 |
 |
 |
HentaiVerse 0.3.3 |
|
Aug 27 2009, 05:40
|
Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

|
Ah - thanks Sonic.
|
|
|
|
 |
|
Aug 27 2009, 06:28
|
Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

|
QUOTE(Tenboro @ Aug 26 2009, 10:59)  Try uploading some galleries. Run a H@H client. Do some bounties. Create torrents for something. There are plenty of ways to make some credits, the site isn't limited to the HentaiVerse minigame. It was never intended to be a way to print money.
As for your gold star, I suppose you can also sell the daily Hath that comes with. That should fetch you 1000-1200 C a day.
And now I think is the proper time to put forth a small suggestion, but first a small bit of data on uploads. Within less than 24 hours, one of my galleries went from being on the front page to page 12, so that shows that there's a lot of galleries being posted. Over the last 24 hours, I've gained about 25k gp, this is accounting for my 4-5 "new" galleries that I posted within the time frame, plus the couple of old ones I had up, which at the current rate is ~1.5k creds (say "new" cause it's old stuff people didn't upload). For me, whose internet upload rate can be measured at the rate of shark attacks an hour, it takes ~30 minutes to upload a gallery of around 30MB's in size, so in terms of the new stuff...I can pretty much forget about it. Now that the little trivial information is out of the way, here's the suggestion, more forms of getting gp within the gallery system. At current, just seeding torrents doesn't net any gp, you have to own the gallery or have made the torrent. Also, tagging and cleanup is only rewarded via the toplist, which is more exp than anything else, while at the same time giving other people gp. Now, here's where the suggestion splits off into two parts. Part one would require a system to judge not just the quantity of a person's work, but the quality as well. This would require a system where, one, the gallery would have to track who added what tags, and two, if the tags stayed or were voted off. The first part would be so we could easily identify people that are abusing the tagging system, while the second would be for part two of the suggestion. Part two is adding gp based on the quality as well as the quality of work, where if someone has done a large amount of tagging, and the tags were regarded as being of a good quality, then they were get a bigger gp reward. To reduce strain in terms of constantly calculating the rewards, it could be tied to a modified version of the toplist that would be used to put a numerical value on the quality and quantity. That said, this is just a relatively small suggestion, though getting gp through other ways is the main point (and it doesn't have to be extremely large amounts).
|
|
|
|
 |
|
Aug 27 2009, 06:40
|
EvolutionKing
Group: Gold Star Club
Posts: 9,454
Joined: 2-May 07

|
QUOTE(sayber @ Aug 26 2009, 23:27)  montage・・・ 8時間かけても思ったほど効果がないんですね・・・ モンスターの攻撃も以前より激しくなり大変です 良い装備品が手に入ればいいんですが なかなかめぐり合えないものですね  それは本当に大変ですね... モンスターは本当に強いです。 でも、絶対に諦めないで! 一生懸命頑張りましょう! Translation: It's pretty tough. The monsters are really strong. Well, whatever you do, don't give up! We all should do our very best!
|
|
|
Aug 27 2009, 06:47
|
Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

|
Things seem way more balanced now, for better or worse. I know I went from 7 battle grindfests to 80+ after equipment stats and now I'm back down to 7 again.
|
|
|
Aug 27 2009, 07:42
|
tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

|
The emphasis on proficiency I admire but low lvls get screwed the hardest. Low lvls are just putting on anything that drops and can't afford to buy matching sets of gear. Low lvls can't afford to lose in the arena, the lvl 12 arena is 700c, I've been playing for I think 2 months and that is like 7% of my total credits.
Would it be possible to scale the costs of arenas with player lvls?
Also, did a montage last night. Took off all light and cloth to train heavy and got: .5780 heavy .1962 dual wield
Should I see any benefit from that?
This post has been edited by tenkicks: Aug 27 2009, 07:47
|
|
|
Aug 27 2009, 07:48
|
YoungHickory
Group: Gold Star Club
Posts: 510
Joined: 28-October 08

|
I wish I could disable Elemental Magic from my montage. I only have any points in it because of accidental magic missiles.
|
|
|
Aug 27 2009, 08:17
|
cptkleenex
Group: Gold Star Club
Posts: 11,785
Joined: 23-January 08

|
I don't know if this is a direct result of the changes, but I thought you said that the Endgame and above arena's had a guaranteed equipment drop. I just finished Endgame and got a Greater Mana Potion as a reward. That's just... uh terrible.
|
|
|
|
 |
|
Aug 27 2009, 08:24
|
oddboyx
Newcomer
 Group: Members
Posts: 26
Joined: 7-July 07

