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> HentaiVerse 0.85, Script-breaking day

 
post Jun 23 2017, 03:42
Post #81
Honeycat



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Chippy, we're testing HV together. (IMG:[invalid] style_emoticons/default/happy.gif)

I like how the green health bar moves in and out while the yellow bars inside it get bigger. Rawr~
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post Jun 23 2017, 04:31
Post #82
skillchip



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Certain things should get bigger.

Also, is there a gem icon now? I never got one as a drop yet

This post has been edited by skillchip: Jun 23 2017, 04:50
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post Jun 23 2017, 04:40
Post #83
Fire32



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On OC notches: Perhaps just have the notches change color at maximum OC?

On HP bar: Perhaps add HP as a number like it currently shows MP/SP in addition to their bars? That would allow for the monster-damage based tactics mentioned earlier. Also, putting a little red triangle in the top middle of the HP bar would fit the aesthetics of the image, I think, while also making it easier to tell where the exact middle of the bar is (which in turn helps guesstimating %s).
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post Jun 23 2017, 04:47
Post #84
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Any changes being made to the Resplendent Regeneration perk in light of restore to maximum at the end of every fight?

I know that it also affects in battle regeneration, but the out of battle regen was really the larger draw to take it.
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post Jun 23 2017, 04:50
Post #85
skillchip



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QUOTE(Fire32 @ Jun 23 2017, 02:40) *

On OC notches: Perhaps just have the notches change color at maximum OC?

On HP bar: Perhaps add HP as a number like it currently shows MP/SP in addition to their bars? That would allow for the monster-damage based tactics mentioned earlier. Also, putting a little red triangle in the top middle of the HP bar would fit the aesthetics of the image, I think, while also making it easier to tell where the exact middle of the bar is (which in turn helps guesstimating %s).


We shouldn't have to guestimate

Maybe an option for "Legacy" HP Bars?
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post Jun 23 2017, 05:41
Post #86
karyl123



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QUOTE(LOL50015 @ Jun 22 2017, 20:36) *

From what I see its ~4.2kb
Entire HTML elements are still being sent.


oh noooo. only 50%.

i though it will only send/receive json. less than 1 kb. just like FB like/comment


This post has been edited by karyl123: Jun 23 2017, 05:42
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post Jun 23 2017, 06:41
Post #87
234hentai



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Adding indicator for full overcharge will help, but I think numeric representation is better.
1. When you see overcharge is full, it's highly possible that some overcharge has already been wasted.
2. To use fighting skills with Spirit Stance on, (10 + cost_of_fighting_skill) OC is needed. Take OFC as an example. It needs 210 OC, so I have to wait for 9 pips (225 OC), which is about 1~2 turns later and hard to see.
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post Jun 23 2017, 06:56
Post #88
Basara Nekki



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QUOTE(Tenboro @ Jun 22 2017, 06:49) *

- The Inventory page was renamed Equip Inventory, and now only lists equipment. It has new functionality where you can place equipment in storage, which will prevent it from being listed anywhere else, including on the equipment screen.


If a piece of equipment is in storage, I'll be able to do Item World (or Repair, Upgrade, Soulfuse) directly, or I'll have to pull it out first?

QUOTE(Tenboro @ Jun 22 2017, 06:49) *

- Equipment in the equipment shop that you cannot currently equip will now be displayed in red. Non-fusable equipment at more than 100 levels over your current level will display in bright red, while fusable equipment 100 levels over or less will display in a duller red.


It would not be simpler to do this:

- Equipment that can be used directly (up to the player level): Green
- Equipment that can not be used directly, but can be soulfused (up to 100 levels above): Yellow or Orange
- Equipment that can not be used, nor soulfused (more than 100 levels above): Red

QUOTE(Tenboro @ Jun 22 2017, 06:49) *

- It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.


Will you still create the criteria to define what kind of name can and can not be used? Will this issue still be debated?

I know that the main targets of complaints are those monsters whose only difference in names are numbers in sequence. But if I give names like the example below, would they also be considered repetitive (and would be penalized)?

QUOTE

Examples:

Team Penske Simon Pagenaud
Team Penske Helio Castroneves
Team Penske Will Power
Team Penske Josef Newgarden
Team Penske Juan Pablo Montoya

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post Jun 23 2017, 09:11
Post #89
cs987987



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QUOTE(Tenboro @ Jun 22 2017, 17:49) *

- It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.


do it mean like these example will be penalizing


A: cs987987 A, cs987987 B, cs987987 C,

b: cs987987 001, cs987987 002, cs987987 003,

C: gegh54gh3h4, wpkkpokoc, fwetgth,


If player A has a monster named "elizabeth liones", player B has a monster named "elizabeth liones 2", player c has a monster named "elizabeth liones god",

Do these three monsters will start penalizing? Or only the same player has the generic/repetitive/facerolled monster names will start penalizing.

