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> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Sep 15 2017, 00:53
Post #281
Maharid



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The point of having the price shown is exactly to have an immediate understanding of the value of the item without having to do searchs or infinite clicks (expecially if a lot of equipment are shown).

For the salvage formula is quite simple, is all on the wiki:

- Salvaging yields between 1 and 50 scrap per equipment depending on its sale value. This scales such that it is always more economical to salvage for scrap rather than sell the equipment in order to buy the same amount of scrap from the bazaar.
-- For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment's sale value was 101 a player would receive 2 scrap.
-- For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).
--- The number of energy cell that can be salvaged from gear is linearly random between 10% and 100% of the salvaged scrap, but always at least 1.
---- Salvaging equipment with upgrades will always return 90% of the materials spent on upgrading rounded down (but never any catalysts).

So, Crude\Fair\Average equipment give 1 scrap each 100C (101C = 2 Scraps and so on up to 50 scraps).
Superior equipment give 1 Low-Grade + 1 scrap each 500 C (501C = 1 Low + 2 Scraps and so on up to 50 scraps).
Exquisite equipment give 1 Mid-Grade + 1 scrap each 500 C (501C = 1 Mid + 2 Scraps and so on up to 50 scraps).
Magnificent\Legendary\Peerless equipment give 1 High-Grade + 1 scrap each 500 C (501C = 1 High + 2 Scraps and so on up to 50 scraps).
For Force\Phase\Shade\Power 1 Energy Cell must be added (only one cause it is the minimum, you can get as much as the total amount of scraps but is all about luck).

So it is easy to know how much material you get and making an addition with the price you gave them you get you're personal salvage value.
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post Sep 15 2017, 01:04
Post #282
Scremaz



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QUOTE(Maharid @ Sep 15 2017, 00:53) *

The point of having the price shown is exactly to have an immediate understanding of the value of the item without having to do searchs or infinite clicks (expecially if a lot of equipment are shown).

of course. but as we already stated many times, that's micromanagement. usually people prefer to go for a way more mindless (and overall remunerative):
Mag+ shield/staff: salvage
Mag+ cloth: salvage:
all the rest: bazaar
i doubt what one could earn from a week of this could be worth one day's passive GS incoming. especially true for you, who have 5 star.
if f4tal feels like doing it, feel free.

QUOTE(Maharid @ Sep 15 2017, 00:53) *

For the salvage formula is quite simple, is all on the wiki:

So it is easy to know how much material you get and making an addition with the price you gave them you get you're personal salvage value.

of course x2. but last change was exactly two years ago. basically, when 0.83 just came out. are those still valid?
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post Sep 15 2017, 02:30
Post #283
Maharid



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Yes, for what is see salvaging the info are still ok.
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post Sep 15 2017, 20:12
Post #284
f4tal



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What style you guys/ladies prefer more?
2 per line, 3 per line or 4 per line?
Attached Image Attached Image Attached Image
I feel like 3 per line is better than current 4 per line.
P.S. Don't mind graphics artifacts, like overlaying - I know about them =)

Also, new top-buttons as morineko asked for =)
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This post has been edited by f4tal: Sep 15 2017, 20:14
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post Sep 15 2017, 20:16
Post #285
Scremaz



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3 seems more clean. just add a bit of space between sections.
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post Sep 15 2017, 20:32
Post #286
morineko



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QUOTE(f4tal @ Sep 15 2017, 18:12) *

What style you guys/ladies prefer more?
2 per line, 3 per line or 4 per line?
Attached Image Attached Image Attached Image
I feel like 3 per line is better than current 4 per line.
P.S. Don't mind graphics artifacts, like overlaying - I know about them =)


2 loosy, but 4 too crowded, i think 3 is well balanced.
and isn't the width for buttons selection too narrow?

QUOTE(f4tal @ Sep 15 2017, 18:12) *

Also, new top-buttons as morineko asked for =)
Attached Image


looks great, thank you (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 15 2017, 20:42
Post #287
f4tal



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QUOTE
and isn't the width for buttons selection too narrow?

Yes, they are, it is what I meant by saying:
QUOTE
Don't mind graphics artifacts
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post Sep 15 2017, 23:30
Post #288
Maharid



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The 3 option in a line seem the better balanced.
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post Sep 16 2017, 16:11
Post #289
cutiepiepie



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Not sure if bug or not, or if I am missing something, but I don't get checkboxes on the equipment inventory page - only on the equipment page... makes it a little wierd to have to open the slot to multi-bazaar.
I tried disabling other scripts but seem to have hit a wall?
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post Sep 16 2017, 16:35
Post #290
f4tal



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QUOTE
Not sure if bug or not, or if I am missing something, but I don't get checkboxes on the equipment inventory page - only on the equipment page... makes it a little wierd to have to open the slot to multi-bazaar.
I tried disabling other scripts but seem to have hit a wall?


Hello!
High chances are but the problem may be in custom font you are using.
Can you tell what custom font you are using and its parameters?
Meanwhile, try to change your custom fonts settings to:
CODE

font-family    : default
font-size : 7 or 8


"default", technically, is not a font, but rather fallback to font that your browser considered to be standard ("Times New Roman" for serif font, "Arial" for "sans-serif font" and "Courier New" for monoscaped font, should be).

In first post, in troubleshooting section you may find links to fixes you can apply.

Oh, and it is a bug in nutshell, but rather exploiting various font settings that may lead to bad user experience. I will make few changes in next version to remove that type of problem (or reduce them to minimum)

Thanks for reporting =)
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post Sep 16 2017, 16:37
Post #291
piyin



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Just read a lot and a lot of post, but here is the main question:
Have you updated the script lately?
just wondering (IMG:[invalid] style_emoticons/default/tongue.gif) .
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post Sep 16 2017, 16:44
Post #292
f4tal



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QUOTE
Have you updated the script lately?
just wondering tongue.gif .

Nope yet, but I am constantly telling about what new will be in next version and posting pics/gifs here and there.

It is like I cannot find in RL enough time to work onto code. Everything distracts me or I just have too little time to work on in a one sit. Well, if I had, say 10 free hours in single day - I might release it already, but this is not my case =(

... or, alternatively, I am lazy, - depending on what and how you are thinking about me. =)
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post Sep 16 2017, 19:45
Post #293
Maharid



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Surely you cannot be called lazy, you are working hard to create a good "product", you always give use previews, ask our opinions and take in great consideration our feedback releasing little amount of update but all well polished.

Fundamentally this is probably the best way to do it, we will never thank you enough.
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post Sep 16 2017, 19:59
Post #294
Scremaz



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yep. i don't remember anyone here being hired by someone else, so i don't even understand what you're excusing to begin with.
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post Sep 17 2017, 00:15
Post #295
f4tal



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Thank for support, guys =)
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post Sep 17 2017, 10:21
Post #296
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...

This post has been edited by ALL_MIGHT: Sep 17 2017, 10:53
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post Sep 17 2017, 10:25
Post #297
Superlatanium



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Posting javascript console error log might help
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post Sep 17 2017, 10:28
Post #298
ALL_MIGHT



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..

This post has been edited by ALL_MIGHT: Sep 17 2017, 10:53
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post Sep 17 2017, 10:53
Post #299
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Ignore It, Issue is resolved.

(I just forgot to put font in new persona)
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post Sep 17 2017, 16:34
Post #300
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Errr how do you move the box? It always blocks a part of moogle mails
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