|
I thought some of these changes were to keep lowbies like me from insane grindfests?
So I had to set it to cake, still made it to round 217 in grindfest with no consumables used, pretty good on health and mana. Just broke it off because I leveled and wanted to spend some of the xp and the new ability point.
Oh, one other thing. Once the healer starts getting expensive at the high levels, will it just be easier to partial heal up, go clear arena round 1 for the full heal? Even if it's 500credits to enter instead of 100?
This post has been edited by oddboyx: Aug 27 2009, 08:31
|
|
|
|
 |
|
Aug 27 2009, 08:27
|
eushully
Group: Gold Star Club
Posts: 3,058
Joined: 31-July 09

|
QUOTE(cptkleenex @ Aug 27 2009, 01:17)  I don't know if this is a direct result of the changes, but I thought you said that the Endgame and above arena's had a guaranteed equipment drop. I just finished Endgame and got a Greater Mana Potion as a reward. That's just... uh terrible.
I thought he said arena has 10% chance of dropping equipment, and up to 50% for later ones.
|
|
|
|
 |
|
|
 |
|
Aug 27 2009, 08:32
|
Tenboro

|
QUOTE(Dndestroy @ Aug 27 2009, 06:28)  Part one would require a system to judge not just the quantity of a person's work, but the quality as well. This would require a system where, one, the gallery would have to track who added what tags, and two, if the tags stayed or were voted off. The first part would be so we could easily identify people that are abusing the tagging system, while the second would be for part two of the suggestion.
Well, the system already tracks that, but GP rewards for tag hmm.. I don't know. Maybe if I find some super-clever way to do it without killing performance. There are a few million tags in the system, after all. QUOTE(Dndestroy @ Aug 27 2009, 06:28)  Part two is adding gp based on the quality as well as the quality of work, where if someone has done a large amount of tagging, and the tags were regarded as being of a good quality, then they were get a bigger gp reward. To reduce strain in terms of constantly calculating the rewards, it could be tied to a modified version of the toplist that would be used to put a numerical value on the quality and quantity.
Sure, get back to me when you've developed a sentient AI. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(oddboyx @ Aug 27 2009, 08:24)  I thought some of these changes were to keep lowbies like me from insane grindfests?
So I had to set it to cake, still made it to round 217 in grindfest with no consumables used, pretty good on health and mana. Just broke it off because I leveled and wanted to spend some of the xp and the new ability point.
Cakefest should still be pretty easy for most people. I mean, if you want to be fighting straw dummies, who am I to stop you. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
|
 |
|
Aug 27 2009, 08:32
|
funkafied
Group: Members
Posts: 157
Joined: 17-May 08

|
For some reason I can't do the "A New Beginning" arena despite I'm at level 10 and i have enough credits to do it
This post has been edited by funkafied: Aug 27 2009, 08:33
|
|
|
Aug 27 2009, 08:34
|
Tenboro

|
QUOTE(cptkleenex @ Aug 27 2009, 08:17)  I don't know if this is a direct result of the changes, but I thought you said that the Endgame and above arena's had a guaranteed equipment drop. I just finished Endgame and got a Greater Mana Potion as a reward. That's just... uh terrible.
Well it does, you just get it in form of a trophy for now.. but direct equipment drops were capped to 50% and spread out a bit to the other arenas.
|
|
|
Aug 27 2009, 08:36
|
oddboyx
Newcomer
 Group: Members
Posts: 26
Joined: 7-July 07

|
Straw dummies that require little thought and still give me money... so what if it's about 1000 credits per 110 rounds... (Yay for proficiency building!)
|
|
|
Aug 27 2009, 08:39
|
Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

|
Well, the whole quality check would be in terms of if the tag was voted down or not. If the tag was voted up, then it would be a good quality tag, seeing as it's most likely the right tag in the right gallery, with more votes meaning higher quality, while on the other hand if it gets voted down or voted off completely then it's a low quality tag, which might not be blatant abuse but would mean that they're not tagging it right.
But as you said, the main problem would be keeping performance high with such a system, but I'm just throwin a bone out there.
This post has been edited by Dndestroy: Aug 27 2009, 08:40
|
|
|
|
 |
|
|
 |
|
Aug 27 2009, 08:55
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
@Tenb: would you consider increasing the power of regen or decreasing its mana cost (preferably the first option)? On a good roll I can use cure for 500 health, though more usually it earns high 400's. But regen is generally earning me low 500's, and it costs more than 1.5x cure to use... QUOTE Somewhat unrelated, is there a particular reason why I can't place a bid on either of the 10-Hath auctions you posted? I have enough credits. If I remember correctly, you can only bid on Tenb's auctions if you have less than 100hath. This post has been edited by DemonEyesBob: Aug 27 2009, 08:57
|
|
|
|
 |
|
Aug 27 2009, 09:20
|
Tenboro

