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HentaiVerse 0.3.3 |
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Aug 26 2009, 12:54
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Tenboro

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- Clearing an Arena will now also fully restore your HP and MP.
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Aug 26 2009, 12:56
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killa
Group: Members
Posts: 965
Joined: 28-April 06

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thats what im talking about tenboro your the man
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Aug 26 2009, 12:59
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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QUOTE(Tenboro @ Aug 26 2009, 20:54)  - Clearing an Arena will now also fully restore your HP and MP.
Not very helpfull because I have to grindfest with spirit potions to get spirit back up, and while I'm doing that a few crude's gets the MP and HP back up anyway.
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Aug 26 2009, 13:00
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killa
Group: Members
Posts: 965
Joined: 28-April 06

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just dont use your spirit attack its ment to be a final option right
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Aug 26 2009, 13:07
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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I'm almost dying in fights for 10xp and 1/2 doz credits now.
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Aug 26 2009, 13:14
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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Tenboro had to get rid of the credit bonuses days after I got my white aura (which I initially got for the credit boost). wtf mate
I have a feeling that hath prices are going to go down drastically. With several perks nerfed badly and more or less all credit boosts are gone, I see fewer people actually wanting anything other than some really cheap perks, since all the credits (and GP that converts to credits) need to be funneled into HV.
Anyway, in the next update, you should give the option to spend only the amount of SP you really want for the spirit nuke. Sometimes I'll have to fall back on it and kill a generic mob so I don't lose the battle, but I end up overkilling it and a lot of my SP just goes to waste.
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Aug 26 2009, 13:24
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Tenboro

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QUOTE(bbgr @ Aug 26 2009, 13:17)  Perhaps an increase (10%) in the daily credit might be a good compromise? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I've already gone over them and increased them, by quite a bit more than 10%. The point of the patch wasn't to reduce the amount of "good" credits but to get rid of some money printing loopholes. QUOTE(bbgr @ Aug 26 2009, 13:17)  Cure and Regen are affected by this stat? (IMG:[ invalid] style_emoticons/default/huh.gif) Magic Attack Damage? No.
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Aug 26 2009, 13:28
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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I have a feeling that Tenboro nerfed/removed the credit boosts so that people would donate to the site, since apparently you get... 500 per dollar? In addition to the stars or whatever they are.
Not sure if this has been said yet, or if everyone has already noticed, but it seems the reason why enemies got stronger is the exp mods increased. Hard went from 1.5 to 1.7, and I'm guessing the enemies have seen a similar increase in stats. Well, in addition to everyone getting weaker.
This post has been edited by roflcopt0rz: Aug 26 2009, 13:32
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Aug 26 2009, 13:32
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Tenboro

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QUOTE(roflcopt0rz @ Aug 26 2009, 13:28)  I have a feeling that Tenboro nerfed/removed the credit boosts so that people would donate to the site, since apparently you get... 500 per dollar? In addition to the stars or whatever they are.
I'm not sure I like your tone, but no. The primary reason I removed them was to plug a loop involving the Hath Exchange, where you'd sell Hath for GP, convert them at a high rate, and buy Hath for the credits you got. The math I did on the transaction history indicated a fairly enormous ROI, but I didn't bother to analyze if anyone were actually doing it.
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Aug 26 2009, 13:49
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE Increased the EXP bonus for playing on the harder difficulty levels. FINALLY!!! Pissed me off to end to crank up the difficulty as high as I dared for a given Arena/Random Hourly, and barely scrape by by the seat of my pants.....only to see not so very much of a commensurate EXP difference at the end. (IMG:[ invalid] style_emoticons/default/mad.gif) Can't say that I'm happy to see all of the changes that went on, but some types of Balance had to be made -seemed like there were waaaaay too many reports of people who could Grindfest infinitely, to name just one thing.
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Aug 26 2009, 13:53
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roflcopt0rz
Group: Gold Star Club
Posts: 4,307
Joined: 3-February 08

