QUOTE(End Of All Hope @ Jun 26 2017, 04:16)

- mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either
It's mid-high levels that have it easy.
With the current HP monsters change when I was lvl 350 I could have cleared DwD in <25 minutes, which is basically what I can do now with holy fully forged rapier + full slaughter with pretty good forging + 4 damage perks.
I still don't think it's that
fair to punish players going for level 500.
I mean, it would be (mostly) ok if there were abilities/perks unlockable after lvl 400 but there is literally nothing for melee and only a few perks for mages.
I like the general idea but the change was probably a bit too radical.
Maybe shifting a bit of health from monster level to difficulty modifier could please everyone.