This post has been edited by cs987987: Jun 23 2017, 09:13
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post Jun 23 2017, 09:22
Post #90
Noni



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QUOTE(cs987987 @ Jun 23 2017, 09:11) *

do it mean like these example will be penalizing
A: cs987987 A, cs987987 B, cs987987 C,

b: cs987987 001, cs987987 002, cs987987 003,

C: gegh54gh3h4, wpkkpokoc, fwetgth,



Those monster names clearly suck, to my humble opinion. Because they have no meaning, they are no real names that you could give a pet for instance, they don't refer to any manga character, they are no words, and most of all they aren't in the least funny. If a monster name is funny, you can be sure it's a good name.
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post Jun 23 2017, 09:49
Post #91
cs987987



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QUOTE(DJNoni @ Jun 23 2017, 15:22) *

Those monster names clearly suck, to my humble opinion. Because they have no meaning, they are no real names that you could give a pet for instance, they don't refer to any manga character, they are no words, and most of all they aren't in the least funny. If a monster name is funny, you can be sure it's a good name.


I just want to know the standard of monster name.

I don't care that monster name is funny or not.

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post Jun 23 2017, 10:10
Post #92
Noni



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QUOTE(Tenboro @ Jun 22 2017, 11:49) *


- The day of week now has a moderate effect on elemental damage, where attacks and magic of a given element will do increased damage on specific days. (This is implemented as a reduction in effective elemental resistance for both players and monsters on the day in question.)



The forum community will figure this out in one week after release, but I would like to make an educated guess:

Sunday - Holy
Saturday - ?
Friday - Frya, god of fertility, so that's hot! - Fire.
Thursday - Electric, because Thur refers to Thor, god of thunder
Wednesday - Dark, Wodan, god of the dead, master of Fenrir
Tuesday - Twin, but what element? Most be Wind then.
Monday - Cold, refers to the moon and that's a damn cold place. And no wind on the moon.

And hey, we're one element short! Or is Void the missing element? Would be very suiting. Okay, Saturday - Void.

This post has been edited by DJNoni: Jun 23 2017, 10:19
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post Jun 23 2017, 10:12
Post #93
tazmanian devil



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Hm, does this mean that my critters, which are a play on the title of a certain song (and a robot from a certain 80's movie), will need to be renamed to not get degraded? (IMG:[invalid] style_emoticons/default/wacko.gif)

(IMG:[i.imgur.com] http://i.imgur.com/q3iLuq4.jpg)

This post has been edited by tazmanian devil: Jun 23 2017, 10:16
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post Jun 23 2017, 10:53
Post #94
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I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.
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post Jun 23 2017, 11:32
Post #95
Tenboro

Admin




Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want.

QUOTE(Grahf @ Jun 23 2017, 04:47) *

Any changes being made to the Resplendent Regeneration perk in light of restore to maximum at the end of every fight?


Probably not outside of updating the description.

QUOTE(cs987987 @ Jun 23 2017, 09:11) *

do it mean like these example will be penalizing
A: cs987987 A, cs987987 B, cs987987 C,

b: cs987987 001, cs987987 002, cs987987 003,

C: gegh54gh3h4, wpkkpokoc, fwetgth,


It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.

QUOTE(youshi1 @ Jun 23 2017, 10:53) *

I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.


Thanks, should be fixed now if you force-refresh the page.
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post Jun 23 2017, 11:42
Post #96
Noni



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QUOTE(Tenboro @ Jun 23 2017, 11:32) *


It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.



Would you be needing a Vigilante for monster names? I volunteer.
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post Jun 23 2017, 13:14
Post #97
Scremaz



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QUOTE(Tenboro @ Jun 23 2017, 11:32) *

Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want.

Hmm... if this is your answer, guess it took you a bit of effort.
Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?

QUOTE(DJNoni @ Jun 23 2017, 11:42) *

Would you be needing a Vigilante for monster names? I volunteer.

Aiming for the title of 'monster mod'? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2017, 13:15
Post #98
F A E



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QUOTE(Tenboro @ Jun 23 2017, 05:32) *
Not going to do any redesigning of the health bars at this point.
That's too bad, my thoughts on it mirror Scremaz. I'd like to add that the bars are less practical than previous, especially the health bar which doesn't easily tell you what fraction of health you have.
[--[------]--]
compared to
[------]----]

Credits on the character page, please. I'd like to know how much is in my wallet before even going into a shop.

Issue: Gems don't have a power-up box? Have to view the items menu just to see if one is there.
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post Jun 23 2017, 13:33
Post #99
Sapo84



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QUOTE(Scremaz @ Jun 23 2017, 13:14) *

Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?

Script are "legit until banned", no pretty much nothing has been officially made legit.
Discussion here since I don't want to copypaste.
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post Jun 23 2017, 13:38
Post #100
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Possible bug: OC Bar was fine yesterday but today, on full charge, instead of one line of ten pips, I'm getting a line of eight and then two underneath the first two of the line above:
11111111
11


The second pip is appearing under the first:
1
1


Then it occurs on the seventh pip:
11111
11
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