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> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Sep 25 2017, 23:16
Post #421
f4tal



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Uuuuuh, updated the "settings" part of the instruction in first posts.
Put here lots of pictures and gifs to illustrate everything and hell lot of description.
=)
Tomorrow will add info about highlighting and tags.
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post Sep 26 2017, 20:58
Post #422
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QUOTE(f4tal @ Sep 26 2017, 15:41) *

Ohh, I see. Good, I thought there was a mistake when Percentile Ranges stand-alone shows different values compare to one in HVtoolBox =)

Well, there are some differences. Like this one
[attachembed=109205]
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post Sep 26 2017, 20:59
Post #423
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QUOTE(lololo16 @ Sep 26 2017, 20:58) *

Well, there are some differences. Like this one
[attachembed=109205]

how old are those two scripts? most likely they use a different algorithm than current percentile script
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post Sep 26 2017, 21:03
Post #424
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Yes, it would be very helpful if you upload this scripts anywhere so I could download them and check.

You can post them in https://forums.e-hentai.org/index.php?showforum=4 ( test forum ) if you want.
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post Sep 26 2017, 21:37
Post #425
lololo16




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It's this one

Try hvtoolbox and that one at the same time. I did the math when I bought it and it was the same % as the one displayed at kedama's auction

Equip
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post Sep 26 2017, 21:48
Post #426
ALL_MIGHT



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I did $worthsal $trade $obsolete on this
[alt.hentaiverse.org] Superior Mace of the Illithid
and result was
false true false

Here true in trade means to Bazzar Or WTS? (IMG:[invalid] style_emoticons/default/sad.gif)

(Or this $trade is broken as i tried on worthless equipment to very good equipment .it always said true.)

This post has been edited by ALL_MIGHT: Sep 26 2017, 21:53
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post Sep 26 2017, 21:55
Post #427
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QUOTE(ALL_MIGHT @ Sep 26 2017, 21:48) *

I did $worthsal $trade $obsolete on this
[alt.hentaiverse.org] Superior Mace of the Illithid
and result was
false true false

Here true in trade means to Bazzar Or WTS? (IMG:[invalid] style_emoticons/default/sad.gif)

i guess it means it's tradeable. if it was untradeable or soulbound, it would've returned false.
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post Sep 26 2017, 22:06
Post #428
f4tal



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I see

Be ready, guys and ladies, the story is long...

PR means "Percentile Ranges Script".

First. Superlatanium released his PR 1.2.1
Some time after hc_br updated his PR with more data, and even more data, and finally released PR 1.3.1

Hc_br's PR 1.3.1 is exact copy of Super's PR 1.2.1 but has values for shielding equipment, cloth, cotton and various profs.
BUT...
Hc_br's version has one significant difference.
This is from Super's PR 1.2.1
CODE
['ADB', 11.09, 13.39, ['shade breastplate']],
['ADB', 8.53, 10.32, ['shade gauntlets']],

This is from Hc_br's PR 1.3.1
CODE
['ADB', 11.09, 13.3, ['shade breastplate']], //https://hentaiverse.org/equip/135797961/c3f79353fe
['ADB', 8.53, 10.22, ['shade gauntlets']], //https://hentaiverse.org/?s=Bazaar&ss=la&lottery=1166

Mind the different max values.

Hc_br also provided links to equipment that forced him to changed max values and yes, they both, have 13.3 and 10.22 as base values, so his changes are correct.

This is the only differences I have found between Super's PR 1.2.1 and hc_br's 1.3.1 (apart from fact that hc_br's version has more data).

Now the question - should be use hc_br's values for max ADB or switch back to Super's? I don't know - maybe Super's data is correct here and hc_br's wrong or vice versa?

This post has been edited by f4tal: Sep 26 2017, 22:07
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post Sep 26 2017, 22:12
Post #429
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QUOTE
$worthsal $trade $obsolete

$worthsal /$salvage (same thing, use whatever you like more)
  • true - the price of materials you get from salvaging is higher than the bazaar price (it is worth to salvage)
  • false - the price of materials you get from salvaging is lower than the bazaar price (it is not worth to salvage

$trade
  • true - that equipment is tradeably, so you can sell it in you shop or send via moogleMail
  • false - that equipment is un-tradeably (soulfused or was bought from bazaar), so you cannot sell it in you shop or send via moogleMail

$obsolete
  • true - that equipment is obsolete (sword chunks, scythe, dagger or something)
  • false - that equipment is not obsolete and has no collectors value

Hope that helps =)
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post Sep 26 2017, 22:23
Post #430
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QUOTE(f4tal @ Sep 26 2017, 17:06) *

Now the question - should be use hc_br's values for max ADB or switch back to Super's? I don't know - maybe Super's data is correct here and hc_br's wrong or vice versa?

I suppose there are lots of equipments with higher values than those peerless so I think it's better if we use super's values
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post Sep 26 2017, 22:32
Post #431
ALL_MIGHT



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Thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 26 2017, 22:32
Post #432
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QUOTE
I suppose there are lots of equipments with higher values than those peerless so I think it's better if we use super's values

I thougth that too, but looks like wiki uses same values as hc_br...
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post Sep 26 2017, 22:33
Post #433
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QUOTE(f4tal @ Sep 26 2017, 20:06) *
Now the question - should be use hc_br's values for max ADB or switch back to Super's? I don't know - maybe Super's data is correct here and hc_br's wrong or vice versa?
The problem is that Lmax for Arcanist gear stats is different (higher) than Lmax for non-Arcanist gear stats, due to different base PXP. The same effect can be seen in a couple other gear types.

