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HentaiVerse 0.85, Script-breaking day |
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Jun 25 2017, 18:38
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(decondelite @ Jun 25 2017, 12:25)  now that the monsters HP bumped from 29kHP in Hard to 36kHP in Hard
Haha, sorry if I'm amused but at my level monsters have from 40 to 90kHP...on Normal (IMG:[ invalid] style_emoticons/default/duck.gif) Anyway, thanks to 10b for the future old bars back again, you're a savior (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by End Of All Hope: Jun 25 2017, 19:00
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Jun 25 2017, 22:47
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Mahiro-kyun
Group: Gold Star Club
Posts: 343
Joined: 8-May 12

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Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change? (IMG:[ i.imgur.com] http://i.imgur.com/OyJOgB7.png)
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Jun 25 2017, 22:49
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(End Of All Hope @ Jun 25 2017, 18:38)  Haha, sorry if I'm amused but at my level monsters have from 40 to 90kHP...on Normal (IMG:[ invalid] style_emoticons/default/duck.gif) Anyway, thanks to 10b for the future old bars back again, you're a savior (IMG:[ invalid] style_emoticons/default/laugh.gif) Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have. Don't forget where you came from. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jun 25 2017, 22:54
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(decondelite @ Jun 25 2017, 22:49)  Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have. Don't forget where you came from. (IMG:[ invalid] style_emoticons/default/wink.gif) What I was saying is...you should be glad that monster still have "few" hp at your level (IMG:[ invalid] style_emoticons/default/laugh.gif) Nothing said about firepower.
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Jun 25 2017, 22:57
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Tenboro

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QUOTE(Mahiro-kyun @ Jun 25 2017, 22:47)  Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?
notabug. You got the first condition, but you still have to click the "rename" button. Then again, I guess it wouldn't hurt if the message changed after you actually have enough levels.
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Jun 25 2017, 23:09
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jacquelope
Group: Members
Posts: 10,455
Joined: 28-July 15

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QUOTE(decondelite @ Jun 25 2017, 06:15)  Well, if we only did all arenas everyday it was making a total of 1239 rounds, which is barely above the limit of 1000 rounds where the penalty started kicking in, and far below the roof of 2000. Further than that, the counter was dropping by 1 every minute, which makes a total of 1440 cooldown per day. So in the end, we were barely feeling the penalty at all for all loots altogether, if we stuck to Normal/Hard only for arenas, and did the rest with higher difficulties. It was even less noticeable for people (like me) who are below lvl300, as with only the last arena missing it makes a total of 1089 rounds. All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.
That's why overall the arenas will now be more tedious in lower difficulties for almost nothing more. Unless there was another penalty on top of this one, that we weren't aware of? If it's the case, then yes that may be good anyway, despite the longer time needed. That being said, yes the buff to artifact/token chances in REs does benefit. That's the only advantage that I have compared to before, but unfortunately it's far from compensating what has been lost in terms of efficiency in the arenas. I guess it's OK if we count the days I'm not going to do the arenas anyway.
I do normal difficulty on top 6 arenas daily (Dances With Dragons down to To Kill A God), as I only currently care about credits and SG trophies. I have no stomach for trying to mine top gear via PFUDOR, that's never gonna happen and my most profitable gear ever went for 8M and it came on a normal diff arena playthrough anyway. It is frighteningly foolish to do higher difficulties on the 3 SG arenas, and with this new interface I could easily fail to catch my health dropping on IWBTH+ KABOOM DEFEATED, but there's no benefit for my play style to play at that level anyway. If it takes me LONGER to finish top 6 Arenas on Normal then, again, unplayable. It's not worth it to me to take more than an hour to clear DWD down to TKAG. I've got other things happening in my life, like four kids.
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Jun 25 2017, 23:34
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(jacquelope @ Jun 25 2017, 23:09)  It's not worth it to me to take more than an hour to clear DWD down to TKAG. I've got other things happening in my life, like four kids.
Beware! (IMG:[ invalid] style_emoticons/default/ohmy.gif) Remember not to post any personal info on the forums. Or you mean 4kids (the company?).
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Jun 26 2017, 01:48
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Mahiro-kyun @ Jun 25 2017, 13:47)  Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?
This happened to me on the first monster I originated today. I backed completely out of HV Verse, closed out of all. I came back in, the "feed me" warning was gone, and I was allowed to name the monster. I had been hoarding my chaos tokens, and unlocked a mind numbing 8 monster slots today. So I am certain this worked. I had no concerns with the other 7. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 26 2017, 01:53
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Tenboro @ Jun 25 2017, 13:57)  notabug. You got the first condition, but you still have to click the "rename" button.
Then again, I guess it wouldn't hurt if the message changed after you actually have enough levels.
Hey there! Personally, the rename icon wouldn't work for me in his same scenario. And the rename was hi lighted yellow as it should be. But it was a first time glitch, and no concerns afterwards with 7 new names in a row. A reboot of the page solved it all.
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Jun 26 2017, 02:12
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oychtim
Group: Gold Star Club
Posts: 249
Joined: 20-November 13

