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> HentaiVerse 0.85, Script-breaking day

 
post Jun 22 2017, 20:01
Post #52
Noni



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possible bug - in the top bar I select "use restoratives after hovering on stamina - and that uses an Energy Drink. It makes some sense, it's under "stamina" and all, but I thought it might be just restoring health and stuff... Maybe change the text into "Use Energy Drink"?
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post Jun 22 2017, 20:01
Post #53
Tenboro

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QUOTE(sigo8 @ Jun 22 2017, 17:27) *

How does this interact with the Long Gone Before Daylight Hath Perk?


Only works on energy drinks currently.

QUOTE(sigo8 @ Jun 22 2017, 17:27) *

How hard would it be to increase this to 12? Crystals are most bought and sold in the full set of 12.


It's mostly 10 to fit in the pane without needing a scroll bar. Still, sending 2 mmails is an improvement over 12.

QUOTE(tatarime @ Jun 22 2017, 18:02) *

I found a bug.
In my enviroment, "Better xxx Pots" abilities don't work now. (IMG:[invalid] style_emoticons/default/sad.gif)


Good catch, those weren't working at all. Fixed now, but you do have to unslot and reslot some ability to make it work again.

QUOTE(michiel baker @ Jun 22 2017, 18:09) *

I found such this bug, text don't disappear even if next round begins.


Not using any scripts? I'll have a look at it if so. Edit: Updated the Javascript to fix this, you need to force a reload to get the new copy. It should always clear it out now, let me know if it happens again.

QUOTE(Scremaz @ Jun 22 2017, 18:30) *

uh, definitely a HP counter may be useful, yep...


Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.

QUOTE(DJNoni @ Jun 22 2017, 20:01) *

possible bug - in the top bar I select "use restoratives after hovering on stamina - and that uses an Energy Drink. It makes some sense, it's under "stamina" and all, but I thought it might be just restoring health and stuff... Maybe change the text into "Use Energy Drink"?


After 0.85, Stamina is the only thing you can/need to restore out of battle. So it seemed unnecessarily verbose.
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post Jun 22 2017, 20:37
Post #54
Dead-ed



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Please add indicator for full overcharge.
Give equipped gears their own column instead of graying them out.

Ah, people can script 'em...

This post has been edited by Dead-ed: Jun 22 2017, 20:40
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post Jun 22 2017, 20:39
Post #55
Honeycat



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There's no blipping or lag when I'm killing the monsters down the line now. Playing is so fast and nice. Thank you. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

However, every time I hit the space bar to go to the next round, there is a moment of blank page. It does that all over the forum when I click from page to page anyway. As long as it doesn't blip between each monster turn it's tolerable, that was driving me crazy.


Also, I played some arenas on normal without using any spells on monsters or toggling spirit and it didn't seem like easy normal killing. I played several rounds of grindfest on PFUDOR without any spells on the monsters or toggling spirit and it was nearly the same. Normal seems as difficult as playing on PFUDOR.
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post Jun 22 2017, 20:44
Post #56
Melez



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how about the regeneration of spirit and magic? i'm getting full benefit from spirit stance without losing spirit and also my magic regeneration is really high

and the R hotkey is still repeating the previous action, doesn't matter what it is..
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post Jun 22 2017, 20:46
Post #57
Tenboro

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QUOTE(Sesshomaru Moon @ Jun 22 2017, 20:39) *

There's no blipping or lag when I'm killing the monsters down the line now. Playing is so fast and nice. Thank you. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

However, every time I hit the space bar to go to the next round, there is a moment of blank page. It does that all over the forum when I click from page to page anyway. As long as it doesn't blip between each monster turn it's tolerable, that was driving me crazy.


It does do a full page reload between each round, so that's what you're seeing. It may not be *technically* necessary unless there is a riddlemaster, but it'll be that way for now.

QUOTE(Sesshomaru Moon @ Jun 22 2017, 20:39) *
Also, I played some arenas on normal without using any spells on monsters or toggling spirit and it didn't seem like easy normal killing. I played several rounds of grindfest on PFUDOR without any spells on the monsters or toggling spirit and it was nearly the same. Normal seems as difficult as playing on PFUDOR.


