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HentaiVerse 0.85, Script-breaking day |
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Jul 24 2017, 02:30
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(decondelite @ Jul 23 2017, 19:50)  I updated the wiki with this new data and made a feq calculations. The results are worrying. Basically, what you intended to do regarding scavenge armies actually does the exact opposite. ... Basically and to sum it up, in all cases, it now costs even more chaos tokens to get the same amount of items on a monster than before the update. In other words, it encourages scavenging armies even more than before.
I think you are looking at the situation the wrong way. Before this update, you'd get 100% double gift if you spent 210 tokens on the Scavenging. Now your math in the Poor Players thread says it is 715 tokens for 200% gift factor in an optimized way. So what this update did was to nerf the Scavenging upgrade since it is now a lot more costly to get maximum gifts. I believe this makes the Scavenging upgrade less appealing and therefore encourages players to shift towards fully developed monsters where chaos tokens are used to more evenly upgrade the monster's stats.
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Jul 24 2017, 14:33
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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QUOTE(Sapo84 @ Jul 23 2017, 20:28)  The last part doesn't really make any sense, the problem was that most 1100+PL monsters had 20 scavenging because the other upgrades did nothing. Basically scavenging was, by far, the best chaos upgrade available. The change was made to encourage the monster barons to shift the chaos upgrades to the other stats. And the math actually makes it clear that it works correctly, fully developed monster get higher gift factor while scavenging only monster will get nerfed by 50%.
QUOTE(Tgbvfr @ Jul 23 2017, 20:30)  I think you are looking at the situation the wrong way. Before this update, you'd get 100% double gift if you spent 210 tokens on the Scavenging. Now your math in the Poor Players thread says it is 715 tokens for 200% gift factor in an optimized way. So what this update did was to nerf the Scavenging upgrade since it is now a lot more costly to get maximum gifts. I believe this makes the Scavenging upgrade less appealing and therefore encourages players to shift towards fully developed monsters where chaos tokens are used to more evenly upgrade the monster's stats.
A poor or min maxing player will not purchase the extra upgrades because the cost effectiveness is too low. That is what you are not understanding. Nerfing the existing gift factor did not solve the problem. What would is simply removing the scavenger skill and making the scavenger bonus purely based of chaos score. This way the min maxer will be forced to spend his chaos most effectively which is levelling each skill evenly. Edit: For this to work you also need to somehow Nerf the amount each subsequent monster gets otherwise it will still be more advantageous to them to just keep making 0 chaos level monsters for the bi-weekly auto rewards. (in part already handled by monster upkeep) This post has been edited by its-just-me: Jul 24 2017, 14:36
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Jul 24 2017, 15:14
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(its-just-me @ Jul 24 2017, 14:33)  A poor or min maxing player will not purchase the extra upgrades because the cost effectiveness is too low. That is what you are not understanding.
You probably have no idea about the usual chaos upgrade spread of PL1100+ monsters so please understand that this change will make monsters barons change the way they assign chaos token, in some cases even significantly (check here and then tell me that the current change won't have a significant effect on how he uses chaos tokens). Also understand that most of the monsters you encounter in HV are from trainers that already have 200 slots opened so the "will not purchase the extra upgrades" part makes no sense, purchasing upgrade is the only things they can do with tokens. Finally, please understand that the idea behind this change was not to nerf PL25 monsters since at PL25 you can actually only get a single scavenging upgrade (plus other 5 chaos upgrades), far from making them a "scavenging army". There may be ways to better balance the monsters but keep in mind that: - spitting in the face of the trainers that bought scavenging levels by nerfing it even more would honestly be a bit annoying - if you remove scavenging you would have to refund the used tokens, redesigning the page and possibly scale morale consumption based on the new max tokens, not an easy change Given these reasons a 50% scavenging nerf + buff on the other upgrades seems to me a valid change going forward.
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Jul 24 2017, 15:50
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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I'm still trying to figure out for the life of me why hiding the amount of credits I have from the character page was beneficial... and why hiding the amount of experience points I have from the battle page benefits me.
I enjoy no benefit from losing those...
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Jul 25 2017, 00:42
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tychocelchu
Group: Gold Star Club
Posts: 1,602
Joined: 22-July 11

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QUOTE(jacquelope @ Jul 24 2017, 15:50)  I'm still trying to figure out for the life of me why hiding the amount of credits I have from the character page was beneficial... and why hiding the amount of experience points I have from the battle page benefits me.
I enjoy no benefit from losing those...
agree, especially the first part (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 25 2017, 03:56
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(jacquelope @ Jul 24 2017, 13:50)  I'm still trying to figure out for the life of me why hiding the amount of credits I have from the character page was beneficial... and why hiding the amount of experience points I have from the battle page benefits me.
I enjoy no benefit from losing those...
QUOTE(Tenboro @ Jun 22 2017, 12:23)  I'm not entirely satisfied with the credit display popup, but the idea is it only shows up on places where you spent credits.
He sorta answered the first part of your question earlier in this thread. As for hiding experience points on the battle page, well as you may recall in 0.84 credits stopped being updated after every round of battle. I believe this was done to decrease the time/resources on the backend required to load the next round. Removing experience points should have a similar effect, and I think that benefits anyone except those who only play the one round REs.
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Jul 25 2017, 17:35
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jacquelope
Group: Members
Posts: 10,456
Joined: 28-July 15

