a crack at one of those fuckers, even if I get wiped out I just want to see how I stack up now.


I've run into 2 Legendaries. One at lvl 8 or 9 and another one a few days ago. Ha ha ha.

I just read all the previous posts. So Daleks aren't legendaries? Damn, I even got a trophy and I thought it was useless and sold it. Then later on I read that Tenboro was going to do something with them and shat my pants. Now, I can't even play on normal.

Oh yeah, when I said dual wielding before, I meant two-handed weapons. Sorry!

And also, Lets say I use a 2 handed weapon for a while and get 10 proficiency for it and then start using a one-handed weapon, will my proficiency for my 2 handed go down after a while?

This post has been edited by johnstobbart: Aug 29 2009, 01:10
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post Aug 29 2009, 01:30
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uth



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QUOTE(Lunatic2 @ Aug 28 2009, 18:31) *

In that case could anyone who knows this stuff update Wiki?
Right now they are all as Legendaries and there might also be some missing. Thanks.
http://ehwiki.org/wiki/HentaiVerse_Bestiary

In other news.
Tenboro: Could you pls take a look at the shield effect? I just had a talk with Peck and instead of lowering damage, the shield seems to have no effect, rather it seems to increase monster damage. (IMG:[invalid] style_emoticons/default/blink.gif)
I have only 9.7 supportive prof. but that should still give me something right?
I have excluded all other actions.

2 2 Mutant Peacock hits you for 49 piercing damage.
10 4 Mutant Peacock hits you for 48 piercing damage.
7 3 Mutant Peacock hits you for 46 piercing damage.
6 3 Mutant Peacock hits you for 46 piercing damage.
6 2 Mutant Peacock hits you for 34 piercing damage.
5 3 Shield procs the effect Shield on yourself.
5 2 You cast Shield.
5 1 You gain 0.02 points of supportive magic proficiency.
4 3 Mutant Peacock crits you for 86 piercing damage.
3 4 Mutant Peacock hits you for 33 piercing damage.
3 2 Mutant Peacock hits you for 35 piercing damage.
2 2 Mutant Peacock hits you for 54 piercing damage.
1 2 Mutant Peacock hits you for 47 piercing damage.


the icon tells you how much damage it takes off
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