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HentaiVerse 0.85, Script-breaking day |
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Jun 23 2017, 03:42
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Honeycat
Group: Catgirl Camarilla
Posts: 61,579
Joined: 25-February 07

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Chippy, we're testing HV together. (IMG:[ invalid] style_emoticons/default/happy.gif) I like how the green health bar moves in and out while the yellow bars inside it get bigger. Rawr~
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Jun 23 2017, 04:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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Certain things should get bigger.
Also, is there a gem icon now? I never got one as a drop yet
This post has been edited by skillchip: Jun 23 2017, 04:50
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Jun 23 2017, 04:40
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Fire32
Newcomer
  Group: Members
Posts: 88
Joined: 16-June 14

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On OC notches: Perhaps just have the notches change color at maximum OC?
On HP bar: Perhaps add HP as a number like it currently shows MP/SP in addition to their bars? That would allow for the monster-damage based tactics mentioned earlier. Also, putting a little red triangle in the top middle of the HP bar would fit the aesthetics of the image, I think, while also making it easier to tell where the exact middle of the bar is (which in turn helps guesstimating %s).
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Jun 23 2017, 04:47
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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Any changes being made to the Resplendent Regeneration perk in light of restore to maximum at the end of every fight?
I know that it also affects in battle regeneration, but the out of battle regen was really the larger draw to take it.
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Jun 23 2017, 04:50
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Fire32 @ Jun 23 2017, 02:40)  On OC notches: Perhaps just have the notches change color at maximum OC?
On HP bar: Perhaps add HP as a number like it currently shows MP/SP in addition to their bars? That would allow for the monster-damage based tactics mentioned earlier. Also, putting a little red triangle in the top middle of the HP bar would fit the aesthetics of the image, I think, while also making it easier to tell where the exact middle of the bar is (which in turn helps guesstimating %s).
We shouldn't have to guestimate Maybe an option for "Legacy" HP Bars?
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Jun 23 2017, 05:41
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(LOL50015 @ Jun 22 2017, 20:36)  From what I see its ~4.2kb Entire HTML elements are still being sent.
oh noooo. only 50%. i though it will only send/receive json. less than 1 kb. just like FB like/comment This post has been edited by karyl123: Jun 23 2017, 05:42
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Jun 23 2017, 06:41
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234hentai
Group: Members
Posts: 121
Joined: 17-December 15

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Adding indicator for full overcharge will help, but I think numeric representation is better. 1. When you see overcharge is full, it's highly possible that some overcharge has already been wasted. 2. To use fighting skills with Spirit Stance on, (10 + cost_of_fighting_skill) OC is needed. Take OFC as an example. It needs 210 OC, so I have to wait for 9 pips (225 OC), which is about 1~2 turns later and hard to see.
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Jun 23 2017, 06:56
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Basara Nekki
Group: Gold Star Club
Posts: 7,580
Joined: 13-September 12

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QUOTE(Tenboro @ Jun 22 2017, 06:49)  - The Inventory page was renamed Equip Inventory, and now only lists equipment. It has new functionality where you can place equipment in storage, which will prevent it from being listed anywhere else, including on the equipment screen.
If a piece of equipment is in storage, I'll be able to do Item World (or Repair, Upgrade, Soulfuse) directly, or I'll have to pull it out first? QUOTE(Tenboro @ Jun 22 2017, 06:49)  - Equipment in the equipment shop that you cannot currently equip will now be displayed in red. Non-fusable equipment at more than 100 levels over your current level will display in bright red, while fusable equipment 100 levels over or less will display in a duller red.
It would not be simpler to do this: - Equipment that can be used directly (up to the player level): Green- Equipment that can not be used directly, but can be soulfused (up to 100 levels above): Yellow or Orange- Equipment that can not be used, nor soulfused (more than 100 levels above): RedQUOTE(Tenboro @ Jun 22 2017, 06:49)  - It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.
Will you still create the criteria to define what kind of name can and can not be used? Will this issue still be debated? I know that the main targets of complaints are those monsters whose only difference in names are numbers in sequence. But if I give names like the example below, would they also be considered repetitive (and would be penalized)? QUOTE Examples:
Team Penske Simon Pagenaud Team Penske Helio Castroneves Team Penske Will Power Team Penske Josef Newgarden Team Penske Juan Pablo Montoya
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Jun 23 2017, 09:11
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cs987987
Group: Gold Star Club
Posts: 7,152
Joined: 11-March 12

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QUOTE(Tenboro @ Jun 22 2017, 17:49)  - It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.
do it mean like these example will be penalizing A: cs987987 A, cs987987 B, cs987987 C, b: cs987987 001, cs987987 002, cs987987 003, C: gegh54gh3h4, wpkkpokoc, fwetgth, If player A has a monster named "elizabeth liones", player B has a monster named "elizabeth liones 2", player c has a monster named "elizabeth liones god", Do these three monsters will start penalizing? Or only the same player has the generic/repetitive/facerolled monster names will start penalizing. This post has been edited by cs987987: Jun 23 2017, 09:13
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Jun 23 2017, 09:22
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Noni
Group: Catgirl Camarilla
Posts: 13,134
Joined: 19-February 16

