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> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Mar 13 2022, 12:46
Post #741
co14141255



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thank you for sharing
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post Mar 16 2022, 17:43
Post #742
ltcrg06



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Thank you!!!!
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post Apr 23 2022, 09:11
Post #743
Dr.Levi



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thanks for your sharing! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 22 2022, 03:52
Post #744
lololo16




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inline changer doesn't work on isekai :c
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post Jun 22 2022, 06:00
Post #745
what_is_name



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well the difficulty setting value changed.
edit the
CODE

                        var mapDif = [
                            {n:"Normal",v:"1ch"},
                            {n:"Hard",v:"2ch"},
                            {n:"Nightmare",v:"3ch"},
                            {n:"Hell",v:"4ch"},
                            {n:"Nintendo",v:"5ch"},
                            {n:"IWBTH",v:"6ch"},
                            {n:"PFUDOR",v:"7ch"}
                        ];

to
CODE

                        var mapDif = [
                            {n:"Normal",v:"1"},
                            {n:"Hard",v:"2"},
                            {n:"Nightmare",v:"3"},
                            {n:"Hell",v:"4"},
                            {n:"Nintendo",v:"5"},
                            {n:"IWBTH",v:"6"},
                            {n:"PFUDOR",v:"7"}
                        ];

shoud make it work in Isekai, but will broke it in Persistent. But it should work in Persistent after the update come to Persistent
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post Jun 24 2022, 08:33
Post #746
lololo16




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QUOTE(what_is_name @ Jun 22 2022, 01:00) *

shoud make it work in Isekai, but will broke it in Persistent. But it should work in Persistent after the update come to Persistent


wow, forgot to reply here. Thank you very much
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post Jul 21 2022, 11:25
Post #747
what_is_name



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- v1.0.14 fix the inline difficulty changer

well it simply the same as #745 changed so you don't need to update it if you have solve it by yourself

Attached File  HVtoolBox_1.0.14.user.js.txt ( 191.73k ) Number of downloads: 21954
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post Mar 8 2023, 13:50
Post #748
EromancerX



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QUOTE(Maharid @ Sep 4 2017, 02:10) *

The one that "work properly" for me say "no stat for Agility".

For hiding collectible i use this:
CODE
// ==UserScript==
// @name            Unshrinable Figurines
// @description     Trys to prevent you from shrining figurines
// @include         *hentaiverse.org/?s=Bazaar&ss=is*
// @include         *hentaiverse.org/?s=Bazaar&ss=ss*
// @include         *hentaiverse.org/?s=Bazaar&ss=mm*
// @author-maincode oohmrparis
// @author-script   LostLogia4
// @version         1.2
// ==/UserScript==

var figurine = document.querySelectorAll('#item_pane tr td:first-Child');
for(i = 0; i < figurine.length; i++) {
  if(/Figurine/.test(figurine[i].children[0].getAttribute('onclick'))) {
    figurine[i].parentElement.style.display = 'none';
  }
}

I think is one of the older one but never stopped working.


CODE
// ==UserScript==
// @name            Unshrinable Figurines
// @description     Trys to prevent you from shrining figurines
// @include         *hentaiverse.org/?s=Bazaar&ss=is*
// @include         *hentaiverse.org/?s=Bazaar&ss=ss*
// @include         *hentaiverse.org/?s=Bazaar&ss=mm*
// @author-maincode oohmrparis
// @author-script   LostLogia4
// @author-editor   Eromancer
// @version         1.3
// ==/UserScript==

var figurine = document.querySelectorAll('div.cspp tr td:first-Child');
for(i = 0; i < figurine.length; i++) {
  if(/Figurine/.test(figurine[i].children[0].getAttribute('onclick'))) {
    figurine[i].parentElement.style.display = 'none';
  }
}


Tweak for new HV version
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post Mar 11 2023, 11:04
Post #749
nine08



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Hey,

where do I see the equipment ranges? Are they only displayed when attached in a MoogleMail?
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