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> HentaiVerse 0.3.2

 
post Aug 21 2009, 19:37
Post #241
Dndestroy



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QUOTE
6 2 Your offhand hits Amphibious Sperm Whale for 61 slashing damage.
6 1 You hit Amphibious Sperm Whale for 104 slashing damage.


And yet again there's your problem. You have to use a staff to get the magic damage amplification, other weapons won't have it. In other words, unless you use a staff (or, by some miracle, find a really rare melee weapon with magic attack) that number will always be 0.
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post Aug 21 2009, 19:44
Post #242
Tenboro

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QUOTE(dlhmmr @ Aug 21 2009, 19:29) *

@Tenboro, I couldn't try it right away, I had to blaze to a Physical therapy appt. but here is the result. I do now have attack magic but the stats page still shows 0, even with no heavy armor, here is the battle result.


Um, the equipment stat pane shows bonuses given by equipment, nothing else. If the magic damage mod is 0 that just means you aren't wearing anything that gives magic damage bonus.
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post Aug 21 2009, 19:47
Post #243
PandAGruel



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QUOTE(Tenboro @ Aug 20 2009, 18:13) *


- Added a toggle in the Settings pane to use Downloadable Fonts, among others introduced with Firefox 3.5, instead of the HentaiVerse font engine. For some browsers, like Firefox, using this mode will greatly (wtb more extreme superlative) speed up the rendering time on page loads. Note that this will generally look butt ugly if you don't have font smoothing enabled, and even if you do, there might be some minor rendering glitches here and there.

Note that if you turn this on in a browser that doesn't support downloadable fonts (Firefox 3.0 and earlier, Opera before 10 final, all versions of IE, Safari before 3.1 I believe), it will fail and fall back to some generic font.


damn, tha fonts are really looks terrible(maybe just for me)! is it any way to make em smoother or choose my own font? i'll rip my eyes with them

QUOTE(Dndestroy @ Aug 21 2009, 18:51) *

It's basically a just like a shield's block, but you can't parry spells. But yea, the higher your parry is, the more overall evasion you'll have...and even with 55% hit from weps I still miss cake mode mobs a fairly large amount, about 1 in 5 attacks are dodged...><

Oh, and it's not like bleed or stun, it's like evasion on armor, it's something that happens to yourself, not procs off of a hit. If anything, you could say it procs off of the mob's hit. Just think of it as another "dodge" in the battle log.

emm... i think i've failed to explain what i want... i know HOW does it work, but i can't understand WHEN does it work: eg should i wear a sword(axe etc) to parry or maybe i should use special fighting style (eg one-handed, dual wielding etc)


This post has been edited by PandAGruel: Aug 21 2009, 20:02
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post Aug 21 2009, 19:56
Post #244
Dndestroy



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It's just like any other form of evasion, it's a constant chance to evade an attack. It doesn't matter if you go 1h or dw, just think of parry being added onto your melee dodge. As long as the weapon has parry and you have it equipped, you can parry, it's that simple.
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post Aug 21 2009, 20:02
Post #245
PandAGruel



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QUOTE(Dndestroy @ Aug 21 2009, 19:56) *

It's just like any other form of evasion, it's a constant chance to evade an attack. It doesn't matter if you go 1h or dw, just think of parry being added onto your melee dodge. As long as the weapon has parry and you have it equipped, you can parry, it's that simple.

finally i've got it... it's just one of weapon stats))) thnx

This post has been edited by PandAGruel: Aug 21 2009, 20:04
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post Aug 21 2009, 20:17
Post #246
Kuwabara42



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This is how my hourly fights usually turn out now:

