Welcome Guest ( Log In | Register )

38 Pages V « < 12 13 14 15 16 > »   
Reply to this topicStart new topic
> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Sep 14 2017, 16:18
Post #261
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
I know it's not good for playing HV, so I use it for item management and script compiler.

Okay, will check, thanks =)

// Firefox just so weird in terms of JavaScript. I dunno, maybe my inner google-fanboy is just cannot stand for firefox...

This post has been edited by f4tal: Sep 14 2017, 16:20
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 18:48
Post #262
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


One thing that bother me since the beginning of this project.

Every item/equip has ID. I need ID to work with item/equip - I cannot do anything without ID.

I can find ID for equipment with no problem, but for items...

For example, let's find ID for Mana Draugth. Pretty simple - open the page, find the the element, checking attributes - here we go 11291
Attached Image

Now let's find ID for Pot of Gold. Open the page, find the element, checking attributes - nothing. Absolutely nothing. You can find ID for Pot of Gold NOWHERE on this page.
Attached Image

But how do we can find ID for this item? You will be impressed! We need to visit MoogleMail page and check attributes of Pot of Gold here and here we go: 32015.
Attached Image

For what reasons game stores IDs for some items on the one page, and IDs for other items on another the is unknown for me, but possible there is a reason behind.


In any case, if script cannot find ID for some item - it should go on MoogleMail page and check for them here. But they I have found that there is like 30 items that have IDs on Mooglemail page only, so I decided that instead of sending 30 requests for every item (or store one request in memory) - it is easier to send one request BEFORE the parsing of the page, get ALL IDs from MoogleMail page and work with that pool then.

It is relevant to the question of the speed of he script - in one way or another - script SHOULD visit MoogleMail page to get IDs for all items and since it is here, it also gets amount of credits (to display them in corner) and mmtoken for sending messages.

I had thought about it and saw no way to optimize that routine =(

Anyone have any suggestions?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:11
Post #263
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


32015 is fine. i don't remember the exact values, but actually those numbers have a meaning:
1st digit: 2 for artifacts, 3 for trophies.
2nd digit: 2 for christmas, 3 for easter.
etc etc.

something like that.

i have a certain amount of obsoletes laying around, do you need a few other IDs?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:14
Post #264
Superlatanium



Dreaming of optimizing the system
**********
Group: Gold Star Club
Posts: 7,615
Joined: 27-November 13
Level 500 (Godslayer)


Yep, that's what I did with HV Item Manager, in getItemIds(). It's true, it's a bit annoying the first time the script is loaded, but for many players it'll only have to be done once (or maybe a couple times). Obsolete/unique collectors are the only exception. The item IDs were stored in localStorage for instant access later. Script execution shouldn't be slowed down at all as a result of that, right?

The way I did it, getting item IDs was completely separate from getting the credits for the credits box and the mmtoken - that function had to be done on every page load, but it didn't slow down the (main) script UI, and wouldn't be an issue for anyone except those with high ping and high dexterity.
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:16
Post #265
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


ps:
CODE
Health Draught / 11191      Health Potion / 11195      Health Elixir / 11199
Mana Draught / 11291        Mana Potion / 11295        Mana Elixir / 11299
Spirit Draught / 11391      Spirit Potion / 11395      Spirit Elixir / 11399
Energy Drink / 11401
Last Elixir / 11501
Infusion of Flames / 12101   Infusion of Frost / 12201     Infusion of Lightning / 12301
Infusion of Storms / 12401   Infusion of Divinity / 12501  Infusion of Darkness / 12601
Scroll of Swiftness / 13101  Scroll of Protection / 13111  Scroll of the Avatar / 13199
Scroll of Absorption / 13201 Scroll of Shadows / 13211     Scroll of Life / 13221
Scroll of the Gods / 13299
Flower Vase / 19111         Bubble-Gum / 19131
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:26
Post #266
morineko



Active Poster
*******
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14
Level 500 (Godslayer)


Attached Image
The id of Pot of Gold exists in Item Shop page, but none in Item Inventory.
So it may be no item id for non-usable items in Item Inventory.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:31
Post #267
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


btw, would hardcoding a database into the script be quick enough of a solution? it would fail a bit with some obsoletes, but still... it should behave decently for new items, isn't it?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 19:40
Post #268
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
i have a certain amount of obsoletes laying around, do you need a few other IDs?

This is one of the thing that I thought about in past, but now...

