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HentaiVerse 0.86, Extra proficient |
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Aug 16 2017, 16:33
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teddy.bear
Group: Members
Posts: 824
Joined: 20-December 09
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QUOTE(Tenboro @ Aug 16 2017, 16:17) The .23 was the corrected conversion error. Like I said, it follows the same curve as levels, except you get twice as much plus Assimilator bonuses. The required exp for .02 proficiency are the same as .02 levels. Using it once during 1 battle (= 1 round) gives 100% gain. As opposed to 1 turn. Using it every turn does not give more exp than using it once per round.
I have done 105 nintendo arena rounds with niten and have gained .002 two handed and .004 dual wield. I could be wrong but I am sure proficiency gains where greater before. That's 50000 nintendo rounds to gain 1 two handed proficiency unless I have screwed my math.
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Aug 16 2017, 16:40
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Tenboro
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QUOTE(teddy.bear @ Aug 16 2017, 16:33) I have done 105 nintendo arena rounds with niten and have gained .002 two handed and .004 dual wield. I could be wrong but I am sure proficiency gains where greater before. That's 50000 nintendo rounds to gain 1 two handed proficiency unless I have screwed my math.
If by "greater" you mean "level capped".
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Aug 16 2017, 16:41
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jcullinane
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
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Proficiency:
Did 35 rounds of Divine battle...oh wow I went up .01 over my current level in Cloth, that's interesting, but at the same time I ended up gaining ONLY .01 Divine prof and I am below my level on that. No way with that many Divine spells cast over that many rounds that you should only gain that little prof under your level. And due to resist I definitely wasn't one shotting my way through every round so I was casting many divine spells each round. So below level the amount of prof you gain now is ridiculously tiny. At level or above the prof gain should be tiny which is seems to be. This is at 10/25 Assimilator, which I previous had max, and the cost for upping any of that is ridiculously high (over 1m credits already???) making this a nerf on either prof or credits if one wants to have the prof gains they had before.
Monster Lab: N/A as far as I can tell
Hath Perks:
Hoarder - "great", so now the players that spam the lottery can continue to do so with equips they won't even use and cannot be given away or traded or sold and pretty much keep the monopoly alive. "great"
Daemon Duality: N/A as few will even ever have the ridiculous hath prices to buy and if they do they will level-out and tire of the game long before the purchases will be worth redeeming
Increased hath perk prices: Over what is already there now? another Credit nerf
Misc:
Item shop manual input will help those that actually buy from the item shop. Long ago idea finally in.
Seen two riddlemasters, both were doubled up images that were hard to make out. They're already annoying and seemingly way too often in your way, now 2x annoying
Stamina "auto-drink" usage placement: Good fix. Lost 3 Energy Drinks almost right off the bat from that mouse-over design flaw from last update.
Overall this update is about a 2/10 - fixes a couple things, but messes up prof gains, screws over players with less credits and hath, and rewards already maxed out high tier players that likely don't even care about most of the changes anyway.
This post has been edited by jcullinane: Aug 16 2017, 16:46
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Aug 16 2017, 16:42
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teddy.bear
Group: Members
Posts: 824
Joined: 20-December 09
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QUOTE(Tenboro @ Aug 16 2017, 16:40) If by "greater" you mean "level capped".
Two-handed 403.693 Dual wielding 393.514 Both below my level
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Aug 16 2017, 16:49
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Tenboro
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QUOTE(teddy.bear @ Aug 16 2017, 16:42) Two-handed 403.693 Dual wielding 393.514
Both below my level
Niten is 50% gain, as the patch notes say. Without assimilator, it will track your level. Seeing as Niten gave zero proficiency gain prior to this patch, you cannot possibly argue that it is less. QUOTE(jcullinane @ Aug 16 2017, 16:41) rewards already maxed out high tier players that likely don't even care about most of the changes anyway.
So it's a good thing there's no versus combat, huh. Because that's literally the only way you could rightfully be angry that other people get to be stronger.
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Aug 16 2017, 17:02
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teddy.bear
Group: Members
Posts: 824
Joined: 20-December 09
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QUOTE(Tenboro @ Aug 16 2017, 16:49) Niten is 50% gain, as the patch notes say. Without assimilator, it will track your level. Seeing as Niten gave zero proficiency gain prior to this patch, you cannot possibly argue that it is less.
