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> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Sep 2 2017, 19:59
Post #61
f4tal



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QUOTE
in case of obsoletes, it sometimes appears a popup which says "no match for (item)" and has to be clicked. probably only in case of retired slots like daggers, scythes and so on.

Sorry, Scremaz, It is "a problem" of Percentile Ranges Script - it just has no database for obsolete equipment. It cannot be fixed and to be fair, should not be. I have added more meaningful message: "Sorry, but [equip] either is obsolete or its data is unknown. Cannot parse it" it that case instead of default "no match for [equip]" - hopes it will eliminates all confusions. =)

QUOTE
Can $tags be used in moogle function? Or only in searching and list?

Sorry, morineko, but only in searching and list for now. But I will add support for moogle later. Thanks for commenting =)

QUOTE
If you have spare time would you consider making it work without the HV Custom Font setting?

Sorry, BMXArena, but this is not possible. You see - default HentaiVerse font is not a font, but rather a pictures of letters and numbers. So there is no easy way to convert them to letters. You have to use custom fonts instead of default font to make that script work. Also, it is a good idea to use custom fonts at all , because windows would be rendered faster (it takes less time to create page with font than applying tons of CSS-graphics). So, your battle would be faster that way. =)

QUOTE
edit: yep it was the font, I wished it didn't take so many years to figure out...

Yes, tecche, it was a default font problem, and it happens not only with my script, but practically with any script that parses text. I will put a notice of using custom font in first post to make users know about such "issue". Thank you for helping =)

QUOTE
Just a question: Why not making the setting (from the UI) permanent inside the script?

I don't know way to make script interact with user without using local.storage, sesion.storage or cookies and any of three are part of webappsstore.sqlite. Sorry, Maharid, and I don't want to make "inside-script-options" that user can edit with notepad =(
However, you gave me an idea to create import/export buttons - this way user can stores his settings separately in text file and restore them at once - it would be good compromise. =)

QUOTE
An overlapping bug has occurred. sad.gif

Goldage, my God, so many stuff xD
Well, yes I can fix it by expanding window a little lower - I think that would be best solution of this problem. Thanks =)

QUOTE
This is the result of the body HTML if f4tal wants to take a look at what it looks like when it overlaps.

Thanks. Sapo84 - it is just a minor CSS issue and it would be not that hard to fix =)

QUOTE
Great job. Thank you happy.gif

Thanks, rokyroky =)

This post has been edited by f4tal: Sep 2 2017, 20:00
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post Sep 2 2017, 20:20
Post #62
piyin



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QUOTE(Sapo84 @ Sep 2 2017, 18:31) *

No, that nas nothing to do with it.

Similar overlap happens on my PHOF and I have 1 single script installed on the browser.
CODE
<body>
<script type="text/javascript" src="/z/086/hvc.js"></script>
<div id="showequip">
    <div><div style="width:370px; height:21px"><div style="width:370px; height:18px"><div class="fc4 fac fcb" style="width:370px"><div>Peerless Hallowed Oak Staff of Focus</div></div></div></div></div>    
<div id="equip_extended">
    <div class="eq es"><div>Staff         <span>Soulbound</span></div><div>Condition: 541 / 600 (91%)     Potency Tier: 9 (401 / 6438)</div><div><span>Ether Tap</span>: <span>40%</span> chance - <span>4</span> turns</div><div title="Base: 38.01">+<span>1149 Crushing Damage</span></div><div><span>Holy Strike</span></div><div class="ex"><div title="Base: 52.83"><div>Magic Damage</div><div>+<span>1184.92</span></div></div><div title="Base: 5.87"><div>Casting Speed</div><div>+<span>5.87</span></div><div> %</div></div><div title="Base: 44.85"><div>Magic Accuracy</div><div>+<span>49.22</span></div><div> %</div></div><div title="Base: 14.37"><div>Magic Crit Chance</div><div>+<span>17.86</span></div><div> %</div></div><div title="Base: 33.09"><div>Mana Conservation</div><div>+<span>33.09</span></div><div> %</div></div><div title="Base: 33.59"><div>Counter-Resist</div><div>+<span>33.59</span></div><div> %</div></div><div title="Base: 4.9"><div>Burden</div><div class="er">+<span>4.90</span></div></div><div></div></div><div class="ep"><div>Spell Damage</div><div title="Base: 8.11">Fire +<span>27.87</span></div><div title="Base: 8.11">Cold +<span>27.87</span></div><div title="Base: 35.81">Holy +<span>123.01</span></div></div><div class="ep"><div>Proficiency</div><div title="Base: 6.45">Elemental +<span>94.45</span></div><div title="Base: 8.64">Divine +<span>126.52</span></div><div title="Base: 15.92">Supportive +<span>232.93</span></div></div><div class="ep"><div>Primary Attributes</div><div title="Base: 6.44">Intelligence +<span>94.23</span></div><div title="Base: 9.7">Wisdom +<span>141.91</span></div></div></div>
    <div>
        <div>Upgrades and Enchantments</div>
        <span id="eu"><span>Physical Damage Lv.5</span>   <span>Magical Damage Lv.100</span>   <span>Magical Hit Chance Lv.15</span>   <span>Magical Crit Chance Lv.50</span>   <span>Supportive Proficiency Lv.50</span>   <span>Divine Proficiency Lv.50</span>   <span>Holy Spell Damage Lv.50</span>   <span>Intelligence Bonus Lv.50</span>   <span>Wisdom Bonus Lv.50</span></span>   <span id="ep"><span>Spellweaver Lv.4</span>   <span>Penetrator Lv.5</span></span>
    </div>
<div id="info" style="display: block;"><div style="margin: 7px auto 2px; text-align: center;">Percentile Ranges's information: </div><p>Soulbound, IW 9, forged 100, MDB 101%, EDB 100%, Int 100%, Wis 100%</p></div></div>
    <div>Current Owner: <a target="_forums" href="https://forums.e-hentai.org/index.php?showuser=168392">Sapo84</a></div>
</div>
</body>