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This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand
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Jun 26 2017, 02:14
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(oychtim @ Jun 26 2017, 02:12)  This question is actually about the 84 update not the 85 but I didn't find the mention of my question until i went backward from the 85 forum thread... anyway my question was in the 84 release notes it says that the requirements for soul fusion went up by a factor of ten Ok I got that but why did the price of fragments which was one go up by a factor of one thousand? a typical higher level magnificent soul fusion costs about 750 thousand
Nope, it's the same. Fragments cost 1000 instead of 10000, but you have ten times more, and ten times more are needed. So the expense is always the same. To fuse an exquisite 100 levels above you, you still need 750k credits worth of fragments. Like before. 750 fragments 1k each = 75 fragments 10k each
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Jun 26 2017, 02:18
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(decondelite @ Jun 26 2017, 07:19)  Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have. Don't forget where you came from. (IMG:[ invalid] style_emoticons/default/wink.gif) Lv 309 and I play pfudor. 1h power. Js. 18119 hp 4735 atk 66.5 phys mit 63.1 mag mit 1.2 evade 41.1 block 38.3 parry 12.3 resist Currently waiting for an item worlder to polish a new rapier and set of gauntlets for me, before I soulbind them down to my level. In your defense though, I only play on a mobile phone (so no scripts) and only ever do the first 5 or so arenas. Even with this update, trio and tree on normal still takes me 3 hours of solid grinding. Pre-update it took me 5 hours.
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Jun 26 2017, 03:04
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gwild
Newcomer
 Group: Gold Star Club
Posts: 49
Joined: 31-May 12

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I'm not a fan of the auto-drop down menu for Stamina. I wanted to click on the leather tab of the equipment shop and I guess the mouse went a few pixels too high. Long story short, I used an Energy Drink at 98 Stamina by accident. I'd suggest making some kind of 'are you sure? yes/no' box for that because it appeared literally as I was clicking. Or, changing the menu some other way might help avoid accidents.
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Jun 26 2017, 03:58
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(jacquelope @ Jun 25 2017, 21:09)  If it takes me LONGER to finish top 6 Arenas on Normal then, again, unplayable. It's not worth it to me to take more than an hour to clear DWD down to TKAG.
I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
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Jun 26 2017, 04:16
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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If I have to give an opinion about the change in the monster, I'd say that is worth a 10/10.
The actual system made a whole bunch of changes in the way we will play HV:
- lower levels will have significantly easier gameplay, and with the low hp gap to higher difficulties, have the chance to plow through monsters even if they hurt, and level up
- higher levels will be discourauged to low-difficulty-farm, and will be induced to improve gear capable of farming more on max difficulty...less hellfests, more pfudorfests!
- mid levels won't be able anymore to just whine about being weak, and will have to actually improve their gears, because now low difficulties aren't saving anyone, and yeah, it's not impossible to do so, and it's not expensive either
Sorry for that last point. But it's the truth.
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Jun 26 2017, 04:36
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WeebLife
Group: Gold Star Club
Posts: 1,151
Joined: 27-September 07

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QUOTE(Tgbvfr @ Jun 26 2017, 12:28)  I can understand your frustration. You choose drop quantity [completing more arenas in a set period of time] over drop quality [higher difficulty], and this change has negatively impacted your play style. On the other hand those of us who play at higher difficulty for drop quality benefit from the change assuming we're not at level 500, which breaks even. I freely admit that I'm biased, but I believe the new system of monster HP that scales with level is more equatable for everyone since those at the highest levels have the best gear, and therefore they should fight monsters with the most HP.
I'm not level 500, so this might already be the case... But I think all players at all levels should be able to clear higher difficulties based upon their equipment: Normal mode should be a challenge with crude gear, moderately difficult with average, and easily clearable using superior. Hard should be a challenge with superior gear, and easy with exquisite Nightmare should be moderatly difficult with exquisite gear, and easy with magnificent Hell should be a challenge with exquisite gear, and moderately difficult with magnificent Nintendo should be a challenge with magnificent gear, and easy with legendary IWBTH should be moderately difficult with legendary gear, and easy with peerless PFUDOR should be a challenge with legendary gear, and moderately difficult with peerless Trollboro (new difficulty) should be a challenge even if using full peerless. "A challenge" meaning you will likely die if you use a reloader script. You actually have to work hard to clear it. "Moderately difficult" meaning you can use a reloader to play, but will need to stop to use items a few times "Easily clearable" meaning you can use a reloader and pretty much faceroll everything.
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