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[Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support |
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Sep 20 2017, 13:36
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CPUAMD
Group: Catgirl Camarilla
Posts: 2,730
Joined: 24-April 15

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[attachembed=108857] [attachembed=108858]
it can't track PABs and Gifts..
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Sep 20 2017, 13:37
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE it can't track PABs and Gifts.. Will fix it. Thanks =)
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Sep 20 2017, 14:50
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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what about a "copy" or "copy in clipboard" button when you generate a list?
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Sep 20 2017, 20:16
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE about a "copy" or "copy in clipboard" button when you generate a list? You not gonna believe it, but I already made it, just didn't report =)  Even more: 1. Player can edit that received list (textarea is editable) 2. New mechanism supports newlines (old mechanism just displayed everything in single line). This post has been edited by f4tal: Sep 20 2017, 20:16
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Sep 20 2017, 20:21
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Sep 20 2017, 20:16)  You not gonna believe it, but I already made it, just didn't report =)  Even more: 1. Player can edit that received list (textarea is editable) 2. New mechanism supports newlines (old mechanism just displayed everything in single line). good. btw, i never understood that "forged ##" thing. it's useful for rare tiers (force shields, phase/shade/power armors) to esteem the amount of rares retrievable (*), but almost useless for all the other ones. can you add an IF line to omit it when not needed? (*) no, adding that info would only add confusion #
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Sep 20 2017, 20:31
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE good. btw, i never understood that "forged ##" thing. it's useful for rare tiers (force shields, phase/shade/power armors) to esteem the amount of rares retrievable (*), but almost useless for all the other ones. can you add an IF line to omit it when not needed? Well, I can try, but I am not guaranteeing it =) GIF with copying/pasting , because animation is worth more than still image.. 
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Sep 21 2017, 14:02
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Dk2017
Group: Gold Star Club
Posts: 281
Joined: 19-August 17

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RB page can't open Arena (IMG:[ i.imgur.com] https://i.imgur.com/EMk0V0Hh.png) This post has been edited by Scremaz: Sep 22 2017, 10:09
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Sep 21 2017, 14:11
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE RB page can't open Arena In settings turn off "display all arenas on single page" if you want to visit RoBs. This post has been edited by f4tal: Sep 21 2017, 14:11
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Sep 21 2017, 14:32
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Dk2017
Group: Gold Star Club
Posts: 281
Joined: 19-August 17

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(IMG:[ invalid] style_emoticons/default/unsure.gif) i think you can disable this function on RoBs page, it only work on The Arena page
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Sep 21 2017, 20:53
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Ass Spanker
Group: Gold Star Club
Posts: 4,171
Joined: 25-July 12

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Somewhat same issue as the one I said before: If I select some items beforehand, for example, I select some exquisite rapiers. After that I filter all items, let's say, only show average, and bazaar all, then the exquisite rapiers also got bazaared. I almost sold my armors thanks to this bug.
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Sep 21 2017, 23:21
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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@as013 So, you did the following: 1) you manually selected exquisite rapiers 2) then, without deselecting rapiers/reloading the page/processing them, you have selected more stuff after filtering - average trash 3) then, you clicked "bazaar".
If I got it wrong, then it is not a bug, but exactly how that script works. It processes all selected equipment/items on the current page no matter have you used filter between selection or not. To be sure that you have selected everything rigth - you may cleck on "selected" button to quickly check selected stuff.
If I understood you wrong, then tell me please.
@Dk2017 Yes, it is my bad, I know. Tomorrow or day after I will publish new version of HVtoolBox with lots of new changes and that bug is fixed in new version. There are lots of changes in new version, but most important are: 1. Displaying PABs and l prices near equipment 2. Inline changer of difficulty/set/persona 3. Lottery bar with notification you about current prizes and when dome specific prize in lotteries 4. Option to turn on/off buttons in HVtoolBox bar you don't need 5. Auto-calculating price of materials after salvaging equipment (with special tag - $worthsal that tells you ejst equipment is more profitable to salvage rather than bazaar) 6. Displaying PR's data near attached equipment in MoogleMail 7. Heavy ajax tweaking (especially MoogleMail, List and IW) 8. Polished code with tons of bugs fixed.
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Sep 22 2017, 08:41
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Ass Spanker
Group: Gold Star Club
Posts: 4,171
Joined: 25-July 12