I guess the most accurate comprehensive solution would be to separate out all Shade into Arcanist and non-Arcanist, because many Lmax stats are different. (Unfortunately, Jenga's database doesn't record this difference. yet...)

(but since my version doesn't have any special notes on those stats, they were almost certainly just copied from the wiki many months ago, so if the wiki's been updated, that's more trustworthy than the prior stats my script had)

Also, lololo16, it looks like you're using 3 Percentile Ranges versions in that screenshot (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Superlatanium: Sep 26 2017, 22:35
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post Sep 26 2017, 22:41
Post #434
f4tal



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QUOTE
I guess the most accurate comprehensive solution would be to separate out all Shade into Arcanist and non-Arcanist, because many Lmax stats are different.

Like this?
CODE
        ['ADB', 9.37, 11.25, ['shade helmet']],
        ['ADB', 11.09, 13.3, ['shade breastplate']],
        ['ADB', 8.53, 10.22, ['shade gauntlets']],
        ['ADB', 10.23, 12.28, ['shade leggings']],
        ['ADB', 7.67, 9.2, ['shade boots']],

        ['ADB', 9.37, 11.25, ['shade helmet of the Arcanist']],
        ['ADB', 11.09, 13.39, ['shade breastplate of the Arcanist']], // <<<
        ['ADB', 8.53, 10.32, ['shade gauntlets of the Arcanist']], // <<<
        ['ADB', 10.23, 12.28, ['shade leggings of the Arcanist']],
        ['ADB', 7.67, 9.2, ['shade boots of the Arcanist']],

Or this is not enough and we need kind of NOT operator here?

QUOTE
(but since my version doesn't have any special notes on those stats, they were almost certainly just copied from the wiki many months ago, so if the wiki's been updated, that's more trustworthy than the prior stats my script had)

So better to stick with hc_br's veraion then?

This post has been edited by f4tal: Sep 26 2017, 22:46
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post Sep 26 2017, 22:43
Post #435
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QUOTE(Superlatanium @ Sep 26 2017, 22:33) *

I guess the most accurate comprehensive solution would be to separate out all Shade into Arcanist and non-Arcanist, because many Lmax stats are different. (Unfortunately, Jenga's database doesn't record this difference. yet...)

i vote for this, if possible.

QUOTE(Superlatanium @ Sep 26 2017, 22:33) *

Also, lololo16, it looks like you're using 3 Percentile Ranges versions in that screenshot (IMG:[invalid] style_emoticons/default/tongue.gif)

when there's two, there can be three, or so they say (IMG:[invalid] style_emoticons/default/duck.gif)
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post Sep 26 2017, 22:46
Post #436
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QUOTE(Superlatanium @ Sep 26 2017, 17:33) *

Also, lololo16, it looks like you're using 3 Percentile Ranges versions in that screenshot (IMG:[invalid] style_emoticons/default/tongue.gif)

Right, mag and leg percentile ranges and hvtoolbox (I kept the leg one because I thought there were other differences like this one)

Edit:
Also, this helmet says 102% are there higher values than this one?

This post has been edited by lololo16: Sep 26 2017, 22:52
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post Sep 26 2017, 22:51
Post #437
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QUOTE
I kept the leg one because I thought there were other differences like this one)

No =)
I have checked the difference between hc_br 1.3.1 (HVtoolBox uses it) and Super's 1.2.1 - those two types/kinds of equipment mentioned above are the only difference. In all other sense hc_be has more data for shielding, plate and cotton.
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post Sep 26 2017, 22:59
Post #438
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QUOTE(lololo16 @ Sep 26 2017, 22:46) *

Right, mag and leg percentile ranges and hvtoolbox (I kept the leg one because I thought there were other differences like this one)

Edit:
Also, this helmet says 102% are there higher values than this one?

if it's peerless, it's peerless.

matter is, given that i don't know where exactly the Round operator is applied (and even if i knew it, no chance to retrieve the lost infos) my algorithm is bulletproof only until a certain extent. a little error (depending on forge level, but still <1%) is to be taken into account.
consider also that by using percentile script you'll basically intensify whatever error as a side effect, so expect such margin.

This post has been edited by Scremaz: Sep 26 2017, 23:00
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post Sep 27 2017, 06:36
Post #439
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The best value of Percentile Range that i have seen chacking equipment of other players are 108% and 110%, if i remember well the 100% was a staff, the other... a rapier?).

There are some pretty good and pretty bad items that are not reported for ranges.
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post Sep 27 2017, 13:56
Post #440
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QUOTE
The best value of Percentile Range that i have seen chacking equipment of other players are 108% and 110%, if i remember well the 100% was a staff, the other... a rapier?).

It makes me think - peerless is a legendary with all stats at 100%, isn't?
Let's say, we have a Rapier of Slaughter.
Legendary one will have ADB somewhere in between 300 and 450 (don't mind the numbers, get the idea).
Peerless one will guaranteeing have base ADB equals 450.

May the game, at some point, produce the legendary rapier that will have base ADB equals, say, 455?

In other word - does the game refactor max possible ranges for legendary equipment at some point? Or they are static and never ever revised until next patch? Is it possibly that some today legendary rapier will have better base stat than two years old peerless rapier?
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