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> HentaiVerse 0.85, Script-breaking day

 
post Jun 25 2017, 23:34
Post #381
piyin



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QUOTE(jacquelope @ Jun 25 2017, 23:09) *

It's not worth it to me to take more than an hour to clear DWD down to TKAG. I've got other things happening in my life, like four kids.


Beware! (IMG:[invalid] style_emoticons/default/ohmy.gif)

Remember not to post any personal info on the forums.

Or you mean 4kids (the company?).
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post Jun 26 2017, 01:44
Post #382
Honeycat



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One of the nerds on this site has had sex?! (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jun 26 2017, 01:48
Post #383
RoadShoe



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QUOTE(Mahiro-kyun @ Jun 25 2017, 13:47) *

Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?



This happened to me on the first monster I originated today.

I backed completely out of HV Verse, closed out of all.
I came back in, the "feed me" warning was gone, and I was allowed to name the monster.

I had been hoarding my chaos tokens, and unlocked a mind numbing 8 monster slots today.
So I am certain this worked. I had no concerns with the other 7. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 26 2017, 01:53
Post #384
RoadShoe



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QUOTE(Tenboro @ Jun 25 2017, 13:57) *

notabug. You got the first condition, but you still have to click the "rename" button.

Then again, I guess it wouldn't hurt if the message changed after you actually have enough levels.


Hey there!

Personally, the rename icon wouldn't work for me in his same scenario.
And the rename was hi lighted yellow as it should be.

But it was a first time glitch, and no concerns afterwards with 7 new names in a row.
A reboot of the page solved it all.

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post Jun 26 2017, 02:12
Post #385
oychtim



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This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand
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post Jun 26 2017, 02:14
Post #386
Juggernaut Santa



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QUOTE(oychtim @ Jun 26 2017, 02:12) *

This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand

Nope, it's the same.

Fragments cost 1000 instead of 10000, but you have ten times more, and ten times more are needed.

So the expense is always the same.

To fuse an exquisite 100 levels above you, you still need 750k credits worth of fragments. Like before.
750 fragments 1k each = 75 fragments 10k each
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post Jun 26 2017, 02:18
Post #387
WeebLife



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QUOTE(decondelite @ Jun 26 2017, 07:19) *

Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have.

Don't forget where you came from. (IMG:[invalid] style_emoticons/default/wink.gif)


Lv 309 and I play pfudor. 1h power. Js.

18119 hp
4735 atk
66.5 phys mit
63.1 mag mit
1.2 evade
41.1 block
38.3 parry
12.3 resist

Currently waiting for an item worlder to polish a new rapier and set of gauntlets for me, before I soulbind them down to my level.

In your defense though, I only play on a mobile phone (so no scripts) and only ever do the first 5 or so arenas. Even with this update, trio and tree on normal still takes me 3 hours of solid grinding. Pre-update it took me 5 hours.
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post Jun 26 2017, 03:04
Post #388
gwild



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I'm not a fan of the auto-drop down menu for Stamina. I wanted to click on the leather tab of the equipment shop and I guess the mouse went a few pixels too high. Long story short, I used an Energy Drink at 98 Stamina by accident. I'd suggest making some kind of 'are you sure? yes/no' box for that because it appeared literally as I was clicking. Or, changing the menu some other way might help avoid accidents.
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post Jun 26 2017, 03:58
Post #389
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QUOTE(jacquelope @ Jun 25 2017, 21:09) *

If it takes me LONGER to finish top 6 Arenas on Normal then, again, unplayable. It's not worth it to me to take more than an hour to clear DWD down to TKAG.

I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
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post Jun 26 2017, 04:16
Post #390
Juggernaut Santa



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If I have to give an opinion about the change in the monster, I'd say that is worth a 10/10.

The actual system made a whole bunch of changes in the way we will play HV:

- lower levels will have significantly easier gameplay, and with the low hp gap to higher difficulties, have the chance to plow through monsters even if they hurt, and level up

- higher levels will be discourauged to low-difficulty-farm, and will be induced to improve gear capable of farming more on max difficulty...less hellfests, more pfudorfests!

- mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either

Sorry for that last point. But it's the truth.
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post Jun 26 2017, 04:36
Post #391
WeebLife



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QUOTE(Tgbvfr @ Jun 26 2017, 12:28) *

I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.


