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> HentaiVerse 0.85, Script-breaking day

 
post Jun 22 2017, 17:27
Post #41
sigo8



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QUOTE(Tenboro @ Jun 22 2017, 03:49) *
Using stamina restoratives out of battle will always use Caffeinated Candy before Energy Drinks.

How does this interact with the Long Gone Before Daylight Hath Perk?

QUOTE(Tenboro @ Jun 22 2017, 03:49) *
- You can now attach up to ten items per message.

How hard would it be to increase this to 12? Crystals are most bought and sold in the full set of 12.
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post Jun 22 2017, 18:02
Post #42
tatarime



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Interesting! (IMG:[invalid] style_emoticons/default/biggrin.gif)
Some changes of monster system sound great!
...well, it is a little troublesome to fix userscripts, though.

I found a bug.
In my enviroment, "Better xxx Pots" abilities don't work now. (IMG:[invalid] style_emoticons/default/sad.gif)
I resetted the ability points, but it still don't work.
*0.84
QUOTE
Replenishment restores 30 points of magic.

*0.85
QUOTE
Replenishment restores 20 points of magic.


This post has been edited by tatarime: Jun 22 2017, 18:08
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post Jun 22 2017, 18:09
Post #43
michiel baker



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I found such this bug, text don't disappear even if next round begins.


(IMG:[upup.bz] http://upup.bz/j/my52272jcRYtBo4krOC0vkg.png)

This post has been edited by michiel baker: Jun 22 2017, 18:52
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post Jun 22 2017, 18:15
Post #44
Scremaz



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QUOTE(michiel baker @ Jun 22 2017, 18:09) *

I found such this bug, texts don't disappear even if next round begins.
[attachembed=104554]

wo-hoo! so we also have a sneak peek now! (IMG:[invalid] style_emoticons/default/laugh.gif)

[edit]: btw, image in preview works, but not in the post. try with a jpeg

This post has been edited by Scremaz: Jun 22 2017, 18:16
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post Jun 22 2017, 18:24
Post #45
michiel baker



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QUOTE(Scremaz @ Jun 22 2017, 10:15) *

wo-hoo! so we also have a sneak peek now! (IMG:[invalid] style_emoticons/default/laugh.gif)

[edit]: btw, image in preview works, but not in the post. try with a jpeg


Uploaded.
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post Jun 22 2017, 18:30
Post #46
Scremaz



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uh, definitely a HP counter may be useful, yep...
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post Jun 22 2017, 18:54
Post #47
tatarime



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QUOTE(michiel baker @ Jun 23 2017, 01:09) *

I found such this bug, text don't disappear even if next round begins.


I have seen that bug when I was making "Spell Spam for Reloader" script.
The script hit some keys many times at very very short intervals (even if it was just before the end of a round) with using Reloader, and then it happened.

This post has been edited by tatarime: Jun 22 2017, 18:55
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post Jun 22 2017, 19:07
Post #48
michiel baker



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QUOTE(tatarime @ Jun 22 2017, 10:54) *

I have seen that bug when I was making "Spell Spam for Reloader" script.
The script hit some keys many times at very very short intervals (even if it was just before the end of a round) with using Reloader, and then it happened.


I don't use script, but happened it.
What couse?

This post has been edited by michiel baker: Jun 22 2017, 19:08
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post Jun 22 2017, 19:26
Post #49
friggo



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QUOTE(Tenboro @ Jun 22 2017, 14:09) *

It caps at Nintendo, but Hell still gives 80%.


If I understand correctly, this means that doing multiple Hellfests now reduces the amount of tokens and artifacts gained by up to 20%, right?
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post Jun 22 2017, 19:43
Post #50
tatarime



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QUOTE(michiel baker @ Jun 23 2017, 02:07) *

I don't use script, but happened it.
What couse?


In HV0.85, don't we need to install Reloader.
QUOTE
- Battle actions/screen updates are now (finally) done with XHR rather than POSTing the entire page. This should cut down on load flashing and various browser memory leak issues. While scripts have been available to emulate this behavior, the official method selectively transfers updated panes and new log entries, and therefore also reduces the amount of data transferred. (This is a first pass, and will be further improved in the future.)

I think that the cause is a bug of browser.
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post Jun 22 2017, 19:53
Post #51
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QUOTE(Tenboro @ Jan 30 2011, 11:13) *
What's not done yet is:
- class-specific monster upgrades (through chaos tokens)

Um... (IMG:[invalid] style_emoticons/default/unsure.gif)

(IMG:[invalid] style_emoticons/default/cry.gif)

(IMG:[invalid] style_emoticons/default/mad.gif)
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post Jun 22 2017, 20:01
Post #52
Noni



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possible bug - in the top bar I select "use restoratives after hovering on stamina - and that uses an Energy Drink. It makes some sense, it's under "stamina" and all, but I thought it might be just restoring health and stuff... Maybe change the text into "Use Energy Drink"?
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post Jun 22 2017, 20:01
Post #53
Tenboro

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QUOTE(sigo8 @ Jun 22 2017, 17:27) *

How does this interact with the Long Gone Before Daylight Hath Perk?


Only works on energy drinks currently.

