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> HentaiVerse 0.85, Script-breaking day

 
post Jun 25 2017, 12:56
Post #361
Tenboro

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QUOTE(applpie @ Jun 25 2017, 11:59) *

If you want people to be able to resolve the problems with the UI using CSS, then provide the exact values for HP and OC. It's not difficult to hack some bars around, but giving people less information and then telling them to add it back in themselves is nonsensical.


Fine, I'll add an option for some ugly bars that have all the information for reskinning. But don't say I never got you guys anything. Some time next week (probably) there will be some downtime for a database split, I'll put it in then.

QUOTE(decondelite @ Jun 25 2017, 12:25) *
Sooo: why this change? What was wrong with the monster HP being scaled mostly by the difficulty setting? Why outright forcing the difficulty upon intermediate level players by making the monsters more tanky to us in our daily routines? As for higher level players, why making things slower for lower difficulties and easier for higher difficulties?


You should consider these three changes together, as they were a package deal.

QUOTE
- Monster health scaling was changed. Above level 100 it will shift more from difficulty to monster level, scaling up from 1x at level 100 to 4x at level 500. Max difficulty modifier was reduced from 8x to a 2x. Base health from endurance was reduced from 6 per point to 5 per point.

- The global loot penalty for playing many rounds on lower difficulties was removed. Instead, only when doing Grindfest and Item World, a fixed rare drop modifier is applied to artifact and token drop chances, decreasing the drop rate for these two types of items at lower difficulties.

- The artifact/token drop rate for random encounters was increased by 2.5x. Arena drop chances are the same as before. Low difficulty no longer penalizes drop chances in these battle modes.
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post Jun 25 2017, 15:15
Post #362
KitsuneAbby



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Well, if we only did all arenas everyday it was making a total of 1239 rounds, which is barely above the limit of 1000 rounds where the penalty started kicking in, and far below the roof of 2000. Further than that, the counter was dropping by 1 every minute, which makes a total of 1440 cooldown per day.
So in the end, we were barely feeling the penalty at all for all loots altogether, if we stuck to Normal/Hard only for arenas, and did the rest with higher difficulties. It was even less noticeable for people (like me) who are below lvl300, as with only the last arena missing it makes a total of 1089 rounds.
All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.

That's why overall the arenas will now be more tedious in lower difficulties for almost nothing more. Unless there was another penalty on top of this one, that we weren't aware of? If it's the case, then yes that may be good anyway, despite the longer time needed.
That being said, yes the buff to artifact/token chances in REs does benefit. That's the only advantage that I have compared to before, but unfortunately it's far from compensating what has been lost in terms of efficiency in the arenas. I guess it's OK if we count the days I'm not going to do the arenas anyway.

This post has been edited by decondelite: Jun 25 2017, 15:31
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post Jun 25 2017, 15:35
Post #363
Tenboro

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QUOTE(decondelite @ Jun 25 2017, 15:15) *

All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.


Only if you never played Grindfest or Item World. All battles regardless of type and difficulty added to the penalty tally, it just didn't take effect unless you were playing on the lower difficulties.
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post Jun 25 2017, 15:41
Post #364
RoadShoe



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Anybody have the hardbound gold leaf edition of this thread?

Someone needs to send 10b a beer. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 25 2017, 15:49
Post #365
blue penguin



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Played a little. The bar is something you can get used to, you can image it like a picture of a face with wounds, like doom.

But this is still happening, and I believe it shouldn't:
QUOTE(decondelite @ Jun 24 2017, 23:51) *
Is it normal if now the plus icon is yellow (and clickable) while we don't have enough Chaos Tokens?
It was pretty useful to have it greyed out when we didn't have enough.

(IMG:[i.imgur.com] http://i.imgur.com/1UfEewB.png)

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post Jun 25 2017, 16:10
Post #366
Tenboro

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QUOTE(blue penguin @ Jun 25 2017, 15:49) *

But this is still happening, and I believe it shouldn't:


Yup, not intended. Should actually not happen now.
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post Jun 25 2017, 16:35
Post #367
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TenB, you are too good for this world. I didn't expect you to give us back the ugly bars as an option! Thanks a million!

Yep, you broke the scripts, but the community is having a great time hacking them back together. Real community spirit going on on the HV-threads.
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post Jun 25 2017, 17:15
Post #368
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I would like to request some sort of indication of winning the lottery. Apparently I won something in January but I only saw it today when checking storage function.
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post Jun 25 2017, 17:19
Post #369
piyin



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QUOTE(End Of All Hope @ Jun 25 2017, 09:20) *

Read below. Now instead of all the drops, only Artifact Drop is penalyzed below Nintendo.
Hell is -20%, Nightmare -25%, Hard -50% and Normal -75% if I understood correctly.


Mhhh.. did you read i played at PFUDOR? just wondering: if what you post doesnt aply to my question... then why are you pointing it?


Me: "Is this a tumor?"
You: "Waffles are a good option for breakfast."
Me: WHAT?

QUOTE(decondelite @ Jun 25 2017, 12:25) *

Tenbie, I can clearly imagine how angry you can be at us for ranting at many things that you changed, thinking that we are all ungrateful bastards and all. Maybe we're not saying enough that we appreciate your hard work, despite the little things that we don't like.
-sip-
Special mention to the monster HP scaling, which I don't like.


Logic.

QUOTE(DJNoni @ Jun 25 2017, 16:35) *

TenB, you are too good for this world. I didn't expect you to give us back the ugly bars as an option! Thanks a million!

Yep, you broke the scripts, but the community is having a great time hacking them back together. Real community spirit going on on the HV-threads.