Originally I thought: "why should I bother with MoogleMail parsing, creating pool and such? Let's just create a map with format "name": "id", like this:
"Health Draugth": "12121",
"Mana Draugth": "12122",
"Spirit Draugth": "12123", and so one...
...but soon I understood that creating of such map is bad idea, because people may have obsoletes and if obsolete is not presented in such map - script will fail. Also, parsing that map on every page is a pain.
On MoogleMail page, on other hand, all IDs for EVERY items are presented, so parsing of it is relevant way to get all IDs safely, no matter obsoletes they are not.
The only items that are not shown on MoogleMail page (and so I was forced to create map for them) are:
CODE

t.ids["9315"] = {t: "Chaos Token", c: "none"};
t.ids["9316"] = {t: "Token of Blood", c: "none"};
t.ids["48001"]= {t: "Soul Fragment", c: "none"};
t.ids["9317"] = {t: "Soul Fragment", c: "none"};
t.ids["9318"] = {t: "Caffeinated Candy", c: "none"};
t.ids["9319"] = {t: "Golden Lottery Ticket", c: "none"};

Yes, Soul Fragments is the only item in whole game that has TWO different IDs. Probably because at some points Tenboro changed their mechanics in one of the patches?

Also, I made a mistake that I actually like.
Because I used wrong element - toolBoxBar changes in this form at the pages where MoogleMail's message is presented.
Attached Image
Attached Image

I made it absolutely accidentally,but I kinda like that effect. Especially after ALL_MIGHT reported about his experience

This post has been edited by f4tal: Sep 14 2017, 20:08
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 20:04
Post #269
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
Yep, that's what I did with HV Item Manager, in getItemIds(). It's true, it's a bit annoying the first time the script is loaded, but for many players it'll only have to be done once (or maybe a couple times). Obsolete/unique collectors are the only exception. The item IDs were stored in localStorage for instant access later. Script execution shouldn't be slowed down at all as a result of that, right?

Yes, exactly. It is not that bad thing in terms of loading and overall experience, but still that little delay annoys me (and not only me). I am thinking about the way of dealing with it more effectively, but found no other solution, but the one I am (and you) are using.

QUOTE
The way I did it, getting item IDs was completely separate from getting the credits for the credits box and the mmtoken - that function had to be done on every page load, but it didn't slow down the (main) script UI, and wouldn't be an issue for anyone except those with high ping and high dexterity.

Yeah, currently I put them all in single request, but for 1.0.0. version I want to separate them in two requests (first - get items' IDs, second - mmtoken and credits). First request is kinda synchronic (database with tags are creating), second is fully asynchronic as it should be. I think it would be better than current system. As for sending moogleMail - script may dispatch event when mmtoken is collected and prevent sending the message without mmtoken.

QUOTE
The id of Pot of Gold exists in Item Shop page, but none in Item Inventory.

Yes. Maybe you remember, there was a bug in first day, when searching worked incorrectly in Item Inventory? IDs were the reason. =(

QUOTE
btw, would hardcoding a database into the script be quick enough of a solution? it would fail a bit with some obsoletes, but still... it should behave decently for new items, isn't it?

Honestly I don't really know... Is there any sort of list of EVERY item even RELEASED for the game with their IDs? If no, then parsing MoogleMail is better way. =)

This post has been edited by f4tal: Sep 14 2017, 20:05
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 20:11
Post #270
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(f4tal @ Sep 14 2017, 20:04) *

Honestly I don't really know... Is there any sort of list of EVERY item even RELEASED for the game with their IDs? If no, then parsing MoogleMail is better way. =)

of course (IMG:[invalid] style_emoticons/default/rolleyes.gif)

but that's not the problem. the problem is what we can retrieve without asking to the person who knows such an answer (IMG:[invalid] style_emoticons/default/duck.gif)

jokes apart, would hardcoding the database for current items and parsing only obsoletes any better? no because you would still need to create the algorithm, so at this point better to do only with that, right?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 20:45
Post #271
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
person who knows such an answer

I have mailed him twice this week. Let's say that my "ask-admin-per-week"-quota is expired xD

QUOTE
jokes apart, would hardcoding the database for current items and parsing only obsoletes any better? no because you would still need to create the algorithm, so at this point better to do only with that, right?

It is better to stick with parsing algorithm (current system), however, we can give that hardcoded database method a try... we only need to collect as many names/IDs pairs as we can get. =)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 23:25
Post #272
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,399
Joined: 27-April 10
Level 500 (Ponyslayer)


@f4tal: For the Setting Page you can reduce the spacing at maximum and increase readability.

To do this in the more viable wa in my opinion Setting Screen need a complete overhaul:

- Only one setting each line with the full name of the setting stright and the button at the end
like this:

ToolBox width [Wide]
Remember position of ToolBox [No]
...
Hide Figurines from all pages, but Item Inventory [Yes]
- Reduce the vertical spaceing by reducing the Selection box Height

This can also be done by replacing the selection box and all the setting as selectable options, the one you click is selected and highlighted like this:

ToolBox width - Slim - Wide
Remember position of ToolBox - No - Yes
...
Hide Figurines from all pages, but Item Inventory - No - Yes

This way is much easyer to chose the settings and much more can be placed on a single screen.
If Boxes are used and the space is enough 2 settings can go on a singe line, 4 is a bit cluttered.

That are my two cent.