The difference in health is way less than before, but the monsters would still do way more damage, assuming they get the chance to hit back.

QUOTE(Dead-ed @ Jun 22 2017, 20:37) *

Please add indicator for full overcharge.


Not a bad idea I suppose, it can be hard to see if you have 7 or 8 pips at a glance.

QUOTE(Melez @ Jun 22 2017, 20:44) *

how about the regeneration of spirit and magic? i'm getting full benefit from spirit stance without losing spirit and also my magic regeneration is really high


There were some rounding issues when restoring player MP/SP. Fixed now?

QUOTE(Melez @ Jun 22 2017, 20:44) *

and the R hotkey is still repeating the previous action, doesn't matter what it is..


Working as intended. (Though it may be different from the old behavior.)
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post Jun 22 2017, 21:17
Post #58
Melez



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yeah, the regen rate is fixed and ok about the R

but since this is the case, wouldn't it be nice to have a "re-cast previous spell"-only hotkey? well maybe this is complaining a lot but i can no longer just recast regen i have to click it! lol (i guess it works wonders for mages though)
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post Jun 22 2017, 21:19
Post #59
Juggernaut Santa



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The new display for HP/MP/SP/OC is really ugly (IMG:[invalid] style_emoticons/default/ohmy.gif)

It would be nearly impossible to play a RE on the phone this way (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 22 2017, 22:35
Post #60
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QUOTE(ohmightycat @ Jun 22 2017, 13:42) *

I don't know if I've missed something but is anyone else unable to access random encounters?

QUOTE(Tenboro @ Jun 22 2017, 13:46) *

Randoms wouldn't be directing you to testlive.

It must have been a temporary browser glitch, works fine now.
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post Jun 22 2017, 22:38
Post #61
chjj30



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Because of the Cost of Stamina in GF/IW, maybe the economic Way to gain speciall Proficiency in 0.85, i.e. for Staff, will now be play the first Round of low Level Arenas form First Blood to A Rolling Stone, where we can finally flee without killing all the Monsters of this Round, rather than the same Strategy by the first Round of GF/low-PXP-IW @PFUDOR in 0.84 Version?
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post Jun 22 2017, 23:01
Post #62
Cleavs



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QUOTE(Tenboro @ Jun 22 2017, 20:01) *

Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.

well, even if i can appreciate (and even understand) your efforts to give us a different, possibly more rational visual layout, now it seems to me that vitals are harder to discern. with the old interface you had all the vitals in one point and could decide what to do: low MP? cast a mana potion, or your IA spells will dissipate. low SP? cast a spirit potion, or your shield may fail. low HP? cast a health potion, or you may lose the whole quest.
i also know that, saying, in a quest with 4 mobs i can recieve 5k damage per turn. therefore, if i'm near 6k i may want to cure sooner than later.
the new interface sees three pipes, with zeroes aligned to the center. it's more despersive this way imo. quite hard to see that 6k now. even more with OC bar overlapping HP one, as far as i understood (OC bar is made by those yellow notches, right?)

i don't know how many people may like it, but i suggest 4 rows, percentage-based, with a counter at a certain point (left, right, inside... whatever). the 4th one will be OC bar, visible only on battle.
something like this:

CODE

|-------------*------| 6000 / 27000
|--------*-----------| (MP)
|----------------*---| (SP)
|------------------*-| (OC)


longer bars to fill all the area, if needed. or a 2x2 matrix with counters on the center.


tl;dr: to say it with your words:
QUOTE
it can be hard to see if you have 7 or 8 pips at a glance.

similarly, it can be hard to see if you have 6 or 8k HP (therefore, you can wait before curing) at a glance

This post has been edited by Scremaz: Jun 22 2017, 23:05
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post Jun 22 2017, 23:21
Post #63
piyin



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QUOTE(michiel baker @ Jun 22 2017, 18:09) *

I found such this bug, text don't disappear even if next round begins.
(IMG:[upup.bz] http://upup.bz/j/my52272jcRYtBo4krOC0vkg.png)



QUOTE(End Of All Hope @ Jun 22 2017, 21:19) *

The new display for HP/MP/SP/OC is really ugly (IMG:[invalid] style_emoticons/default/ohmy.gif)

It would be nearly impossible to play a RE on the phone this way (IMG:[invalid] style_emoticons/default/sad.gif)



I, sadly, AGREE.