This is the result of the body HTML if f4tal wants to take a look at what it looks like when it overlaps.



...

Questions: Are you the only one with this problem? Chrome of FF? Alt or normal version?

i ask because:

Attached Image

i dont have that problem AND have other 4 scripts working at the same time: Monsterbation, Crunk juice, HV Inline D and Riddle limiter plus.

So, kinda surprised. (IMG:[invalid] style_emoticons/default/blink.gif)



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post Sep 2 2017, 20:38
Post #63
ALL_MIGHT



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..
<Ignore it>

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post Sep 2 2017, 20:59
Post #64
Cleavs



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QUOTE(f4tal @ Sep 2 2017, 19:59) *

Sorry, Scremaz, It is "a problem" of Percentile Ranges Script - it just has no database for obsolete equipment. It cannot be fixed and to be fair, should not be. I have added more meaningful message: "Sorry, but [equip] either is obsolete or its data is unknown. Cannot parse it" it that case instead of default "no match for [equip]" - hopes it will eliminates all confusions. =)

not what i meant, tbh. the previous message was fine, i only wanted to know if the clickable popup could be got rid of. of course it's fine to keep a database of the recent gears only.


btw, i took the freedom to modify the first post to emphatize download link a bit. i hope you don't mind.


[edit]: also, correct me if i'm wrong - "highlights overlaying" is the option that allows/forbids your css option to overwrite vanilla ones, right?

This post has been edited by Scremaz: Sep 2 2017, 21:07
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post Sep 2 2017, 21:08
Post #65
rokyroky



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Is there a way to configure that when touching Close after bazaar or Salvage something automatically reload the page ?. I think it's more comfortable.

Edit: maybe not instantly, but if after 4-5 seconds ?. So that it allows to see the metals that it has given (in case of Salvage)

This post has been edited by rokyroky: Sep 2 2017, 21:11
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post Sep 2 2017, 21:14
Post #66
Maharid



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Now it work perfectly, thanks. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 2 2017, 21:15
Post #67
f4tal



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QUOTE
Is there a way to configure that when touching Close after bazaar or save something automatically reload the page ?. I think it's more comfortable.

You mean make script automatically reload when bazaaring (salvaging / repairing / etc) is done? Yes, there is an option in settings: 'Scripts's action when task is complete'. Set it to "reload" and then script will automatically reload page when job is done. =)

QUOTE
but if after 4-5 seconds ?

Sorry, but page is reloading as soon as as job is complete. The only task that has no auto-reloading is shrining. =(

QUOTE
not what i meant, tbh. the previous message was fine, i only wanted to know if the clickable popup could be got rid of. of course it's fine to keep a database of the recent gears only.

You mean remove than window-alert at all? Yes, I can do it, why not? =)

QUOTE
[edit]: also, correct me if i'm wrong - "highlights overlaying" is the option that allows/forbids your css option to overwrite vanilla ones, right?

