QUOTE
- Shield and Barrier have been altered as follows:
-- Both spells now work by absorbing the first few points of each attack. The base values are 3 points for Shield and 7 points for Barrier.
-- They are now heavily affected by your supportive magic proficiency. The base absorption values are multiplied by a factor that increased by 1/10 per point of proficiency. The exact values are displayed on the tooltip of active effects.
By "3 points for Shield and 7 points for Barrier." does that mean 1 point =1 damage?
If that is so than that is pretty fucked up. Considering the fact that you can only train shield from level 30, for some of us 40 before the change, that means if the monsters hit you for 50-3 damage on lvl40 the effect is pretty much 0 and you just get killed in the first round. With weaken beig 5 points black hole you have nothing to defend yourself with. I won't even take armor in the equation because it is almost impossible to find any and buy some cheap one to start with does not seem to be the option either.
I think the best way would be if stats like Weaken, Shield and Barrier had some decent % from the start, 40% maybe? And then you can increase the % by trainig their proficiency. Being butt naked from the beginning is a terrible thing.
This post has been edited by Lunatic2: Aug 21 2009, 09:48