|
QUOTE(DemonEyesBob @ Aug 27 2009, 08:55)  @Tenb: would you consider increasing the power of regen or decreasing its mana cost (preferably the first option)? On a good roll I can use cure for 500 health, though more usually it earns high 400's. But regen is generally earning me low 500's, and it costs more than 1.5x cure to use...
They're not supposed to be equivalent, regen is a HoT and furthermore is highly influenced by proficiency (since longer duration = more heals).
|
|
|
Aug 27 2009, 09:30
|
Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

|
Training for increasing the time of montage would be helpful for me so I can sleep a little longer. (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
|
 |
|
Aug 27 2009, 09:45
|
Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

|
QUOTE(Tenboro @ Aug 26 2009, 03:18)  -- Rainbow Aura increases all regen rates by 50% - Having a Gold Aura or higher now increases all regen rates by 50%.. Stackable to 100%, right? Do those auras also give you the color aura bonuses such as evade boost? QUOTE(PandAGruel @ Aug 26 2009, 09:39)  PS i've started HV only to pay for Doggie Bag Archiver and first time played only for that purpose... with current changes in C-gain system the only way to pay for it is gp from uploading... it is really hard to compete with top uploaders in speed of finding new incomings New? In the past month I've uploaded almost ~300 dojins, none of them "new", just stuff I found over the past 10 years (about half replaces, half new stuff). I don't actually know where some peope get this "new" stuff, but I am doing quite well with the "old" stuff, and I am most certainly not done uploading stuff (IMG:[ invalid] style_emoticons/default/smile.gif) So my advice is - try to synchronize your collection with HV and you may be quite positively surprised (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Cyriel @ Aug 26 2009, 19:52)  Also john. I'm not saying go do this and that, just that there's lots of different ways to get credits. Sell hath :3 Don't have hath but can draw ? Make sigs on demand :3 Can drag but not making sigs? enter in the banner contest. Help out, write faqs, do something for the benefit of the community and people will reward you for it. Weeell.... maybe it will, maybe it won't. Many tens of hours I've spend in the re-up vigi thread (as indicated by my toplist cleanup position, which wou)ld be so much nicer if it gave me creds or hath instead of exp) earned me maybe 4k karma and 0 creds (IMG:[ invalid] style_emoticons/default/biggrin.gif) But since we all know how uber useful karma is, I am certainly not complaining (IMG:[ invalid] style_emoticons/default/biggrin.gif) But seriously: could we have an option (in settings or such) to chose what do we want to get for being in the toplist? I'd take anything instead of the exp gain (I actually don't want to level fast): creds, gp, hath...anything (IMG:[ invalid] style_emoticons/default/smile.gif) Difficulty wise, at first I was thinking that the monsters are tougher, and while I can do the cake grind more or less as well as before, I am no longer able to do the Rolling Stone (bye bye 900 creds), and to be honest - I don't see why I would. Yeah, I could still do it if I was using top mana/health pots... but for the 10% equip chance which usually means just another crappy pot the risk is SO not worth the risk of loosing (not to mention that out of the 7 or 8 equips I got only one sells for more than 900... damn pawn shop prices). While instant heal is a nice boost for finishing the arena, I don't think that the increased chance in getting the equips is worth the risk of loosing all that creds (btw, what was that chance before?). I've done 8 arenas since the change and gotten no equipment. So I'd like to suggest that something needs to be done to make the arena risk worth it more for mid-level players. Btw, I should note that I did a major rebuild of my character: with cred boost abilities gone, I could free all points I invested into exp boost, and that gave me 20 points I invested in maxing health and mana tanks, improved spells (max poison and haste) and spirit tanks (which are the path to overcharge bonus = damage bonus in normal attacks, too, if I am not mistaken). That said, having tested maxed haste, I still consider it useless and will drop it from the next build. It's simply too expensive (1.5 cure/shield or 2 infernos...). I asked recently on the forums about haste and all who bothered to reply agree its crap - so perhaps the spell could get a facelift like shield/barrier did in the future in some shape or form...? Slow could probably use it, too; personally I consider weaken and sleep poor choices too - but than I am the guy who loves poison, so maybe you shouldn't listen to me that seriously (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still, despite the improved combat build, my battle performance has not improved (in fact, counting the arena loss, it has worsened). Hence, in retrospective, I do agree that the game has gotten more difficult, at least for my level (40s). Lastly: there still is some tiny credit bonus I am getting from areans (5%). I just cannot figure out where is it coming from, as I have no hath credit perks and everything else was supposed to get nerfed?
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|