You have two highlights. One makes background of legendary equipment red, other makes font of slaughter equipment all green.
Now, you have a Rapier of Slaughter - why highlight should be apply?
If you turn that option off - then only one highlight would be applied.
If you turn that option on - then both highlights would be applied to that equipemnt (it would be on red background with green font). =)

This post has been edited by f4tal: Sep 2 2017, 21:17
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post Sep 2 2017, 21:20
Post #68
Cleavs



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QUOTE(f4tal @ Sep 2 2017, 21:15) *

You have two highlights. One makes background of legendary equipment red, other makes font of slaughter equipment all green.
Now, you have a Rapier of Slaughter - why highlight should be apply?
If you turn that option off - then only one highlight would be applied.
If you turn that option on - then both highlights would be applied to that equipemnt (it would be on red background with green font). =)

yes, yes. but you know, this recent patch introduced a vanilla highlight of gears: namely, those in bazaar, dark red are gears which aren't currently equippable. the grey ones, inventory side are those currently in use.

your option overwrites these ones, right?
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post Sep 2 2017, 21:21
Post #69
rokyroky



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QUOTE(f4tal @ Sep 2 2017, 21:15) *

You mean make script automatically reload when bazaaring (salvaging / repairing / etc) is done? Yes, there is an option in settings: 'Scripts's action when task is complete'. Set it to "reload" and then script will automatically reload page when job is done. =)


Just what I needed. Thank you *.*

QUOTE

Sorry, but page is reloading as soon as as job is complete. The only task that has no auto-reloading is shrining. =(


No problem. I only said it in case the configuration did not exist ^^
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post Sep 2 2017, 21:32
Post #70
f4tal



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QUOTE
yes, yes. but you know, this recent patch introduced a vanilla highlight of gears: namely, those in bazaar, dark red are gears which aren't currently equippable. the grey ones, inventory side are those currently in use. your option overwrites these ones, right?

Attached Image
It does overwrite only default "color" style for such equipment.
As you can seen custom white-background (.styleHigh3) is working with default color (.txc).
If user would not use color-property, than nothing would be overwritten.

Funny thing is that with my script user can overwrite ANY style of ANY elements in HentaiVerse, it can be used not only for creating highlights. =)

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post Sep 2 2017, 22:13
Post #71
f4tal



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I have updated first post and second post a little.
Thank you Scremaz for highlighting the download link - it was very helpful =)

I forgot to mention that I also added two new tags "$type" and "$subtype" and option in LIST to make equipment sort by ID or by their type.
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post Sep 2 2017, 22:26
Post #72
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I noticed that if I set the price of an equip in my inventory, transfer it to my storage, then back to my inventory, the price disappears.

Not sure if this was a bug or not, but it would be pretty cool to have the prices stick somehow.
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post Sep 2 2017, 22:28
Post #73
piyin



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Question:

Tried to make a list following the natural order of the equipments (head to feets).

But then the sort option only have ID and type...

Can it also include the equip part as an option , ike in old HVIM?

please. (IMG:[invalid] style_emoticons/default/smile.gif)

Edit:

Also, if you pic ID it shows you the list with progresive numbers sorted by the ID, but with type, it show like this:

(Phase of Surtr-14) Legendary Amber Phase Gloves of Surtr (420, EDB 30%, Int 4%, Wis 10%, Agi 98%, Evd 68%, Pmit 32%)
(Phase of Surtr-06) Legendary Zircon Phase Cap of Surtr (472, EDB 2%, Int 68%, Wis 29%, Agi 39%, Evd 22%, Pmit 86%)
(Phase of Surtr-22) Legendary Zircon Phase Gloves of Surtr (448, EDB 13%, Int 32%, Wis 93%, Agi 99%, Evd 89%, Pmit 97%)
(Phase of Surtr-16) Legendary Frugal Phase Gloves of Surtr (483, EDB 25%, Int 13%, Wis 43%, Agi 53%, Evd 91%, Pmit 44%)
(Phase of Surtr-20) Legendary Ruby Phase Gloves of Surtr (410, EDB 78%, Int 16%, Wis 65%, Agi 15%, Evd 62%, Pmit 71%)
(Phase of Surtr-01) Legendary Cobalt Phase Cap of Surtr (426, EDB 5%, Int 29%, Wis 1%, Agi 57%, Evd 86%, Pmit 11%)
(Phase of Surtr-15) Legendary Amber Phase Gloves of Surtr (340, EDB 49%, Int 83%, Wis 16%, Agi 46%, Evd 34%, Pmit 9%)

a little messy.

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post Sep 2 2017, 22:58
Post #74
f4tal



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QUOTE
I noticed that if I set the price of an equip in my inventory, transfer it to my storage, then back to my inventory, the price disappears.

Very interesting, because my experience is totally different:
Attached Image

Can you say/gif what exactly you are doing and what browser you are using? Also do other prices disappear with no reasons or only on storaged equipment?

QUOTE

Tried to make a list following the natural order of the equipments (head to feets).
But then the sort option only have ID and type...
Can it also include the equip part as an option , ike in old HVIM?

