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> HentaiVerse 0.85, Script-breaking day

 
post Jul 27 2017, 21:30
Post #601
Sushilicious



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Bug:

Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.
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post Jul 27 2017, 22:02
Post #602
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QUOTE(Sushilicious @ Jul 27 2017, 21:30) *

Bug:

Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.

or those could be made crit as well. DW would become a really nice style again (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 28 2017, 00:49
Post #603
sigo8



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QUOTE(Tenboro @ Jun 22 2017, 03:49) *

- The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.

Am I misunderstanding how this is suppose to work or is it not working correctly?
The morale of my PL 453 monsters has been decreasing lock step with my sub-250 monsters.
It been about 20 days since I topped them off so they were completely full and all of them are down 7800 morale.
If I understood this right then the 453 monsters should have been down only 5200 morale.
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post Jul 28 2017, 12:19
Post #604
Tenboro

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QUOTE(sigo8 @ Jul 28 2017, 00:49) *

Am I misunderstanding how this is suppose to work or is it not working correctly?
The morale of my PL 453 monsters has been decreasing lock step with my sub-250 monsters.
It been about 20 days since I topped them off so they were completely full and all of them are down 7800 morale.
If I understood this right then the 453 monsters should have been down only 5200 morale.


Good catch. The formula to calculate the morale drain factor left out a +1, so it didn't actually go above the clamped minimum of 1 until PL 580. Should be fixed now.
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post Jul 28 2017, 15:04
Post #605
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QUOTE(Sushilicious @ Jul 27 2017, 21:30) *

Bug:

Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.

That has always been the case afaik.
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post Jul 28 2017, 23:07
Post #606
Sushilicious



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QUOTE(Sapo84 @ Jul 28 2017, 08:04) *

That has always been the case afaik.

Been out for a few years so I'm not really up to date. If the strikes are not meant to crit, why even bother mentioning that they are critting at all on the battle log?
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post Jul 29 2017, 11:15
Post #607
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QUOTE(Sushilicious @ Jul 28 2017, 15:07) *

Been out for a few years so I'm not really up to date. If the strikes are not meant to crit, why even bother mentioning that they are critting at all on the battle log?

The opposite: why even bother creating a different line of code to sepparate that?
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post Jul 29 2017, 12:57
Post #608
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QUOTE(Dead-ed @ Jul 29 2017, 11:15) *

The opposite: why even bother creating a different line of code to sepparate that?


To prevent confusion and questions? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 29 2017, 17:22
Post #609
Dead-ed



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QUOTE(decondelite @ Jul 29 2017, 04:57) *

To prevent confusion and questions? (IMG:[invalid] style_emoticons/default/unsure.gif)

He isn't a politician...
maybe.
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post Jul 31 2017, 00:20
Post #610
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QUOTE(Tenboro @ Jun 22 2017, 09:49) *

- It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.

It has been over a month since this update has been released, and today I've noticed a number of monsters that I think will be penalized like the following:

frankmelody's Twinsenzw* series like Twinsenzw023
Mao Motomiya's Temp### series like Temp033
morineko's Shadowcat### series like Shadowcat001

I believe these and other trainers are waiting to see what the penalty will be before going through the effort to rename their hords. Perhaps announcing the penalty would motivate them into action.

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post Aug 1 2017, 19:46
Post #611
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Ok, just asking a question and if it's been covered before, I do apologize.

There is a lot of discussion on "Ask the Experts" about the rate of monster PL increase in the 400s, about how it is lower in the 300s but higher in the 400s.

What's important to me to know is, is monster PL at level 500 higher than it was before, or is it the same?

Cause if the arguments in ATE are all just the shape of a curve that goes from 0 to 1000 PL, then it's fair to wonder what the fuss is about.

But if the new curve goes from 0 to 1500 PL, to give an example, it's another thing entirely.

thx.

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post Aug 1 2017, 21:30
Post #612
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QUOTE(Tgbvfr @ Jul 31 2017, 01:20) *
Perhaps announcing the penalty would motivate them into action.


Here's what TenB said about it:

QUOTE(Tenboro @ Jun 22 2017, 16:53) *
Fewer or no encounters, and fewer or no gifts. I haven't fleshed it out yet.


He also said it won't be happening before the next patch, so don't hold your breath just yet (IMG:[invalid] style_emoticons/default/wink.gif)
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post Aug 2 2017, 01:57
Post #613
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QUOTE(friggo @ Aug 1 2017, 19:30) *

He also said it won't be happening before the next patch, so don't hold your breath just yet ;)

He did say "the system will soon start penalizing generic/repetitive/facerolled monster names." So if the penalty won't happen before the next patch then I guess that means the next patch will be soon...I know that's wishful thinking, but miracles do happen on occasion.
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post Aug 2 2017, 06:09
Post #614
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QUOTE(Tgbvfr @ Aug 2 2017, 02:57) *

He did say "the system will soon start penalizing generic/repetitive/facerolled monster names." So if the penalty won't happen before the next patch then I guess that means the next patch will be soon...I know that's wishful thinking, but miracles do happen on occasion.


Yeah, let's hope. Another TenB quote regarding naming penalties:

QUOTE(Tenboro @ Jun 23 2017, 12:32) *
It's not finalized yet, it would be in the next release whenever that is, but those would almost certainly qualify.


I don't think "whenever that is" will be anytime soon, though (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 2 2017, 17:16
Post #615
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Ten bucks that the owners of copy/paste name armies will just use a workaround to trick the script.
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post Aug 7 2017, 09:31
Post #616
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I've now lost 3 energy drinks because my stamina goes to 98, and then through normal clicking through inventory, the automatic pop up for restorative supercedes the inventory and automatically uses a drink.

This is a complete blunder of interface and needs to be fixed. Add a yes/no are you sure?, Move the restorative to another location, do something, as this is ridiculous.

You owe me 3 drinks, Trollboro.
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post Aug 7 2017, 10:26
Post #617
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QUOTE(jcullinane @ Aug 7 2017, 09:31) *

I've now lost 3 energy drinks because my stamina goes to 98, and then through normal clicking through inventory, the automatic pop up for restorative supercedes the inventory and automatically uses a drink.

This is a complete blunder of interface and needs to be fixed. Add a yes/no are you sure?, Move the restorative to another location, do something, as this is ridiculous.

You owe me 3 drinks, Trollboro.

A confirmer script should've been released by now, afaik
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post Aug 10 2017, 22:32
Post #618
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But i have to say, the placement of the link for the restorative now is really bad being near the popoup for see the experience.

Unluckily i don't think there is a viable fix if not the script, is just that the removal of the old sidebar just cluttered the top of the screen.
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post Aug 11 2017, 04:20
Post #619
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QUOTE(Maharid @ Aug 10 2017, 20:32) *

But i have to say, the placement of the link for the restorative now is really bad being near the popoup for see the experience.

Unluckily i don't think there is a viable fix if not the script, is just that the removal of the old sidebar just cluttered the top of the screen.

Perhaps a future version could move the Stamina restorative button to the blank space under the Equipment proficiency and Magic proficiency blocks. Right now there is nothing clickable in that area, so the Stamina restorative button should be safe from any accidental clicks.
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post Aug 13 2017, 10:30
Post #620
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While we're at it can we just retire the absolutely worthless Vampire, Illithid, and Banshee series weapons? They are clogging up the game and I know approximately zero players who use/enjoy them other than brand new players who have no choice.
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