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HentaiVerse 0.85, Script-breaking day |
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Jul 3 2017, 22:41
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Tenboro @ Jul 3 2017, 22:18)  is not still a thing that is a thing.
try saying it for 10 times (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jul 4 2017, 02:01
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Tenboro @ Jul 3 2017, 13:18)  is not still a thing that is a thing.
Too much Dark Beer in me to even attempt figuring that out. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jul 4 2017, 04:26
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Tamao Serizawa
Group: Gold Star Club
Posts: 119
Joined: 15-February 12

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This matter was mentioned before but still not fixed. Wiki has been updated recently and the image below was taken from https://ehwiki.org/wiki/Monster_Lab#FoodIn wiki, PL 300 and below will consume Monster Chow but my PL 251 monster will consume Monster Edibles instead. Please fix this Tenb. TQ (IMG:[ i.imgur.com] http://i.imgur.com/lf2wCk2.png)
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Jul 4 2017, 04:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tamao Serizawa @ Jul 3 2017, 22:26)  This matter was mentioned before but still not fixed.
In a similar vein as before: QUOTE(Maximum_Joe @ Jul 3 2017, 12:51)  Without any further details I can't wiki this point.
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Jul 4 2017, 12:42
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Tenboro

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QUOTE(Tamao Serizawa @ Jul 4 2017, 04:26)  In wiki, PL 300 and below will consume Monster Chow but my PL 251 monster will consume Monster Edibles instead. Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
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Jul 4 2017, 14:37
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(Tenboro @ Jul 4 2017, 10:42)  I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
I think a lot of us are jealous and wish we could use that "Working as intended" line at our jobs. Anyway thanks for the clarification since we can now plan new monsters accordingly now that the new ranges are clear.
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Jul 4 2017, 21:13
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Tenboro @ Jul 4 2017, 12:42)  Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
When I say "working as intended" in my job, everyone is mad at me. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jul 6 2017, 13:58
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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What's the cap on the number of pips you can have at any given time? Is it ten?
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Jul 6 2017, 14:00
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(Crush85 @ Jul 6 2017, 11:58)  What's the cap on the number of pips you can have at any given time? Is it ten?
Yes, each pip represents 25 overcharge, so 10 x 25 = 250, which is still the max overcharge.
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Jul 6 2017, 14:40
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Tgbvfr @ Jul 6 2017, 08:00)  Yes, each pip represents 25 overcharge, so 10 x 25 = 250, which is still the max overcharge.
Oh yeah, that's right. I haven't played in awhile, so I forgot that overcharge capped at 250.
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Jul 6 2017, 21:18
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conundrum
Newcomer
  Group: Members
Posts: 92
Joined: 15-March 12

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QUOTE(Tenboro @ Jul 4 2017, 07:12)  Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
Figured it was something like that. Thanks for clarifying it.
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Jul 8 2017, 03:56
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(NooneDX @ Jul 8 2017, 01:52)  This is an eyesore. Can I change back to the old UI or am I forced to use this?
If you don't like the Standard bars then go to Character\Settings and then under Vital Bar Style try the Utilitarian option.
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Jul 8 2017, 04:07
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NooneDX
Group: Members
Posts: 146
Joined: 18-November 12

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Egh, it still looks like ass. Thanks anyway.
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Jul 8 2017, 23:07
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Is it normal if force/phase/shade/power now require reforge material to upgrade? (IMG:[ i.imgur.com] http://i.imgur.com/fyT9Pwy.jpg) This post has been edited by decondelite: Jul 8 2017, 23:07
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Jul 8 2017, 23:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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they have always required special components
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Jul 8 2017, 23:17
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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No... How do you think I got 5/30 in all the upgrades? I haven't used a single repurposed actuator on this equipment, and I upgraded it before the 0.85 update. I only used: -1 catalyst -6 midgrades (IMG:[ i.imgur.com] http://i.imgur.com/vr4TGmo.jpg) (IMG:[ i.imgur.com] http://i.imgur.com/oIilpU5.jpg) This post has been edited by decondelite: Jul 8 2017, 23:32
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Jul 9 2017, 00:48
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ohmightycat
Group: Gold Star Club
Posts: 11,382
Joined: 13-December 09

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You require the Repurposed Actuator from the sixth upgrade on Power Armor.
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Jul 9 2017, 01:26
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(Scremaz @ Jul 8 2017, 22:15)  they have always required special components ^ i'm pretty confident that that *is* the case. And I think I have not really played HV in two months.
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Jul 9 2017, 01:44
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(ohmightycat @ Jul 9 2017, 00:48)  You require the Repurposed Actuator from the sixth upgrade on Power Armor.
No, rares are needed since the first upgrade, the first five upgrades are free from binding cost, rares still need to be used (1 for each level though, that's why it's easy to miss).
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