QUOTE(sigo8 @ Jun 22 2017, 17:27) *

How hard would it be to increase this to 12? Crystals are most bought and sold in the full set of 12.


It's mostly 10 to fit in the pane without needing a scroll bar. Still, sending 2 mmails is an improvement over 12.

QUOTE(tatarime @ Jun 22 2017, 18:02) *

I found a bug.
In my enviroment, "Better xxx Pots" abilities don't work now. (IMG:[invalid] style_emoticons/default/sad.gif)


Good catch, those weren't working at all. Fixed now, but you do have to unslot and reslot some ability to make it work again.

QUOTE(michiel baker @ Jun 22 2017, 18:09) *

I found such this bug, text don't disappear even if next round begins.


Not using any scripts? I'll have a look at it if so. Edit: Updated the Javascript to fix this, you need to force a reload to get the new copy. It should always clear it out now, let me know if it happens again.

QUOTE(Scremaz @ Jun 22 2017, 18:30) *

uh, definitely a HP counter may be useful, yep...


Why do people want a HP counter anyway? I get it for MP and SP, which is why it has them, but knowing exactly how much HP you have isn't really all that important.

QUOTE(DJNoni @ Jun 22 2017, 20:01) *

possible bug - in the top bar I select "use restoratives after hovering on stamina - and that uses an Energy Drink. It makes some sense, it's under "stamina" and all, but I thought it might be just restoring health and stuff... Maybe change the text into "Use Energy Drink"?


After 0.85, Stamina is the only thing you can/need to restore out of battle. So it seemed unnecessarily verbose.
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post Jun 22 2017, 20:37
Post #54
Dead-ed



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Please add indicator for full overcharge.
Give equipped gears their own column instead of graying them out.

Ah, people can script 'em...

This post has been edited by Dead-ed: Jun 22 2017, 20:40
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post Jun 22 2017, 20:39
Post #55
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There's no blipping or lag when I'm killing the monsters down the line now. Playing is so fast and nice. Thank you. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

However, every time I hit the space bar to go to the next round, there is a moment of blank page. It does that all over the forum when I click from page to page anyway. As long as it doesn't blip between each monster turn it's tolerable, that was driving me crazy.


Also, I played some arenas on normal without using any spells on monsters or toggling spirit and it didn't seem like easy normal killing. I played several rounds of grindfest on PFUDOR without any spells on the monsters or toggling spirit and it was nearly the same. Normal seems as difficult as playing on PFUDOR.
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post Jun 22 2017, 20:44
Post #56
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how about the regeneration of spirit and magic? i'm getting full benefit from spirit stance without losing spirit and also my magic regeneration is really high

and the R hotkey is still repeating the previous action, doesn't matter what it is..
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post Jun 22 2017, 20:46
Post #57
Tenboro

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QUOTE(Sesshomaru Moon @ Jun 22 2017, 20:39) *

There's no blipping or lag when I'm killing the monsters down the line now. Playing is so fast and nice. Thank you. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

However, every time I hit the space bar to go to the next round, there is a moment of blank page. It does that all over the forum when I click from page to page anyway. As long as it doesn't blip between each monster turn it's tolerable, that was driving me crazy.


It does do a full page reload between each round, so that's what you're seeing. It may not be *technically* necessary unless there is a riddlemaster, but it'll be that way for now.

QUOTE(Sesshomaru Moon @ Jun 22 2017, 20:39) *
Also, I played some arenas on normal without using any spells on monsters or toggling spirit and it didn't seem like easy normal killing. I played several rounds of grindfest on PFUDOR without any spells on the monsters or toggling spirit and it was nearly the same. Normal seems as difficult as playing on PFUDOR.


The difference in health is way less than before, but the monsters would still do way more damage, assuming they get the chance to hit back.

QUOTE(Dead-ed @ Jun 22 2017, 20:37) *

Please add indicator for full overcharge.


Not a bad idea I suppose, it can be hard to see if you have 7 or 8 pips at a glance.

QUOTE(Melez @ Jun 22 2017, 20:44) *

how about the regeneration of spirit and magic? i'm getting full benefit from spirit stance without losing spirit and also my magic regeneration is really high


There were some rounding issues when restoring player MP/SP. Fixed now?

QUOTE(Melez @ Jun 22 2017, 20:44) *

and the R hotkey is still repeating the previous action, doesn't matter what it is..


Working as intended. (Though it may be different from the old behavior.)
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post Jun 22 2017, 21:17
Post #58
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yeah, the regen rate is fixed and ok about the R

but since this is the case, wouldn't it be nice to have a "re-cast previous spell"-only hotkey? well maybe this is complaining a lot but i can no longer just recast regen i have to click it! lol (i guess it works wonders for mages though)
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post Jun 22 2017, 21:19
Post #59
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The new display for HP/MP/SP/OC is really ugly (IMG:[invalid] style_emoticons/default/ohmy.gif)

It would be nearly impossible to play a RE on the phone this way (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 22 2017, 22:35
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QUOTE(ohmightycat @ Jun 22 2017, 13:42) *

I don't know if I've missed something but is anyone else unable to access random encounters?

QUOTE(Tenboro @ Jun 22 2017, 13:46) *

Randoms wouldn't be directing you to testlive.

It must have been a temporary browser glitch, works fine now.
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