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Couldn't you remove the hath auction, and replace it with a converter, like the GP -> cred one? Make it, like, cred -> hath.
Sorry if I came across as mean or sarcastic. I guess it's just the way I am.
This post has been edited by roflcopt0rz: Aug 26 2009, 13:55
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Aug 26 2009, 13:56
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tenkicks
Group: Members
Posts: 141
Joined: 2-July 09

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QUOTE(Thanos008 @ Aug 26 2009, 21:49)  FINALLY!!! Pissed me off to end to crank up the difficulty as high as I dared for a given Arena/Random Hourly, and barely scrape by by the seat of my pants.....only to see not so very much of a commensurate EXP difference at the end. (IMG:[ invalid] style_emoticons/default/mad.gif) Can't say that I'm happy to see all of the changes that went on, but some types of Balance had to be made -seemed like there were waaaaay too many reports of people who could Grindfest infinitely, to name just one thing. Yeah but can you even battle in the harder difficulties anymore? I had been doing some grinding on heroic (3.2), but I'm down to easy now ..making far less xp than ever.
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Aug 26 2009, 14:05
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(Tenboro @ Aug 26 2009, 13:24)  I've already gone over them and increased them, by quite a bit more than 10%. The point of the patch wasn't to reduce the amount of "good" credits but to get rid of some money printing loopholes. ...
Good. (IMG:[ invalid] style_emoticons/default/laugh.gif) So... How are the new credit bonus for Metallic aura? Gold, Tri, Quit and Catgirl Aura. QUOTE(Tenboro @ Aug 26 2009, 13:24)  ... Magic Attack Damage? No.
So tecnically new aura(s) bonus don't affect Cure and Regen, right? Let see if I've understood: Indigo Aura increases Magical Attack damage by 2.0% per rank. <--- only for Fire/Cold/Elec/Wind/Purge and similar Violet Aura increases Magical Hit Chance by 5.0 per rank. <--- like the previous or this affect also deprecative/supportive?
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Aug 26 2009, 14:13
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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日本語わかる人いるのかな・・・?
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Aug 26 2009, 14:16
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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あたしは少し日本語がわかる... わぞ
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Aug 26 2009, 14:26
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Tenboro

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QUOTE(bbgr @ Aug 26 2009, 14:05)  So... How are the new credit bonus for Metallic aura? Gold, Tri, Quit and Catgirl Aura.
Scratch that. Catgirls were upped to 5k base I believe. QUOTE Indigo Aura increases Magical Attack damage by 2.0% per rank. <--- only for Fire/Cold/Elec/Wind/Purge and similar
Magic that does damage, yes. QUOTE Violet Aura increases Magical Hit Chance by 5.0 per rank. <--- like the previous or this affect also deprecative/supportive?
Everything that can be resisted, so deprecative but not supportive.
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Aug 26 2009, 14:29
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sayber
Group: Members
Posts: 1,133
Joined: 27-January 09

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>あたしは少し日本語がわかる
みなさん英語なので 私はいつもは書き込まずに 見ているだけだったのですが 少しでも日本語がわかる方がいてうれしいです。
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Aug 26 2009, 14:33
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(Tenboro @ Aug 26 2009, 14:26)  Scratch that. Catgirls were upped to 5k base I believe.
I <3 you more. (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Tenboro @ Aug 26 2009, 14:26)  Magic that does damage, yes.
Perfect! QUOTE(Tenboro @ Aug 26 2009, 14:26)  Everything that can be resisted, so deprecative but not supportive.
Like I suppose. Thanks for everything. Finally I can fight monster like a week ago, kick them in the right place! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 26 2009, 14:42
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Tenboro

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Note that I made more further changes to the GP exchange, the base rate is now half of what it used to be before the patch. Together with the lowered "conversion bump" the vast majority (and quite possibly everyone) will get more Credits for a GP now than before the patch.
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