So... This was meant to be a broken update for the community to do all the work fixing it?
...
Nothing wrong with it, if it was meant that way, but next time why not testing it for 1 week before launching it live?
That way, the community can check, test and find the bugs before finding them on the march.

my opinion.

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post Jun 25 2017, 17:53
Post #370
Scremaz



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QUOTE(piyin @ Jun 25 2017, 17:19) *

Mhhh.. did you read i played at PFUDOR? just wondering: if what you post doesnt aply to my question... then why are you pointing it?
Me: "Is this a tumor?"
You: "Waffles are a good option for breakfast."
Me: WHAT?

this thread is already confused enough. if the answer you recieved didn't satisfy you, please just say "this is not the answer i was looking for" or simply ignore it. thank you.
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post Jun 25 2017, 17:59
Post #371
piyin



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QUOTE(Scremaz @ Jun 25 2017, 17:53) *

this thread is already confused enough. if the answer you recieved didn't satisfy you, please just say "this is not the answer i was looking for" or simply ignore it. thank you.


(IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jun 25 2017, 18:11
Post #372
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I would like to suggest that Tenboro replaces the new bars with this:
(IMG:[i147.photobucket.com] http://i147.photobucket.com/albums/r305/nsureit/gifs/butthurtometer.gif)
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post Jun 25 2017, 18:36
Post #373
piyin



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I know this had already been reported... but dont know if it will make the thread more confussing... ANYWAY!

(IMG:[i.imgur.com] https://i.imgur.com/TrqlWCW.jpg)

but

(IMG:[i.imgur.com] https://i.imgur.com/5fJuF8a.jpg)


Is that worth posting? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 25 2017, 18:38
Post #374
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QUOTE(decondelite @ Jun 25 2017, 12:25) *
now that the monsters HP bumped from 29kHP in Hard to 36kHP in Hard

Haha, sorry if I'm amused but at my level monsters have from 40 to 90kHP...on Normal (IMG:[invalid] style_emoticons/default/duck.gif)


Anyway, thanks to 10b for the future old bars back again, you're a savior (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by End Of All Hope: Jun 25 2017, 19:00
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post Jun 25 2017, 22:47
Post #375
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Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?

(IMG:[i.imgur.com] http://i.imgur.com/OyJOgB7.png)
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post Jun 25 2017, 22:49
Post #376
KitsuneAbby



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QUOTE(End Of All Hope @ Jun 25 2017, 18:38) *

Haha, sorry if I'm amused but at my level monsters have from 40 to 90kHP...on Normal (IMG:[invalid] style_emoticons/default/duck.gif)
Anyway, thanks to 10b for the future old bars back again, you're a savior (IMG:[invalid] style_emoticons/default/laugh.gif)


Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have.

Don't forget where you came from. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 25 2017, 22:54
Post #377
Juggernaut Santa



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QUOTE(decondelite @ Jun 25 2017, 22:49) *

Yeah, now tell me what your attack power, your HP and your mitigations are. I got "only" 5200 attack power to smash these little things and I am very far from the outrageous mitigations that all of you guys have.

Don't forget where you came from. (IMG:[invalid] style_emoticons/default/wink.gif)

What I was saying is...you should be glad that monster still have "few" hp at your level (IMG:[invalid] style_emoticons/default/laugh.gif)

Nothing said about firepower.
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post Jun 25 2017, 22:57
Post #378
Tenboro

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QUOTE(Mahiro-kyun @ Jun 25 2017, 22:47) *

Found a bug, I can't name the new monster even though it's at lvl 26. Did the level requirements change?


notabug. You got the first condition, but you still have to click the "rename" button.

Then again, I guess it wouldn't hurt if the message changed after you actually have enough levels.
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post Jun 25 2017, 23:00
Post #379
Mahiro-kyun



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Oh, I see, sorry. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Mahiro-kyun: Jun 25 2017, 23:03
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post Jun 25 2017, 23:09
Post #380
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QUOTE(decondelite @ Jun 25 2017, 06:15) *

Well, if we only did all arenas everyday it was making a total of 1239 rounds, which is barely above the limit of 1000 rounds where the penalty started kicking in, and far below the roof of 2000. Further than that, the counter was dropping by 1 every minute, which makes a total of 1440 cooldown per day.
So in the end, we were barely feeling the penalty at all for all loots altogether, if we stuck to Normal/Hard only for arenas, and did the rest with higher difficulties. It was even less noticeable for people (like me) who are below lvl300, as with only the last arena missing it makes a total of 1089 rounds.
All in all, the loot penalty was only an issue for people who were playing Item World or Grindfest in lower difficulties, which is the same than now.

That's why overall the arenas will now be more tedious in lower difficulties for almost nothing more. Unless there was another penalty on top of this one, that we weren't aware of? If it's the case, then yes that may be good anyway, despite the longer time needed.
That being said, yes the buff to artifact/token chances in REs does benefit. That's the only advantage that I have compared to before, but unfortunately it's far from compensating what has been lost in terms of efficiency in the arenas. I guess it's OK if we count the days I'm not going to do the arenas anyway.

I do normal difficulty on top 6 arenas daily (Dances With Dragons down to To Kill A God), as I only currently care about credits and SG trophies. I have no stomach for trying to mine top gear via PFUDOR, that's never gonna happen and my most profitable gear ever went for 8M and it came on a normal diff arena playthrough anyway. It is frighteningly foolish to do higher difficulties on the 3 SG arenas, and with this new interface I could easily fail to catch my health dropping on IWBTH+ KABOOM DEFEATED, but there's no benefit for my play style to play at that level anyway.

If it takes me LONGER to finish top 6 Arenas on Normal then, again, unplayable. It's not worth it to me to take more than an hour to clear DWD down to TKAG. I've got other things happening in my life, like four kids.
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