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> Battle Buddy, your HentaiVerse companion, How else does Chuck Norris play HentaiVerse? (current: v.2.1.8)

 
post Oct 9 2009, 19:48
Post #381
marcho



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Thanks to both of ya for your hard work.

I don't turn in my trophies because, well, there's damn near nothing I could possibly get at my level that would do me the slightest bit of good. I'm hording them for some shiny day in the future when maybe, just maybe, I can find gear myself that's better than the toss away items you and hito throw us in the bazaar.

Seeing as that might be awhile... yeah either way that you decide to give the special panel more room will be greatly appreciated.
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post Oct 9 2009, 19:59
Post #382
gillian



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QUOTE(cmal @ Oct 9 2009, 10:41) *

I was thinking of just swapping the Special and Infusion panes. Saves having to resize the grids and there's a limited number of infusions anyway. I'll take care of it as soon as I get out of Grind and release a new revision with the mob stat-tracker decoupling fix, but I'm perfectly fine with it being part of the main script. The tip you gave about diff viewing really makes making changes between versions super easy.


Nice! Good to know when I make any changes that they won't impact you too much (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 9 2009, 23:15
Post #383
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Okay...so maybe its not as simple as swapping panes. I don't see where the problem could be. There was a missing closing bracket on one of the </div> tags, but that didn't really seem to affect anything. Changing the pane height doesn't seem to work, either.

[gannonman.com] (IMG:[gannonman.com] http://gannonman.com/thumb/itemgrid_432506752.jpg)
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post Oct 10 2009, 18:50
Post #384
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...I was thinking for a some time, is it possible to make BB make a guess for enemy's maxMP from its starting MP, starting MP bar length and max bar length? It would benefit ones who want to know how Ether Theft works...
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post Oct 10 2009, 19:57
Post #385
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Hey guys, can you keep an eye out for the lowest level arena where you pick up a Token Reward (not the Clear Reward)? I want to add token stats to the client, so I need more data.
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post Oct 10 2009, 20:00
Post #386
marcho



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I got one on Test of Faith or somewhere in that neighborhood. I'm not sure there is a minimum to get a token.
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post Oct 10 2009, 20:12
Post #387
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Yeah, right after I posted that, I picked one up on Learning Curves Hell Mode, so I went and asked for clarification on the Token Reward mechanics.
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post Oct 11 2009, 20:34
Post #388
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My monster count, for both kill tally and item drops is getting stuck. I played 2500 rounds of grindfest on cake, and it said the total number monsters i fought was like 500. It seems to increase by a small amount every few rounds, but not consistently, and definitely not the right amount (most cakefest rounds have 7-9 mobs, 2500 rounds = much more than 500 monsters).

I reset everything, but right now my kill tally says 39 while my item drop page says 50.

If it's still the cookie problem, guess I'm stuck (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by DemonEyesBob: Oct 11 2009, 20:35
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post Oct 11 2009, 23:33
Post #389
grumpymal



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Have you updated to the latest version? Do you have mob stats turned on?

I'll be releasing a new version a little later after another set of tests.

v1.2.2 changelog:
*Decoupled monster tracking for kill score and drop stats from Mob stats option. Script will now track mob counts if you have mob stats turned off.
*Swapped Infusion and Special panes in grid-view item list. It won't overflow anymore, but it might still have double items on some lines.
*Added tracking for Token Rewards. Also modified the match expressions for Token drops and Arena rewards.

This post has been edited by cmal: Oct 12 2009, 01:34
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post Oct 12 2009, 07:33
Post #390
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QUOTE(cmal @ Oct 11 2009, 17:33) *

Have you updated to the latest version? Do you have mob stats turned on?

I'll be releasing a new version a little later after another set of tests.

v1.2.2 changelog:
*Decoupled monster tracking for kill score and drop stats from Mob stats option. Script will now track mob counts if you have mob stats turned off.
*Swapped Infusion and Special panes in grid-view item list. It won't overflow anymore, but it might still have double items on some lines.
*Added tracking for Token Rewards. Also modified the match expressions for Token drops and Arena rewards.

Nooooo!!! You beat me to it! I had just figured out it was the mob stats option that caused the numbers to be off! (IMG:[invalid] style_emoticons/default/tongue.gif) Good job (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 12 2009, 07:53
Post #391
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QUOTE(DemonEyesBob @ Oct 12 2009, 01:33) *

Nooooo!!! You beat me to it! I had just figured out it was the mob stats option that caused the numbers to be off! (IMG:[invalid] style_emoticons/default/tongue.gif) Good job (IMG:[invalid] style_emoticons/default/smile.gif)

Actually, rawrboy figured it out.
QUOTE(rawrboy @ Oct 8 2009, 12:39) *

I had the same issue like oumi11 however if i keep Show monster HP/stats/effects toggled on, It'll start keeping track of item count and kill tally.

I'm a horrible, terrible, lousy dev, especially when I'm modifying someone else's work. I tend to forget a lot of things or miss little things. The fix for it has been ready for a while, I just hadn't felt like putting a new version out yet.
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post Oct 20 2009, 04:22
Post #392
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I'm working on a script for the bazaar, for better organizing/showing weapons and equipment, but I'm not sure how it'll go. The ids for equipment don't make any fucking sense. Depending on how good or bad it is, I might not even make it public... my jquery/javascript knowledge is amateur at best. It does, however, currently hide weapons of really crappy quality; the list of stuff I see with it activated is so much smaller and compact than before that I can't help but smile. It's a start I guess.

