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[Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support |
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Oct 30 2017, 10:13
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(Superlatanium @ Oct 30 2017, 13:40)  control-shift-J
 It shows a error. and after clicking on option in it ,it shows CODE (function() {(function(context, fapply, console) {with (context) {(function(module) {"use strict";try { fapply(module, context, [,,context.CDATA,context.uneval,context.define,context.module,context.exports,context.GM_info]);} catch (e) {if (e.message && e.stack) {console.error("ERROR: Execution of script 'HVtoolBox 1.0.4' failed! " + e.message);console.log(e.stack.replace(/(\\(eval at )?<anonymous>[: ]?)|([\s.]*at Object.tms_[\s\S.]*)/g, ""));} else {console.error(e);}} })(function (context,fapply,CDATA,uneval,define,module,exports,GM_info) {
// ==UserScript== // @name HVtoolBox 1.0.4 // @namespace hentaiverse.org // @description Multi-bazaaring, salvaging, repairing, moogling, filter, tweaks and extra features. Based on holy_demon's Item Manager script and Superlatanium's Percentile Ranges script. // @match *://*.hentaiverse.org/* // @start-at document-end // @version 1.0.4 // @grant none // @author f4tal (forums.e-hentai.org/index.php?showuser=1237490) This post has been edited by ALL_MIGHT: Oct 30 2017, 10:36
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Oct 30 2017, 18:27
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Is there any solution?
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Oct 31 2017, 08:58
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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Hello, it seems like inline difficulty changer doesn't work in firefox version 56.0.2(which is latest at 10.31.17) other two changers work normally and all work normally in chorme although i know that using chrome is the way, but just want to know if i can get solution as long as you aren't bothered so much:) This post has been edited by paruri: Oct 31 2017, 09:15
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Oct 31 2017, 10:38
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(paruri @ Oct 31 2017, 14:58)  Hello, it seems like inline difficulty changer doesn't work in firefox version 56.0.2(which is latest at 10.31.17) other two changers work normally and all work normally in chorme although i know that using chrome is the way, but just want to know if i can get solution as long as you aren't bothered so much:)  I use Firefox 55.0.3 and have the same Problem. E.g. if I play at PFUDOR and want to change to Hell, and click the Hell, it shows wait like yours. If it shows waits and I click once more Hell, it just returns to PFUDOR.
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Oct 31 2017, 17:38
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(paruri @ Oct 31 2017, 09:58)  Hello, it seems like inline difficulty changer doesn't work in firefox version 56.0.2(which is latest at 10.31.17) other two changers work normally and all work normally in chorme although i know that using chrome is the way, but just want to know if i can get solution as long as you aren't bothered so much:)  QUOTE(chjj30 @ Oct 31 2017, 11:38)  I use Firefox 55.0.3 and have the same Problem. E.g. if I play at PFUDOR and want to change to Hell, and click the Hell, it shows wait like yours. If it shows waits and I click once more Hell, it just returns to PFUDOR.
Yes it is a bug. Will investigate/fix it. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Oct 31 2017, 18:46
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(f4tal @ Oct 31 2017, 23:38)  Yes it is a bug. Will investigate/fix it. (IMG:[ invalid] style_emoticons/default/sad.gif) Thank you for your Effort!
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Nov 1 2017, 14:21
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(f4tal @ Oct 24 2017, 19:24)  Now I see. Thanks, it is bug indeed (IMG:[ invalid] style_emoticons/default/sad.gif) Script takes linebreak (\n) as a part of the name of recepient (so it thinks the name of "morineko\n") and since it can't find such name in the forum - it aborts the sending the mail. I am preparing next version and will fix that behavior. Thank you, morineko (IMG:[ invalid] style_emoticons/default/smile.gif) met a similar problem, maybe it because I'm too careless. (IMG:[ invalid] style_emoticons/default/heh.gif) if there are some items left in the moogle draft by some issue. the toolbox will send the remained items together in the new moogle without checking. it would be much ideal if toolbox can remove out the items in draft and send only the new ordered one.
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Nov 3 2017, 17:17
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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It seems like drag&drop doesn't work in MoogleMail- only in WriteNew, and Reading received MM.  Im using monsterbation and toolbox(both latest version) in hetaiverse page and my browser is chrome of latest version(I checked the latest version of Firefox, and in there, the fuction doesn't work too) Also I think I checked all troubleshooting list Except for that, it works allright in other areas and any other fuctions also work well Thank you!:) This post has been edited by paruri: Nov 3 2017, 17:21
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Nov 3 2017, 18:22
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(paruri @ Nov 3 2017, 18:17)  It seems like drag&drop doesn't work in MoogleMail- only in WriteNew, and Reading received MM.  Im using monsterbation and toolbox(both latest version) in hetaiverse page and my browser is chrome of latest version(I checked the latest version of Firefox, and in there, the fuction doesn't work too) Also I think I checked all troubleshooting list Except for that, it works allright in other areas and any other fuctions also work well Thank you!:) wow. Yes, it is a bug. Will check why and how to fix it. And honestly have no idea why it even happens. Probably something in game code interfere with HVtoolBox (or vice versa, doesn't matter). Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 6 2017, 10:10
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Nayas
Group: Members
Posts: 700
Joined: 6-February 11