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QUOTE(cs987987 @ Jun 23 2017, 09:11)  do it mean like these example will be penalizing A: cs987987 A, cs987987 B, cs987987 C,
b: cs987987 001, cs987987 002, cs987987 003,
C: gegh54gh3h4, wpkkpokoc, fwetgth,
Those monster names clearly suck, to my humble opinion. Because they have no meaning, they are no real names that you could give a pet for instance, they don't refer to any manga character, they are no words, and most of all they aren't in the least funny. If a monster name is funny, you can be sure it's a good name.
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Jun 23 2017, 09:49
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cs987987
Group: Gold Star Club
Posts: 7,152
Joined: 11-March 12

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QUOTE(DJNoni @ Jun 23 2017, 15:22)  Those monster names clearly suck, to my humble opinion. Because they have no meaning, they are no real names that you could give a pet for instance, they don't refer to any manga character, they are no words, and most of all they aren't in the least funny. If a monster name is funny, you can be sure it's a good name.
I just want to know the standard of monster name. I don't care that monster name is funny or not.
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Jun 23 2017, 10:10
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Noni
Group: Catgirl Camarilla
Posts: 13,134
Joined: 19-February 16

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QUOTE(Tenboro @ Jun 22 2017, 11:49) 
- The day of week now has a moderate effect on elemental damage, where attacks and magic of a given element will do increased damage on specific days. (This is implemented as a reduction in effective elemental resistance for both players and monsters on the day in question.)
The forum community will figure this out in one week after release, but I would like to make an educated guess: Sunday - Holy Saturday - ? Friday - Frya, god of fertility, so that's hot! - Fire. Thursday - Electric, because Thur refers to Thor, god of thunder Wednesday - Dark, Wodan, god of the dead, master of Fenrir Tuesday - Twin, but what element? Most be Wind then. Monday - Cold, refers to the moon and that's a damn cold place. And no wind on the moon. And hey, we're one element short! Or is Void the missing element? Would be very suiting. Okay, Saturday - Void. This post has been edited by DJNoni: Jun 23 2017, 10:19
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Jun 23 2017, 10:12
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,020
Joined: 24-October 12

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Hm, does this mean that my critters, which are a play on the title of a certain song (and a robot from a certain 80's movie), will need to be renamed to not get degraded? (IMG:[ invalid] style_emoticons/default/wacko.gif) (IMG:[ i.imgur.com] http://i.imgur.com/q3iLuq4.jpg) This post has been edited by tazmanian devil: Jun 23 2017, 10:16
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Jun 23 2017, 10:53
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youshi1
Group: Gold Star Club
Posts: 201
Joined: 30-May 16

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I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.
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Jun 23 2017, 11:32
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Tenboro

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Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want. QUOTE(Grahf @ Jun 23 2017, 04:47)  Any changes being made to the Resplendent Regeneration perk in light of restore to maximum at the end of every fight?
Probably not outside of updating the description. QUOTE(cs987987 @ Jun 23 2017, 09:11)  do it mean like these example will be penalizing A: cs987987 A, cs987987 B, cs987987 C,
b: cs987987 001, cs987987 002, cs987987 003,
C: gegh54gh3h4, wpkkpokoc, fwetgth,
It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify. QUOTE(youshi1 @ Jun 23 2017, 10:53)  I find a bug that I can cast skills(like cure or protection) from the quickbar when the "You are victorious" popup is on.
Thanks, should be fixed now if you force-refresh the page.
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Jun 23 2017, 11:42
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Noni
Group: Catgirl Camarilla
Posts: 13,134
Joined: 19-February 16

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QUOTE(Tenboro @ Jun 23 2017, 11:32) 
It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.
Would you be needing a Vigilante for monster names? I volunteer.
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Jun 23 2017, 13:14
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Tenboro @ Jun 23 2017, 11:32)  Not going to do any redesigning of the health bars at this point. The OC readout may get some tweaks eventually, but until then, people can make whatever they want.
Hmm... if this is your answer, guess it took you a bit of effort. Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch? QUOTE(DJNoni @ Jun 23 2017, 11:42)  Would you be needing a Vigilante for monster names? I volunteer.
Aiming for the title of 'monster mod'? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 23 2017, 13:15
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F A E
Group: Gold Star Club
Posts: 1,321
Joined: 21-December 12

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QUOTE(Tenboro @ Jun 23 2017, 05:32)  Not going to do any redesigning of the health bars at this point. That's too bad, my thoughts on it mirror Scremaz. I'd like to add that the bars are less practical than previous, especially the health bar which doesn't easily tell you what fraction of health you have. [--[------]--] compared to [------]----] Credits on the character page, please. I'd like to know how much is in my wallet before even going into a shop. Issue: Gems don't have a power-up box? Have to view the items menu just to see if one is there.
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Jun 23 2017, 13:33
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Jun 23 2017, 13:14)  Well, while we're at it and in hv chat we're discussing about it, is there something thay shouldn't be scripted, apart for the usual restrictions? Are we safe into assuming that what was legit till now will continue to remain legit after this patch?
Script are "legit until banned", no pretty much nothing has been officially made legit. Discussion here since I don't want to copypaste.
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Jun 23 2017, 13:38
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ohmightycat
Group: Gold Star Club
Posts: 11,378
Joined: 13-December 09

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Possible bug: OC Bar was fine yesterday but today, on full charge, instead of one line of ten pips, I'm getting a line of eight and then two underneath the first two of the line above: 11111111 11
The second pip is appearing under the first: 1 1
Then it occurs on the seventh pip: 11111 11
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