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> HentaiVerse 0.86, Extra proficient

 
post Aug 19 2017, 15:22
Post #201
Tgbvfr



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QUOTE(sogeth @ Aug 19 2017, 08:58) *

I am also convinced that the monsters got tougher. I'm healing /sparking much more often than I did prior to .86.

That's interesting since I'm pretty sure that I haven't sparked once with 1H gear since this update was released. Of course it was rare that I sparked with 1H before the update as well. I think you are just having some bad luck, which just happened to occur around the release of this new update.
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post Aug 19 2017, 17:03
Post #202
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I have an idea for arena proficiency that at the moment are really low (i don't know IW and GF cause i nearly don't play them).

In place of adding the prficiency in base of the round add it in base of the total experience gained at the end of the battle, that way it will be a little more efficent.
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post Aug 19 2017, 17:38
Post #203
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QUOTE(Maharid @ Aug 19 2017, 17:03) *

In place of adding the prficiency in base of the round add it in base of the total experience gained at the end of the battle, that way it will be a little more efficent.

It would be exploitable.
You could literally cast 1 depr, 1 divine, 1 forbidden and 1 elemental spell per arena and always keep the prof maxed.

This post has been edited by Sapo84: Aug 19 2017, 19:36
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post Aug 19 2017, 19:04
Post #204
Juggernaut Santa



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QUOTE(Maharid @ Aug 19 2017, 17:03) *

I have an idea for arena proficiency that at the moment are really low (i don't know IW and GF cause i nearly don't play them).

In place of adding the prficiency in base of the round add it in base of the total experience gained at the end of the battle, that way it will be a little more efficent.

1) as sapo said it would be exploitable
2) it wouldn't change a thing: the experience is the same, and any exceeding <0.001 DOES NOT get wasted, only delayed and notified when you surpass the mark in a following round
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post Aug 19 2017, 19:17
Post #205
Maharid



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Easy fix.

First you get the experience fully for the equipment you wear.

For magic you can use this formula: (Total Experience / Total Round Played) * Number Of Round Where You Used A Certain Magic Type = Experience To Apply For That Profinciency.

No experience is gained for unequipped types of Weapon\Gears or unused magic.

Not perfect but i think it will work better.

The main think against it is that a pplayer can enter DwD, use all magic types in the first more easy part of the battle and then gain proficiency for all the battle.But doing this will be extremely time consuming (to cast the spell each round and to recover the magic) so i don't think it is a great way to gain prof.

It is far more easy to do what i do now: Enter RE, use a spell of each "elemental" type (Divine, Forbidden and Elemental, the only three magic type i was ignoring) and get the experience for the whole round.


This post has been edited by Maharid: Aug 19 2017, 19:26
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post Aug 19 2017, 19:33
Post #206
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QUOTE(Maharid @ Aug 19 2017, 11:17) *

Easy fix.

First you get the experience fully for the equipment you wear.

For magic you can use this formula: (Total Experience / Total Round Played) * Number Of Round Where You Used A Certain Magic Type = Experience To Apply For That Profinciency.

Not perfect but i think it will work better.

It's more complicated, with no real gain. If you play normally the result is exactly the same.
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post Aug 19 2017, 21:09
Post #207
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People whining about monsters got tougher should tell about their fighting style.
I tried with 1h (shield + nimble rapier unforged, 30 prof), health didn't go below 16000.
1h users should shut up.
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post Aug 19 2017, 23:07
Post #208
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QUOTE(Dead-ed @ Aug 19 2017, 21:09) *

People whining about monsters got tougher should tell about their fighting style.
I tried with 1h (shield + nimble rapier unforged, 30 prof), health didn't go below 16000.
1h users should shut up.


I saw no difference for my part, whatever my style, except that I did had a harder time compared to some time before because I... like... leveled up?
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post Aug 20 2017, 02:15
Post #209
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QUOTE(Dead-ed @ Aug 19 2017, 21:09) *

People whining about monsters got tougher should tell about their fighting style.
I tried with 1h (shield + nimble rapier unforged, 30 prof), health didn't go below 16000.
1h users should shut up.

Monsters are tougher for lv 400+, but because THEIR health is higher.

1h users have nothing such as "having survivability issues".
That is the price we pay for being 2-3 times slower than mages (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 20 2017, 02:41
Post #210
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OK.. I hit lvl 437.

Divine and Clof profs now 440.706.

So ~3.7 above my level immediately upon arriving at the new level.

Also Staff caught up basically on it's own... without whacking monsters with a piece of wood.
It's now ~1.5 above my level when it started a couple of points "below" my level at 436.

Yep....

I'm liking this prof thing. Me love prof thing long time. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 20 2017, 03:37
Post #211
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QUOTE(Tgbvfr @ Aug 19 2017, 08:22) *

That's interesting since I'm pretty sure that I haven't sparked once with 1H gear since this update was released. Of course it was rare that I sparked with 1H before the update as well. I think you are just having some bad luck, which just happened to occur around the release of this new update.


Bad luck happens, for sure. Statistically it's likely sometime, for some 1H players, and so with a large enough sample, some folks will likely hit it right after an upgrade. Maybe that's me right now.

I haven't actually been defeated yet, but I've definitely gotten slower. However, that's mostly due to trying to grind spells *every* round, when I used to only do that when it made tactical sense, or when I was nearing the end of an Arena, and could get the monsters down to a safe 3-6, keep them weakened, slowed and silenced, and use up my remaining magic. And every FSM.

Since I can't target grinding spells any more, but I want to get the proficiencies up (to try mage play eventually), that's the only viable technique.