Also:

QUOTE
- The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties.


So that meand all arenas have the same same rate for drops on lower difficulties?

Low level players are loving you right now! (IMG:[invalid] style_emoticons/default/wub.gif)
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post Jun 22 2017, 23:41
Post #64
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QUOTE(piyin @ Jun 22 2017, 23:21) *

So that meand all arenas have the same same rate for drops on lower difficulties?

Low level players are loving you right now! (IMG:[invalid] style_emoticons/default/wub.gif)

You wouldn't get the penalty by playing only arenas anyway (at low level).
All non-SG arenas are 879 rounds together, so way less than 1000.
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post Jun 22 2017, 23:52
Post #65
Juggernaut Santa



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QUOTE(Scremaz @ Jun 22 2017, 23:01) *


^^ THIS PLEASE (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 22 2017, 23:52
Post #66
piyin



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QUOTE(Sapo84 @ Jun 22 2017, 23:41) *

You wouldn't get the penalty by playing only arenas anyway (at low level).
All non-SG arenas are 879 rounds together, so way less than 1000.


Thats ok... also: the Caffeinated Candy:
-Will be a PA drop on the shrine?
-Or Random drop on battles?
-Or only exclusive for the Lottery prizes?
-Or anything else?

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post Jun 22 2017, 23:58
Post #67
Cleavs



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QUOTE(piyin @ Jun 22 2017, 23:52) *

Thats ok... also: the Caffeinated Candy:
-Will be a PA drop on the shrine?
-Or Random drop on battles?
-Or only exclusive for the Lottery prizes?
-Or anything else?

lottery only, i guess. and untradeable nonetheless. pretty much like golden tickets
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post Jun 23 2017, 00:07
Post #68
piyin



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QUOTE(Scremaz @ Jun 22 2017, 23:58) *

lottery only, i guess. and untradeable nonetheless. pretty much like golden tickets


Golden tickets??? So those that i bought werent tradeable??? Baka me.
You mean: Golden Lottery Tickets, dont?

Anyway... so, those will be lottery only players?

If "yes" = Sad
If "no " = chance of happiness.

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post Jun 23 2017, 00:18
Post #69
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Looks interesting. I'll definitely take a look when it comes live.
(and maybe come back to the game while I'm at it (IMG:[invalid] style_emoticons/default/heh.gif) )

This post has been edited by boulay: Jun 23 2017, 00:18
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post Jun 23 2017, 00:22
Post #70
gc00018



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"The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties."

Can you tell us the factors? I hope them are big enough to motivate everyone go back to higher difficulties. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 23 2017, 00:28
Post #71
Cleavs



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QUOTE(piyin @ Jun 23 2017, 00:07) *

Golden tickets??? So those that i bought werent tradeable??? Baka me.
You mean: Golden Lottery Tickets, dont?

golden lottery tickets, yep. if you're referring about golden coupons, they are toplist monthly awards, shrineable, tradeable and so on. regular trophies, afterall.

QUOTE(piyin @ Jun 23 2017, 00:07) *

Anyway... so, those will be lottery only players?

If "yes" = Sad
If "no " = chance of happiness.

well, given that they are lottery "consolatory" prizes and they will replace untradeable things...
on the other hand, i'm curious to see how much they will affect energy drink market

QUOTE(boulay @ Jun 23 2017, 00:18) *

Looks interesting. I'll definitely take a look when it comes live.
(and maybe come back to the game while I'm at it (IMG:[invalid] style_emoticons/default/heh.gif) )

look who's lurking around...
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