I'm not level 500, so this might already be the case... But I think all players at all levels should be able to clear higher difficulties based upon their equipment:

Normal mode should be a challenge with crude gear, moderately difficult with average, and easily clearable using superior.
Hard should be a challenge with superior gear, and easy with exquisite
Nightmare should be moderatly difficult with exquisite gear, and easy with magnificent
Hell should be a challenge with exquisite gear, and moderately difficult with magnificent
Nintendo should be a challenge with magnificent gear, and easy with legendary
IWBTH should be moderately difficult with legendary gear, and easy with peerless
PFUDOR should be a challenge with legendary gear, and moderately difficult with peerless
Trollboro (new difficulty) should be a challenge even if using full peerless.

"A challenge" meaning you will likely die if you use a reloader script. You actually have to work hard to clear it.
"Moderately difficult" meaning you can use a reloader to play, but will need to stop to use items a few times
"Easily clearable" meaning you can use a reloader and pretty much faceroll everything.

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post Jun 26 2017, 05:02
Post #392
Jram



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Is there no way to see your HP in numbers?

This post has been edited by Jram: Jun 26 2017, 08:17
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post Jun 26 2017, 05:36
Post #393
elbows



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I didn't read through all the post here, but did the item world rates change? It's seems it dropped from 16x to 15x on IWBTH
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post Jun 26 2017, 06:03
Post #394
sigo8



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QUOTE(elbows @ Jun 25 2017, 21:36) *

I didn't read through all the post here, but did the item world rates change? It's seems it dropped from 16x to 15x on IWBTH

Yes. PFUDOR is 20x now too. It was 2x for a bit, as it was tied to the HP mod, but now it tied to player exp mod.
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post Jun 26 2017, 06:05
Post #395
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QUOTE(Tgbvfr @ Jun 26 2017, 04:58) *
since those at the highest levels have the best gear

Lolwut? You can (could) buy "best gear" at ANY level. I hardly got two legendary gears for my specific wizard' set (it took me about, I dunno, ~80-100 levels, I mean game-drops). (IMG:[invalid] style_emoticons/default/mad.gif)

Also, as I said, my character's arse was perked up/uprgraded but still it feels like I'm playin on Nightmare now (while the difficulty setting was switched to Normal). Not to mention the "ordinary players" whith Exquisite gears etc. Though it feels like it easier to kill (as a wizard) monsters on PFUDOR now (maybe I'm wrong).

This post has been edited by Laboq: Jun 26 2017, 06:22
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post Jun 26 2017, 08:13
Post #396
jacquelope



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QUOTE(Tgbvfr @ Jun 25 2017, 18:58) *

I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.

Methinks people have a rosey view of how often good drops come at PF, but hey what can I say.
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post Jun 26 2017, 09:19
Post #397
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Good item drops come at PFUDOR? Oh, if only I could go check that, but I can't because I've got no idea what's happening to my hitpoints anymore. Is it time to this, is it time to cast that? Not everyone's player is able to shrug off the effects of getting killed for being stupid.

We've got all that Settings Page, why don't we have a setting to use the previous game stat setup?
Let's not overlook that we need to highlight the selected Spells and Weapon skills options in the combat menu. And that the Accept sell button is still mostly covered. Is it only me that's getting that problem? Someone go check that in the bazzar equipment store.

This post has been edited by Zerozero204: Jun 26 2017, 09:22
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post Jun 26 2017, 09:40
Post #398
Shine-Addict



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"Drug all monster" button should be available when there is at least one monster lower than max -6000 morality instead of any monster reaching yellow. For low PL crystal feeder, they will have to feed crystal manually anyway.

This post has been edited by Ckyc: Jun 26 2017, 09:43
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post Jun 26 2017, 09:58
Post #399
Sapo84



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QUOTE(End Of All Hope @ Jun 26 2017, 04:16) *

- mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either

It's mid-high levels that have it easy.
With the current HP monsters change when I was lvl 350 I could have cleared DwD in <25 minutes, which is basically what I can do now with holy fully forged rapier + full slaughter with pretty good forging + 4 damage perks.

I still don't think it's that fair to punish players going for level 500.
I mean, it would be (mostly) ok if there were abilities/perks unlockable after lvl 400 but there is literally nothing for melee and only a few perks for mages.
I like the general idea but the change was probably a bit too radical.
Maybe shifting a bit of health from monster level to difficulty modifier could please everyone.
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post Jun 26 2017, 11:05
Post #400
ad31



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Lot of changes, good things and thing I don't like.
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