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> HentaiVerse 0.86, Extra proficient

 
post Jan 28 2019, 23:57
Post #601
KitsuneAbby



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QUOTE(Tenboro @ Jan 28 2019, 11:40) *

I'm planning on adding an option to shrine more low-tier trophies at a time to get a roll at a higher tier. As for auto-salvaging, that's on the probably list in for drops in general.

If you do that, at least make it so equips obtained through shrining are untradable. Otherwise, we'll get low level players who buy trophies to then resell low level Legendary.
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post Jan 29 2019, 17:27
Post #602
treesloth



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QUOTE(Tenboro @ Jan 28 2019, 21:40) *

I'm planning on adding an option to shrine more low-tier trophies at a time to get a roll at a higher tier. As for auto-salvaging, that's on the probably list in for drops in general.


Yay! no more of doing this during shrining:

(IMG:[i.imgur.com] https://i.imgur.com/PoNe6Hx.gif)
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post Jan 29 2019, 22:26
Post #603
Juggernaut Santa



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QUOTE(decondelite @ Jan 15 2019, 07:36) *

Wrong assumption.

Yup. Mages are too strong. Not melee weak
So nerf mages (IMG:[invalid] style_emoticons/default/duck.gif)

Personally I would prefer a melee buff but...opinions (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 30 2019, 00:46
Post #604
Basara Nekki



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QUOTE(Juggernaut Santa @ Jan 29 2019, 18:26) *

Personally I would prefer a melee buff


+1

For me the simplest solution would be something like this:

(IMG:[imgur.com] https://imgur.com/nyUauTD.jpg)

Or some intermediate value. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 30 2019, 10:49
Post #605
Lord Frith



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QUOTE(Tenboro @ Jan 30 2011, 10:13) *
What's not done yet is:
- class-specific monster upgrades (through chaos tokens)

Today is the eight year anniversary of the above comment and still no sign of class-specific monster upgrades. We're getting into Duke Nukem Forever territory.

Not that I actually care. As a sensible person, I stopped playing at level 300 and didn't create any monsters. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 1 2019, 23:32
Post #606
chivoef



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QUOTE(Lord Frith @ Jan 30 2019, 09:49) *

Today is the eight year anniversary of the above comment and still no sign of class-specific monster upgrades. We're getting into Duke Nukem Forever territory.

Not that I actually care. As a sensible person, I stopped playing at level 300 and didn't create any monsters. (IMG:[invalid] style_emoticons/default/unsure.gif)

It lives! Kinda surprised you made yet another account though.
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post Feb 2 2019, 00:04
Post #607
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QUOTE(Tenboro @ Aug 16 2017, 12:46) *
2019-02-01 Changes

- Item bot bidding is now blind. This means you can no longer see if anyone else has an active order or what it is. (Not without selling an item, anyway.)


Oh damn now I won't know when to sell. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 2 2019, 05:21
Post #608
Sturmjager



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QUOTE(Tenboro @ Aug 16 2017, 03:46) *

2019-02-01 Changes

- Item bot bidding is now blind. This means you can no longer see if anyone else has an active order or what it is. (Not without selling an item, anyway.)



I see a potential problem with this change. Namely, there's a risk that bidding will become an endless series of outbidding yourself, especially if nobody else is bidding on the object in question.

I'm not objecting to having to outbid other people. Heck, it's kind of fun in a weird way. I'd just prefer to know if I'm in the lead, rather than, for example, bidding 50K when the current bid is 5K. (Or whatever the numbers happen to be.)
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post Feb 2 2019, 06:23
Post #609
timwin



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QUOTE(Tenboro @ Aug 16 2017, 04:46) *

Proficiency


- Item bot bidding is now blind. This means you can no longer see if anyone else has an active order or what it is. (Not without selling an item, anyway.)


The problem I see is that with the higher value items no one is going to want to sale them with out knowing what they re getting back. I know I will not sale Binding of Slaughter for less then 175000 credits. of which I get back 82.5K credits

I hold on to my higher value items until I see a price I like to sale at come up,

you could list a sell amount by the nearest 10,100 or 1000 credit
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post Feb 2 2019, 11:48
Post #610
Tenboro

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QUOTE(timwin @ Feb 2 2019, 05:23) *

you could list a sell amount by the nearest 10,100 or 1000 credit


The problem is sellers using scripts that end up hammering the database in potentially bad ways to sell their items one at a time, not letting buyers know that other people are bidding.

The only other option was to drop the "bot profit share" bit, but that would probably be the less popular option.
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post Feb 2 2019, 13:35
Post #611
peterson123



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You could make a time limit on how quickly you can sell the same item again to prevent sellers from selling one by one.

E.g. you sell 1 Binding of Slaughter and afterwards you have to wait 30 minutes before you can sell one again. Of course you can still sell multiple bindings of slaughter at once, but then have to wait just as long before you can sell again. That's even somewhat realistic!


Edit: Or just show how many bids for an item are up. That would also decrease the incentive to sell one by one.