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QUOTE(f4tal @ Sep 21 2017, 23:21)  @as013 So, you did the following: 1) you manually selected exquisite rapiers 2) then, without deselecting rapiers/reloading the page/processing them, you have selected more stuff after filtering - average trash 3) then, you clicked "bazaar".
If I got it wrong, then it is not a bug, but exactly how that script works. It processes all selected equipment/items on the current page no matter have you used filter between selection or not. To be sure that you have selected everything rigth - you may cleck on "selected" button to quickly check selected stuff.
If I understood you wrong, then tell me please.
So that's how it's supposed to be. No problem then (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 22 2017, 23:01
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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New version (1.0.0) has been released Interface- (option in settings) You can activate "Inline difficulty changer", "Inline set changer", and "Inline persona changer" and use them in top bar. Just click on appeared underlayed string and select new difficulty, set or persona. Script should reload the page when task is complete.
- (option in settings) You can activate "Lottery Bar". It will inform you about current lotteries' prizes and current tickets in hold. In settings you can add names of equipment that you want to track and then script will show Lottery Bar only when those equipment in lottery.
- (option in settings) Now you can configure what buttons of HVtoolBox should be displayed at items and equipment pages. If you want to restore default buttons - just leave the field empty - after reloading of the page, script will restore default buttons and their order.
- Fixed the bug with using decimals in prices. Previously, if, say, item is cost 4.7 credits, script thought that 2 of them would cost 9.4 credits and tried to use that amount in COD and failed. Now script ceils (to higherst round) all prices. In mentioned example it will use 10 credits in COD. Also that fixes some filtering problems.
- Now, ~save/cancel~ and other modal buttons are displaying at the top of the modal (in other words, you do not need to scroll for them anymore).
- Script uses CSS flexbox now for displaying fields and checkboxes near the equipment. It should remove any custom font problems (at least what fonts I have tested - Verdana, Arial, Times New Roman, Courier - everything is displayed correctly. I haven't tried any exotic settings though and I have no wide-screen monitor (yeap, I have 4:3), so there are may be problems still).
Ajax- Heavily changes lots of ajax things. Moogle and List should work faster now.
- Add extra notices near "number of requests" and "delay between requests" in settings. You can freely decrease the former and increase the latter if you will, but if you don't know what ajax is and how it works - do not increase the first and decrease the latter. Read that sentence twice, please.
MoogleMail- (option in settings) Script informs you about Percentile Ranges's data for attached equipment.
- (option in settings) Script calculates the price of attached items according to your $myprice tag and informs if selected cod is wrong or rigth. That would be useful for buyer of trophies (and other stuff) - they can put prices for items in special fields and let the script to do all background math automatically and then make a decision should they pay a COD or return mail back. That setting and the one above should work well together.
- (option in settings) You may disable system popups and alerts when you are sending a message without a COD ("it will be a gift") or when you are trying ti return message back.
- You can use $info and $badinfo tags in subject field.
- New option to automatically unlock locked equipment. For security reason - that checkbox is always disable by default (script will not remember its state between the pages) - you should check it manually for every sending.
- (option in settings) New option in settings - if sending a message takes a long time for you - you may configure a "delay" interval and decrease it. Use that delay according to your bandwidth - it has nothing to do with site or game themselves. To low amount may freeze you browser a little, so use with care.
Equipment- (option in settings) Script may hide locked equipment from bazaar page. Locked equipment will appear on any other pages. You cannot select them with ~select all~ checkbox.
- (option in settings) ~rename~ buttons were renamed into ~label~ buttons and become a little bit smaller to fit in new flexbox model. Also they are no longer overlay names.
- New button ~show names/show labels~ that allows you to switch between original names and your custom labels.
- (option in settings) Script shows bazaar and salvage prices for equipment. It does not show prices for locked equipment because of server-side policy (and I have no intent to fix or workaround it) You should specify prices for materials in settings first to make that option work. If you are seeing "NaN" - then you missed the settings.