--------------------------------------------------------------------------------------------

And now a request that i think will make the life of a lot of player much more easy but i don't know how much is hard to implement (i have seen this in the unreleased HVUT).

It is fundamentally divided in 2 parts.

1) On Equipment Shop only the price of you're equip are parsed and shown on them (without the need to mouseover)

2) The script will automatically calculate how many material will be salvaged (with the minimum amount of 1 energy cell as default for any equipment that give them), do a math with the value you have gived to those materials in item inventory and show the salvaging value beside item price, maybe with some sort of customization to immediatly know if is lower\equal, higher, or if ther is the Energy Cell to keep in mind.

This will make the salvaging\selling of items much more easy and fast.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 14 2017, 23:51
Post #273
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
1) On Equipment Shop only the price of you're equip are parsed and shown on them (without the need to mouseover)

Do not understand that part...

QUOTE
The script will automatically calculate how many material will be salvaged

Is this a legal? I kinda doubt. What do you think?

QUOTE
Only one setting each line with the full name of the setting stright and the button at the end
like this:

I will do a draft to find out will or will not it make settings more presentable. Thanks =)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:04
Post #274
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(f4tal @ Sep 14 2017, 23:51) *

Is this a legal? I kinda doubt. What do you think?

should be afaik. when it comes to bazaar, whatever doesn't auto-check (and even worst, auto-purchase) items is quite safe.

but without even mentioning the fact that i don't know how accurate formulas for scraps and cells are, i don't really understand what improvement one could earn. this kind of micromanagement is comparable to focusing on-battle in order to save mana potions, and meanwhile losing mana to cast cure.

net gain ranging from quite low to negative, surely not worth the effort to code it. if you want to do it as an exercise, feel free. but i doubt you don't have anything bigger to take care of
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:09
Post #275
Maharid



The Sleeper
*******
Group: Catgirl Camarilla
Posts: 2,399
Joined: 27-April 10
Level 500 (Ponyslayer)


1) Sorry, i explained badly.
When you click on an item the price for that item is shown in the sell box at the bottom of the screen.
My idea is to have the price shown directly on each item without the need to click on them.

For the salvage part i don't think is illegal, it is only a matter of math cause you get a fixed amount of material when salvaging based on the quality and price of the item.
After that the script calculate how much this equipment is worth for you (a thing that differ from player to player).

But if the implementation is possible maybe ask 10B first.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:15
Post #276
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
when it comes to bazaar, whatever doesn't auto-check (and even worst, auto-purchase) items is quite safe.

Sounds fair.
In last time, like a paranoiac, I am looking for anything that might even a little be illegal and start debating on it xD
It is better safe than sorry.
Idea is good, but I don't know how I should calculate it all, like what I should check against what and what I should add/subtract in formula.
If one will explain me the whole math process behind that feature, then I may try to implement it, but definitely not now =)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:20
Post #277
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


QUOTE
1) Sorry, i explained badly.
When you click on an item the price for that item is shown in the sell box at the bottom of the screen.
My idea is to have the price shown directly on each item without the need to click on them.

Script already parses bazaar prices of the equipment and stores them in $price tag. The only difference, that script do not display these prices near equip itself, but you may search through them ($price > 3000, for example). And it parses both player's equip and bazaar ones.
The only downside is that this tag works ONLY on bazaar page (tge price field should be on the screen).


QUOTE
But if the implementation is possible maybe ask 10B first.

I have already bother him too much with my "is it illegal/is it not" xD

This post has been edited by f4tal: Sep 15 2017, 00:21
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:40
Post #278
lololo16




********
Group: Gold Star Club
Posts: 2,875
Joined: 5-March 12
Level 500 (Ponyslayer)


QUOTE(f4tal @ Sep 14 2017, 05:44) *

There is very little space at topbar =(

Not that I am against it or don't want to - create forth inline bar for changing the title is an easy task, but I just do not know how/where to put it correctly?
If someone made a draft or give me a design idea, then I may do it. =)

Is it possible to make it like this in order to save space? (IMG:[invalid] style_emoticons/default/smile.gif)
[attachmentid=108575]

This post has been edited by lololo16: Sep 15 2017, 00:43
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:45
Post #279
f4tal



Veteran Poster
********
Group: Members
Posts: 2,662
Joined: 10-January 13
Level 416 (Godslayer)


Neat!
So, then:
1. Change difficulty
2. Change persona/set
3. Change title
?
Any of three may be turned on/off separately, of cource
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 15 2017, 00:49
Post #280
lololo16




********
Group: Gold Star Club
Posts: 2,875
Joined: 5-March 12
Level 500 (Ponyslayer)


QUOTE(f4tal @ Sep 14 2017, 19:45) *

Neat!
So, then:
1. Change difficulty
2. Change persona/set
3. Change title
?
Any of three may be turned on/off separately, of cource


yes, thank you!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


38 Pages V « < 12 13 14 15 16 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 14th June 2025 - 19:52