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> HentaiVerse 0.3.2

 
post Aug 20 2009, 18:46
Post #21
Dndestroy



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QUOTE(cmal @ Aug 20 2009, 18:43) *

Holy cow, I feel godly. I'm still doing a lot of the same damage, but now I'm procing Bleed and barely take damage. Let's see how long that lasts before it gets balanced. I better go clear out some arenas while I can.

Piercing almost doubles my damage per hit (IMG:[invalid] style_emoticons/default/tongue.gif)

That said, what determines if you get an offhand attack or not? I'm only seeing an OH attack once every three attacks or so.
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post Aug 20 2009, 18:47
Post #22
thetriman



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Very cool, thanks for the new update.
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post Aug 20 2009, 18:55
Post #23
grumpymal



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QUOTE(Dndestroy @ Aug 20 2009, 12:46) *

Piercing almost doubles my damage per hit (IMG:[invalid] style_emoticons/default/tongue.gif)

I started taking notes on damage types for monsters to update the wiki with, and it seems that the majority of the normal mobs do piercing type damage. And because of my armor ratings (plate is awesome against slashing), most of the damage I take is from the piercing monsters. With Shield on, I take pretty much 0 damage from the slashing and even the crushing monsters.

Also, the scrolling Equip Stats screen is kinda neat.
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post Aug 20 2009, 18:56
Post #24
Tenboro

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QUOTE(Sonic @ Aug 20 2009, 18:30) *

Sweet, I have two suggestions for this update.

1. The nice flashy status icons, could they be turned off when a mob is dead. Seeing bleeding flashing on a mob that I killed 4 turns ago is a bit annoying.
2. On the overall statistics for the equipment, could you also include the negative effects such as burden and interference.


1. Yes good idea.
2. I mostly just forgot about those, I'll make sure they get added.

QUOTE(TheBigR @ Aug 20 2009, 18:36) *

Wow interference makes spells arse. Yay for fighter type (IMG:[invalid] style_emoticons/default/happy.gif)


It's only arse if you're wearing heavy armor. Light armor does interfere some, but not that much. (IMG:[invalid] style_emoticons/default/smile.gif)

Of course the whole point is to let people choose to use heavy armor and bash stuff without having to use magic to stay up, or being a mage and relying on spells. Some hybridization is still possible though.

Edit: This would of course have been in the patch notes if I'd been arsed to write them, but total interference has to be above 20 before you start having a chance to fail spells. It still reduces offensive damage from the first point though.

QUOTE(Blutkaefer @ Aug 20 2009, 18:44) *

Support/curative magic hasn't interfered for me yet, so that's a plus. Got rid of Weaken though since I can't hit with it.


Interference only affects externally focused magics.

QUOTE(Dndestroy @ Aug 20 2009, 18:46) *

Piercing almost doubles my damage per hit (IMG:[invalid] style_emoticons/default/tongue.gif)

That said, what determines if you get an offhand attack or not? I'm only seeing an OH attack once every three attacks or so.


Dualwield proficiency, agility, and dexterity. In that order.
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post Aug 20 2009, 18:57
Post #25
dlhmmr



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The new up-date is great but I have 0 magic, every spell is interfiered with, shouldn't the derived attributes be figured into the stats as well?
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post Aug 20 2009, 18:58
Post #26
hitokiri84



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QUOTE(Tenboro @ Aug 20 2009, 11:13) *
Deprecative magic proficiency now has a larger effect of the damage from Poison.

- Deprecative magic proficiency now has a larger effect of the effect of Nerf, particularly the defensive reduction.

Don't make me move points back to poison for a fourth time only to be disappointed. I'm expecting pronounced effects considering my depreciating proficiency is well over 100. I'm willing to give Nerf another shot too since it's supposed to be high level. Hopefully the defensive reduction will be more on the lines of what I originally expected when I first got to Level 150.

QUOTE
- Shield and Barrier have been altered as follows:
-- Both spells now work by absorbing the first few points of each attack. The base values are 3 points for Shield and 7 points for Barrier.
-- They are now heavily affected by your supportive magic proficiency. The base absorption values are multiplied by a factor that increased by 1/10 per point of proficiency. The exact values are displayed on the tooltip of active effects.
-- Doubled the duration on both spells.

Sounds like they might be worth their one required ability point now.
QUOTE
- Monsters in the grindfest no longer have reduced damage output.
:<
QUOTE
- Increased the amount of EXP awarded in grindfest mode.
:>
QUOTE
if anyone starts whining that some of your gear suddenly got weaker, I will fucking kill you.

Don't ask for the impossible. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Tenboro @ Aug 20 2009, 11:56) *
Of course the whole point is to let people choose to use heavy armor and bash stuff without having to use magic to stay up, or being a mage and relying on spells. Some hybridization is still possible though.

Thank goodness I got my light armor up really high instead of heavy. I hope it doesn't interfere too much.

This post has been edited by hitokiri84: Aug 20 2009, 19:01
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post Aug 20 2009, 19:01
Post #27
ootoro



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For a while now my hourly battles (on hard), have been brutal,
using up almost all of my HP/MP/and sometimes SP.
I just finished one with equipment and barely got scratched!
Shield block rules.
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post Aug 20 2009, 19:02
Post #28
Tenboro

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QUOTE(hitokiri84 @ Aug 20 2009, 18:58) *

Thank goodness I got my light armor up really high instead of heavy. I hope it doesn't interfere too much.