25 5 You gain 11 Credits!
25 4 You gain 85.64 EXP!
25 3 You are Victorious!
25 2 Mutant Peacock has been defeated.
25 1 You hit Mutant Peacock for 95 slashing damage.
24 4 You dodge the attack from Mutant Peacock.
24 3 Effect Bleeding Wound on Mutant Peacock has expired.
24 2 Bleeding Wound hits Mutant Peacock for 30 damage.
24 1 Mutant Peacock dodges your attack.
23 3 You dodge the attack from Mutant Peacock.
23 2 Bleeding Wound hits Mutant Peacock for 30 damage.
23 1 You hit Mutant Peacock for 85 slashing damage.
22 5 Peck hits you for 24 piercing damage.
22 4 Mutant Peacock uses Peck
22 3 Bleeding Wound hits Mutant Peacock for 30 damage.
22 2 Your attack procs the effect Bleeding Wound on Mutant Peacock.
22 1 You hit Mutant Peacock for 78 slashing damage.
21 2 Mutant Peacock hits you for 15 piercing damage.
21 1 Mutant Peacock dodges your attack.
20 2 Mutant Peacock hits you for 18 piercing damage.
20 1 You hit Mutant Peacock for 79 slashing damage.
19 2 Mutant Peacock hits you for 19 piercing damage.
19 1 You hit Mutant Peacock for 80 slashing damage.
18 2 You are healed for 102 Health Points.
18 1 You cast Cure.
17 2 Mutant Peacock hits you for 15 piercing damage.
17 1 Mutant Peacock dodges your attack.
16 2 Mutant Peacock hits you for 15 piercing damage.
16 1 Mutant Peacock dodges your attack.
15 3 Peck hits you for 36 piercing damage.
15 2 Mutant Peacock uses Peck
15 1 Mutant Peacock dodges your attack.
14 2 You dodge the attack from Mutant Peacock.
14 1 You hit Mutant Peacock for 74 slashing damage.
13 2 You dodge the attack from Mutant Peacock.
13 1 You hit Mutant Peacock for 78 slashing damage.
12 2 Mutant Peacock hits you for 19 piercing damage.
12 1 Mutant Peacock dodges your attack.
11 9 Cockatrice has succumbed to its wounds.
11 8 Effect Bleeding Wound on Cockatrice has expired.
11 7 Bleeding Wound hits Cockatrice for 13 damage.
11 6 Peck hits you for 23 piercing damage.
11 5 Mutant Peacock uses Peck
11 4 You gain 0.02 points of light armor proficiency.
11 3 You are healed for 100 Health Points.
11 2 You cast Cure.
11 1 You gain 0.01 points of curative magic proficiency.
10 5 Cockatrice hits you for 4 piercing damage.
10 4 Bleeding Wound hits Cockatrice for 30 damage.
10 3 Peck hits you for 32 piercing damage.
10 2 Mutant Peacock uses Peck
10 1 You hit Cockatrice for 73 slashing damage.
9 5 Cockatrice hits you for 3 piercing damage.
9 4 Bleeding Wound hits Cockatrice for 30 damage.
9 3 Mutant Peacock hits you for 15 piercing damage.
9 2 Your attack procs the effect Bleeding Wound on Cockatrice.
9 1 You hit Cockatrice for 59 slashing damage.
8 3 You dodge the attack from Cockatrice.
8 2 Mutant Peacock hits you for 12 piercing damage.
8 1 You hit Cockatrice for 74 slashing damage.
7 3 Cockatrice hits you for 10 piercing damage.
7 2 You dodge the attack from Mutant Peacock.
7 1 You hit Cockatrice for 64 slashing damage.
6 4 You dodge the attack from Cockatrice.
6 3 Cockatrice uses Kick
6 2 Mutant Peacock hits you for 18 piercing damage.
6 1 You hit Cockatrice for 61 slashing damage.
5 4 Kick hits you for 15 piercing damage.
5 3 Cockatrice uses Kick
5 2 Mutant Peacock hits you for 18 piercing damage.
5 1 Cockatrice dodges your attack.
4 3 You dodge the attack from Cockatrice.
4 2 Mutant Peacock hits you for 13 piercing damage.
4 1 You hit Cockatrice for 77 slashing damage.
3 3 Cockatrice hits you for 6 piercing damage.
3 2 Mutant Peacock hits you for 12 piercing damage.
3 1 You hit Cockatrice for 62 slashing damage.
2 5 Cockatrice hits you for 4 piercing damage.
2 4 You dodge the attack from Mutant Peacock.
2 3 Mutant Peacock uses Peck
2 2 Cockatrice dodges your attack.
2 1 You gain 0.03 points of one-handed weapon proficiency.
1 3 Mutant Peacock hits you for 13 piercing damage.
1 2 Cockatrice hits you for 5 piercing damage.
1 1 You hit Cockatrice for 57 slashing damage.
0 3 Spawned Monster B: MID=4 (Cockatrice) LV=18 HP=600 MP=40 SP=8 NA=98 Type=hostile
0 2 Spawned Monster A: MID=25 (Mutant Peacock) LV=16 HP=615 MP=36 SP=9 NA=98 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!