Any and all progress is going to be slow as fuck. I have a lot of school work, I've got issues at home (yay) and I've got other stuff to do. And hey, Tenb might come out with a better interface before Christmas, who knows.

I felt like putting this here since I don't like starting threads unless they're actually worthwhile and/or important, sorry for semi-hijacking/reviving a somewhat dead thread since Gillian is currently afk.

This post has been edited by DemonEyesBob: Oct 20 2009, 04:29
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post Oct 20 2009, 05:52
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I don't think anyone will mind, Bob, this thread is the best place really.

Anyway, I've got a tiny update for you guys. The main feature of v1.2.3 is that it now subtracts the "return" from arena clear credits so it only records your net gain. It does not take into account the first time clear bonus, since that's a one-time thing and really shouldn't skew your stats too much over the long run (and since you'll likely do periodic resets after awhile, anyway). A big thanks to hito for providing me with the data for the "unlockable" arenas. The second is the laying of the foundation for tracking Resist chance. It'll track how many Resistable spells are cast by mobs and how many time you do resist. However, since the "no damage" stats are defense layers that only roll if the higher priority one failed, your actual percentages won't match your raw data, in addition to being skewed by log truncation. Hopefully, I didn't fudge anything in the release package, so let me know if I screwed up and it'll get fixed ASAP.

As far as the log truncation breakage goes, I don't know if that'll get fixed any time soon. With gillian MIA, I don't know what's going to happen as far as continued development of Battle Buddy is concerned. I am going to try, but like Bob I'm a noob at this. I've only gotten this far because I've only been combining scripts and doing simple things, so I'll see what I can learn about DOM and Javascript.
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post Oct 20 2009, 08:09
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Yeah, it's good to see someone else taking this over-ish. Gillian might not come back.
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post Oct 20 2009, 15:13
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QUOTE(Katya @ Oct 20 2009, 08:09) *

Yeah, it's good to see someone else taking this over-ish. Gillian might not come back.

What happened to him?
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post Oct 20 2009, 17:40
Post #396
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QUOTE(Eutopia @ Oct 20 2009, 06:13) *

What happened to him?

There was some discussion on it on the HentaiVerse 0.3.9 thread (page 7-8). I think he and ponkan got caught for HV botting, and their account got disable.

This post has been edited by megaplayboy: Oct 20 2009, 17:57
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post Oct 20 2009, 19:24
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Well, I figured out how to extract the turn number from the battle log and how to parse the log lines themselves. Only thing is this whole "LOL, you run the script with freshly reinitialized variables on every page load" thing has got my mojo all out of whack. I've got a big question mark over my head with how I should set the conditions for parsing the log. So I'm all "FFFFFFFFFFFFFFFFFFFF persistent variables plz". It probably doesn't help that I don't really know what I'm doing and how this script works so I can't "get back to basics" and draw me up a flow diagram.

I think I'll stop for today and get back to it tomorrow. Just thought I'd let you guys know.
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post Oct 20 2009, 19:43
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QUOTE(cmal @ Oct 20 2009, 13:24) *

Well, I figured out how to extract the turn number from the battle log and how to parse the log lines themselves. Only thing is this whole "LOL, you run the script with freshly reinitialized variables on every page load" thing has got my mojo all out of whack. I've got a big question mark over my head with how I should set the conditions for parsing the log. So I'm all "FFFFFFFFFFFFFFFFFFFF persistent variables plz". It probably doesn't help that I don't really know what I'm doing and how this script works so I can't "get back to basics" and draw me up a flow diagram.

I think I'll stop for today and get back to it tomorrow. Just thought I'd let you guys know.

Wow. That's almost exactly how my response to gillian was when I asked him about reloading the script every page and all that comes with it. Your response was more entertaining though.

Most of my scripting for this has been by taking pieces from other scripts. That, and editing and editing and reloading and reloading until it finally works or I break something, whichever comes first.

This post has been edited by DemonEyesBob: Oct 20 2009, 19:46
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post Oct 21 2009, 18:26
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QUOTE
"LOL, you run the script with freshly reinitialized variables on every page load"
mmm, dumb question, but: when how we were able to count things like hits / crits / profs / ect before, if every variable gots wiped and redone at every page load?

Anyway,
QUOTE
"FFFFFFFFFFFFFFFFFFFF persistent variables plz"

Persistent variables = cookie?
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post Oct 21 2009, 18:40
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QUOTE(hen_Z @ Oct 21 2009, 12:26) *

mmm, dumb question, but: when how we were able to count things like hits / crits / profs / ect before, if every variable gots wiped and redone at every page load?

The script worked by going through the battle log on every load and counting up every instance of the keywords. So on every page load, it would re-count because the count from the previous load was reset. The script then detects when a battle is over and stores the current count to the cookie. Basically, the only time it really mattered was at the end of the battle.

QUOTE(hen_Z @ Oct 21 2009, 12:26) *

Persistent variables = cookie?

That's basically how gillian accomplished stat-saving, yes. In normal programs, it stores variables in memory until the program ends, usually when the desired task is completed (like icetea's AHK-based Stat Tracker). With this web script, you're basically running the program every time the page loads, so all your variables get reset even though your task isn't done. So gillian shoved the data into cookies and pulls them out and updates them every load.

Its a complicated mess that I wish I didn't have to deal with, but them's the breaks.
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