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post Aug 23 2009, 19:41
Post #361
Red of EHCOVE



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QUOTE(Tenboro @ Aug 23 2009, 13:14) *

If any of the equipment was scaled down, it won't necessarily add up on the stat screen. Also my readout of primary bonuses gave you a dex of 7.958 and end of 2.264 in the last battle, did you change anything since then?


Hmm, I was playing enough with the equipment recently that I can't be sure (IMG:[invalid] style_emoticons/default/smile.gif) And I did mess up my previous calculations, so yes, factoring in what you said above, the attributes seem to calculate more correctly that I thought (IMG:[invalid] style_emoticons/default/smile.gif)

Although it would be great if in the next update we would see how much attributes of an equipment that's of a higher level than we are would (in the shop) and do (if we own it) scale down - I bought at least one expensive piece of equipment that I probably didn't need, considering the apparent penalties that I will be suffering for quite a while.
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post Aug 23 2009, 19:48
Post #362
Tenboro

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QUOTE(Red_Piotrus @ Aug 23 2009, 19:41) *

Although it would be great if in the next update we would see how much attributes of an equipment that's of a higher level than we are would (in the shop) and do (if we own it) scale down - I bought at least one expensive piece of equipment that I probably didn't need, considering the apparent penalties that I will be suffering for quite a while.


The original mockup I had of the gear popup did have both scaled-down stats and difference from current stats, but it got extremely cluttered and there wasn't room for everything so I have to come up with something better.
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post Aug 23 2009, 19:56
Post #363
Red of EHCOVE



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QUOTE(Tenboro @ Aug 23 2009, 13:48) *


The original mockup I had of the gear popup did have both scaled-down stats and difference from current stats, but it got extremely cluttered and there wasn't room for everything so I have to come up with something better.


I was thinking about real lowered numbered in parenthesis, in red color, next to existing ones...
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post Aug 23 2009, 19:58
Post #364
Ebil☆Panda



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QUOTE(DemonEyesBob @ Aug 23 2009, 13:30) *

How's that working for you?

damage reduction sucks, but i haven't noticed more than a handful of misses in all the battles i've been in today (probably done over 100 rounds in GF today, along with a few endgame->longest journeys)
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post Aug 23 2009, 20:06
Post #365
grumpymal



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QUOTE(Tenboro @ Aug 23 2009, 13:14) *

Pretty much. Every point of burden above 20 reduces action speed by one "point".

So if I had 90 Burden and Action Speed of 112, I'd be losing 70 points from my Action Speed, making it effectively 42?
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post Aug 23 2009, 20:16
Post #366
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QUOTE(cmal @ Aug 23 2009, 20:06) *

So if I had 90 Burden and Action Speed of 112, I'd be losing 70 points from my Action Speed, making it effectively 42?


Yup. But the drop isn't quite as drastic as it may sound, since action speed translates into how long a 1.0x action (like an attack or tier 1 elemental spell) by subtracting it from 300. So if you have an action speed is 112, that means a 1.0x action takes 188 time units to complete, and the drop to 42 would increase that to 258 time units.
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post Aug 23 2009, 20:26
Post #367
grumpymal



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QUOTE(Tenboro @ Aug 23 2009, 14:16) *

Yup. But the drop isn't quite as drastic as it may sound, since action speed translates into how long a 1.0x action (like an attack or tier 1 elemental spell) by subtracting it from 300. So if you have an action speed is 112, that means a 1.0x action takes 188 time units to complete, and the drop to 42 would increase that to 258 time units.

Okay, since I'm a lumbering tank anyway, which shield should I switch to: Kite or Tower? I've been seeing a few double attacks against me by monsters so I might as well go for broke and trade up my buckler for better block rate and a few extra points in defense.
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post Aug 23 2009, 20:38
Post #368
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so if i have 136 action speed and 24 burden, i'm a ninja right?
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post Aug 23 2009, 20:41
Post #369
Tenboro

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Well, think of it this way.. When you find yourself in the company of cmal and an ill-tempered Dragon, you don't have to outrun the Dragon... you just have to outrun cmal.
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post Aug 23 2009, 20:49
Post #370
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QUOTE(cmal @ Aug 23 2009, 11:26) *

Okay, since I'm a lumbering tank anyway, which shield should I switch to: Kite or Tower? I've been seeing a few double attacks against me by monsters so I might as well go for broke and trade up my buckler for better block rate and a few extra points in defense.


