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HentaiVerse 0.3.2 |
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Aug 23 2009, 08:31
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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@Tenboro: The cut off with the Weapon Stats is becoming very strange. After experimenting, I have found out WHY it doesn't do so on my XP box and my linux box (all using Firefox 3.5). It is VNC that is somehow FIXING IT while its connected. (IMG:[ invalid] style_emoticons/default/blink.gif) I have no clue why this is other than the fact VNC causes some rendering changes but I find it odd. I just did a test with Suisfonia and remoted to his system with VNC and his cut off disappeared while I was connected but immediately came back when I disconnected.
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Aug 23 2009, 08:34
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vampirial sin
Group: Members
Posts: 165
Joined: 18-July 06

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i stand corrected thanks for posting that must have missed that post
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Aug 23 2009, 08:39
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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It was from the 0.3.0 thread when equipment was first introduced...so unless you like reading pages of old threads you most likely would have, but that's why quotes such as that can ylink you directly to the thread~
Edit: Also, I've been noticing this i a few cakefest battles, but after doing a hard mode hourly (with a blue hedgehog nonetheless) it seems some of the mobs got a slight speed boost. I'm sitting on 115 action speed at the moment and after so many turns they start getting double hits on me.
This post has been edited by Dndestroy: Aug 23 2009, 08:46
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Aug 23 2009, 09:09
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Regarding scavenger, since monsters have the 10% chance to drop something QUOTE(vampirial sin @ Aug 23 2009, 02:19)  i have seen a noticeable increase of loot drops from only 7 points of scavenger much more than just 107% of the base drop chance and because of this i believe that scavenger does not apply to equipment which would mean that equipment are not counted as loot by the game So the 7% in scavenger - do they mean that the monsters have the 17% or 10.7% chance of dropping an item?
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Aug 23 2009, 09:10
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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1 point in the skill = +1%, so it would be 17%
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Aug 23 2009, 09:17
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valjeans
Newcomer
 Group: Recruits
Posts: 13
Joined: 16-October 08

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QUOTE(icetea101 @ Aug 22 2009, 20:38)  This probably isnt much of a problem to most people, but on smaller resolution screens (netbooks) the equipment details pop-up in the shop can go off the bottom of the screen and hide some of the stats
Yet another possible solution to the ones already listed above is, in firefox, f11 toggles on/off fullscreen mode. So, that might provide the extra boost you need to see everything. Hope it helps, helped me a lot. Even if you don't use firefox, try your browser's fullscreen mode button, is what I'm trying to say >_>.
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Aug 23 2009, 09:45
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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QUOTE(Tenboro @ Aug 21 2009, 11:59)  The way weapon hit chance works was changed. It used to be hit_base + hit_equip - evade, now it's err.. (1 - ((1 - (hit_base - evade) / 100) * (1 - hit_equip / 100))) * 100 %.
could you tweak it a bit more? currently i have 106% AHC and +58.4% HC from weapons only ask since this is really, really annoying 15 3 You hit Blue Hedgehog for 597 soul damage. 14 2 Blue Hedgehog dodges your attack. 13 2 Blue Hedgehog dodges your attack. 12 2 Blue Hedgehog dodges your attack. 11 2 Blue Hedgehog dodges your attack. maybe tweak it a bit so that the current hit rate of 1h+shield and 2h players stays the same, but those that dual wield see a bit better hit rate? not sure i can get much more out of my HC unless i start pumping dex/agi (and those are already 143+27...so i'd rather not)
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Aug 23 2009, 09:54
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Actraiser
Group: Members
Posts: 846
Joined: 12-June 08

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I do agree with Ebil Panda. Granted I am a dual wielder, and am thus not nearly as affected as those 1handers, but I think the miss rate could do with a slight adjustment. Perhaps from an 80% base to an 85% base? Not a huge change, but it will be a noticeable difference.
This post has been edited by Actraiser: Aug 23 2009, 09:54
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Aug 23 2009, 10:21
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Tenboro