- New tag: $worthsal / $salvage (aliases) that return true/false if salvage price is higher than bazaar price. You can use ~$salvage == true~ in filter and quickly salvage all equipment which material prices are better than bazaar price.
- New tag: $prices that return the salvage price.
- New tag: $label (alias for $myname).
- (option in settings) Script shows icons with PABs for equipment.
Items- "Show figurines" now hides figurines from "check all" button. In other words - there is no way you can select them anymore in any way (I hope...)
Percentile Ranges- (option in settings) . You can select between new way of displaying Percentile Ranges's data (HVtoolBox's one) and "old way" of displaying Percentile Ranges's data (from Percentile Ranges script itself) when you are checking equipment link.
- (option in settings) You may disable popups and alerts about "have not found stats for XXX" or "obsolete equipment cannot parse its data".
- Fixed the error with displaying data for cotton and plate equipment.
Arenas- Fixed the error when RoBs were not available if you have selected "all areans on single page" option.
Random Encounters- Script automatically opens RE's link in the same window (without poping up a new window)
- (option in settings) Script may inform you about when next RE would be. It uses 30 min and 30 seconds timer to avoid few errors in process, it is not a bug. Button will appear in HVtoolBox bar. Click on that button to restart timer and proceed to front page.
Backup / Restore- New backup/restore options that allow you to backup all your local.storage and restore it one-two clicks. Works in both Mozilla and Chrome and interface is polished to make it more simple and clean.
List - New interface for list action.
- You can edit received list right into script and copy it with a single button.
- Also new interface supports newlines.
Logs- Fixed the bug when shrined PAB were not displayed correctly in the log (at least I hope so. I have shrined 56 artifacts and got no PABs from them.)
- Fixed the bug wgen artifacts wrongly appeared in "trophies" log
- Fixed the bug when monster gifts had not displaed in the log.
I will spend time tomorrow to edit first posts to put here more instructions and descriptions. This post has been edited by f4tal: Sep 23 2017, 00:52
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Sep 22 2017, 23:12
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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I am asking about one thing. Since that release contains so many new features (and lots of changes for old features, for instance ajax-part were redone, and tags for prices) - it may have bugs. Report about them, please. In next day-two, I will collect and fix them all and release polished version.
Thanks.
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Sep 22 2017, 23:29
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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btw, which scripts did you include among those on compendium? inline difficult changer, RE timer, and?
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Sep 22 2017, 23:55
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(f4tal @ Sep 22 2017, 23:01)  New version (1.0.0) has been released -sip-
This is going to be a hellish paradise to read. GONNA LOVE IT! This post has been edited by piyin: Sep 23 2017, 00:35
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Sep 23 2017, 00:08
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE btw, which scripts did you include among those on compendium? inline difficult changer, RE timer, and? Yes, 1. Inline difficulty changer, 2. REtimer 3. Open RE in same tab (or something like that) 4. Show PAB for equipment 5. Also, there are was one script that displayed ~set changer~ in left sidebar (yeah, left sidebar - that long ago it was) 6. Lottery remind script Maybe something else? I don't really know... That script starts to resemble Google* - it just absorbs everything on its own way. * - oh, sorry, I meant "AlphaBet". (IMG:[ invalid] style_emoticons/default/wink.gif) --- Piyin, you have to read it again, because I added more "changed" things in that post =) Also, from what futurama episode that frame? I know I saw it, but do not remember exactly where (I watched all futurama, simpsons , family guy, american dad and king of the hill episodes while I was in hospital).
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Sep 23 2017, 00:33
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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piyin, since that's a wall of text you don't need to quote it again.
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Sep 23 2017, 00:36
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(Scremaz @ Sep 23 2017, 00:33)  piyin, since that's a wall of text you don't need to quote it again.
Scremaz, better?
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Sep 23 2017, 01:06
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Sep 23 2017, 00:08)  That script starts to resemble Google* - it just absorbs everything on its own way.
uhu. i'm starting to wonder in which section i should put it...
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