I've been trying to build up my 1h+shield for a change (I'm DW usually). I found a superior tower shield that gives great mitigations and 17% block. I compared it with bucklers and kite and I think tower is a bit better (but high burden)
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post Aug 23 2009, 23:42
Post #371
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i'm 1h + shield... seems to work pretty well, granted im low lvl. since equip was enabled i blasted through all the arena challenges that were available to me (Rolling Stone) without using any potions.

havnt tried dualy yet, altho i guess i can give it a shot, i found a second 1 hander.

I guess i kinda lucked out as far as lowbies go, I had almost a full set of equip when this update came around.
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post Aug 23 2009, 23:52
Post #372
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One question for now.

Does holy rating affect cure or shield?

EDIT: Okay wait, I don't think holy affects shield. but I still don't know if it affects cure.

This post has been edited by roflcopt0rz: Aug 23 2009, 23:54
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post Aug 24 2009, 00:00
Post #373
Sayo Aisaka



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QUOTE(Ido013 @ Aug 23 2009, 07:13) *

Though for the effort the scaling is not that balanced, a level 24,28 Baby Steps arena fight gave me 235 credits on Hell(3x). Where as it would give about 230 at Heroic(2x)..

It took me a while to figure that one out too... You always get the same number of credits for completing the arena challenge, namely the "clear bonus" multiplied by whatever credit bonuses you have from auras and so on. You also get a small amount from each monster you kill, and that (I think!) varies according to the level of difficulty. That's what makes the difference.
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post Aug 24 2009, 01:22
Post #374
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Bless you, Tenboro.....

...and damn you at the same time!!!


Your system of a "Global" Bazaar is, on balance, pretty damned awesome!!!!


I said "bless you" because the stuff in there is pretty awesome!!!!


I said "damn you" because (for those of you who haven't realized it yet) a "global" Bazaar will very often mean that an Item that you take too long to peruse, gets snapped up by somebody else (as has happened to me many a time to date).

It seems weird for me to "say" this.....but the fact that I have to constantly look around for the best bargains adds just a smidgen of Virtual Realism to the game.

Good new twist on the old principles of the RPG Weapons/Magic/Armor Market, Tenboro.
( (IMG:[invalid] style_emoticons/default/cry.gif) Why oh why don't we have "Thumbs up "Emoticons in here yet?? (IMG:[invalid] style_emoticons/default/cry.gif) )
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post Aug 24 2009, 02:06
Post #375
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Is it just me or is magic hitting for way less then it did before, even with a staff and almost all cloth, its taking 2-4 magic hits to kill weak stuff versus the 1-2 that it used to take, I would think my magic would be hitting harder then it used to not weaker. Especially since as a caster your already limited by mp, the resist rate still seems too high with magic too since your action speed is already slower, especially on the aoe spells. Gotta love all 5 mobs resisting
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post Aug 24 2009, 02:36
Post #376
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[quote name='uth' post='466536' date='Aug 23 2009, 19:06']

This post has been edited by kit-kat: Aug 24 2009, 03:10
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post Aug 24 2009, 02:56
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Burden is pure action speed. With the way it works making it affect physical damage as well would be rather...well..not balanced. It's one thing to be a tank and be slow and sometimes miss, it's another to tank, be slow, sometimes miss, and when you DO hit you deal less than 10% of their hp.
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post Aug 24 2009, 03:14
Post #378
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QUOTE(Sayo Aisaka @ Aug 23 2009, 18:00) *

It took me a while to figure that one out too... You always get the same number of credits for completing the arena challenge, namely the "clear bonus" multiplied by whatever credit bonuses you have from auras and so on. You also get a small amount from each monster you kill, and that (I think!) varies according to the level of difficulty. That's what makes the difference.


Oh I see that makes alot of sense, because today on the same challenge, with monsters level 23,28, with another credit bonus, on heroic, I got the same amount. So what you're saying really reflects what it is.
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post Aug 24 2009, 03:54
Post #379
Red of EHCOVE



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QUOTE(Red_Piotrus @ Aug 23 2009, 03:09) *
Regarding scavenger, since monsters have the 10% chance to drop something

So the 7% in scavenger - do they mean that the monsters have the 17% or 10.7% chance of dropping an item?


QUOTE(Actraiser @ Aug 23 2009, 03:10) *
1 point in the skill = +1%, so it would be 17%


I am not so sure about it. I have recently finished training the tenth point on scavenger, but 178 monsters carcasses later I just got 19 items (that includes one equipment), so it looks to me like instead of 20% I am getting an 11% drop rate.
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post Aug 24 2009, 04:10
Post #380
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it would be nice if Coalesced Mana worked when you had enough mana for the half cost spell but not enough for the full cost, or even better if the proc was just for the next spell you cast so you could get a half cost heal.
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