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QUOTE(Dndestroy @ Aug 23 2009, 05:59)  Oh yea, since this is somewhat related to the new incarnation of the HV, is there a way to change the font on just the HV for firefox? The only way I can actually get the custom fonts to work is to turn it on for all webpages, and I can't find anything about changing for just one page (IMG:[ invalid] style_emoticons/default/sleep.gif) Edit: How's this for a font (IMG:[ invalid] style_emoticons/default/tongue.gif) [ gannonman.com] (IMG:[gannonman.com] http://gannonman.com/thumb/Untitled_822374701.jpg) >< Guess you could, with Greasemonkey or something. QUOTE(Sonic @ Aug 23 2009, 08:31)  @Tenboro: The cut off with the Weapon Stats is becoming very strange. After experimenting, I have found out WHY it doesn't do so on my XP box and my linux box (all using Firefox 3.5). It is VNC that is somehow FIXING IT while its connected. (IMG:[ invalid] style_emoticons/default/blink.gif) I have no clue why this is other than the fact VNC causes some rendering changes but I find it odd. I just did a test with Suisfonia and remoted to his system with VNC and his cut off disappeared while I was connected but immediately came back when I disconnected. That's, err.. odd. Does anyone ever see it happen in browsers other than Firefox 3.5? Because at this point I'm leaning towards a rendering bug in Firefox. See I'm usually doing stuff through a Remote Desktop session, but when I tried it locally I was getting cutoffs as well. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Ebil☆Panda @ Aug 23 2009, 09:45)  could you tweak it a bit more?
currently i have 106% AHC and +58.4% HC from weapons only ask since this is really, really annoying
15 3 You hit Blue Hedgehog for 597 soul damage. 14 2 Blue Hedgehog dodges your attack. 13 2 Blue Hedgehog dodges your attack. 12 2 Blue Hedgehog dodges your attack. 11 2 Blue Hedgehog dodges your attack.
maybe tweak it a bit so that the current hit rate of 1h+shield and 2h players stays the same, but those that dual wield see a bit better hit rate? not sure i can get much more out of my HC unless i start pumping dex/agi (and those are already 143+27...so i'd rather not)
No. Dual wield already has the best hit chance in the game. Giving your stats you have about a 90% hit chance already, but there will ALWAYS be a chance to miss several times in a row unless you get it up to 100%. That's not my fault, it's the laws of random distribution.
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Aug 23 2009, 10:25
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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(IMG:[ invalid] style_emoticons/default/sad.gif) knew you'd say no out of curiosity, what would my weapon HC bonus need to be for me to hit 100% of the time? (at my current lvl, with my current stats) This post has been edited by Ebil☆Panda: Aug 23 2009, 10:26
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Aug 23 2009, 10:46
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(Tenboro @ Aug 23 2009, 04:21)  That's, err.. odd. Does anyone ever see it happen in browsers other than Firefox 3.5? Because at this point I'm leaning towards a rendering bug in Firefox. See I'm usually doing stuff through a Remote Desktop session, but when I tried it locally I was getting cutoffs as well. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Well as I said I don't see it in IE8 when I load that up so you may be right on it being a Firefox issue. Would there be anyway of compensating for this? Perhaps add a few extra at the end of each value to pad it a little to see if the cut off will happen there?
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Aug 23 2009, 10:55
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Tenboro

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QUOTE(Sonic @ Aug 23 2009, 10:46)  Well as I said I don't see it in IE8 when I load that up so you may be right on it being a Firefox issue. Would there be anyway of compensating for this? Perhaps add a few extra at the end of each value to pad it a little to see if the cut off will happen there?
Padding the values with one seemed to fix it for me. It's pretty strange still, outlining the table cells showed that the cells themselves weren't cut off, only the values within it.
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Aug 23 2009, 10:55
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vampirial sin
Group: Members
Posts: 165
Joined: 18-July 06

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QUOTE(Ebil☆Panda @ Aug 23 2009, 03:25)  (IMG:[ invalid] style_emoticons/default/sad.gif) knew you'd say no out of curiosity, what would my weapon HC bonus need to be for me to hit 100% of the time? (at my current lvl, with my current stats) useing the formula that ten posted for hit chance you would need about 100 total weapon bonus to hit chance to see a 100% hit chance
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Aug 23 2009, 11:15
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(Tenboro @ Aug 23 2009, 04:55)  Padding the values with one seemed to fix it for me. It's pretty strange still, outlining the table cells showed that the cells themselves weren't cut off, only the values within it.
Seems to be fixed over here as well. Thanks. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 23 2009, 17:52
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WindGrace
Newcomer
 Group: Members
Posts: 21
Joined: 23-August 09

