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HentaiVerse 0.3.3 |
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Aug 27 2009, 03:13
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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So is the 2nd wind for MP supposed to be raped ?
Because it used to give me ~1/5th tops and now it's more like ~1/10th tops... Also the HP 2nd wind is still normal... So... yeah.
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Aug 27 2009, 03:22
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(Cyriel @ Aug 27 2009, 03:13)  So is the 2nd wind for MP supposed to be raped ?
Because it used to give me ~1/5th tops and now it's more like ~1/10th tops... Also the HP 2nd wind is still normal... So... yeah.
QUOTE - Adjusted the proc chances and regen amounts for Second Wind. The chance of getting Spirit and Mana has decreased, Health remains about the same. The amount of restored Health has been increased. All regeneration amounts are now calculated from base vitals. And I don't miss a change to re-post my question! (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(bbgr @ Aug 27 2009, 01:18)  Well, here's one question for every one: What should I choose? and why? a) +1.0% Evade, +2 Agility and +2% Elect elemental rating (IMG:[ invalid] style_emoticons/default/cool.gif) +5.0 Magical Hit Change, +1 Strength, +1 Intelligence and +2% Soul elemental rating
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Aug 27 2009, 03:25
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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my arenas renewed for the day and i cleared through blazing field on the new system. went through some average mana draughts, although its still perfectly double at my level. it is a lot more holy crap dont kill me now though...
got 2 pieces of entirely worthless equipment as well, yay.
maybe make the arena rewards a bit higher than the entry cost on replays so you can make a little extra c each day without having to worry about the credit bonus code effecting anythin else and making infinite c loops. say the first arena gives 100 entra, 200 on your first complete (thats the regular i think?) and 120-130 er somethin like that on replays.
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Aug 27 2009, 03:40
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(bbgr @ Aug 26 2009, 20:22)  And I don't miss a change to re-post my question! (IMG:[ invalid] style_emoticons/default/laugh.gif) Get the Smiley one ( B ) if you regularly use magic on enemies. Otherwise, go with the evade one ( A ).
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Aug 27 2009, 03:52
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(Panuru @ Aug 27 2009, 03:40)  Get the Smiley one ( B ) if you regularly use magic on enemies. Otherwise, go with the evade one ( A ).
No, not magic, I use Weaken and Silence, but this could be an idea, thanks. Note: I take another aura point in a week or so. Note 2: I've a balance character.
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Aug 27 2009, 04:24
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Well I guess you can montage and train but you have to start the training first cause once you start montage, you can't do anything else. Hopefuly starting Montage didn't stop training, I'll know in the morning. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 27 2009, 04:32
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oddboyx
Newcomer
 Group: Members
Posts: 26
Joined: 7-July 07

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I keep hearing about a proficiency cap. And it's not sounding static. Maybe it's just for montages.
How does one determine your profiecency cap?
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Aug 27 2009, 04:38
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(vampirial sin @ Aug 26 2009, 21:00)  instead you can use the arena to get equipment now 10% chance per arena complete (IMG:[ invalid] style_emoticons/default/smile.gif) 12 Arenas and all I get are lousy potions. Some guys have all the luck, some guys have all the pain, some guys get all the breaks, some guys do nothing but complain. LOL.
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Aug 27 2009, 04:46
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funkafied
Group: Members
Posts: 157
Joined: 17-May 08

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How come when I leveled up to 9 I lost my current aura and it told me to choose one again?
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Aug 27 2009, 04:49
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NHayder
Group: Gold Star Club
Posts: 1,486
Joined: 9-March 08