I am sure you understood the point I was making. But to clarify, If I was using two handed gaining 100% proficiency it would take 25000 nintendo rounds at that rate. Is this the intended gain rate for 10 levels below?
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Aug 16 2017, 17:04
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issary
Group: Catgirl Camarilla
Posts: 2,992
Joined: 18-October 13
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It'll need about 2,500,000 pfudor rounds to increase one prof from 599 to 600 (with catgirl&full exp training and without exp perks or Assimilator)if I calculate currently.(IMG:[ invalid] style_emoticons/default/mellow.gif) But prof are really useful so I think it's acceptable.After all we'll still grinding without gaining any prof (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 16 2017, 17:07
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jcullinane
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
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QUOTE(Tenboro @ Aug 16 2017, 10:49) So it's a good thing there's no versus combat, huh. Because that's literally the only way you could rightfully be angry that other people get to be stronger.
Two non sequitur points. I'll recap the points leading to my statement, without any snark to get in the way on my end. High tier player rewards: Hoarder: Ability to hoard more equips they won't even use and others can't use via the Lottery: Check Daemon Duality: Increased power they won't use or need that other players can't justify the huge price tag: Check Increased Perk Prices: Unaffected economic change for them: Check This post has been edited by jcullinane: Aug 16 2017, 17:08
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Aug 16 2017, 17:13
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17
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QUOTE(RoadShoe @ Aug 16 2017, 16:28) And HatH prices are above 7k before I could even get to the page. (IMG:[ invalid] style_emoticons/default/ohmy.gif) Insert assorted expletives here. (IMG:[ invalid] style_emoticons/default/mad.gif) That's because a group of oriental players, all very high level (at or around 500) that had invested heavily in perks in the last 4/5 years, were discussing since some time (in Jap & China threads, so you have to know the lang to follow) about the Hath price inflation, blaming it on those who buy and resell in Hath market, and trying to come up with a strategy to bring back the price to what they consider a "fair level". Briefly put, they have put up a cartel pooling their resources, and have placed barriere of increasingy higher buy bids of tens of thousands of haths. I was observing the market when it happened, and since in August not a lot a people participate I suppose, they managed to sweep the sell side clean in a very brief time (bleeding themselves of an estimated few hundred million of Cs). After that, people start to notice, and obviously they didn't start to sell for 3500C when there where them buying like crazy up to 9000 (IMG:[ invalid] style_emoticons/default/biggrin.gif) After a while, they put up barrier at 7000, and you could see min@2700, avg@4500 & max@9000, while at the same time volumes of exchange in last 8 hours rouse from a few hundred haths to almost 200.000 (IMG:[ invalid] style_emoticons/default/blink.gif) P.S If I understood correctly some suggestions in the jap 3d, it seems the new perks system was one of the springs which made them launch the offensive, they seem to find offensive that newer players can buy perks for lower prices that they payed when they bought them way back :uncertain: All in all, a very interesting experiment in market economy, with a cartel trying to brutally steer market prices in the desired direction, in the process making a lot of ppl very happy (sellers happening to notice it and jumping at the opportunity), some other sad (like you), and bleeding themselves in the process. I must give them, thou', they chose the right time (lo-vol market) so to minimize their bleeding and maximize the effect. That said, I expect the prices to go down again; how quickly and how far obviously depends on market factors (demand-supply) and the amount of resources they have and they are willing to exaust in the process of try to keep the price anchored to their wills (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) Being most of them chinese, I'm not surprised really they don't understand market economy very well; they blame for lower prices those who buy to resell, when it should be quite obvious that those are interesting only in raising prices not lowering them (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) Well, let the comms do their experiment of planned economy ... sooner or later they're going to get hurt, Imho (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ invalid] style_emoticons/default/cool.gif) This post has been edited by mundomuñeca: Aug 16 2017, 17:18
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Aug 16 2017, 17:47
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jcullinane
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
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Ok so proficiency is pretty much .001 in anything per battle as long as you use the proficiency at all, and not tabulated at all by overall usage like it was before. Can't seem to get any more than that, no matter how much the usage. Seems to be unaffected whether you are level capped or under level.