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QUOTE(Tgbvfr @ Jul 24 2017, 18:56)  He sorta answered the first part of your question earlier in this thread. As for hiding experience points on the battle page, well as you may recall in 0.84 credits stopped being updated after every round of battle. I believe this was done to decrease the time/resources on the backend required to load the next round. Removing experience points should have a similar effect, and I think that benefits anyone except those who only play the one round REs.
Man, I can't wait for a script to put those things back.
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Jul 26 2017, 02:09
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Honeycat
Group: Catgirl Camarilla
Posts: 61,640
Joined: 25-February 07

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Can someone make a script so I can buy crystals from the item shop at any amount? The old Item Shop Buyer script for that doesn't work anymore, in fact it never worked for me.
I love the editable field idea in HV but don't know when the next update will happen. Could be next week, could be next year.
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Jul 26 2017, 02:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sesshomaru Moon @ Jul 26 2017, 02:09)  Can someone make a script so I can buy crystals from the item shop at any amount? The old Item Shop Buyer script for that doesn't work anymore, in fact it never worked for me.
I love the editable field idea in HV but don't know when the next update will happen. Could be next week, could be next year.
i'm trying to redact a list of all the useful scripts that would need a fix here: https://forums.e-hentai.org/index.php?showtopic=207789more likely a crowdfunding for some or all of them will follow.
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Jul 27 2017, 21:30
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Bug:
Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.
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Jul 27 2017, 22:02
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sushilicious @ Jul 27 2017, 21:30)  Bug:
Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.
or those could be made crit as well. DW would become a really nice style again (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jul 28 2017, 00:49
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sigo8
Group: Gold Star Club
Posts: 3,655
Joined: 9-November 11

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QUOTE(Tenboro @ Jun 22 2017, 03:49)  - The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.
Am I misunderstanding how this is suppose to work or is it not working correctly? The morale of my PL 453 monsters has been decreasing lock step with my sub-250 monsters. It been about 20 days since I topped them off so they were completely full and all of them are down 7800 morale. If I understood this right then the 453 monsters should have been down only 5200 morale.
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Jul 28 2017, 12:19
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Tenboro

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QUOTE(sigo8 @ Jul 28 2017, 00:49)  Am I misunderstanding how this is suppose to work or is it not working correctly? The morale of my PL 453 monsters has been decreasing lock step with my sub-250 monsters. It been about 20 days since I topped them off so they were completely full and all of them are down 7800 morale. If I understood this right then the 453 monsters should have been down only 5200 morale.
Good catch. The formula to calculate the morale drain factor left out a +1, so it didn't actually go above the clamped minimum of 1 until PL 580. Should be fixed now.
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Jul 28 2017, 15:04
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Sushilicious @ Jul 27 2017, 21:30)  Bug:
Void strike and all the elemental strikes don't actually "crit," their damage is the same as a normal hit. Only the initial hit from your weapon can crit.
That has always been the case afaik.
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Jul 28 2017, 23:07
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Sapo84 @ Jul 28 2017, 08:04)  That has always been the case afaik.
Been out for a few years so I'm not really up to date. If the strikes are not meant to crit, why even bother mentioning that they are critting at all on the battle log?
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Jul 29 2017, 11:15
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Sushilicious @ Jul 28 2017, 15:07)  Been out for a few years so I'm not really up to date. If the strikes are not meant to crit, why even bother mentioning that they are critting at all on the battle log?
The opposite: why even bother creating a different line of code to sepparate that?
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Jul 29 2017, 12:57
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Dead-ed @ Jul 29 2017, 11:15)  The opposite: why even bother creating a different line of code to sepparate that?
To prevent confusion and questions? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 29 2017, 17:22
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(decondelite @ Jul 29 2017, 04:57)  To prevent confusion and questions? (IMG:[ invalid] style_emoticons/default/unsure.gif) He isn't a politician... maybe.
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Jul 31 2017, 00:20
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(Tenboro @ Jun 22 2017, 09:49)  - It no longer costs anything to rename a monster. The system will soon start penalizing generic/repetitive/facerolled monster names, so if you use those, change them to something better.
It has been over a month since this update has been released, and today I've noticed a number of monsters that I think will be penalized like the following: frankmelody's Twinsenzw* series like Twinsenzw023 Mao Motomiya's Temp### series like Temp033 morineko's Shadowcat### series like Shadowcat001 I believe these and other trainers are waiting to see what the penalty will be before going through the effort to rename their hords. Perhaps announcing the penalty would motivate them into action.
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Aug 1 2017, 19:46
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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Ok, just asking a question and if it's been covered before, I do apologize.
There is a lot of discussion on "Ask the Experts" about the rate of monster PL increase in the 400s, about how it is lower in the 300s but higher in the 400s.
What's important to me to know is, is monster PL at level 500 higher than it was before, or is it the same?
Cause if the arguments in ATE are all just the shape of a curve that goes from 0 to 1000 PL, then it's fair to wonder what the fuss is about.
But if the new curve goes from 0 to 1500 PL, to give an example, it's another thing entirely.
thx.
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