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[Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support |
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Sep 17 2017, 16:47
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Errr how do you move the box? It always blocks a part of moogle mails Combination: CTRL/ALT/SHIFT + rigthMouseButton - that will move box in a place where cursor is. Select "remember position" in settings to make script rememeber the box location between screen. Good luck =)
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Sep 17 2017, 17:20
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Sep 17 2017, 16:47)  Combination: CTRL/ALT/SHIFT + rigthMouseButton - that will move box in a place where cursor is.
iirc it worked with CTRL + right click either, at least on firefox...
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Sep 17 2017, 18:56
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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Is it possible moogle equipments inside storage directly without transfer/unlock manually?
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Sep 17 2017, 20:05
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Is it possible moogle equipments inside storage directly without transfer/unlock manually? Sorry, but you should transfer from storage to inventory first before sending them via moogleMail. Storaged equip are living in totally different dimension outside of script's knowing. Locked equipment, on other hand, still lives inside of the game and you can operate with them freely - you can even send them via moogleMail (but it would say you back something like "you cannot attach locked equipment, kupo"). With storaged equipment - you cannot do anything with them until you get them back from storage and basta, as for locked equipment I can make script to auto-unlock equipment before sending them via moogleMail, and put that option in the settings =)
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Sep 17 2017, 20:18
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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and i have the impression that it was exactly tenboro's intention - to make them live in an outside world
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Sep 17 2017, 20:57
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE and i have the impression that it was exactly tenboro's intention - to make them live in an outside world Yes, I think so too. Thing in storage are living with different element-nodes and ids. Forvery same reason there is no "un-storage" button and things in storage do not have price/rename buttons - they just are living in different separate life. But "locked" is just an attribute - one can turn that attribute on/off in any time literally from any screen (on any page with equipment you may find lock/unlock icons).
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Sep 18 2017, 18:41
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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What do you think about this interface? 1. Icons for PABs (you can disable in settings) 2. Current bazaar price and salvage price (you can disable in settings and configure prices for materials) 3. All problems with custom fonts are fixed - now equipment pages are built with flexboxes properties instead of absolute positing. This post has been edited by f4tal: Sep 18 2017, 19:21
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Sep 18 2017, 21:59
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(f4tal @ Sep 18 2017, 18:41)  What do you think about this interface? 1. Icons for PABs (you can disable in settings) 2. Current bazaar price and salvage price (you can disable in settings and configure prices for materials) 3. All problems with custom fonts are fixed - now equipment pages are built with flexboxes properties instead of absolute positing. 
That would be a great upgrade, and will save us a lot of time when salvaging/bazzaring equipments. 100% good. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 18 2017, 22:20
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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seems to me there are too many infos. but well, if it's what people want...
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Sep 18 2017, 22:30
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE seems to me there are too many infos. but well, if it's what people want... Well full interface looks like this  But you can disable it all and stay with bland default  Or default with PABs  Or show big "tags" button and prices  - any combination would go, so you can tweak interface in one-two clicks. =)
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Sep 19 2017, 00:29
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(f4tal @ Sep 18 2017, 22:30)  But you can disable it all and stay with bland default
yes, yes, i know. as i said, if it's what people want and as long as everything is configurable...
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Sep 19 2017, 04:57
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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That's magnificent, what i say, that's peerless, i simply love what you have done! (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Sep 19 2017, 08:15
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(f4tal @ Sep 18 2017, 20:30)  Well full interface looks like this  Or show big "tags" button and prices  - any combination would go, so you can tweak interface in one-two clicks. =) I thought tags are textfields like price and the frame can toggle to invisible like this. (IMG:[ invalid] style_emoticons/default/ph34r.gif) 
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Sep 19 2017, 13:09
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE - When I check the all box in The Shrine and proceed to sending moogle mail, all figurines are sent together with the trophies despite being hidden. Yes, it is a bug. How can I missed it? Will fix it, thanks =) btw, just wondering is it anyway useful to give a player ability to manually input how many attachments per message should be? Right now player can select between 1 attach per message and 10 attaches per message. I can make interface that would allow to input any number between 1 and 10, but I am doubt that anyone may found it useful...
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Sep 19 2017, 14:27
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Ass Spanker
Group: Gold Star Club
Posts: 4,172
Joined: 25-July 12

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QUOTE(f4tal @ Sep 19 2017, 13:09)  btw, just wondering is it anyway useful to give a player ability to manually input how many attachments per message should be? Right now player can select between 1 attach per message and 10 attaches per message. I can make interface that would allow to input any number between 1 and 10, but I am doubt that anyone may found it useful...
I think 1/10 is good. Who even need some random numbers in between tbh
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Sep 19 2017, 14:31
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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Well, the mail work in two type, one attachement only or multi attachement, if you select 10 and add 5 only 5 are added so there is really no point in making any other number selectable, it can also be confusing.
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Sep 19 2017, 18:19
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Color coding of HVtoolBox Script, version 0.9.9 Needs to be corrected.As can be seen in this screen shot.  Superior Leather Leggings of Warding is colored red. and Exquisite Leather Boots of Warding is normal. Could you please mention correct settings of color code so that every important/sell-able prefix /suffix is highlighted based on importance.Thanks. (It will be helpful to those noobs like me who are not experts in prefix suffix matters) Also this color coding is only working in Alt site and not in normal site as in below screen shot of normal site. only Store inventory is highlighted and not my inventory.  (Edit:- and i double checked , that setting in both normal and alt versions are same in HV setting as well as in HVtoolBox Script setting ) Thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by ALL_MIGHT: Sep 19 2017, 18:22
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Sep 19 2017, 18:35
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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I would like a way to copy the setting from one site (main) and paste them in the other (alt), it will make things much faster.
And maybe a backup\restore option to save and recover the settings only (without all the webapstore file), maybe writing all in text file in a specified forlder.
This post has been edited by Maharid: Sep 19 2017, 20:21
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Sep 19 2017, 21:08
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Superlatanium
Group: Gold Star Club
Posts: 7,595
Joined: 27-November 13

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You can probably copy settings by copying localStorage.HVtoolBox from main and then pasting into localStorage.HVtoolBox on alt.
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