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Very good stuff man... I congratulate you! ^^
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Aug 23 2009, 18:38
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Two questions: * what exactly is burden (penalty to action speed)? * It seems to me that equipment can REDUCE, not INCREASE, Hit Points/Mana Points, even when increasing attributes, and there is little consistency. I've noticed it first when switching two heavy armor mitons, which supposedly give me endurance bonus - yet my total HP is higher (sometimes) if I am not wearing them (!). Another example - when I removed my cap of the fox (bonuses to int and wisdom) I gained 3 SP...
Strangely, both HP and SP seem to fluctuate if I remove (and add( items that give me no stat bonuses. The changes are small, but affect my HP (goes from 596 to 601) and SP (goes from 115 to 118). The strangest thing of all, is that using the SAME equipment, but just putting it on my character in different order, may actually give me no penalties (601/118) - or some of them. Sometimes it's as strange as I need to drop and equip the same item (buckler) two times times. I cannot really see a pattern, but I smell a bug. In some cases just removing one piece and adding it on again can alter the stats (!).
EDIT. I've noticed that after got a fair steel chainmail mitons of protection from the market, but it is possible that the problem existed before and I simply did not see it. Still, a thought just occurred to me - since I got my first heavy piece just recently - maybe the errors occur when you try to use more than 1 (2...) types of armor?
EDIT: Also, I am currently wearing two items with endurance bonuses (buckler with +1.1 and mitons with +1.2 but my character stats tell me my total endurance bonus is just +1...). On the other hand, my dex bonuses are (buckler +2.2, robe +2.3, pants +0.6, shoes +1.7 and aura +2, which should equal to 8.8 yet my character stats tell me I get a total of 10 dex bonus...).
I am leaving the equipment on my character as it is, with the highest hp/sp bonus I can get after a few tries.
I wonder if anybody else is getting similar inconsistencies (different numbers for the same equipment when put in different order, numbers not adding up)?
This post has been edited by Red_Piotrus: Aug 23 2009, 18:54
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Aug 23 2009, 19:14
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Tenboro

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QUOTE(Red_Piotrus @ Aug 23 2009, 18:38)  Two questions: * what exactly is burden (penalty to action speed)?
Pretty much. Every point of burden above 20 reduces action speed by one "point". QUOTE * It seems to me that equipment can REDUCE, not INCREASE, Hit Points/Mana Points, even when increasing attributes, and there is little consistency. I've noticed it first when switching two heavy armor mitons, which supposedly give me endurance bonus - yet my total HP is higher (sometimes) if I am not wearing them (!). Another example - when I removed my cap of the fox (bonuses to int and wisdom) I gained 3 SP... Not really. That's just because it doesn't recompute vitals after the equipment is changed, so it doesn't get updated until the next pageload. It'll do that from the next release, but I can't be arsed back-patching it. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE EDIT: Also, I am currently wearing two items with endurance bonuses (buckler with +1.1 and mitons with +1.2 but my character stats tell me my total endurance bonus is just +1...). On the other hand, my dex bonuses are (buckler +2.2, robe +2.3, pants +0.6, shoes +1.7 and aura +2, which should equal to 8.8 yet my character stats tell me I get a total of 10 dex bonus...).
If any of the equipment was scaled down, it won't necessarily add up on the stat screen. Also my readout of primary bonuses gave you a dex of 7.958 and end of 2.264 in the last battle, did you change anything since then?
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Aug 23 2009, 19:30
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Can you give us a hint at what the avg mob's evasion rate is? The new hit rate calculation is bothering me like hell, since from what I calculated I should be missing much less often. QUOTE(Ebil☆Panda @ Aug 23 2009, 05:14)  i need a better dagger, this is the highest i can get it (IMG:[ i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/E-H%20games/highest.png) don't like the hit the damage bonus took tho =< How's that working for you?
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Aug 23 2009, 19:38
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Tenboro

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QUOTE(DemonEyesBob @ Aug 23 2009, 19:30)  @Tenb: Can you give us a hint at what the avg mob's evasion rate is? The new hit rate calculation is bothering me like hell, since from what I calculated I should be missing much less often.
Really can't, since all the mobs have different stats at any given level. But the base calculations for their evasion rates are the same as for players.
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