Way understated how different this is than before and pretty broken for anybody that's played longtime. Makes any ASSimilator training seem pretty much a waste of credits.
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Aug 16 2017, 17:54
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sigo8
Group: Gold Star Club
Posts: 3,305
Joined: 9-November 11
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QUOTE(jcullinane @ Aug 16 2017, 09:47) Ok so proficiency is pretty much .001 in anything per battle as long as you use the proficiency at all, and not tabulated at all by overall usage like it was before. Can't seem to get any more than that, no matter how much the usage. Seems to be unaffected whether you are level capped or under level.
Way understated how different this is than before and pretty broken for anybody that's played longtime. Makes any ASSimilator training seem pretty much a waste of credits.
Nope I've been getting .002-.003 holy and dark prof each RE with just one T1 spell each.
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Aug 16 2017, 17:58
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tecche
Group: Members
Posts: 135
Joined: 12-February 11
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QUOTE(jcullinane @ Aug 16 2017, 17:47) Ok so proficiency is pretty much .001 in anything per battle
That's possibly a bug or a bad interaction with a script maybe I'm consistently getting way more than that per round even on my level capped proficiencies, and way way more on those below my level
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Aug 16 2017, 18:11
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Basara Nekki
Group: Gold Star Club
Posts: 7,420
Joined: 13-September 12
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QUOTE(Tenboro @ Aug 16 2017, 08:46) Monster Lab
The in-game code to prevent generic/facerolled monster names was added. If a monster is flagged, it will show up in red and no longer give any gifts. If it remains flagged for over a month, it will be deactivated and unnamed.
What exactly are the selection criteria to be considered a generic (or repetitive) name? Is there a minimum (or maximum) repetition limit for words? For example, if I had these monsters they would be penalized? That is, does repeating a word already penalize? QUOTE Tenboro Doctor Tenboro Police Officer Tenboro Pilot Tenboro Soldier Tenboro Cook Tenboro Manager Tenboro Engineer Tenboro Train Driver What if you repeat two? QUOTE Tenboro the Doctor Tenboro the Police Officer Tenboro the Pilot Tenboro the Soldier Tenboro the Cook Tenboro the Manager Tenboro the Engineer Tenboro the Train Driver Thank you very much for your attention.
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Aug 16 2017, 18:33
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oddaicky
Group: Members
Posts: 396
Joined: 10-December 12
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Just did 1st Arena in heavy Armor + Staff. Cast all spell types. Bashed repeatedly w/ Staff. Got Zero Proficiency in Staff and Elemental; or anything else, except Divine and Forbidden. It looks like there is a serious issue here. Before: (IMG:[ imgur.com] http://imgur.com/a/xMRHL.png) After: (IMG:[ imgur.com] http://imgur.com/a/sVJLD.png) Edit: I can't get images to work. This is getting frustrating. So, Numbers: Level - 375 *Staff - 347.781 *Elemental - 358.443 *Div. - 154.198 *For. - 152.415 1H, Heavy, Dep., Sup. - 375.007 This post has been edited by oddaicky: Aug 16 2017, 18:42
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Aug 16 2017, 18:43
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teenyman45
Group: Gold Star Club
Posts: 1,581
Joined: 12-July 10
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Crud... I missed the super cheap hath window!
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Aug 16 2017, 18:50
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jcullinane
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
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QUOTE(sigo8 @ Aug 16 2017, 11:54) Nope I've been getting .002-.003 holy and dark prof each RE with just one T1 spell each.
QUOTE(tecche @ Aug 16 2017, 11:58) That's possibly a bug or a bad interaction with a script maybe
I'm consistently getting way more than that per round even on my level capped proficiencies, and way way more on those below my level
What are both of your training levels at right now for prof? Mine is 10/25 as it was max before the patch. (If this is broken as both of you suggest, then I think you'd agree it would be nice to get an acknowledgement and a fix rather than the snark that I got from you-can-guess) EDIT: Just did another battle - .001 in all again This post has been edited by jcullinane: Aug 16 2017, 18:56
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