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Got nothing to do with leveling up. QUOTE(Tenboro @ Aug 26 2009, 10:18)  Aura Revamps Primary Aura bonuses have been revamped. Yes, again. -- The old EXP/Credit/Power bonuses have been removed. All primary auras now add a +7% EXP modifier and a +7% Power modifier for the first rank. -- Flipped the INT and WIS bonus from blue/indigo auras. All other primary attribute bonuses remain the same. -- Elemental bonuses have been tweaked. Violet Aura now increases Soul Rating by 1/3/5% instead of giving a bonus to all elements. The Rainbow Aura also increases Soul Rating by 2%. -- Added a number of other bonuses for each aura. All these bonuses count as if you were wearing it as equipment. --- Red Aura increases Physical Attack Damage by 2.0% per rank. --- Orange Aura increases Physical Hit Chance by 5.0 per rank. --- Yellow Aura increases Evade by 1.0% per rank. --- Green Aura increases Physical Absorb by 2.0 points per rank. --- Blue Aura increases Magical Absorb by 2.0 points per rank. --- Indigo Aura increases Magical Attack damage by 2.0% per rank. --- Violet Aura increases Magical Hit Chance by 5.0 per rank. - Because Primary Auras have changed so significantly since they were last reset, they have been, well, reset. You can reassign your Aura Points from the aura screen to choose the combination you desire.
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Aug 27 2009, 04:50
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(funkafied @ Aug 27 2009, 04:46)  How come when I leveled up to 9 I lost my current aura and it told me to choose one again?
QUOTE(Tenboro @ Aug 26 2009, 09:18)  Aura Revamps Primary Aura bonuses have been revamped. Yes, again. -- The old EXP/Credit/Power bonuses have been removed. All primary auras now add a +7% EXP modifier and a +7% Power modifier for the first rank. -- Flipped the INT and WIS bonus from blue/indigo auras. All other primary attribute bonuses remain the same. -- Elemental bonuses have been tweaked. Violet Aura now increases Soul Rating by 1/3/5% instead of giving a bonus to all elements. The Rainbow Aura also increases Soul Rating by 2%. -- Added a number of other bonuses for each aura. All these bonuses count as if you were wearing it as equipment. --- Red Aura increases Physical Attack Damage by 2.0% per rank. --- Orange Aura increases Physical Hit Chance by 5.0 per rank. --- Yellow Aura increases Evade by 1.0% per rank. --- Green Aura increases Physical Absorb by 2.0 points per rank. --- Blue Aura increases Magical Absorb by 2.0 points per rank. --- Indigo Aura increases Magical Attack damage by 2.0% per rank. --- Violet Aura increases Magical Hit Chance by 5.0 per rank. - Because Primary Auras have changed so significantly since they were last reset, they have been, well, reset. You can reassign your Aura Points from the aura screen to choose the combination you desire. - Spectral Aura bonuses have been revamped. -- The white and black auras now both give +50% EXP and +25% Power, while the Rainbow Aura gives +77% EXP and +77% Power. -- White Aura gives +10% HP -- Black Aura gives +10% MP -- Rainbow Aura increases all regen rates by 50% - Having a Gold Aura or higher now increases all regen rates by 50%.
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Aug 27 2009, 05:02
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funkafied
Group: Members
Posts: 157
Joined: 17-May 08

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Damn I wish i knew it was a one time thing
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Aug 27 2009, 05:04
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(oddboyx @ Aug 26 2009, 21:32)  I keep hearing about a proficiency cap. And it's not sounding static. Maybe it's just for montages.
How does one determine your profiecency cap?
The maximum proficiency is your level. Therefore it increases as you level up.
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Aug 27 2009, 05:11
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killa
Group: Members
Posts: 965
Joined: 28-April 06

