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> Battle Buddy, your HentaiVerse companion, How else does Chuck Norris play HentaiVerse? (current: v.2.1.8)

 
post Aug 19 2009, 23:24
Post #41
Red of EHCOVE



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It's e-hentai own wiki, not Wikipedia (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 19 2009, 23:35
Post #42
Galdric



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Oops (IMG:[invalid] style_emoticons/default/tongue.gif)

Edited!
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post Aug 20 2009, 01:28
Post #43
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Awesome! Good to see the community getting in on this. I'll roll the monster weakness data into the script when I get home from work.
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post Aug 20 2009, 01:29
Post #44
Kuwabara42



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I really love this app or improvement whatever you want to call it, because it makes everything so much easier to read thanks to everyone who made this possible biggrin.gif
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post Aug 20 2009, 04:20
Post #45
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Just updated the script to include monster elemental weaknesses and resistances. Thanks to Galdric and cmal for compiling the list!
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post Aug 20 2009, 04:39
Post #46
Ido013



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Now we even have the elemental weaknesses of the monsters? Sweet~

[Edit] I think there's a bug with updating the script, every times I have more lines separating each rounds. It's a bit too much now, refer to the attachment for further info.

This post has been edited by Ido013: Aug 20 2009, 04:48
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post Aug 20 2009, 04:46
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NoNameNoBlame



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You've got something to learn, Tenboro.
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post Aug 20 2009, 04:52
Post #48
gillian



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QUOTE(Ido013 @ Aug 19 2009, 19:39) *

Now we even have the elemental weaknesses of the monsters? Sweet~

[Edit] I think there's a bug with updating the script, every times I have more lines separating each rounds. It's a bit too much now, refer to the attachment for further info.


Try to uninstall the script and reinstall it. Right-click on the GreaseMonkey icon (bottom-right corner of your Firefox window), and choose "Manage User Scripts...". Then find any (and all) of the scripts and click the "Uninstall" button.

after you're done, install the Battle Buddy script again.

Let me know if this fixes things.
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post Aug 20 2009, 05:09
Post #49
Ido013



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QUOTE(gillian @ Aug 19 2009, 22:52) *

Try to uninstall the script and reinstall it. Right-click on the GreaseMonkey icon (bottom-right corner of your Firefox window), and choose "Manage User Scripts...". Then find any (and all) of the scripts and click the "Uninstall" button.

after you're done, install the Battle Buddy script again.

Let me know if this fixes things.

Yup it fixed everything. I know in fact why it was like that, I had three versions of the same script with different names..
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post Aug 20 2009, 05:18
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gillian you did a damn fine job on this. Every version just gets better.
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post Aug 20 2009, 05:41
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QUOTE(Actraiser @ Aug 19 2009, 20:18) *
gillian you did a damn fine job on this. Every version just gets better.
Man oh man this mod kicks ass!!

Here I was with a whole Notebook full of Monsters and Stats, and this program works most excellently!!


Thank you Ron Popeil Billie Mays Matt Lesko Gillian! I'll never forget you for this, Sir or Madam!!!
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post Aug 20 2009, 05:44
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@ Thanos008

lmao - i was starting to do the same thing when gillian put this script out (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 20 2009, 05:56
Post #53
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QUOTE(Thanos008 @ Aug 19 2009, 20:41) *

Man oh man this mod kicks ass!!

Here I was with a whole Notebook full of Monsters and Stats, and this program works most excellently!!
Thank you Ron Popeil Billie Mays Matt Lesko Gillian! I'll never forget you for this, Sir or Madam!!!


If this mod saves people from using notebooks for stats, then it's also saving paper - and doing the environment some good! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2009, 06:05
Post #54
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Quick question, Gillian:


Is it possible for you to, in future versions, put up a counter for effects on the Monsters, or is that sort of info "hidden" from you in the HV code??

It's an AWESOME tool for the Player Character, and it would probably be even more awesome if we knew, say, how much longer that Manthra would stay asleep whilst we kick in the teeth of his henchmen.
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post Aug 20 2009, 06:08
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QUOTE(Thanos008 @ Aug 19 2009, 21:05) *

Quick question, Gillian:
Is it possible for you to, in future versions, put up a counter for effects on the Monsters, or is that sort of info "hidden" from you in the HV code??

It's an AWESOME tool for the Player Character, and it would probably be even more awesome if we knew, say, how much longer that Manthra would stay asleep whilst we kick in the teeth of his henchmen.


Yup, that can be done. Will probably do it tomorrow though. Gonna do a bit of grinding...inching closer to level 20 and another aura!
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post Aug 20 2009, 08:00
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Wow, so nice =), are you going to add the physical damage type weaknesses too later on?
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post Aug 20 2009, 10:56
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gillian you saving my life!!

Always tired to look at those log to find which enemy is the weakest one.
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post Aug 20 2009, 18:57
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Haha, now that Tenboro added a blink timer, he just totally made the effect turn counter obsolete. I still love Battle Buddy, though. Any ideas on any new features you're thinking of adding?
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post Aug 20 2009, 19:03
Post #59
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I disagree, the blink is useful but it does not replace the more detailed counter. I can plan my strategy better if I can quickly gauge how many turns various effects will last; knowing that they will expire in 1-2 turns is not as useful.
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post Aug 20 2009, 19:05
Post #60
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Its still useful, yes, but the blink now gives you a sense of urgency that you wouldn't get from having to read the number, especially if you're just glancing over. They work well together, better than either on its own.
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