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HentaiVerse 0.86, Extra proficient |
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Aug 17 2017, 12:53
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teddy.bear
Group: Members
Posts: 824
Joined: 20-December 09
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QUOTE(Tenboro @ Aug 17 2017, 12:25) The curve is the exact same as the level curve, so it is exactly as "wrong". This will not change.
Well if the curve stays the same how is the new system any less exploitable? Previously you at least had to grind a bit to level proficiency, the only difference is that now it's extremely easy to gain up to half your level in proficiency but harder to keep it at level (only taken 1 day worth of re's to get dark and elemental up). I think that is a worse outcome because ultimately it is now impossible to grind proficiency for more than 1 style to take advantage of the higher cap. If you make adjustment to cater for dawn exp eating away at potential proficiency, where is it put towards? I don't know how to fix it but we need some non cheesy way to grind proficiency or we will be stuck with just one style.
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Aug 17 2017, 13:01
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Scremaz
Group: Gold Star Club
Posts: 24,299
Joined: 18-January 07
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QUOTE(teddy.bear @ Aug 17 2017, 12:53) Well if the curve stays the same how is the new system any less exploitable? Previously you at least had to grind a bit to level proficiency, the only difference is that now it's extremely easy to gain up to half your level in proficiency but harder to keep it at level (only taken 1 day worth of re's to get dark and elemental up).
I think that is a worse outcome because ultimately it is now impossible to grind proficiency for more than 1 style to take advantage of the higher cap. If you make adjustment to cater for dawn exp eating away at potential proficiency, where is it put towards?
I don't know how to fix it but we need some non cheesy way to grind proficiency or we will be stuck with just one style.
maybe picking a point which will remain fix and shifting the curve a bit lower at high (level - prof) spreads and vice versa? if it is logarythmic, changing a bit the base may suffice...
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Aug 17 2017, 13:14
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sogeth
Group: Gold Star Club
Posts: 1,364
Joined: 2-January 13
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Also, does this mean it no longer matters what tier spell you cast? That to get the proficiency gain I can just cast T1 spells, and it has the same effect as T2 or T3?
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Aug 17 2017, 13:29
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teddy.bear
Group: Members
Posts: 824
Joined: 20-December 09
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QUOTE(Scremaz @ Aug 17 2017, 13:01) maybe picking a point which will remain fix and shifting the curve a bit lower at high (level - prof) spreads and vice versa? if it is logarythmic, changing a bit the base may suffice...
You still have the fundamental problem of spreading that limited experience/proficiency between styles. What was the point of personas if we can now only keep a few styles up to level, and we can forget about trying to grind one style to the new cap whilst maintaining any others.
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Aug 17 2017, 13:47
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Scremaz
Group: Gold Star Club
Posts: 24,299
Joined: 18-January 07
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QUOTE(sogeth @ Aug 17 2017, 13:14) Also, does this mean it no longer matters what tier spell you cast? That to get the proficiency gain I can just cast T1 spells, and it has the same effect as T2 or T3?
it does seem the case, yep. btw, prof increasing is dropping like mad. it was +17 per RE yesterday, a hour ago it was 6 and now it's 3... and i'm at 230-ish... QUOTE(teddy.bear @ Aug 17 2017, 13:29) You still have the fundamental problem of spreading that limited experience/proficiency between styles. What was the point of personas if we can now only keep a few styles up to level, and we can forget about trying to grind one style to the new cap whilst maintaining any others.
personally, i always suggested to keep more than one style - if not now, it will surely be useful in the future. if you differentiate your investments, there's a high chance that a patch won't screw you too much. i myself have basically all the possible melees (well, except for some odd DW combo perhaps) and a couple of mage ones...
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Aug 17 2017, 15:00
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Maharid
Group: Catgirl Camarilla
Posts: 2,350
Joined: 27-April 10
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I'm starting to hope everyting will remain this way.
Before every time i got a level i needed to bore myself to get both Supporting and expecially Deprecating spell at level, now is even harder to do so and the situation is even worse because i use two styles (DW and 1H) and don't play much (so for me Dawn is a good chunk of the total experence).
Plus with my free 11 haths each day i was having a really hard time getting even simple perks in the range of 500-1000 haths, with zero possibility to get the most priced (1000 haths for me are at least 3 months of playing).
If this will be the case it will probably be the time i finally let go the game once and for all.
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Aug 17 2017, 15:06
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10
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QUOTE(teddy.bear @ Aug 17 2017, 07:29) You still have the fundamental problem of spreading that limited experience/proficiency between styles. What was the point of personas if we can now only keep a few styles up to level, and we can forget about trying to grind one style to the new cap whilst maintaining any others.
Exactly the current proficiency system added back the issue i/we were having back when completing item worlds was the only way to level up your gear. The level of your profs will quickly fall behind until you stop levelling. So either you give up on making credits via arenas or you have to give up on having useful level of proficiency. Also needing to cast at least 1 supportive spell per round in an arena is bit much most of them last for 100+ round when upgraded that's easily 2-3 rounds for not to mention their ridiculous cost for non mages.
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Aug 17 2017, 15:11
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(Maharid @ Aug 17 2017, 16:00) I'm starting to hope everyting will remain this way.
Before every time i got a level i needed to bore myself to get both Supporting and expecially Deprecating spell at level, now is even harder to do so and the situation is even worse because i use two styles (DW and 1H) and don't play much (so for me Dawn is a good chunk of the total experence).
