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HentaiVerse 0.85, Script-breaking day |
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Jun 25 2017, 23:34
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piyin
Group: Gold Star Club
Posts: 10,819
Joined: 4-February 09

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QUOTE(jacquelope @ Jun 25 2017, 23:09)  It's not worth it to me to take more than an hour to clear DWD down to TKAG. I've got other things happening in my life, like four kids.
Beware! (IMG:[ invalid] style_emoticons/default/ohmy.gif) Remember not to post any personal info on the forums. Or you mean 4kids (the company?).
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Jun 26 2017, 01:48
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Mahiro-kyun @ Jun 25 2017, 13:47)  Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?
This happened to me on the first monster I originated today. I backed completely out of HV Verse, closed out of all. I came back in, the "feed me" warning was gone, and I was allowed to name the monster. I had been hoarding my chaos tokens, and unlocked a mind numbing 8 monster slots today. So I am certain this worked. I had no concerns with the other 7. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 26 2017, 01:53
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Tenboro @ Jun 25 2017, 13:57)  notabug. You got the first condition, but you still have to click the "rename" button.
Then again, I guess it wouldn't hurt if the message changed after you actually have enough levels.
Hey there! Personally, the rename icon wouldn't work for me in his same scenario. And the rename was hi lighted yellow as it should be. But it was a first time glitch, and no concerns afterwards with 7 new names in a row. A reboot of the page solved it all.
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Jun 26 2017, 02:12
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oychtim
Group: Gold Star Club
Posts: 249
Joined: 20-November 13

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This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand
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Jun 26 2017, 02:14
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(oychtim @ Jun 26 2017, 02:12)  This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand
Nope, it's the same. Fragments cost 1000 instead of 10000, but you have ten times more, and ten times more are needed. So the expense is always the same. To fuse an exquisite 100 levels above you, you still need 750k credits worth of fragments. Like before. 750 fragments 1k each = 75 fragments 10k each
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Jun 26 2017, 02:18
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(decondelite @ Jun 26 2017, 07:19)  Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have. Don't forget where you came from. (IMG:[ invalid] style_emoticons/default/wink.gif) Lv 309 and I play pfudor. 1h power. Js. 18119 hp 4735 atk 66.5 phys mit 63.1 mag mit 1.2 evade 41.1 block 38.3 parry 12.3 resist Currently waiting for an item worlder to polish a new rapier and set of gauntlets for me, before I soulbind them down to my level. In your defense though, I only play on a mobile phone (so no scripts) and only ever do the first 5 or so arenas. Even with this update, trio and tree on normal still takes me 3 hours of solid grinding. Pre-update it took me 5 hours.
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Jun 26 2017, 03:04
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gwild
Newcomer
 Group: Gold Star Club
Posts: 49
Joined: 31-May 12

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I'm not a fan of the auto-drop down menu for Stamina. I wanted to click on the leather tab of the equipment shop and I guess the mouse went a few pixels too high. Long story short, I used an Energy Drink at 98 Stamina by accident. I'd suggest making some kind of 'are you sure? yes/no' box for that because it appeared literally as I was clicking. Or, changing the menu some other way might help avoid accidents.
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Jun 26 2017, 03:58
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Tgbvfr
Group: Members
Posts: 269
Joined: 13-February 08

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QUOTE(jacquelope @ Jun 25 2017, 21:09)  If it takes me LONGER to finish top 6 Arenas on Normal then, again, unplayable. It's not worth it to me to take more than an hour to clear DWD down to TKAG.
I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
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Jun 26 2017, 04:16
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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If I have to give an opinion about the change in the monster, I'd say that is worth a 10/10.
The actual system made a whole bunch of changes in the way we will play HV:
- lower levels will have significantly easier gameplay, and with the low hp gap to higher difficulties, have the chance to plow through monsters even if they hurt, and level up
- higher levels will be discourauged to low-difficulty-farm, and will be induced to improve gear capable of farming more on max difficulty...less hellfests, more pfudorfests!
- mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either
Sorry for that last point. But it's the truth.
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Jun 26 2017, 04:36
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(Tgbvfr @ Jun 26 2017, 12:28)  I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
I'm not level 500, so this might already be the case... But I think all players at all levels should be able to clear higher difficulties based upon their equipment: Normal mode should be a challenge with crude gear, moderately difficult with average, and easily clearable using superior. Hard should be a challenge with superior gear, and easy with exquisite Nightmare should be moderatly difficult with exquisite gear, and easy with magnificent Hell should be a challenge with exquisite gear, and moderately difficult with magnificent Nintendo should be a challenge with magnificent gear, and easy with legendary IWBTH should be moderately difficult with legendary gear, and easy with peerless PFUDOR should be a challenge with legendary gear, and moderately difficult with peerless Trollboro (new difficulty) should be a challenge even if using full peerless. "A challenge" meaning you will likely die if you use a reloader script. You actually have to work hard to clear it. "Moderately difficult" meaning you can use a reloader to play, but will need to stop to use items a few times "Easily clearable" meaning you can use a reloader and pretty much faceroll everything.
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Jun 26 2017, 05:02
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Jram
Group: Members
Posts: 557
Joined: 5-December 11

