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> HentaiVerse 0.86, Extra proficient

 
post Aug 17 2017, 03:53
Post #101
Honeycat



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Chippeh!!!!

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post Aug 17 2017, 03:57
Post #102
Maximum_Joe



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QUOTE(skillchip @ Aug 16 2017, 21:34) *

Bring back dawn EXP for people level 500 and apply a bigger mult to it to prof!!!!

You do remember that HV has no endgame content, right? The hardest thing is PFUDOR DwD and extra prof won't do much there.
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post Aug 17 2017, 03:58
Post #103
Juggernaut Santa



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QUOTE(teddy.bear @ Aug 17 2017, 02:29) *
at higher levels enough to gain a level every few days the dawn experience will subtract from the amount of proficiency you can gain and you will then only be able to have your proficiency catch up once you hit level 500

This is the part that needs a fix.


QUOTE(skillchip @ Aug 17 2017, 02:50) *

Two proposals:
1. If 660 the new max for prof change the perks for +10% prof to a 10/9 multiplier instead, and also let them apply to melee and armor.

2. Dawn giving prof some number greater than 1 times exp to all styles!!! To help people not fall behind on profs due to leveling 5% a day.

Both are good stuff, I agree.
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post Aug 17 2017, 04:42
Post #104
EsotericSatire



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Melee users just mad that Tenboro finally completely closed the cheese strategy to max out melee proficiency afk in like two days.
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post Aug 17 2017, 04:49
Post #105
skillchip



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QUOTE(Sesshomaru Moon @ Aug 17 2017, 01:53) *


Yes it is I, the Chippeh!!!

QUOTE(Maximum_Joe @ Aug 17 2017, 01:57) *

You do remember that HV has no endgame content, right? The hardest thing is PFUDOR DwD and extra prof won't do much there.


Every little bit counts, which is why people move from Legendary 98% stat gear to Peerless, otherwise there wouldnt be such a premium for it

QUOTE(EsotericSatire @ Aug 17 2017, 02:42) *

Melee users just mad that Tenboro finally completely closed the cheese strategy to max out melee proficiency afk in like two days.


Damn I missed out!!!
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post Aug 17 2017, 04:59
Post #106
Juggernaut Santa



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QUOTE(EsotericSatire @ Aug 17 2017, 04:42) *

Melee users just mad that Tenboro finally completely closed the cheese strategy to max out melee proficiency afk in like two days.

"afk" lel
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post Aug 17 2017, 05:30
Post #107
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QUOTE(mundomuñeca @ Aug 16 2017, 15:13) *

That's because a group of oriental players, all very high level (at or around 500) that had invested heavily in perks in the last 4/5 years, were discussing since some time (in Jap & China threads, so you have to know the lang to follow) about the Hath price inflation, blaming it on those who buy and resell in Hath market, and trying to come up with a strategy to bring back the price to what they consider a "fair level".

Inflation? The hath price has been going down for years so do you mean they were discussing Hath price deflation?
QUOTE(mundomuñeca @ Aug 16 2017, 15:13) *

Briefly put, they have put up a cartel pooling their resources, and have placed barriere of increasingy higher buy bids of tens of thousands of haths.
...
That said, I expect the prices to go down again; how quickly and how far obviously depends on market factors (demand-supply) and the amount of resources they have and they are willing to exaust in the process of try to keep the price anchored to their wills :lol: :lol:

Interesting plan, but as you expected it was a futile action since as I write this the Ask price is back down to 4,800. Perhaps one thing they didn't count on is short selling. You can't borrow Hath like you can stocks/bonds, but you can sell high and then take the proceeds to buy even more at a lower price as the value decreases over time. It is a good way to make some easy credits, but you often underbid on the Ask price to ensure you are the next one to sell. This in turn helps to speed up the decrease in the Ask price. That's not a problem for you if you expect the price to decrease, but surely must be frustrating for those who want the price to increase.
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post Aug 17 2017, 05:32
Post #108
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I guess I will go back to my niten style. I went away from it to gain proficiency
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post Aug 17 2017, 05:56
Post #109
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Id like to know where this massive hath increase comes from. Seeing as how i have been playing HV casually since 2011 and amassed a grand total of 152 156.

Sure it might be cheaper to by now than when it was at 7keach but its still far out of reach i barely have the income to keep my monsters fed and happy.

edit: it was actually 156

This post has been edited by its-just-me: Aug 17 2017, 06:03
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post Aug 17 2017, 06:13
Post #110
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Hmm, was just trying to figure out what the hell happened with the hath exchange the last day or two.

Never worried about proficiencys to begin with, no idea what "abuses" there where.

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post Aug 17 2017, 07:18
Post #111
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When I began to play HV the hath prize was higher than 15k and there were no cookies every year to gain free hath every day. Also credit gain in arenas and grindfest were not so high than today. Getting the first perks were really expensive. The game has become much easier during the past years.

The high level players shouldn't complain much that the prof gain when level capped will take a long time. To me it looks like a gift from Tenboro that we can get 20% more prof now even if it will take a very long time to reach the cap now.

So I have positive thoughts about this update. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 17 2017, 08:03
Post #112
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Kind request: Please link staff proficiency to using a staff as it's intended. In all good manga's and RPG's you'll see that staves are used to cast spells. Wacking on the head is just dumb.

In PFfest, it's quite impossible to keep wacking every round, because of speed and vulnerability to dying. Staff proficiency can't be kept up to level without that, because my exp comes mainly from PFfest.

