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> HentaiVerse 0.85, Script-breaking day

 
post Jun 23 2017, 10:10
Post #92
Noni



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QUOTE(Tenboro @ Jun 22 2017, 11:49) *


- The day of week now has a moderate effect on elemental damage, where attacks and magic of a given element will do increased damage on specific days. (This is implemented as a reduction in effective elemental resistance for both players and monsters on the day in question.)



The forum community will figure this out in one week after release, but I would like to make an educated guess:

Sunday - Holy
Saturday - ?
Friday - Frya, god of fertility, so that's hot! - Fire.
Thursday - Electric, because Thur refers to Thor, god of thunder
Wednesday - Dark, Wodan, god of the dead, master of Fenrir
Tuesday - Twin, but what element? Most be Wind then.
Monday - Cold, refers to the moon and that's a damn cold place. And no wind on the moon.

And hey, we're one element short! Or is Void the missing element? Would be very suiting. Okay, Saturday - Void.

This post has been edited by DJNoni: Jun 23 2017, 10:19
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post Jun 23 2017, 10:12
Post #93
tazmanian devil



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Hm, does this mean that my critters, which are a play on the title of a certain song (and a robot from a certain 80's movie), will need to be renamed to not get degraded? (IMG:[invalid] style_emoticons/default/wacko.gif)

(IMG:[i.imgur.com] http://i.imgur.com/q3iLuq4.jpg)

This post has been edited by tazmanian devil: Jun 23 2017, 10:16
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post Jun 23 2017, 10:53
Post #94
youshi1



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I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.
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post Jun 23 2017, 11:32
Post #95
Tenboro

Admin




Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want.

QUOTE(Grahf @ Jun 23 2017, 04:47) *

Any changes being made to the Resplendent Regeneration perk in light of restore to maximum at the end of every fight?


Probably not outside of updating the description.

QUOTE(cs987987 @ Jun 23 2017, 09:11) *

do it mean like these example will be penalizing
A: cs987987 A, cs987987 B, cs987987 C,

b: cs987987 001, cs987987 002, cs987987 003,

C: gegh54gh3h4, wpkkpokoc, fwetgth,


It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.

QUOTE(youshi1 @ Jun 23 2017, 10:53) *

I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.


Thanks, should be fixed now if you force-refresh the page.
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post Jun 23 2017, 11:42
Post #96
Noni



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QUOTE(Tenboro @ Jun 23 2017, 11:32) *


It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.



Would you be needing a Vigilante for monster names? I volunteer.
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post Jun 23 2017, 13:14
Post #97
Cleavs



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QUOTE(Tenboro @ Jun 23 2017, 11:32) *

Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want.

Hmm... if this is your answer, guess it took you a bit of effort.
Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?

QUOTE(DJNoni @ Jun 23 2017, 11:42) *

Would you be needing a Vigilante for monster names? I volunteer.

Aiming for the title of 'monster mod'? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2017, 13:15
Post #98
F A E



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QUOTE(Tenboro @ Jun 23 2017, 05:32) *
Not going to do any redesigning of the health bars at this point.
That's too bad, my thoughts on it mirror Scremaz. I'd like to add that the bars are less practical than previous, especially the health bar which doesn't easily tell you what fraction of health you have.
[--[------]--]
compared to
[------]----]

Credits on the character page, please. I'd like to know how much is in my wallet before even going into a shop.

Issue: Gems don't have a power-up box? Have to view the items menu just to see if one is there.
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post Jun 23 2017, 13:33
Post #99
Sapo84



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QUOTE(Scremaz @ Jun 23 2017, 13:14) *

Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?

Script are "legit until banned", no pretty much nothing has been officially made legit.
Discussion here since I don't want to copypaste.
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post Jun 23 2017, 13:38
Post #100
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Possible bug: OC Bar was fine yesterday but today, on full charge, instead of one line of ten pips, I'm getting a line of eight and then two underneath the first two of the line above:
11111111
11


The second pip is appearing under the first:
1
1


Then it occurs on the seventh pip:
11111
11
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post Jun 23 2017, 13:51
Post #101
Cleavs



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QUOTE(Sapo84 @ Jun 23 2017, 13:33) *

Script are "legit until banned", no pretty much nothing has been officially made legit.
Discussion here since I don't want to copypaste.

Allowed then. You understood what I meant.
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post Jun 23 2017, 14:10
Post #102
Tenboro

Admin




QUOTE(Scremaz @ Jun 23 2017, 13:14) *

Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?


You cannot script anything that automates actions or dynamically changes actions/keybinds based on parsing the game's state.

QUOTE(ohmightycat @ Jun 23 2017, 13:38) *

Possible bug: OC Bar was fine yesterday but today, on full charge, instead of one line of ten pips, I'm getting a line of eight and then two underneath the first two of the line above:


Looks like it got only half of a minor tweak, should have the second half now.

Note: I'm going to push it to live shortly, so testlive will be going down at that time.
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post Jun 23 2017, 14:27
Post #103
blue penguin



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If anyone needs better monster names I'll create a thread for that later. e.g.

Busy Black Bee - Arthropod
Captain Left Hand - Human
300 Years Old Rapist - Undead
Stinky Mummy - Undead
The Butt Fairy - Fay
Low Rank Cherub - Angel
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post Jun 23 2017, 14:37
Post #104
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Snowflake and the moogles are basking in the summer sun. Check back later.

Is it happening now? (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Mantra64: Jun 23 2017, 14:37
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post Jun 23 2017, 14:42
Post #105
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Probably.
New layout.


Battle reset.

Scripts not working... I think so.
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post Jun 23 2017, 14:46
Post #106
Mantra64



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QUOTE(Epion @ Jun 23 2017, 14:42) *

Probably.
New layout.
Battle reset.

Scripts not working... I think so.

No battle reset. (IMG:[invalid] style_emoticons/default/sad.gif) I was in battle, but now that arena is completely lost. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 23 2017, 14:47
Post #107
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Font Engine is not working (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 23 2017, 14:47
Post #108
Tenboro

Admin




And we're live. Let me know if you encounter any issues that were not covered by the test.
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post Jun 23 2017, 14:48
Post #109
RoadShoe



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And we're live.

FURST!! (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 23 2017, 14:51
Post #110
Thick Meat Maniac



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Extra Strength Formula
Happy Pills now fully restore a monster's morale.

this perk needs a fix. (IMG:[invalid] style_emoticons/default/ph34r.gif)

it dont restore 100% aka the new 24000 moral.
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post Jun 23 2017, 14:54
Post #111
Epion



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QUOTE(Mantra64 @ Jun 23 2017, 12:46) *

No battle reset. (IMG:[invalid] style_emoticons/default/sad.gif) I was in battle, but now that arena is completely lost. (IMG:[invalid] style_emoticons/default/sad.gif)



Sorry i said reset. I ment forfully ended (IMG:[invalid] style_emoticons/default/sad.gif)
OBVIOUSLY NOW...
...
Let's leave it at that...
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