QUOTE(Tenboro @ Jun 26 2017, 15:39)

- HV was split off into its own database cluster. This should theoretically speed things up somewhat, but as this is the first time we use this particular database version in production, let me know if you encounter any issues.
any? or is there something in particular that should be affected? just to know where to look at to break things (IMG:[
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QUOTE(Tenboro @ Jun 26 2017, 15:39)

- An alternative utilitarian (and easier skinnable) left-to-right vital bar with numeric overcharge readout was added. This can be chosen under Settings.
- The normal vital bar now shows a numerical readout for the current health if it can fit within the bar (>6% health - missing numbers should be read as "heal plz").
- The vital bar charge pips were moved above the health bar, and visually tweaked somewhat. A final faded-out pip will now be displayed if you have between 10 and 24 points towards the next pip. The pips will also change color if you are at max charges.
really appreciated, for both versions. thank you (IMG:[
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