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Hello, thanks for your work. Everything seems to be working fine for me, except the percentile range script, is it supposed to show up in every equipment pop-up? It shows ADB% on the mooglemail page and if I do $info / $badinfo for creating a list, but I don't see anything on the equipment stat popups, on any page, regardless of the yes/no display or error setting. (not seeing any errors in console too) Edit: also it shows fine on linked equipment. Any idea why it doesn't show on popups or how can I alter the way it shows information? Also the div that holds salvage value (.eqp.c11 or last-child) is empty on equipment list page, but it has padding and adds 6 pixels between item entries, which doesn't look intentional. I suggest you add option for salvage value display on equipment page if there's any reason to not show it by default or hide the element there. This post has been edited by Nayas: Nov 6 2017, 14:27
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Nov 7 2017, 15:00
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Hello (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Nayas @ Nov 6 2017, 11:10)  Everything seems to be working fine for me, except the percentile range script, is it supposed to show up in every equipment pop-up?
You mean in these popups?  No, script should not modify them in anyway for following reasons. 1. The content of these popup is pre-generated by the game even before script starts loading itself and store all data in separate script on server. 2. To find Percentile Ranges data - script should get the "base" values of every stats, however the only place in the game where such "base" values are shown is "equipment link". 3. So technically, if script want to modify these popups and put here Percentile Ranges data - is should silently visit the equipment link (in background), get the Percentile Ranges and return them back. But if you have ~500 equipment on one page - it means script should do ~500 connections to get Percentile Ranges data to all of them. Which is a lot and will hurt performance. And most probably server will ban you temporally for sending too many requests. 4. On other hand I can make script to load Percentile Ranges only when player hovered the equipment (move the mouse cursor over the name of equipment) - this will make script to load one data for one equipment, but what if player moved his cursor (while scrolling) over 50 equipment at once (game showed 50 popups then)/ Same problems as in point 3. So, popups are no way here, sadly. Only equipment links and moogle-assist. (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Nayas @ Nov 6 2017, 11:10)  Also the div that holds salvage value (.eqp.c11 or last-child) is empty on equipment list page, but it has padding and adds 6 pixels between item entries, which doesn't look intentional. I suggest you add option for salvage value display on equipment page if there's any reason to not show it by default or hide the element there.
Yes, it it may laziness. Of course I should add just one more IF-check to make sure we are in bazaar page. Thanks (IMG:[ invalid] style_emoticons/default/wink.gif)
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Nov 7 2017, 21:52
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Superlatanium
Group: Gold Star Club
Posts: 7,597
Joined: 27-November 13

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QUOTE(f4tal @ Nov 7 2017, 13:00)  4. On other hand I can make script to load Percentile Ranges only when player hovered the equipment (move the mouse cursor over the name of equipment) - this will make script to load one data for one equipment, but what if player moved his cursor (while scrolling) over 50 equipment at once (game showed 50 popups then)/ Same problems as in point 3. I'm not asking for the feature, but just for the record, one could easily do something like CODE equipListDiv.onmouseover = function(){ clearTimeout(hoverTimeout); hoverTimeout = setTimeout(getPercentiles, 400); }; (variable names are made up) requiring the mouse to hover for at least a bit of time before sending the request and changing the #popup_box
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Nov 8 2017, 08:42
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Nayas
Group: Members
Posts: 700
Joined: 6-February 11

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QUOTE(f4tal @ Nov 7 2017, 16:00)  snip
Yeah that makes sense, I was confused by the screenshots. Just using equipment links is totally fine with me. If you pardon me scrutinizing your code, I also found that for every time salvage price loop runs, it adds css rules to .eqp, which leads to the same rules added over and over again for any .eqp. Doesn't seem to cause any problems, but I saw it pile up over a hundred overwritten css rules. This post has been edited by Nayas: Nov 8 2017, 08:43
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Nov 8 2017, 16:18
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE(Superlatanium @ Nov 7 2017, 22:52)  I'm not asking for the feature, but just for the record, one could easily do something like
You know... I never thought about it. That idea (despite how clear and simple it is) just didn't appear in my head. I will try to do something like this in next version. Thanks. Speaking of which, I am really impressed with how fast [ en.wikipedia.org] Merge Sort is.  Same result as via normal sorting, however the speed is x300 times faster. QUOTE(Nayas @ Nov 8 2017, 09:42)  I also found that for every time salvage price loop runs, it adds css rules to .eqp, which leads to the same rules added over and over again for any .eqp. Doesn't seem to cause any problems, but I saw it pile up over a hundred overwritten css rules.
Yes, I saw it. Will be fixed in next version. Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 18 2017, 17:19
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Ass Spanker
Group: Gold Star Club
Posts: 4,172
Joined: 25-July 12

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QUOTE(f4tal @ Nov 8 2017, 22:18)  Speaking of which, I am really impressed with how fast [ en.wikipedia.org] Merge Sort is.  Same result as via normal sorting, however the speed is x300 times faster. IIRC shouldn't JS use a hybrid of QuickSort and InsertionSort for small inputs, which has a better practical speed compared to MergeSort?
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Nov 18 2017, 19:06
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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^ does it even matter?
QS, MS or BS on less than 1k thingies should be negligible by today's JS speed.
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