QUOTE(Tenboro @ Aug 26 2009, 03:18)

We're Gonna Need A Montage
A sports-training montage~
-- Montages cannot last more than eight hours. There is a twelve hour cooldown from a montage ends until you can start another one. This cooldown is applied even if you end a Montage prematurely.
-- Unless you didn't get the hint from the previous points, yes, Montages are intended to be used while you're asleep.
Uhh this is way too long, I don't sleep for 8 hours so it'll still work for 6 hours right?
QUOTE(Tenboro @ Aug 26 2009, 03:18)

- The second part of Weapon and Armor proficiency effects have been enabled (the first ones being the fighting style procs). Every point of proficiency decreases Weapon and Armor Burden and Interference by 0.25% and increases the other stats by 0.10%.
Seriously, I had 41 before and now it's at 40,9, with 17 proficiency points in the equipment??
QUOTE(Tenboro @ Aug 26 2009, 03:18)

- Because of some unintended feedback loops, credit bonuses have been reduced severely:
-- Removed the credit bonuses from all auras
What feedback??
QUOTE(Tenboro @ Aug 26 2009, 03:18)

Primary Aura bonuses have been revamped. Yes, again.
-- The old EXP/Credit/Power bonuses have been removed. All primary auras now add a +7% EXP modifier and a +7% Power modifier for the first rank.
T_T my +40% exp...all gone...now it's 14%....
[Edit]Can you revamp the exp bonuses from the abilities then?
QUOTE(Tenboro @ Aug 26 2009, 03:18)

--- Red Aura increases Physical Attack Damage by 2.0% per rank.
--- Orange Aura increases Physical Hit Chance by 5.0 per rank.
--- Yellow Aura increases Evade by 1.0% per rank.
--- Green Aura increases Physical Absorb by 2.0 points per rank.
--- Blue Aura increases Magical Absorb by 2.0 points per rank.
--- Indigo Aura increases Magical Attack damage by 2.0% per rank.
--- Violet Aura increases Magical Hit Chance by 5.0 per rank.
When the hell do we get ranks, I'm pretty much finding this to be sucking now at rank 1 in all my two Auras..
QUOTE(Tenboro @ Aug 26 2009, 03:18)

- Increased the factor for replaying the same arena more than once a day.
- Clearing an Arena will now also fully restore your HP and MP.
What is this factor that was added?
Thanks for the heals at the end, that's a pretty sweet idea.
QUOTE(Tenboro @ Aug 26 2009, 03:18)

- Adjusted the proc chances and regen amounts for Second Wind. The chance of getting Spirit and Mana has decreased, Health remains about the same. The amount of restored Health has been increased. All regeneration amounts are now calculated from base vitals.
:/ meh I kinda hoped Mana Second Winds would've been increased...as it's the only way I can survive long enough...
This post has been edited by Ido013: Aug 27 2009, 15:34