This post has been edited by peterson123: Feb 2 2019, 13:39
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post Feb 2 2019, 15:09
Post #612
Maximum_Joe



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Maybe display a wide (and slightly randomized) "estimated max bid" range instead?
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post Feb 2 2019, 15:13
Post #613
Drawde



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QUOTE(peterson123 @ Feb 2 2019, 03:35) *

You could make a time limit on how quickly you can sell the same item again to prevent sellers from selling one by one.

The problem with ANY time-based restriction on these sort of things is the people running scripts. A half-hour restriction simply means that they automatically sell 48 of an item in one day. Since everything is automatic all they do is adjust the script then go back to doing other things.

I remember Diablo 3 adding a time limit to making new games to slow down bot runs. All they did is make the living people doing those runs unable to make new games occasionally, since the botters simply added a timer that was a few seconds longer than the time needed and continued letting their computers do everything for them.
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post Feb 2 2019, 15:26
Post #614
Noni



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Item shop bot was probably only useful for people with scripts. And stll, if you have a lot of items it could be worth it to test the price at regular intervals. For new players, will be a big gamble now, and will only be e done by noobs who don't understand the wts wtb forum. .... I wouldn't mind if you would remove the feature altogether. And replace it with a link to the forum.
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post Feb 2 2019, 16:02
Post #615
Tenboro

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QUOTE(Maximum_Joe @ Feb 2 2019, 14:09) *

Maybe display a wide (and slightly randomized) "estimated max bid" range instead?


Revealing whether there are any bids at all would defeat the purpose.

QUOTE(DJNoni @ Feb 2 2019, 14:26) *

For new players, will be a big gamble now, and will only be e done by noobs who don't understand the wts wtb forum.


The only problem the item shop bot was meant to solve was people using bots to buy up items specifically sold by people who didn't know they could sell them for more. Anything else was just a bonus.
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post Feb 2 2019, 16:45
Post #616
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QUOTE(Tenboro @ Feb 2 2019, 09:02) *

Revealing whether there are any bids at all would defeat the purpose.

Give no indication of timeline or active bids, just keep the information vague (e.g. "last known bid range").

Better to have some kind of light in the dark, especially for users who don't religiously follow the WTB/WTS marketplace.
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post Feb 2 2019, 19:26
Post #617
conundrum



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QUOTE(DJNoni @ Feb 2 2019, 09:56) *

Item shop bot was probably only useful for people with scripts. And stll, if you have a lot of items it could be worth it to test the price at regular intervals. For new players, will be a big gamble now, and will only be e done by noobs who don't understand the wts wtb forum. .... I wouldn't mind if you would remove the feature altogether. And replace it with a link to the forum.

Eh, it was useful for people who want to either grab something overnight or while they're at work without having to check in every so often (place bid, come back later), and for people who needed funds quickly and/or didn't want to bother with the hassle of spending 20 minutes scouring the merchanting board just to sell one expensive but generic item. This change may make botting harder, but it also penalises actual players in the process, which is the issue.

Perhaps a solution might be to have a server script to detect when user scripts are flooding the market and abusing the shop bot, and give those people random-duration vending timeouts? (Where continuously attempting to poll the server and/or sell items during said timeout results in a temporary IP ban from HV, and/or a ban from using the shop bot's profit sharing specifically.)
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post Feb 2 2019, 19:50
Post #618
Basara Nekki



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For me the ideal would be the minimum value to be close to the one practiced in the WTB section, and the value received by the seller is 90% of what was paid by the buyer.

Unfortunately the biggest problem is just updating this minimum value periodically (maybe once a week). In addition, not all materials have a value in the WTB section.

At least that would be better than selling things in the dark, and if you're lucky, get only 50% of the second highest bid amount.

As it stands now, I do not think anyone else will use this service.
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post Feb 4 2019, 09:02
Post #619
KitsuneAbby



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QUOTE(Sturmjager @ Feb 2 2019, 03:21) *

I see a potential problem with this change. Namely, there's a risk that bidding will become an endless series of outbidding yourself, especially if nobody else is bidding on the object in question.

No. Not a problem at all. You will always be paying the 2nd highest bid +1C, so if nobody else is bidding you'll always be paying the base price.

QUOTE(DJNoni @ Feb 2 2019, 13:26) *
I wouldn't mind if you would remove the feature altogether. And replace it with a link to the forum.

Me neither. Just bazaar your items, call it a day and make some bazaar lurker happy, or be smarter and sell them to other players via forums.
Why should we even care about giving those bazaar sellers a "bonus"?
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post Feb 7 2019, 19:36
Post #620
conundrum



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QUOTE(decondelite @ Feb 4 2019, 03:32) *

Why should we even care about giving those bazaar sellers a "bonus"?

The obvious answers to that are that penalising players for wanting to play a game instead of lurking on the game's forums is counter-intuitive, and that not everyone has the time to waste on the forum. A game having elitists who try to outright force a "play my way or you're not allowed to play at all" mindset is very damaging, and from a few of the most recent posts here, that seems to be what's happening. Easy solution is to keep the feature, but punish players who abuse it, not to remove the system specifically to screw over the regular players that use it normally and inconvenience the botters that abuse it.
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