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> HentaiVerse 0.85, Script-breaking day

 
post Jul 3 2017, 22:41
Post #532
Cleavs



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QUOTE(Tenboro @ Jul 3 2017, 22:18) *

is not still a thing that is a thing.

try saying it for 10 times (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 4 2017, 02:01
Post #533
RoadShoe



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QUOTE(Tenboro @ Jul 3 2017, 13:18) *

is not still a thing that is a thing.


Too much Dark Beer in me to even attempt figuring that out. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 4 2017, 04:26
Post #534
Tamao Serizawa



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This matter was mentioned before but still not fixed. Wiki has been updated recently and the image below was taken from https://ehwiki.org/wiki/Monster_Lab#Food

In wiki, PL 300 and below will consume Monster Chow but my PL 251 monster will consume Monster Edibles instead.

Please fix this Tenb. TQ

(IMG:[i.imgur.com] http://i.imgur.com/lf2wCk2.png)
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post Jul 4 2017, 04:58
Post #535
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QUOTE(Tamao Serizawa @ Jul 3 2017, 22:26) *

This matter was mentioned before but still not fixed.

In a similar vein as before:
QUOTE(Maximum_Joe @ Jul 3 2017, 12:51) *

Without any further details I can't wiki this point.
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post Jul 4 2017, 12:42
Post #536
Tenboro

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QUOTE(Tamao Serizawa @ Jul 4 2017, 04:26) *
In wiki, PL 300 and below will consume Monster Chow but my PL 251 monster will consume Monster Edibles instead.


Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.
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post Jul 4 2017, 14:37
Post #537
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QUOTE(Tenboro @ Jul 4 2017, 10:42) *

I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.

I think a lot of us are jealous and wish we could use that "Working as intended" line at our jobs. Anyway thanks for the clarification since we can now plan new monsters accordingly now that the new ranges are clear.
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post Jul 4 2017, 21:13
Post #538
KitsuneAbby



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QUOTE(Tenboro @ Jul 4 2017, 12:42) *

Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.


When I say "working as intended" in my job, everyone is mad at me. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jul 6 2017, 13:58
Post #539
Crush85



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What's the cap on the number of pips you can have at any given time? Is it ten?
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post Jul 6 2017, 14:00
Post #540
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QUOTE(Crush85 @ Jul 6 2017, 11:58) *

What's the cap on the number of pips you can have at any given time? Is it ten?

Yes, each pip represents 25 overcharge, so 10 x 25 = 250, which is still the max overcharge.
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post Jul 6 2017, 14:40
Post #541
Crush85



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QUOTE(Tgbvfr @ Jul 6 2017, 08:00) *

Yes, each pip represents 25 overcharge, so 10 x 25 = 250, which is still the max overcharge.


Oh yeah, that's right. I haven't played in awhile, so I forgot that overcharge capped at 250.
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post Jul 6 2017, 21:18
Post #542
conundrum



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QUOTE(Tenboro @ Jul 4 2017, 07:12) *

Looks like this was related to a change in how monsters are internally categorized and counted during the backend refactoring, which now ties into food, gifts, morale drain and so on. I didn't notice the food tiers were different from the rest, and while I could trivially change monsters of level 250-300 from T2 to T1, that would negatively impact the other stuff. I'm going to save myself a bit of effort on making the food tiers separate again, and retcon a "working as intended" on that.


Figured it was something like that. Thanks for clarifying it.
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post Jul 8 2017, 03:52
Post #543
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(IMG:[s12.postimg.org] https://s12.postimg.org/be16woq65/gross.png)
This is an eyesore. Can I change back to the old UI or am I forced to use this?
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post Jul 8 2017, 03:56
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QUOTE(NooneDX @ Jul 8 2017, 01:52) *

This is an eyesore. Can I change back to the old UI or am I forced to use this?

If you don't like the Standard bars then go to Character\Settings and then under Vital Bar Style try the Utilitarian option.
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post Jul 8 2017, 04:07
Post #545
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Egh, it still looks like ass. Thanks anyway.
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post Jul 8 2017, 23:07
Post #546
KitsuneAbby



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Is it normal if force/phase/shade/power now require reforge material to upgrade?

(IMG:[i.imgur.com] http://i.imgur.com/fyT9Pwy.jpg)

This post has been edited by decondelite: Jul 8 2017, 23:07
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post Jul 8 2017, 23:15
Post #547
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they have always required special components
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post Jul 8 2017, 23:17
Post #548
KitsuneAbby



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No...
How do you think I got 5/30 in all the upgrades? I haven't used a single repurposed actuator on this equipment, and I upgraded it before the 0.85 update.
I only used:
-1 catalyst
-6 midgrades

(IMG:[i.imgur.com] http://i.imgur.com/vr4TGmo.jpg)

(IMG:[i.imgur.com] http://i.imgur.com/oIilpU5.jpg)

This post has been edited by decondelite: Jul 8 2017, 23:32
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post Jul 9 2017, 00:48
Post #549
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You require the Repurposed Actuator from the sixth upgrade on Power Armor.
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post Jul 9 2017, 01:26
Post #550
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QUOTE(Scremaz @ Jul 8 2017, 22:15) *
they have always required special components
^ i'm pretty confident that that *is* the case.

And I think I have not really played HV in two months.
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post Jul 9 2017, 01:44
Post #551
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QUOTE(ohmightycat @ Jul 9 2017, 00:48) *

You require the Repurposed Actuator from the sixth upgrade on Power Armor.

No, rares are needed since the first upgrade, the first five upgrades are free from binding cost, rares still need to be used (1 for each level though, that's why it's easy to miss).
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