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QUOTE(funkafied @ Aug 26 2009, 23:02)  Damn I wish i knew it was a one time thing
in one more lv you'll get another aura point
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Aug 27 2009, 05:14
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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I like that the fire-eater and similar armors have been adjusted for better protection vs those types of magic attacks, but damn...it's like my armor is now made of tissue paper for physical attacks. QUOTE 8 8 You gain 516 Credits! 8 7 You gain 27.39 EXP! 8 6 Your HP and MP have been fully restored! 8 5 Arena Clear Bonus! Received: [Godly Health Draught] 8 4 Fire Fox dropped [Crude Mana Potion] 8 3 You are Victorious! 8 2 Cookie Monster has been defeated. 8 1 You hit Cookie Monster for 156 piercing damage. 7 3 Cookie Cutter hits you for 33 slashing damage. 7 2 Cookie Monster uses Cookie Cutter 7 1 You hit Cookie Monster for 141 piercing damage. 6 2 Cookie Monster hits you for 17 slashing damage. 6 1 You hit Cookie Monster for 156 piercing damage. 5 5 You dodge the attack from Cookie Monster. 5 4 Cookie Monster hits you for 12 slashing damage. 5 3 Fire Fox has been defeated. 5 2 Your offhand hits Fire Fox for 105 slashing damage. 5 1 You hit Fire Fox for 153 piercing damage. 4 5 Fire Fox hits you for 14 slashing damage. 4 4 Cookie Monster hits you for 8 slashing damage. 4 3 Fire Fox hits you for 16 slashing damage. 4 2 You hit Fire Fox for 151 piercing damage. 4 1 You gain 0.03 points of dual wielding proficiency. 3 7 Cookie Cutter hits you for 26 slashing damage. 3 6 Cookie Monster uses Cookie Cutter 3 5 You dodge the attack from Fire Fox. 3 4 Blue Slime has been defeated. 3 3 You hit Blue Slime for 232 piercing damage. 3 2 Effect Regeneration on yourself has expired. 3 1 Regeneration restores you with 32 points of health. 2 7 Cookie Monster hits you for 5 slashing damage. 2 6 Fire Fox hits you for 9 slashing damage. 2 5 Bouip hits you for 52 holy damage. 2 4 Blue Slime casts Bouip 2 3 Your attack procs the effect Penetrated Armor on Blue Slime. 2 2 You hit Blue Slime for 108 piercing damage. 2 1 Regeneration restores you with 32 points of health. 1 6 Burning Tail hits you for 40 fire damage. 1 5 Fire Fox uses Burning Tail 1 4 Blue Slime hits you for 21 crushing damage. 1 3 You dodge the attack from Cookie Monster. 1 2 You hit Blue Slime for 103 piercing damage. 1 1 Regeneration restores you with 21 points of health. 0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=31 HP=336 MP=81 SP=20 NA=96 Type=hostile 0 3 Spawned Monster B: MID=10 (Blue Slime) LV=34 HP=366 MP=78 SP=20 NA=96 Type=hostile 0 2 Spawned Monster A: MID=6 (Fire Fox) LV=31 HP=351 MP=75 SP=20 NA=96 Type=hostile 0 1 Initializing arena challenge #5 (Round 3 / 3) ... 0 0 Battle Start! I don't want to be that guy who bitches about everything, but 16c for that? Really? *walks away*
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Aug 27 2009, 05:27
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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montage・・・ 8時間かけても思ったほど効果がないんですね・・・ モンスターの攻撃も以前より激しくなり大変です 良い装備品が手に入ればいいんですが なかなかめぐり合えないものですね 
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Aug 27 2009, 05:29
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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QUOTE(sayber @ Aug 26 2009, 22:27)  montage・・・ 8時間かけても思ったほど効果がないんですね・・・
モンスターの攻撃も以前より激しくなり大変です 良い装備品が手に入ればいいんですが なかなかめぐり合えないものですね
uhmmm...What?
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Aug 27 2009, 05:33
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Actraiser @ Aug 26 2009, 22:29)  uhmmm...What?
You just now realized that not everybody speaks English? According to the always-wonderful machine translation, it's another complaint that the monsters are tough and there should be more equipment.
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Aug 27 2009, 05:33
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NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

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From what I can gather, sayber is having a hard time too.
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Aug 27 2009, 05:33
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Sonic
Group: Catgirl Camarilla
Posts: 4,689
Joined: 16-November 07

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QUOTE(sayber @ Aug 26 2009, 23:27)  montage・・・ 8時間かけても思ったほど効果がないんですね・・・
モンスターの攻撃も以前より激しくなり大変です 良い装備品が手に入ればいいんですが なかなかめぐり合えないものですね
QUOTE(Google Translation @ Aug 26 2009, 23:27)  montage・・・
8 I think I also have no effect over time as
It is hard to attack monsters become more intense than before I wish that I get good equipment It is pretty hard to meet
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