If use "type" sorting method, script will iterate through equipment exactly in same order as they appear at screen and show all helmets first, then armor, then gauntlets and so on.
Attached Image

QUOTE

Also, if you pic ID it shows you the list with progresive numbers sorted by the ID, but with type, it show like this:

What code you are using and what sorting method? Also do not forget to exclude unnecessary equipment - it is better to work with small chunks of data than with 400 equips at once =)

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post Sep 2 2017, 23:32
Post #75
piyin



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QUOTE(f4tal @ Sep 2 2017, 22:58) *

What code you are using and what sorting method? Also do not forget to exclude unnecessary equipment - it is better to work with small chunks of data than with 400 equips at once =)


OK here it goes:

Equipment shop>Cloth> filter "legendary &&(and) surtr"> seletc all > List -($subtype $suffix-$num) [&] $name ($info) -> sort by type =

QUOTE
(Phase of Surtr-14) Legendary Amber Phase Gloves of Surtr (420, EDB 30%, Int 4%, Wis 10%, Agi 98%, Evd 68%, Pmit 32%)
(Phase of Surtr-06) Legendary Zircon Phase Cap of Surtr (472, EDB 2%, Int 68%, Wis 29%, Agi 39%, Evd 22%, Pmit 86%)
(Phase of Surtr-22) Legendary Zircon Phase Gloves of Surtr (448, EDB 13%, Int 32%, Wis 93%, Agi 99%, Evd 89%, Pmit 97%)
(Phase of Surtr-16) Legendary Frugal Phase Gloves of Surtr (483, EDB 25%, Int 13%, Wis 43%, Agi 53%, Evd 91%, Pmit 44%)
(Phase of Surtr-20) Legendary Ruby Phase Gloves of Surtr (410, EDB 78%, Int 16%, Wis 65%, Agi 15%, Evd 62%, Pmit 71%)
(Phase of Surtr-01) Legendary Cobalt Phase Cap of Surtr (426, EDB 5%, Int 29%, Wis 1%, Agi 57%, Evd 86%, Pmit 11%)
(Phase of Surtr-15) Legendary Amber Phase Gloves of Surtr (340, EDB 49%, Int 83%, Wis 16%, Agi 46%, Evd 34%, Pmit 9%)
(Phase of Surtr-13) Legendary Mystic Phase Robe of Surtr (431, EDB 4%, Int 82%, Wis 71%, Agi 25%, Evd 9%, Pmit 68%)


Missorted.

where did i go wrong?
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post Sep 2 2017, 23:39
Post #76
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QUOTE(f4tal @ Sep 2 2017, 13:58) *

Can you say/gif what exactly you are doing and what browser you are using? Also do other prices disappear with no reasons or only on storaged equipment?


I'm using Chromium.

I just tried it again and it seemed to work this time around. At first I thought it was because I was selecting the item manually then hitting the 'Transfer Equipment' button instead of using the item menu bar, but this time when I tried both methods of transferring equipment, there weren't any issues.

If I see something like this again, I'll see if I can reproduce it and let you know.
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post Sep 2 2017, 23:46
Post #77
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QUOTE
where did i go wrong?

No, you are doing everything right - this is exactly how script works at that specific tag pattern - I received same result. Very weird. Will investigate tomorrow why this happend.

QUOTE
I just tried it again and it seemed to work this time around.

Good to know =)
Script may be laggy sometimes for god-only-know-why reasons and if you find anything weird - just let me know then here in thread or via PM.
Thanks =)

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post Sep 3 2017, 01:17
Post #78
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A bug and a question\request.
[attachmentid=107919]

Bug: On 0.9.6 Checkbox for single Equipment won't show, for items everything work fine.

Question: There is a way to chose where to place the popup message when you click a button?
I placed Tool Box in the lower part of the screen but this way the pop-up will get cut off so i have to replace the main poistion to use them.
Look on the lower part of the picture for the "Bazaar Confirmation" to see what i am saying.

If there is not a way can you add a way to chose whrere to put it (and to remember the position) or at least to select if it go down (like it is now) or up and if it appear on the right (like now) or on the left?

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post Sep 3 2017, 01:36
Post #79
f4tal



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QUOTE
Bug: On 0.9.6 Checkbox for single Equipment won't show, for items everything work fine.

Checkboxes do not appear at all for any equipment at any page, only on certain ones?

QUOTE
Question: There is a way to chose where to place the popup message when you click a button?

Sorry, right now, there is no way. =(
The story is that I added these modal windows (Task done/ In progress x of y) at the very last moment when all core elements of script were ready and worked ~supposedly~ good. Modal windows at current time are fodder rough like over the code, not as part of it, because, repeat again, it was spontaneous last moment decision.
Currently, I am in a process of rebuilding of these modal windows to make them more polish and less messy and I think I will add some customatization options for better user experience - probably will make them draggable (like ItemManagerBar is) and allow to remember its position.
Thanks =)

This post has been edited by f4tal: Sep 3 2017, 01:36
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post Sep 3 2017, 01:41
Post #80
Maharid



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For equip only the select all checkbox appear, the single selection won't appear at all (it was ok in 0.9.5).

For the windows i have no problem to wait. (IMG:[invalid] style_emoticons/default/smile.gif)
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