If I wasn't trying to build up the offensive spell proficiencies (that are otherwise largely useless for 1-h) this change would be absolutely great. It still feels very artificial, whereas the previous model was totally intuitive; The more you used a skill, the more likely you were to get better at it. If our supreme leader doesn't modify it again, eventually, I'll let go of a preconceived notions of what felt natural, and just get used to the new mechanism. After all, it's *all* artificial. What the hell are levels, after all? And IW?

So, it's just time to let go of my appreciation for an aspect of the game that felt intuitively right, and moving on...
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post Aug 20 2017, 15:42
Post #212
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I would just like to point out that for people with heavy armour you are getting hit harder. However that was cause of 0.85 not this patch. tenboro "fixed" specific mitigation from heavy armour masteries nerfing them noticeably. Its in the discussions on that patch. Depending how high your prof is you can see a larger difference at higher proficiencies and ofc only if you have the abilities equiped. It was noticeable for me at 260 that crits started hurting even on normal.

This post has been edited by its-just-me: Aug 20 2017, 15:43
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post Aug 20 2017, 18:15
Post #213
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QUOTE(its-just-me @ Aug 20 2017, 06:42) *

I would just like to point out that for people with heavy armour you are getting hit harder. However that was cause of 0.85 not this patch. tenboro "fixed" specific mitigation from heavy armour masteries nerfing them noticeably. Its in the discussions on that patch. Depending how high your prof is you can see a larger difference at higher proficiencies and ofc only if you have the abilities equiped. It was noticeable for me at 260 that crits started hurting even on normal.

On my side, it's about extra 80 damage for normal attack, 800 for sp attacks. I checked the log, roughly extra 1000 damage compared with before 0.85, leveled up by 1 or 2 at that time while regen+draught still roughly 2000. All of those per tick.
With laughable pathetic niten of course.

This post has been edited by Dead-ed: Aug 20 2017, 18:22
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post Aug 21 2017, 00:04
Post #214
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QUOTE(Maharid @ Aug 19 2017, 07:58) *

I actually think that now Riddlemaster is more easy, is a little tougher to understand the pony at the first glance but there are 2 of the same and as soon as you spot a particular you know the answer.

The only thing needed is a little memory to keep in mind the particular of each pony that is easier to spot.

Applejack = Cap
Rarity = Light Color
Pinkie pie = Curly
Fluttershy = Long Flowing Tail & Mane
Rainbow Dash = Colorful
Twilight Sparkle = Dark Color + Horn (probably the hardest).


That's pretty much how I decide which one to pick.
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post Aug 21 2017, 03:17
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QUOTE(Dead-ed @ Aug 19 2017, 12:09) *

People whining about monsters got tougher should tell about their fighting style.
I tried with 1h (shield + nimble rapier unforged, 30 prof), health didn't go below 16000.
1h users should shut up.

You tell 'em, Dead-ed! Getting sparked and killed more often is just too cool! 1H needs more suffering, more suffering!

Thank you sir, may I have another!
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post Aug 21 2017, 04:19
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QUOTE(jacquelope @ Aug 21 2017, 03:17) *

You tell 'em, Dead-ed! Getting sparked and killed more often is just too cool! 1H needs more suffering, more suffering!

Getting killed in HV? With 1H?
Did Tenboro replace HV with another game?
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post Aug 21 2017, 04:30
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QUOTE(jacquelope @ Aug 20 2017, 18:17) *

You tell 'em, Dead-ed! Getting sparked and killed more often is just too cool! 1H needs more suffering, more suffering!

Thank you sir, may I have another!

By "more" implying that 1h had ever been suffering in the first place? Let the counter get parried maybe? Lolololol.
QUOTE(Sapo84 @ Aug 20 2017, 19:19) *

Getting killed in HV? With 1H?
Did Tenboro replace HV with another game?

Amen ramen gomen stamen.

Seriously, hv talks has been kinda slow.
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post Aug 21 2017, 04:36
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QUOTE(teenyman45 @ Aug 20 2017, 18:04) *

That's pretty much how I decide which one to pick.


I do something like:

HORN? straight hair is TS, curly is Rarity

WINGS? jagged hair is RD, swirly hair plus sad eyes is FS

HAT? Applejack. also: blonde. tied tails. looks as if someone poured Adderall in his drinking water.

None of the above and curly hair: Pinkie.
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post Aug 21 2017, 06:33
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QUOTE(Sapo84 @ Aug 20 2017, 23:19) *

Getting killed in HV? With 1H?


Why not? (IMG:[invalid] style_emoticons/default/huh.gif) I was defeated yesterday using my Balance Set. (IMG:[invalid] style_emoticons/default/tongue.gif) I distracted myself for a moment, and died. (IMG:[invalid] style_emoticons/default/heh.gif)

And it is not impossible to happen. Just do not use scripts that stop the move when HP is below a certain value, and does not have any Innate Arcana. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 21 2017, 10:22
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QUOTE(its-just-me @ Aug 20 2017, 08:42) *

I would just like to point out that for people with heavy armour you are getting hit harder. However that was cause of 0.85 not this patch. tenboro "fixed" specific mitigation from heavy armour masteries nerfing them noticeably. Its in the discussions on that patch. Depending how high your prof is you can see a larger difference at higher proficiencies and ofc only if you have the abilities equiped. It was noticeable for me at 260 that crits started hurting even on normal.



QUOTE(Dead-ed @ Aug 20 2017, 11:15) *

On my side, it's about extra 80 damage for normal attack, 800 for sp attacks. I checked the log, roughly extra 1000 damage compared with before 0.85, leveled up by 1 or 2 at that time while regen+draught still roughly 2000. All of those per tick.
With laughable pathetic niten of course.


Ah, thank you both for the data. Much appreciated.
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