You could always just get a Battlecaster set... (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 20 2009, 19:03
Post #29
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QUOTE(Tenboro @ Aug 20 2009, 12:02) *

You could always just get a Battlecaster set... (IMG:[invalid] style_emoticons/default/smile.gif)

Maybe if I find it? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 20 2009, 19:04
Post #30
Spectre



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Somewhat confused with all the new stuff... but I like the blinking status effects... and I'm still fighting relatively naked... I don't get drops very often. *shrug*

Anyways, back to work for me... *poof*

This post has been edited by Spectre: Aug 20 2009, 19:05
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post Aug 20 2009, 19:06
Post #31
Dndestroy



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QUOTE(cmal @ Aug 20 2009, 18:55) *

I started taking notes on damage types for monsters to update the wiki with, and it seems that the majority of the normal mobs do piercing type damage. And because of my armor ratings (plate is awesome against slashing), most of the damage I take is from the piercing monsters. With Shield on, I take pretty much 0 damage from the slashing and even the crushing monsters.

I didn't mean it as the damage type...should said the proc "Pierced armor" which my crude iron rapier of slaughter has. It's 11% chance to lower their defense for 2 turns, though it seems to be bugged and is applying it every hit....either that or I'm incredibly lucky. My MH damage goes from ~100-130 on cake mode monsters to 200-270 after it's applied (doing cake cause I need more armor ><), but even on normal mobs I can nearly 2 shot most of them, but it depends mostly on me getting an OH attack or not (thanks on the info Ten (IMG:[invalid] style_emoticons/default/happy.gif)). Also, I think the Accuracy %'s are working right, with my 2 weps I've yet to see a miss and with them my accuracy bonus is ~ 107%
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post Aug 20 2009, 19:11
Post #32
Tenboro

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QUOTE(Dndestroy @ Aug 20 2009, 19:06) *

I didn't mean it as the damage type...should said the proc "Pierced armor" which my crude iron rapier of slaughter has. It's 11% chance to lower their defense for 2 turns, though it seems to be bugged and is applying it every hit....either that or I'm incredibly lucky. My MH damage goes from ~100-130 on cake mode monsters to 200-270 after it's applied (doing cake cause I need more armor ><), but even on normal mobs I can nearly 2 shot most of them, but it depends mostly on me getting an OH attack or not (thanks on the info Ten (IMG:[invalid] style_emoticons/default/happy.gif)). Also, I think the Accuracy %'s are working right, with my 2 weps I've yet to see a miss and with them my accuracy bonus is ~ 107%


So you actually had 1100% chance to trigger it. Not so lucky after all. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 20 2009, 19:12
Post #33
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I'm missing a lot more often now (at one point like 8 times in a row) but I can't help but give a giant FUCK YEA! to having a staff with +51 to depreciating magic.
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post Aug 20 2009, 19:17
Post #34
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What Ten said about not Fighting Naked.....he REALLY means it.

A few days ago, short of "cash," and wanting desperately t keep training, I sold off most of my gear (mostly Fair/Average Armor Stuff made of iron) in order to pay for more training....and now Monsters HURT me when they hit!!!

Me and Murphy's Law are close like that.


Oh, well, back to the Grindfest to get some rare Loot (hopefully).


Your Pal suffering from the now hellishly painful attacks of even the weakest Monsters,

Thanos008 (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/faint.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/duck.gif)
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post Aug 20 2009, 19:24
Post #35
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Maybe this will be considered nitpicking, but could we change the flash so that it starts out earlier than just 1 turn left? Maybe have it speed up the closer it gets to 0 but have it actually start around 3? I ask because a lot of times it takes multiple casts of something like Silence to hit it's target (especially on on Mithras and Daleks) and I usually start trying to hit them again with it when there's about 3 turns left. If I saw like a slow flashing telling me I should start looking into that, then it would make it that much more useful. Just a thought.
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post Aug 20 2009, 19:25
Post #36
grumpymal



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Looks like Tenboro tweaked proc chance on the fly, hehe.

Also, wow, Shield cost just jumped. Yesterday it took 6 MP, now it takes me 10. Maybe I should respec Weaken out (still takes 6 points) and dump those points into MP Tank.
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post Aug 20 2009, 19:28
Post #37
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I've noticed that longswords get a "hit the monster next to the monster you're attacking aswell" bonus. May I ask what stats (outside of the obvious 2 handed proficiency) also affect this chance?

And if I could be really bold as to ask the base chance, and the exact math behind the added chance from profficiency/stats (IMG:[invalid] style_emoticons/default/smile.gif).

Thank you for your hard work by the way.
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post Aug 20 2009, 19:29
Post #38
Dndestroy



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It also lasts about twice as long cmal. And yea, he definately fixed the armor penetration thing (IMG:[invalid] style_emoticons/default/tongue.gif) Now I'm not stacking 7 blinking debuffs in cake grindfest (IMG:[invalid] style_emoticons/default/ohmy.gif)

Now to get some more armor...still only have a leather helm and cloth gloves/pants (sold my chainmail coif).
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post Aug 20 2009, 19:32
Post #39
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Oh, I'm liking this update already. Third turn into my first battle

QUOTE
You block the attack from Apathetic Canuck.


So I'm guessing block is effectively the same as evade but calculated independently, meaning more chances to avoid damage.

EDIT: Wow WTF, I have a staff that gives +50 proficiency to curative.

This post has been edited by hitokiri84: Aug 20 2009, 19:38
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post Aug 20 2009, 19:38
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dlhmmr



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I removed the 2 peices of heavy armor I have & still no attack magic, (IMG:[invalid] style_emoticons/default/sad.gif) Do I have to remove all armor to get magic back? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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