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Is there no way to see your HP in numbers?
This post has been edited by Jram: Jun 26 2017, 08:17
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Jun 26 2017, 05:36
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elbows
Group: Gold Star Club
Posts: 295
Joined: 7-September 12

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I didn't read through all the post here, but did the item world rates change? It's seems it dropped from 16x to 15x on IWBTH
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Jun 26 2017, 06:03
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sigo8
Group: Gold Star Club
Posts: 3,485
Joined: 9-November 11

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QUOTE(elbows @ Jun 25 2017, 21:36)  I didn't read through all the post here, but did the item world rates change? It's seems it dropped from 16x to 15x on IWBTH
Yes. PFUDOR is 20x now too. It was 2x for a bit, as it was tied to the HP mod, but now it tied to player exp mod.
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Jun 26 2017, 06:05
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Laboq
Group: Members
Posts: 2,601
Joined: 16-November 10

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QUOTE(Tgbvfr @ Jun 26 2017, 04:58)  since those at the highest levels have the best gear Lolwut? You can (could) buy "best gear" at ANY level. I hardly got two legendary gears for my specific wizard' set (it took me about, I dunno, ~80-100 levels, I mean game-drops). (IMG:[ invalid] style_emoticons/default/mad.gif) Also, as I said, my character's arse was perked up/uprgraded but still it feels like I'm playin on Nightmare now (while the difficulty setting was switched to Normal). Not to mention the "ordinary players" whith Exquisite gears etc. Though it feels like it easier to kill (as a wizard) monsters on PFUDOR now (maybe I'm wrong). This post has been edited by Laboq: Jun 26 2017, 06:22
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Jun 26 2017, 08:13
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jacquelope
Group: Members
Posts: 10,437
Joined: 28-July 15

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QUOTE(Tgbvfr @ Jun 25 2017, 18:58)  I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
Methinks people have a rosey view of how often good drops come at PF, but hey what can I say.
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Jun 26 2017, 09:19
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Zerozero204
Group: Members
Posts: 148
Joined: 2-September 14

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Good item drops come at PFUDOR? Oh, if only I could go check that, but I can't because I've got no idea what's happening to my hitpoints anymore. Is it time to this, is it time to cast that? Not everyone's player is able to shrug off the effects of getting killed for being stupid.
We've got all that Settings Page, why don't we have a setting to use the previous game stat setup? Let's not overlook that we need to highlight the selected Spells and Weapon skills options in the combat menu. And that the Accept sell button is still mostly covered. Is it only me that's getting that problem? Someone go check that in the bazzar equipment store.
This post has been edited by Zerozero204: Jun 26 2017, 09:22
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Jun 26 2017, 09:40
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Shine-Addict
Group: Gold Star Club
Posts: 728
Joined: 16-July 13

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"Drug all monster" button should be available when there is at least one monster lower than max -6000 morality instead of any monster reaching yellow. For low PL crystal feeder, they will have to feed crystal manually anyway.
This post has been edited by Ckyc: Jun 26 2017, 09:43
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Jun 26 2017, 09:58
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(End Of All Hope @ Jun 26 2017, 04:16)  - mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either
It's mid-high levels that have it easy. With the current HP monsters change when I was lvl 350 I could have cleared DwD in <25 minutes, which is basically what I can do now with holy fully forged rapier + full slaughter with pretty good forging + 4 damage perks. I still don't think it's that fair to punish players going for level 500. I mean, it would be (mostly) ok if there were abilities/perks unlockable after lvl 400 but there is literally nothing for melee and only a few perks for mages. I like the general idea but the change was probably a bit too radical. Maybe shifting a bit of health from monster level to difficulty modifier could please everyone.
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Jun 26 2017, 11:05
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ad31
Lurker
Group: Recruits
Posts: 5
Joined: 28-June 13

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Lot of changes, good things and thing I don't like.
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