Does anyone ever earn any equips on the hourly fights??
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post Aug 21 2009, 20:30
Post #247
PandAGruel



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QUOTE
Does anyone ever earn any equips on the hourly fights??

as i remember even usual loot in hourly is quite rare
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post Aug 21 2009, 20:43
Post #248
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ok
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post Aug 21 2009, 21:00
Post #249
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After training 5 levels of quartermaster I would like to see some improvement but after 114 levels of grindfest I didnt get 1 equipment drop. (IMG:[invalid] style_emoticons/default/mad.gif)

What is the percentage drop for equipment with that training??

Regardless, I want a refund (IMG:[invalid] style_emoticons/default/cry.gif)
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post Aug 21 2009, 21:10
Post #250
Dndestroy



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Well, I would think scavenger would also have some effect on equipment drops. If you're increasing the chance of an item dropping, that should inherently increase the amount of equipment, then teamed with quartermaster it would increase it even more. That said, until both are fairly high I don't think there would be a noticeable difference...not to mention Ten said something about there being 6 different rolls for equipment or some ridiculous amount :X
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post Aug 21 2009, 21:15
Post #251
Eutopia



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QUOTE(TheBigR @ Aug 21 2009, 21:00) *

After training 5 levels of quartermaster I would like to see some improvement but after 114 levels of grindfest I didnt get 1 equipment drop. (IMG:[invalid] style_emoticons/default/mad.gif)

What is the percentage drop for equipment with that training??

Regardless, I want a refund (IMG:[invalid] style_emoticons/default/cry.gif)

Training quartermaster aint worth it if you cant afford like most of the training. For example if the chances for a equipment drop is 1% (just guessing) traning it 5 times just increases it to a mere 1.25% chance to have a drop which is hardly worth it. Its better to put the credits on pack rat or ability boost.
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post Aug 21 2009, 21:21
Post #252
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What was I thinking, coming here to get away from WoW...
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post Aug 21 2009, 21:37
Post #253
Dndestroy



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Anyone else notice that the stat display can be somewhat buggy? I have a plate cuirass that, most of the times I hover over it it shows interference of 2', though sometimes it shows the correct value of 21. There's also a few other pieces that'll randomly show the n.' instead of something like n.1...This is in firefox too btw. Also, is it possible to add a total burden, interference, evade, and parry area in the equipment statistics?
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post Aug 21 2009, 21:52
Post #254
dlhmmr



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QUOTE(Tenboro @ Aug 21 2009, 10:44) *

Um, the equipment stat pane shows bonuses given by equipment, nothing else. If the magic damage mod is 0 that just means you aren't wearing anything that gives magic damage bonus.



So that's why the stats show 0, But I do now have useful magic again. Thanks Tenb.

@Dndestroy, guess I'm gonna have to buy me a staff & dump my heavy armor. Edit: description screen very buggy

Still don't have a staff, but no more interferance.