Plus with my free 11 haths each day i was having a really hard time getting even simple perks in the range of 500-1000 haths, with zero possibility to get the most priced (1000 haths for me are at least 3 months of playing).
If this will be the case it will probably be the time i finally let go the game once and for all.
Oh, it's not that bad. With maxed Assimilator, maxed Adept Learner, all XP perks and gold star, and doing 10+ full PFUDORfests every single day without break, it'll only take you ~7 YEARS to max the proficiency at 600. Piece of cake (IMG:[ invalid] style_emoticons/default/rolleyes.gif) EDIT: math was a bit off, only 7 years instead of 70. That's much better (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by friggo: Aug 17 2017, 15:19
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Aug 17 2017, 15:14
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Scremaz
Group: Gold Star Club
Posts: 24,299
Joined: 18-January 07
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and what if it was all a move by our kind admin to remember you that you can do something else apart playing? what better way than putting unreasonable goals? (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Aug 17 2017, 15:19
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Tenboro
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A couple of easy fixes: - You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things. - Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings. Dealing with dawn experience is harder, but it will likely be applied to proficiencies in one way or another. QUOTE(friggo @ Aug 17 2017, 15:11) With maxed Assimilator, maxed Adept Learner, all XP perks and gold star, and doing 10+ full PFUDORfests every single day without break, it'll only take you ~70 YEARS to max the proficiency at 600.
Which is why I said you probably shouldn't be trying to do that.
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Aug 17 2017, 15:29
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Scremaz
Group: Gold Star Club
Posts: 24,299
Joined: 18-January 07
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QUOTE(Tenboro @ Aug 17 2017, 15:19) Which is why I said you probably shouldn't be trying to do that.
you just brought the concept of "asymptote" to a whole other level...
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Aug 17 2017, 15:37
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,124
Joined: 26-April 12
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QUOTE(Scremaz @ Aug 17 2017, 15:29) you just brought the concept of "asymptote" to a whole other level...
You could say that it's one of the first games that put something kinda unreachable even paying real money (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 17 2017, 15:37
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Sapo84
Group: Gold Star Club
Posts: 3,331
Joined: 14-June 09
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QUOTE(Tenboro @ Aug 17 2017, 15:19) A couple of easy fixes:
- You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things.
- Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.
Awesome fixes! I think that's all we really needed. (if dawn bonus is touchen it's probably ok to decrease a bit the base proficiency experience factor) This post has been edited by Sapo84: Aug 17 2017, 15:39
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Aug 17 2017, 15:38
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(Tenboro @ Aug 17 2017, 16:19) A couple of easy fixes:
- You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things.
- Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.
Dealing with dawn experience is harder, but it will likely be applied to proficiencies in one way or another.
These fixes are much appreciated, and certainly not only by me. EDIT: Sapo84 ninja'd his appreciation already (IMG:[ invalid] style_emoticons/default/biggrin.gif) So now I guess prof 600 is somewhat feasible for real fanatics (and there are some in every game) who choose to chug energy drinks non-stop for the "double all XP" bonus. Will still take years, though. Although I can't really talk, since I'm not even close to level 500 yet (IMG:[ invalid] style_emoticons/default/tongue.gif) But I guess if you're already at level 500 with very little else to do, having some kind of a goal is a good thing, even if that goal is unattainable for 99.9% of players. This post has been edited by friggo: Aug 17 2017, 15:39
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Aug 17 2017, 15:51
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Noni
Group: Catgirl Camarilla
Posts: 12,771
Joined: 19-February 16
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QUOTE(Tenboro @ Aug 17 2017, 15:19) A couple of easy fixes:
- You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things.
- Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.
You are the best! I really didn't expect a fix - it's just wonderful that you listen to us poor HV-addicts. Thanks. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 17 2017, 15:58
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,124
Joined: 26-April 12
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QUOTE(Sapo84 @ Aug 17 2017, 15:37) (if dawn bonus is touchen it's probably ok to decrease a bit the base proficiency experience factor)
I don't think so. The current multiplier is quite okay to keep up and makes you want to grind more to do so. I think for dawn we could do something like this: you get the current xp with no multiplier on the "passive" proficencies (armor type if you're wearing 5 of the same then either melee weapon or staff+highest edb equipped) of the set you're wearing, as long as you've entered in battle that day.
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Aug 17 2017, 16:39
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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Why should dawn EXP matter in any way regarding profs?
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Aug 17 2017, 16:42
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(Maximum_Joe @ Aug 17 2017, 14:39) Why should dawn EXP matter in any way regarding profs?
Because it is forced exp/leveling, and causes your exp/prof ratio to slip. Also let one of my suggestions go through for once.
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Aug 17 2017, 17:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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QUOTE(skillchip @ Aug 17 2017, 10:42) causes your exp/prof ratio to slip
Then what's the point of prof if all it does is move in lockstep with player exp?
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Aug 17 2017, 17:36
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jcullinane
Group: Gold Star Club
Posts: 2,671
Joined: 2-April 10
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Yippee Skippie I actually got a .002 prof gain... what a joke. I will be watching to see at the Dawn event if there is some sort of fix in place or increase but apparently everything is working just dandy at least for players that don't really care about their proficiency at all. I never thought that I would see the day when I would wish that we had the montage back… QUOTE(Maximum_Joe @ Aug 17 2017, 11:35) Then what's the point of prof if all it does is move in lockstep with player exp?
Because it's a feel-good bandage on a wound the size of Antarctica
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