On HV chat they say Staff Prof is dead. Would you consider fixing it, please?

This post has been edited by DJNoni: Aug 17 2017, 08:03
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post Aug 17 2017, 08:27
Post #113
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This proficiency change does not sound that hot. Does this mean it's keyed
to the xp and only gains if I do something to gain prof, but the amount
of prof gained is decided by the xp I get? Doesn't this make xp the goal
when-and-because you're trying to get more prof, instead of gain-prof
actions? So do we need to do gain-prof-actions, or just play on gain-xp
high levels? Or do I do both? Am I supposed to be doing something? What
wasn't covered by Friggo's and Ten's posts? Does the new prof-gain spread
itself amongst the proficiency it chooses to gain prof? How can I get it
to focus on the one-prof I want it to instead, like X amount of
supportive instead of X amount of depreciating? I don't want to waste
prof getting divine when I want the prof-gain to be, example, supportive.
This all sounds like a scheme to make players play harder levels instead
of (playing so as to focus on talent-grinding). Is this good? Is this bad?
Am I diverting my own prof-gain points? ("If you didn't want to deal with
an evil DM, then dnd's the wrong game for you.")....

I seem to have gained new spells- confuse, blind, silence. They're not in
my abilities and I don't think I had them before the new version. How do
I remove spells that I don't want, from my spell-list?

This post has been edited by Zerozero204: Aug 17 2017, 08:36
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post Aug 17 2017, 08:55
Post #114
EsotericSatire



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QUOTE(Mantra64 @ Aug 16 2017, 19:18) *

When I began to play HV the hath prize was higher than 15k



Above 10k was artificially inflated.
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post Aug 17 2017, 09:24
Post #115
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Yay, time to catch up ! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 17 2017, 09:32
Post #116
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The proficiency gain formula could definitely use some tuning, TenB said that it would make it easier to have your proficiencies keep up with your level but it seems the opposite happened: even at my mid-level my 2H prof didn't manage to reach my level after clearing 110 rounds of arena and several REs on IWBTH, previously this would have given me at least a couple points of prof gain.

I can't say how to "fix" this but I believe the concerns expressed by higher level players are valid.

On the other hand the bonus you get to your very low profs is very nice for us bottom feeders who used to have a very hard time switching styles, and grinding profs was simply painful. However even now you don't really have to play the specific style to gain proficiency, you can literally use one spell per battle and, as long as you're getting enough EXP, you'll eventually find yourself with a new maxed out proficiency. While I think this is awsome for us noobs, it might also feel demeaning for those who have spent years going for a certain fighting style.

This post has been edited by tecche: Aug 17 2017, 09:39
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post Aug 17 2017, 10:49
Post #117
Tenboro

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Dawn EXP is something I have to look at, but currently it doesn't do anything for proficiency.

The "whack easy mode monsters for easy proficiency" cheese is definitely gone, though. Working as intended.

QUOTE(tecche @ Aug 17 2017, 09:32) *

The proficiency gain formula could definitely use some tuning, TenB said that it would make it easier to have your proficiencies keep up with your level but it seems the opposite happened: even at my mid-level my 2H prof didn't manage to reach my level after clearing 110 rounds of arena and several REs on IWBTH, previously this would have given me at least a couple points of prof gain.


You will always keep up, except possibly with staff or if you get more than half your EXP from dawns. But if you are far behind, it will take time to catch up.
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post Aug 17 2017, 11:50
Post #118
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QUOTE(Tenboro @ Aug 17 2017, 10:49) *

Dawn EXP is something I have to look at, but currently it doesn't do anything for proficiency.

The "whack easy mode monsters for easy proficiency" cheese is definitely gone, though. Working as intended.
You will always keep up, except possibly with staff or if you get more than half your EXP from dawns. But if you are far behind, it will take time to catch up.


The gain curve as well as the mechanism still looks wrong through, if your concern is easy proficiency gain as I now have almost 200 elemental and dark proficiency while casting a single spell in pfudor re's with my 1h set yet my 1h, heavy and supportive get around 0.001 a re.

Could we have conditions tied to proficiency gain to prevent this, ie a penalty to magic proficiency gain based on equipment inteference. as well as a less severe curve.

Could we also have bonuses to proficiency gain for doing a variety of different battle types.
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post Aug 17 2017, 12:25
Post #119
Tenboro

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QUOTE(teddy.bear @ Aug 17 2017, 11:50) *
The gain curve as well as the mechanism still looks wrong through,


The curve is the exact same as the level curve, so it is exactly as "wrong". This will not change.
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post Aug 17 2017, 12:46
Post #120
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So are all the Riddlemaster images supposed to be doubled now? I find these new images much harder to make out.

In terms of the proficiency changes, I've been playing daily DwD on He;;, or occasionally on Nintendo (it takes FAR too long on anything higher, and still hours on those levels) while grinding my various spell proficiencies (just to get them up to the minimums to get the higher level spells). I wasn't playing on the lower levels JUST to grind, but I was pleased to be able to get some grinding in while I was earning money. This change definitely jumped my Holy up like 30 points in one go, up over 200, and that was nice... It would have taken me another week or two to get up to 200 on my old path.

But grinding a skill is essentially impossible now, and I think experience based on usage is just intuitive. Now, I'll cast one spell from every category at least once in a round, and al my proficiency levels should just converge over time, regardless of which ones I use more. That feels wrong, but if that's the goal, then I guess that's the new play style...
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