7 6 You gain 15 Credits!
7 5 You gain 256.43 EXP!
7 4 Amphibious Sperm Whale dropped [Lesser Mana Draught]
7 3 You are Victorious!
7 2 Amphibious Sperm Whale has been defeated.
7 1 You hit Amphibious Sperm Whale for 80 slashing damage.
6 4 Amphibious Sperm Whale hits you for 37 crushing damage.
6 3 Searing Skin hits Amphibious Sperm Whale for 24 damage.
6 2 Scary Ghost has been defeated.
6 1 You hit Scary Ghost for 100 slashing damage.
5 6 Scary Ghost hits you for 13 physical damage.
5 5 Searing Skin hits Scary Ghost for 25 damage.
5 4 Amphibious Sperm Whale hits you for 52 crushing damage.
5 3 Searing Skin hits Amphibious Sperm Whale for 24 damage.
5 2 Giant Panda has been defeated.
5 1 You hit Giant Panda for 94 slashing damage.
4 14 You dodge the attack from Giant Panda.
4 13 Searing Skin hits Giant Panda for 32 damage.
4 12 Bukkake hits you for 47 soul damage.
4 11 Amphibious Sperm Whale casts Bukkake
4 10 Searing Skin hits Amphibious Sperm Whale for 24 damage.
4 9 Scary Ghost hits you for 12 physical damage.
4 8 Searing Skin hits Scary Ghost for 25 damage.
4 7 Inferno procs the effect Searing Skin on Amphibious Sperm Whale.
4 6 Inferno blasts Amphibious Sperm Whale for 149 fire damage.
4 5 Inferno procs the effect Searing Skin on Scary Ghost.
4 4 Inferno blasts Scary Ghost for 71 fire damage.
4 3 Inferno procs the effect Searing Skin on Giant Panda.
4 2 Inferno blasts Giant Panda for 122 fire damage.
4 1 You cast Inferno.
3 10 Giant Panda hits you for 42 slashing damage.
3 9 Searing Skin hits Giant Panda for 21 damage.
3 8 Amphibious Sperm Whale hits you for 43 crushing damage.
3 7 You dodge the attack from Scary Ghost.
3 6 Scary Ghost casts Haunt
3 5 Searing Skin hits Scary Ghost for 26 damage.
3 4 Inferno hits Amphibious Sperm Whale for 69 fire damage.
3 3 Inferno hits Scary Ghost for 66 fire damage.
3 2 Giant Panda resists your spell.
3 1 You cast Inferno.
2 12 Giant Panda hits you for 44 slashing damage.
2 11 Searing Skin hits Giant Panda for 21 damage.
2 10 Amphibious Sperm Whale hits you for 36 crushing damage.
2 9 Haunt hits you for 26 dark damage.
2 8 Scary Ghost casts Haunt
2 7 Searing Skin hits Scary Ghost for 26 damage.
2 6 Inferno hits Amphibious Sperm Whale for 112 fire damage.
2 5 Inferno procs the effect Searing Skin on Scary Ghost.
2 4 Inferno hits Scary Ghost for 64 fire damage.
2 3 Inferno procs the effect Searing Skin on Giant Panda.
2 2 Inferno hits Giant Panda for 73 fire damage.
2 1 You cast Inferno.
1 8 Giant Panda hits you for 36 slashing damage.
1 7 You dodge the attack from Scary Ghost.
1 6 Bukkake hits you for 47 soul damage.
1 5 Amphibious Sperm Whale casts Bukkake
1 4 Inferno hits Amphibious Sperm Whale for 54 fire damage.
1 3 Inferno hits Scary Ghost for 68 fire damage.
1 2 Inferno hits Giant Panda for 136 fire damage.
1 1 You cast Inferno.
0 4 Spawned Monster C: MID=26 (Amphibious Sperm Whale) LV=40 HP=470 MP=82 SP=25 NA=93 Type=hostile
0 3 Spawned Monster B: MID=7 (Scary Ghost) LV=35 HP=432 MP=72 SP=21 NA=93 Type=hostile
0 2 Spawned Monster A: MID=5 (Giant Panda) LV=40 HP=422 MP=86 SP=23 NA=95 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!


This post has been edited by dlhmmr: Aug 21 2009, 22:00
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post Aug 21 2009, 22:17
Post #255
killa



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QUOTE(Dlaglacz @ Aug 21 2009, 15:21) *

What was I thinking, coming here to get away from WoW...

lol
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post Aug 22 2009, 01:04
Post #256
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QUOTE(TheBigR @ Aug 21 2009, 21:00) *

After training 5 levels of quartermaster I would like to see some improvement but after 114 levels of grindfest I didnt get 1 equipment drop. (IMG:[invalid] style_emoticons/default/mad.gif)

What is the percentage drop for equipment with that training??

Regardless, I want a refund (IMG:[invalid] style_emoticons/default/cry.gif)


Congratulations. you now have 125% of a monsters base dropchance to get drop ^^
(~0.03 + 25% = 0.0375% For example.)
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post Aug 22 2009, 01:21
Post #257
areth



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QUOTE(Cyriel @ Aug 21 2009, 18:04) *

Congratulations. you now have 125% of a monsters base dropchance to get drop ^^
(~0.03 + 25% = 0.0375% For example.)


Just to clarify what I think you mean....
0.03*1.25 = 0.0375 <--- That, right?
Because...
0.03 + 0.25 = 0.28
(0.25 = 1/4 = 25%)

Note: Although I am a sarcastic person normally, I'm not trying to be an asshole here. I'm legitimately trying to make sure that I understand it correctly, and that the above is what was actually intended.
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post Aug 22 2009, 01:33
Post #258
Panuru



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QUOTE(areth @ Aug 21 2009, 18:21) *

Note: Although I am a sarcastic person normally, I'm not trying to be an asshole here. I'm legitimately trying to make sure that I understand it correctly, and that the above is what was actually intended.

It is what was intended. Tenboro has made it clear that each level adds 5% of the original value of the drop chance, i.e. 1% becomes 1.05%.
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post Aug 22 2009, 01:56
Post #259
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@Tenb: You didn't answer panda's question from before: do offhand weapons have a chance for their procs to work? I have an offhand with a chance to affect stun, but it never happens... (it should (IMG:[invalid] style_emoticons/default/rolleyes.gif))

Also, I second having some easier way of sorting stuff in the bazaar, and being able to compare equipment. Currently you can compare your inventory of heavy armor to what the bazaar has, but how about comparing your body armor, no matter what type, to the body armor available for sale? Also, I think I might've stated this before, but having your currently equiped armor/weapons show up in your inventory (bold/highlighted/or otherwise discernible from everything else) would also be appreciated.

Edit: Also, what is the reason for why I'm missing half of the time now? Yesterday I was missing maybe 1/12-1/15 times, now it's something around 1/3... on cake. :\

Edit2: Round 4 of grindfest panda is hitting me for 9 damage. Round 7 panda is hitting me for 50-60. Is the increase in power per round for the mobs really that high? Don't listen to the guy who was complaining about the repetitiveness of 130rounds on cake; if he doesn't want it repetitive he can go do it on hard and see how far he gets - I would love to get to 130 rounds on cake.

Edit3: My main weapon should do 4 turns of penetrated armor, but it's only doing 2. Or is 4 a maximum and it can do anything in between?

This post has been edited by DemonEyesBob: Aug 22 2009, 02:55
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post Aug 22 2009, 02:28
Post #260
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Ten changed the way hit works now, so you'll need a high accuracy offhand to hit anything...and even with my 87% base chance with 55% from weapons I still get evaded by things 5 levels lower....which leads me to this question, is there a hidden hit penalty for dual wielding? That's the only thing I can think of since otherwise everyone would either be using magic or dual wielding cause of the accuracy changes.
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